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Donkringel posted:....could do a ocean themed game after the release of Highfleet 2. Excited for Regular Altitude Fleet.
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# ? Jun 19, 2022 19:54 |
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# ? Apr 27, 2024 00:46 |
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Arcvasti posted:Excited for Regular Altitude Fleet. could have bigass zeppelin carriers that launch attack hydrofoils and airdrop marines into enemy fortifications
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# ? Jun 19, 2022 21:05 |
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silentsnack posted:could have bigass zeppelin carriers that launch attack hydrofoils and airdrop marines into enemy fortifications Sounds awesome! I asked OpenAI what Highfleet 2 would be like and it gave me this: So that is two predictions for boarding actions! I had to sacrifice The Rooster in the latest video in order to try and hold off a Typhoon Ballistic Nuke carrier. In fact I sacrificed a whole fleet to do it. It wasn't what I wanted to do but it's escort was huge and it was sitting on a pretty big garrison lobbing ICBM's at my nearby assets. It turned into a slugfest and I had to resort to crashing fuel tankers into the carrier's engines to try and kill it by the end of the battle. https://www.youtube.com/watch?v=bxdRcn3PpYI&t=2519s This is linked to the start of the fight if you just want to see some lategame Highfleet combat and are coming into this thread fresh.
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# ? Jun 20, 2022 04:42 |
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The question is now... Tiny Tender Fleets?
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# ? Jun 24, 2022 02:10 |
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Poor little Wasp couldn't launch aircraft because it had no aircraft ready to launch, RIP. I propose a speedrun attempt, check for techniques and go.
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# ? Jun 24, 2022 03:41 |
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Well that was a fitting way to end the campaign, just madly throwing everything you have at where the enemy might be [spoiler]and screwing up several missile shots[spoiler]. Aside from anythgin else, what I'd really like to see is how the original plan for the normal mode assault on khiva was supposed to go, I remember something about wanting to do synchronised nuke attacks on all the remaining strike fleets before quickly closing in on Khiva? It sounded cool but sadly the campaign didn't turn out that way.
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# ? Jun 24, 2022 10:01 |
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i've had this game since launch and i'd just like to say thank you for this even if it was just the first vid from the vanilla campaign. i genuinley thought i was supposed to make a mega fleet do a full refuel at start and idk just wander north im on ep 7 of the vanilla campaign and ive learned so much thankfully i knew how to fly because wow wouldnt have learned that here!
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# ? Jun 25, 2022 06:53 |
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Phrosphor's campaign AAR is up, by the way: https://www.youtube.com/watch?v=pvzroWUcPr0 Meanwhile I think the last I heard of the dev(s) (there's another guy who helped IIRC with programming bits) is the main dev posting some very definitely anti war scriptures. E: Oh hey actually he's still posting: https://twitter.com/highfleetgame/status/1546857149699166209 SIGSEGV fucked around with this message at 13:12 on Jul 17, 2022 |
# ? Jul 17, 2022 11:54 |
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SIGSEGV posted:Phrosphor's campaign AAR is up, by the way: Interesting, looks like there are allied ships in that shot. Also yes the AAR for campaign two is up. It was mad. Great to see something from them, was worried forawhile! I am getting ready for a third challenge campaign. There is a mod that replaces all the garrison ships so I am going to get the community to rebuild all the ship chassis and make them the new opfor.
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# ? Jul 18, 2022 02:05 |
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Night10194 posted:Elaat also used to, or will in the future (Never quite sure if Hammerfight is past or future), have problems with giant flying lobsters that people battle by twirling helicopters with swords attached to them at them. Long ago in the distant future.
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# ? Jul 18, 2022 10:28 |
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For those interested, I am prepping for my third run-through. We are going to use the stock ship replacer mod to replace all the garrison and strike fleet ships with player made ones. And I am going to use a Heavy Cruiser fleet and probably die very quickly to min-maxxed ships. I will post the links to submit ships if people are interested once it gets started.
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# ? Jul 25, 2022 02:01 |
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Phrosphor posted:For those interested, I am prepping for my third run-through. We are going to use the stock ship replacer mod to replace all the garrison and strike fleet ships with player made ones. And I am going to use a Heavy Cruiser fleet and probably die very quickly to min-maxxed ships. Sounds amusing. Does it take a lot of shenanigans to make the game actually spawn garrisons with fleets that make it worthwhile to take multiple cruisers into combat more than [nil times] in a campaign?
