Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Sherbert Hoover
Dec 12, 2019

Working hard, thank you!
https://www.youtube.com/watch?v=5Y3wgiW22yg

Adbot
ADBOT LOVES YOU

Donkringel
Apr 22, 2008
New Episode just came out.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

:hmmyes:

The linebreak symbol is @, and it even works in ship names

Did they ever implement the 300mm ordnance that you sometimes find when salvaging ammo, or is it still just irrelevant vendor trash?

Phrosphor
Feb 25, 2007

Urbanisation

Alright, I know I was bad with the last two episodes. Honestly over Christmas/New Year I struggled just to record and it totally slipped my mind.

Let's quickly recap the last couple of videos.

We took out our first Strike Fleet - it was very small and not really that much of a threat, but we didn't lose much in the trade so I am really happy with how it turned out. We still have a lot of ordinance to take on the bigger strike fleets as they come.

We started leveraging *secret bomb mechanics* to really punish the enemy when we pull off a silent strike. Is this an exploit? Do I feel like I am cheating when I use it (yeah...)? Should I stop?

We lost one of our Audacities. I was pushing myself too far really, one Audacity is enough to take an early village but by the time our first died I should already have amalgamated our strike fleet into one so they can deal with bigger threats.

Latest video just went up: https://www.youtube.com/watch?v=4M7IIboYshc

We take our first fleet HQ here and extract our badly damaged corvettes from the front line. One of the reasons I wanted to bring the Audacity into this campaign was because I knew that repair costs and times were inflated for Hard mode and I wanted a ship that could punch above it's weight while taking advantage of cheap plentiful components so that I could repair comparatively quickly and cheaply. If you look at the repair times on the Collingwood for what is *mostly* armour damage you can see the difference.

We got unlucky with the Collingwood taking a prox fuse shot to it's undercarriage at the start of the fight and losing all of it's static thrusters, if you watch back you can see I am really struggling to keep it in the air during the fight and I am having to overheat the engines a lot just to get sufficient thrust. The good news is our courier/screamers can zoom out and get replacement engines for us pretty quickly.

Our next job is working out where that Strike Fleet went, as well as trying to pin down the missile carrier fleet.

I also need to refit the screamers with Elint and IRST if I can squeeze in the funds.

Oh and I need to ask Admiral Daud to make a speech!

(going to update the OP with all the episodes so far)

kw0134
Apr 19, 2003

I buy feet pics🍆

Phrosphor posted:

We started leveraging *secret bomb mechanics* to really punish the enemy when we pull off a silent strike. Is this an exploit? Do I feel like I am cheating when I use it (yeah...)? Should I stop?
No you should definitely not stop with the bombs because if it isn't for that grace period bombing is pointless, and it's your choice to use the bomb or not. And let's be frank, you're not exactly winning battles because of those extra 20s they're on the ground, and you sometimes get into trouble anyway while trying to close the distance with them and their fully active guns/missiles.

SIGSEGV
Nov 4, 2010


The surprise bombing delay is there for a reason, and if it wasn't it'd go the way of armor protected engines and full-rotation-over-gas-tank turrets.

Also, Highfleet is really the sort of game in which "cheese" is really the way you are meant to play the game, because it will mercilessly kick you in the face if you dare play it like it's easy.

Crazy Achmed
Mar 13, 2001

Yeah, plus we've seen what happens when you pop a direct hit on a FAB-1000 mounted on a light enemy ship, I feel like the reward that comes from having the bomb is balanced by the risk of having it blow your own ship up.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
The bombs are on the underside and you eat shots there all the drat time even during the bombing period so yeah, it's time but it's time you could pay for very dearly if things go wrong. To be completely honest I would never mount bombs to get extra time on ground as I prefer to fight ships while they're in the air and aren't shooting up my engine skirts.

omegasgundam
Mar 30, 2010
Anyway, I've been screwing around with the game and found something interesting with the store mechanics. From what I can tell, ammo is sold for the same price you buy it at, and the game doesn't track which ship is holding it. This means that you can round up all the special ammo available on the map and sell it at a hidden city for safe keeping. I think equipment is also sold at full price across difficulties (although the instillation costs are another matter), so if you have a few 2-static thrust minimalist express boats they can round up all of the various items of interest if you care to put in the effort. It doesn't MAKE you money, but you can rest with the satisfaction that your hidden city of choice has an honest to god mountain of guns, missiles, and sensors in some corner.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
the part I'm most short on in the hidden cities are basic hull parts, I always end up importing like 400+

imagining a full battleship of hull strapped to the side of a skylark or mockingbird for delivery is amusing

Incy
May 30, 2006
for other Out
I tend to find it easier to fight in the air against city groups as well, the descent in against a tough opponent like a gladiator is always the riskiest bit.

Phrosphor
Feb 25, 2007

Urbanisation

Yeah I am starting to change my mind on the bombs for this reason, taking undercarriage shots is pretty devastating and quite often the fire comes from off screen where you get much less warning of incoming shots.

In other news, I did another Community Ship Review video if anyone is interested in some bonus content: https://www.youtube.com/watch?v=u-OyerB3szU

I find these really interesting just to get an idea of other peoples build methods + seeing what they prioritise in their ship construction.

Crazy Achmed
Mar 13, 2001

Yeah, it is really cool to see these since the shipbuilder is so detailed and such an important part of the game. It's interesting to get these insights into other people's playstyles as well.

Phrosphor
Feb 25, 2007

Urbanisation

https://www.youtube.com/watch?v=Q6v_kAKJ5H0

Video 7 - Strike Fleet Cepheus.

So I do something I didn't do once in my last campaign at the start of this video - I ask Admiral Daud to give a speech. This is pretty important as it basically resets the moral on the Audacity's, bringing them back to combat readiness. Which is a good thing because right after making the speech I pick up an ELINT signal from BEHIND my fleet. Investigating that leads to a pretty wild discovery - trade fleets with capitol ship escorts.

Off the back of that we then discover the location of Strike Fleet Cepheus and in traditional Phrosphor style I launch an attack instantly.

This is a very combat heavy episode, and I have some extremely bad engagements, but I am pretty happy with the end results of the video!

Biggest mistake I made was not topping up on Prox Fuse ammo after the trade fleet fight.

Crazy Achmed
Mar 13, 2001

Oh god, taking on two bruisers with a single audacity is a pretty ballsy move, their heavy prox barrages are really awful to deal with. Well done dealing with that, I'd have written the fight off and resorted to kamikaze tactics to finish off that borey.

Is it viable to send out a fan of aircraft to scout for hidden cities?

Bug Squash
Mar 18, 2009

Crazy Achmed posted:


Is it viable to send out a fan of aircraft to scout for hidden cities?

That's the optimal way to do it

Ceebees
Nov 2, 2011

I'm intentionally being as verbose as possible in negotiations for my own amusement.
Or just zoom way in and follow the roads that lead out from the edge of civilization into the dunes, if you have the patience to micro it.

Wrr
Aug 8, 2010


Recent talk about Highfleet on Waypoint Radio got be back into the game for real this time. Save-Scumming way through an easy mode campaign to learn the game a bit, and really deep in it all.

75% of the way to Khiva, all enemy strike groups destroyed. Some carrier / missile groups gone. One of the last remaining launches a volley of cruise missiles at me which I have by and large stopped worrying about (I got a TON of AA).

First comes steaking in and slams right into the bridge of the Svestopol, destroying it instantly.

Bug Squash
Mar 18, 2009

That ammo block slap bang next to the bridge is the game's deadliest enemy. I had it get set off by my own SPRINT one time, that was brutal.

Crazy Achmed
Mar 13, 2001

WIth everything we've seen about the sevastopol, I'm starting to think it's there to give the player a lesson on ship design. As in, all the foibles of doing it wrong. Are you ever forced to take it? Or are there other options that let you avoid using it?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Sevastapole is a half-finished prototype you're meant to potentially refit extensively as you go. It's kinda like the flagship in Star Control 2, I think.