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# ? Jul 25, 2022 02:37 |
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silentsnack posted:Sounds amusing. The hope is the mod will make this fairly straightforward! I am fully expecting to get destroyed.
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# ? Jul 25, 2022 02:56 |
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There's got to be a real art in making balanced ships for the enemy fleet. Like serious Death Star designs where they look terrifying at first but have one or two key weaknesses if you know where to look.
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# ? Jul 25, 2022 12:58 |
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Crazy Achmed posted:There's got to be a real art in making balanced ships for the enemy fleet. Like serious Death Star designs where they look terrifying at first but have one or two key weaknesses if you know where to look. My original plan was to go for a roleplay heavy military procurement exercise where 'Crazy Emperor Sayedi' mandated ridiculous requirements like 'This frigate needs a flag bridge with good elevation to see for miles' or 'we have excess D-80 Molots. All ships must mount 8'. It looks like the community is more cutthroat however and they want to punish me for my Audacity. I will post here when the procurement starts, which should be very soon, just in case anyone is interested in submitting and I will post the results too.
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# ? Jul 26, 2022 00:40 |
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Phrosphor posted:My original plan was to go for a roleplay heavy military procurement exercise where 'Crazy Emperor Sayedi' mandated ridiculous requirements like 'This frigate needs a flag bridge with good elevation to see for miles' or 'we have excess D-80 Molots. All ships must mount 8'. 8x D-80 Molots is terrifying It's not the combat ships you should be scared of though. Custom strategic strike ships will gently caress you up. Imagine missile and air groups with proper sensors
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# ? Jul 26, 2022 08:22 |
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TheDemon posted:8x D-80 Molots is terrifying Also if someone feels like being an rear end in a top hat, give those stationary AAA garrison trucks strategic missiles instead of zeniths, and add flight decks to regular guard ships; so the campaign is just an endless barrage of Thermal Signature Detected > goddamnit not again > commence corvette~nuke copulation ritual/ECM dance
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# ? Jul 26, 2022 08:47 |
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I don't know if the game will use strategic missiles or planes on convoy freighters but I'm going to install the mod and find out. e: Jesus loving christ it's terrifying. It's basically a roaming aircraft carrier that seeks and destroys you like a missile group does. e2: and then when you catch it, it shoots missiles at you and flees e3: all that trouble for this thing One weird thing you can do is fly its planes off and then sell the ship and fly the planes onto one of your carriers. I guess that makes some sense but isn't normal behavior. TheDemon fucked around with this message at 02:44 on Jul 27, 2022 |
# ? Jul 26, 2022 09:09 |
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Phrosphor posted:My original plan was to go for a roleplay heavy military procurement exercise where 'Crazy Emperor Sayedi' mandated ridiculous requirements like 'This frigate needs a flag bridge with good elevation to see for miles' or 'we have excess D-80 Molots. All ships must mount 8'. I wonder whether you could deliberately force a large ship to be designed by a committee, except you also give each committee member a secret design objective where they get a small prize should it make it to the final design. E.g. Member A: "Your cousin is deputy minister in charge of the state company producing the MK1-180 cannon. It would be advantageous to mount this as the main gun on the new cruiser." Member B: "Your brother-in-law leads the team of engineers that recently developed the MK6-180 cannon. Your wife heard a rumour that they will all be sent to the gulags if the new cruiser doesn't show off its superior power." Member C: "You were promoted to the cruiser design committee after having decreased the production cost of 180mm ammo by 20%. However, you actually decreased the cost by 60%, pocketed the difference, and achieved the savings by replacing over half the payload and propellant with sand. If any 180mm cannons are specified on the new cruiser, your 'ingenuity' will be discovered.
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# ? Jul 27, 2022 10:17 |
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I suppose that just gives us the Lightning or Audacity class.