It also has character.

Donkringel
Apr 22, 2008
Do custom ships show up in mercenary cities, or is it all just vanilla?

Vizuyos
Jun 17, 2020

Thank U for reading

If you hated it...
FUCK U and never come back

Crazy Achmed posted:

WIth everything we've seen about the sevastopol, I'm starting to think it's there to give the player a lesson on ship design. As in, all the foibles of doing it wrong. Are you ever forced to take it? Or are there other options that let you avoid using it?

By default, you have to take a flagship, and the Sevastopol is the only flagship unless you manually edit the game's files.

Donkringel posted:

Do custom ships show up in mercenary cities, or is it all just vanilla?

Just vanilla. The only time you can get custom ships is at the very start of the game.

Phrosphor
Feb 25, 2007

Urbanisation

https://www.youtube.com/watch?v=_0BmSAL-A64

Oh poo poo.

I thought I was being so clever here. Our previous activities have pulled the enemy over to the South East side of the map. In lieu of finding a Hidden City to hide in, I figured I could fade from the east, leap north across the desert and re-appear in the west with the enemy out of position.

Then I hit a really nasty event, picked the wrong option (I am pretty certain seizing the city is equally bad in some other way, I certainly remember it going badly for me last time).

Now our fleet is low on fuel, out of cash and stuck with an enemy fleet sweeping it with radar...

One of the frustrating things that came up here was I have had multiple people commenting that you could scout a garrison with planes and not trigger an alert. I have been certain this was not the case but decided to check it to see and I was right. Which hasn't helped things at all.


Donkringel posted:

Do custom ships show up in mercenary cities, or is it all just vanilla?

You can unlock the Varyag and there is a carrier based flagship in the game files.

Crazy Achmed
Mar 13, 2001

Well, highfleet hard mode feels like it's a real "yes I want this to be really difficult" hard mode, not a "we're only calling it hard mode because it's not easy mode" hard mode.
I also feel like the strategic choice of switching from east to west was sound, it's just that the game really does turn on a dime if you get a spot of bad luck (or good luck). Here's hoping that you're due some of the latter soon...

Would it have made sense to retreat to Shaybad, hop over to Kushan, and then try the jump north again but this time attacking Haran?

Crazy Achmed fucked around with this message at 11:34 on Jan 26, 2022

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
The part that's going to make things difficult isn't the event itself or having the full fleet in the air, but that the call went out while trying to full fuel the fleet (equivalent of a map flag). That will not only have the strike fleet investigating and possibly sending missiles, but also the aircraft carrier group will launch scouts and a strike at this range. When he landed he still had the fuel to immediately launch both Audacity groups at the weaker cities in the region, the unnamed intel to the north and Zephri. Aircraft carrier groups don't run ops unless they know you're out there so there was a short window where he could have sudden striked both cities and would have fallback positions if his location gets leaked.

He still has the fuel to detach forces but since the enemies have his location it will be more difficult to escape strategic weapons with detached groups.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

TheDemon posted:

The part that's going to make things difficult isn't the event itself or having the full fleet in the air, but that the call went out while trying to full fuel the fleet (equivalent of a map flag). That will not only have the strike fleet investigating and possibly sending missiles, but also the aircraft carrier group will launch scouts and a strike at this range. When he landed he still had the fuel to immediately launch both Audacity groups at the weaker cities in the region, the unnamed intel to the north and Zephri. Aircraft carrier groups don't run ops unless they know you're out there so there was a short window where he could have sudden striked both cities and would have fallback positions if his location gets leaked.

He still has the fuel to detach forces but since the enemies have his location it will be more difficult to escape strategic weapons with detached groups.

Not entirely sure but when the "someone just reported our position" event fires, there seems to be a chance that that not just strikegroups but also missile fleets will start moving in your direction, much higher in the <1500km range but still possible from cities further away. And the chance might get modified based on the number/size of ships you have landed at the moment since I've had a lot of reports get ignored when it's just a few tankers/scouts/interceptors, but what you really want to avoid is getting your flagship spotted because that can definitely pull in fleets from >5000km.

This is one of the reasons why selling ships is a trap option, when you can instead manually sell most of the ship but retrofit the core down to a minimalist cockpit+d30x2 (etc) that you can park in an Intel city to ping fleets.


...or park in a Hidden City to manage a huge stockpile pile of ammo you keep teleporting across the map, which adds busywork but it also means that if you clean out each city when you first visit then in lategame/hardmode when you've fired like 80% of all AP/prox/laser rounds in existence, you never have to search for ammo.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
I've found the fan wiki article to be perfectly accurate:
https://highfleet.fandom.com/wiki/Alarms
How far a fleet will react depends on their fuel status. Carriers won't move but are basically 2000km zones of airstrike problems. Everything else will go for you if they have the fuel to.

omegasgundam
Mar 30, 2010
Hm. There are apparently a fixed number of Convoys to capture. That's 'nice' to know and will change my starting fleet build.

Ceebees
Nov 2, 2011

I'm intentionally being as verbose as possible in negotiations for my own amusement.
Running out of convoys (and thus, income) is the actual timer on having to wrap up a run.

El Spamo
Aug 21, 2003

Fuss and misery
The other game, Phantom Brigade, that's on your channel looks hella fun as well.

Phrosphor
Feb 25, 2007

Urbanisation

https://www.youtube.com/watch?v=Thqi4vJugbo

So this couldn't really have gone any worse, at least at the start. When you spend a week procrastinating a perfect strategy to get out of a touch situation and roll against a 99% chance to succeed. My only option now is to go aggressive, I can't rest long enough to reset the timer, as long as my main fleet isn't been attacked we should be able to keep going.

El Spamo posted:

The other game, Phantom Brigade, that's on your channel looks hella fun as well.

It is really good fun, though still needs a little work for sure!

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.
Pretty sure you can get out of this no problem. Don't need a hidden city, just full fuel and pick a patch of desert to camp in to run down the timer. As long as it's out of enemy radar range as they move in you'll be fine. Your ELINT detections are actually a lot farther than you were searching, your picket was sitting ~800km from Eridu and ~500km from the flight route Eridu-Jaffa, if they were on that route you'd be seeing Danger Close rather than a mere ELINT 2. Also if those were missiles and not planes, they launched from max range of 1500km, which gives another idea of the potential distance. On the downside it feels like 3 strike fleets, since Granit was never detected by the northern ELINT picket. Plane scouting may be easier than scouting with a jammer ship as it won't cause the enemies to re-route.

Also the Screamer got caught because it started to land.

Phrosphor
Feb 25, 2007

Urbanisation

TheDemon posted:

Also the Screamer got caught because it started to land.

A bunch of people pointed this out and I am really frustrated by it. Such an easy thing to avoid happening.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Phrosphor posted:

A bunch of people pointed this out and I am really frustrated by it. Such an easy thing to avoid happening.

On the plus side, you seem to be getting better about hitting ships' weak points. Like how killing Flowers from below is much easier than trying to drill through their missile racks, as their reliance on one generator creates a single point of failure that lets you disable the ship in 1~2 volleys

Crazy Achmed
Mar 13, 2001

El Spamo posted:

The other game, Phantom Brigade, that's on your channel looks hella fun as well.

Yeah, it feels like front mission crossed with frozen synapse, produced by IKEA. Seriously, the scandinavian minimalist aesthetic in this game is so strong that I think they should change the background art for building & reconfiguring mechs to the wordless lineart instructions from flat-pack furniture.

Phrosphor
Feb 25, 2007

Urbanisation

Crazy Achmed posted:

Yeah, it feels like front mission crossed with frozen synapse, produced by IKEA. Seriously, the scandinavian minimalist aesthetic in this game is so strong that I think they should change the background art for building & reconfiguring mechs to the wordless lineart instructions from flat-pack furniture.