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# ? Jul 27, 2022 11:25 |
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At least one fuel tank needs to be accessible from the outermost layer of the ship to save valuable time connecting and disconnecting the refuelling lines. Every minute a ship spends in dock is a minute it could be in the air doing something useful, so this will surely be a major improvement! gives self another medal General so-and-so will be on board for this ship's maiden voyage, and he's a light sleeper who hates the smell of methane. Ensure that there are no fuel tanks or generators within a 5-tile radius of the crew quarters. Crazy Achmed fucked around with this message at 12:18 on Jul 27, 2022 |
# ? Jul 27, 2022 12:16 |
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In order to lighten the ship and save costs, the current Master Of The Stool has declared that you will use compressed methane to cool the signal processing units of both the watch radar and the fire control radar, and then said it would be good to do so as well for the jammer and ELINT dome, and IR sensor should you see fit to place one. Obviously you need a tank of the stuff nearby. In an adjacent tile, actually.
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# ? Jul 27, 2022 12:56 |
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Technology is ascendant! All ships MUST have some form of radar, ELINT, IRST, jamming, etc., a simple radio antenna is not enough. We will win through our superior electronic warfare capabilities and ability to stream netflix literally anywhere.
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# ? Jul 27, 2022 15:49 |
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give them The Crabs
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# ? Jul 27, 2022 18:31 |
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Welcome to the prep for campaign three, and The Gathering military procurement exercise! In an attempt to shake up the game a bit for me, and give the community a chance to take part, I am going to replace the default garrison and strike fleet ships with ones made by the community. quote:Brave and Honourable Tarkhans, this is your Lord Governor. As our fleets push southward into the territory of the Romani Empire, we must prepare for what comes next after our inevitable victory over the decadent Imperials. Even know pirates, rogue Tarkhans and rebels peck at our outposts and there is always the possibility of a Romani counterattack. Currently our garrisons are equipped with stock Romani airships, most of which are not up to task. I hereby announce a grand design competition. Bring me new ships, and the ones we vote for as the greatest replacement will be the ones that we replace the old Romani hulks for! For the Gathering! For Gerat! Victory and Peace! I know there are some great designers here on SA, so I wanted to open up submissions and voting to the thread here as well, and I intend to document the process and the campaign for real this time! https://www.youtube.com/watch?v=oJmR4fsBUhk This video covers what is happening for the next campaign. https://forms.gle/CNcW1H3uJjGgjpXi7 And this is the google form for ship submissions if you are interested in taking part. I already have some great 'in universe' submissions, one of which is from the company that produces the D-30 engines! Here is a reference image for everything that is going to be included in Phase 1.
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# ? Jul 31, 2022 05:09 |
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You using only the default garrision ships for your own fleet probably would fall on the later end of the funny to impossible scale, right?
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# ? Jul 31, 2022 10:19 |
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VictualSquid posted:You using only the default garrision ships for your own fleet probably would fall on the later end of the funny to impossible scale, right? It would be extremally deadly for me I think! Might be a fun challenge. My plan is to build some big cruisers and destroyers and shake up my playstyle. This has proven to be very popular, I have nearly 200 ships submitted at this point and I decided to move ahead with Phase 2! https://www.youtube.com/watch?v=Qt2ypTMZzv4 My Discord looks like an intercepted encrypted communication, people making ships are spoilering their chat so I don't see it. It's pretty cool. Ships for phase 2:
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# ? Aug 2, 2022 00:04 |
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Will mad emperor sayedi make an appearance in phase 3? (Or maybe the committee from hell trying to redesign the varyag?)
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# ? Aug 2, 2022 08:09 |
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Crazy Achmed posted:Will mad emperor sayedi make an appearance in phase 3? (Or maybe the committee from hell trying to redesign the varyag?) There is a lot of call for a VARYAG redesign and I think 'Mad Lord Governor' might show up to limit the literal murderships that you could make with that budget. I have something like 200+ ship submissions right now, it's a little insane but I am very stoked.
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# ? Aug 3, 2022 23:58 |
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Excellent, that's pretty amazing. I'm looking forward to see what everyone's come up with, especially in terms of style points and weird quirks.
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# ? Aug 4, 2022 12:47 |
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# ? Apr 27, 2024 00:46 |
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Crazy Achmed posted:Excellent, that's pretty amazing. I'm looking forward to see what everyone's come up with, especially in terms of style points and weird quirks. A big theme seems to be slapping planes and ballistic missiles on garrison craft. I am extremally scared. I have been avoiding looking at the designs and this is what the discord looks like right now in the channel where they are discussing the ships. I am resisting the temptation to click on the spoilers to see what they are discussing but there is a lot of planning going on. Bracketed voting will kick off next week with one more phase still to come.
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# ? Aug 4, 2022 23:42 |