Only if they also include auto-generated IKEA names for the mechs and equipment!

https://www.youtube.com/watch?v=-PeNTJzykPI

Fed up with running, I go aggressive here. If I can get through the next hour or so of gameplay we can probably make it all the way to the end. Three strikefleets down already is ok numbers.

Crazy Achmed
Mar 13, 2001

So far, so good... being in range of that carrier fleet is a bit worrying, though. But surely they won't be so well defended against something like the collingwood, if we can get there in time?

Only registered members can see post attachments!

Crazy Achmed
Mar 13, 2001

Well that episode was aptly-named, right down to the wire on that last fight. Hope you feel better soon.
Does the game difficulty reduce the amount of hidden cities or make them harder to find? Because it sure feels that way... we could really use one to sit and repair in. Or a tarkhan to give us a fighting ship to take some strain off the audacities/collingwood.
What's the strategy going to be worldview wise? And are you planning to try the nuclear-blitzkrieg tactic near Khiva that you originally wanted to do but didn't do last campaign?

Adbot
ADBOT LOVES YOU

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Someone answered your Ep 13 question in the youtube comments but missed a few details: to repair specific parts, you can go into the shipworks and rightclick to toggle whether the part is queued for repair. If there are parts that have been destroyed, you need to use the janky repair slider to install new ones (and rightclick to cancel whatever repairs/installations you don't want immediately).

The reason to use the slider for replacements is that grabbing an item from the toolbox and using the leftclick to install new parts creates a new design variant, which isn't what you want because it takes the same amount of time to install those new parts but repairing back to the original variant requires removing the parts you added, even if they're identical, and reinstalling them yet again.

Also if your ship is just barely too wide for a repair dock, temporarily removing side armor/etc can make it fit and can be worthwhile especially if you're about to do a lot of repairing/rebuilding.

Uninstalling parts is instant/free, so if low HP parts on the bottom of the ship are likely to get destroyed on landing and you'd rather that not happen--or if your ship is badly damaged with severely unbalanced engines--it can help to remove an engine/leg/etc to try lithobraking if you can get away with minor structure damage (which only costs time, and even if it breaks it's cheap to replace) instead of destroying components which burns through more of your finite resources. This is best done only with corvettes~light frigates, unless you're very good with landing (which I'm not) because big ships really need legs to mitigate their tendency to rip themselves in half no matter how gentle of a hull landing they perform.



Related, I've hosed around with shipbuilder a lot and from what I can tell the springs in chassis parts are rotational-only, so when a landing gear hits the ground the majority of the ship's remaining kinetic energy goes into four joints: one on each end of the upper leg; end-on compression just damages the parts which aren't very durable to begin with. The more vertical the--i guess we can call it 'femur'-- is, the less effective the spring will be and the more impact gets transmitted to the rest of the ship. Small ships can get away with using angled legs but all of the vanilla light/cruiser ships use the same main structure of a vertical part attached to a horizontal part. Something I've noticed in your videos/designs is that you use angled landing gear on your mid/large ships to try and get better ground clearance around the engines, and also you seem to overestimate how much weight the smaller leg parts can take (especially if they get damaged in combat) so that might be part of why so many of your landings involve so much excited voiceover yelling as the legs snap off. Maybe I'll stop heckling you for this, some day? :v:


Separate interface problem worth noting, when repairing to full the system ignores parts that are only slightly damaged (a few %hp) even though the damage might still reduce fuel/engine performance. You can still manually order that part repaired so unless you have massive amounts of fuel, it can be worth the tedium to go through your ships and repair just the engines and fuel since having 5% less fuel and 5% lower thrust can really impair your travel range.

edit: are radio antennas required to pick up signals? If you don't want the interruptions and UI clutter I guess you could remove all your antennas?

silentsnack fucked around with this message at 06:06 on Mar 13, 2022

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply