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The presumably gravity suit in the new trailers looks rad, though honestly the white and blue is still probably the best suit they've shown so far. Really looking forward to Dread and Samus gaining superpowers, and I wish Returns would get a switch release. Also all the other ones.
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# ¿ Aug 28, 2021 00:36 |
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# ¿ Apr 29, 2024 14:05 |
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That's something cool about Fusion though, that you have to see stuff as legitimate threats for practically the whole game. It fits with the stalker movie vibe and Adam always talking about how you're super weak right now and desperately need the upgrades.
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# ¿ Aug 28, 2021 01:56 |
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Basic blue fusion suit is great. Let us not speak of the varia fusion suit. I really like the look of the presumably gravity suit in the Dread trailer. It's cool that they're both changing the color and the shape to a degree. I wonder if we will see something as wild as the light or dark suits.
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# ¿ Sep 2, 2021 21:00 |
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That's just reminding me that they hit a visual style in Prime that still looks good. The gamecube and ps2 era were good for that in a lot of cases. Super Mario Sunshine and Kingdom Hearts 2 are other good examples.
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# ¿ Sep 16, 2021 22:44 |
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TaurusOxford posted:I agree, only cause they REALLY struggled to convert her design/face from Zero Mission into 3D. They fixed it somewhat in Corruption, but Echoes... PED suit and dark suit are definitely in the top tier of suit designs.
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# ¿ Sep 17, 2021 22:06 |
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mandatory lesbian posted:The genders are woman, bird, and metroid Isn't Samus technically all three at this point?
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# ¿ Oct 3, 2021 00:10 |
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RodShaft posted:I'm too stingy with Missiles. Any "limited" resource in videogames really. I need to work on that. Can't use those missiles, you might need them later.
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# ¿ Oct 5, 2021 21:57 |
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TaurusOxford posted:Missiles are not elixirs, and they aren't even limited. But what if you run out and there's a door you need to open?
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# ¿ Oct 5, 2021 22:52 |
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robot roll call posted:10-12 hours sub 100 percent completion is imo. perfect metroid length Absolutely. Hearing that is excellent news. A 30 hour metroid would be miserable.
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# ¿ Oct 6, 2021 20:37 |
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Even randomizers for metroid games aren't really trivial. If I remember right they're only just getting a fusion one working and it can still soft lock you. I don't know if there even is one for Zero Mission. Granted modding an old game and designing one from scratch are different tasks, but designing an expansive static map that can support randomization in a meaningful way isn't easy.
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# ¿ Oct 6, 2021 23:00 |
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Waffleopolis posted:Went to a walmart to see if someone goof'd up and had physical copies early. No dice. If I remember MH Rise correctly, I think it is midnight eastern. I'm looking forward to hopefully getting in some metroid time tomorrow night on the west coast.
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# ¿ Oct 6, 2021 23:16 |
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It was mentioned in many reviews and even previews, but I'll spoiler it anyway (regarding progression) having the morph ball be obtained relatively late rather than almost immediately seems like a pretty gutsy but neat decision. You still have some degree of tunneling from the slide, but it's going to leave so many potential paths to remember and go back to later, and presumably that would also mean fewer instances where you go down a morph ball path only to find you still don't have the thing you'll need for the end of it.
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# ¿ Oct 7, 2021 00:37 |
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Gotta say I like that throwback clear time screen.
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# ¿ Oct 7, 2021 02:24 |
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Checking my switch periodically in case they gently caress up and release it early.
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# ¿ Oct 7, 2021 20:00 |
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# ¿ Oct 8, 2021 00:31 |
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The game feels really good to play, though it's still taking a bit to get used to aiming+missiles at the same time. The emmi zones are definitely a bit nerve wracking, but checkpointing is generous enough that it doesn't feel terrible when you get owned, and honestly most of my deaths to them have been my own dumb mistakes like embarrassingly forgetting how to charge the omega gun or underestimating how long it takes or stealthing directly in one's path. The only cheap deaths I've run into were when I dropped down a hole directly onto one because it doesn't seem like their position resets when you reload from a checkpoint.
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# ¿ Oct 8, 2021 07:32 |
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TaurusOxford posted:The writing is generic but easily ignorable. It's not Other M's cringe-filled borderline sexist nonsense if that's what you're worried about. Samus is a badass and has free reign to be a badass. I like that the phantom cloak boss fight has her doing cool moves like the tail grab and letting you do the shooting during the animation for it, and the finisher of her casually standing there charging her gun while waiting. They did a good job with Samus' animations, including just the little hops to get on the transports between zones rather than just walking onto them.
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# ¿ Oct 8, 2021 08:08 |
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ate poo poo on live tv posted:Are the level designers, the same people as the mirror polishers? (The answer is no.) Yeah but one of them does presumably have to get their work mostly done before the other.
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# ¿ Oct 8, 2021 16:21 |
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RBA Starblade posted:Also it's weird that the "game over" to them is just five seconds of progress lost. Why bother, then? The game feels great but this whole thing with the EMMIs seems bad Things don't have to be super punishing to still be tense. The EMMIs do a good job of that, and if it sent you back to your last save they would be awful.
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# ¿ Oct 8, 2021 18:55 |
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I mean nobody can really argue against someone saying they need the EMMIs to delete their save before they'll feel anything, but like, that's not going to be the vast majority of people. See for example any game with a time limit, no matter how lenient. Just the existence of a clock or threat on its own is enough to affect probably most people who will play it. It doesn't need to be more frustrating than that for most people.
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# ¿ Oct 8, 2021 19:29 |
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Blaziken386 posted:has anyone figured out the timing for the EMMI counters? like, is there a specific tell I'm not seeing? One chance on the arm flash when they grab you, one chance on the eye flash before it stabs you. I think it's probably too fast to truly react to, so you just have to get a feel for it. That said, I've only gotten it a couple times.
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# ¿ Oct 8, 2021 23:26 |
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MonsterEnvy posted:It’s not even orders here, he’s just saying going into Lava Room will probably kill you, I don’t think you should. And saying "Yeah your plasma beam and super missiles wouldn't crack the EMMIs, don't even think about it with less."
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# ¿ Oct 9, 2021 00:07 |
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Feels Villeneuve posted:killing the EMMIs is much more tense than avoiding them which I was not expecting Yeah making them not turn into like an arena boss fight was a good move. Every little slip of your targeting when they change positions makes you sweat a little and wonder if you gave yourself enough room.
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# ¿ Oct 9, 2021 04:55 |
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Dieting Hippo posted:You can freeze enemies with them, then smash 'em apart with a melee attack. Super handy for some of the beefier enemies that normally require counters for quick kills. I feel like an idiot that it didn't even occur to me to try to melee frozen enemies.
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# ¿ Oct 12, 2021 19:58 |
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Ok I'm stumped on this one, in part by probably not understanding shinespark mechanics that well. Not pictured two bomb blocks in a row off to the right on the same level as the floor I'm standing on. I don't know how you carry a shinespark from the bomb blocks all the way over to here, I lose it even with flash shifting all the way over.
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# ¿ Oct 13, 2021 06:26 |
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TaurusOxford posted:Are you using the crossbomb to get rid of the bomb blocks faster? It's still tight timing, but totally doable as long as your storing the charge close to the blocks. I do not have those, so I'll have to search them out. Thanks.
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# ¿ Oct 13, 2021 06:29 |
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KrunkMcGrunk posted:boss spoiler For that boss I think you have to destroy at leaast two of its limbs with storm missiles when it grabs the wall. The wind section is a chance to shinespark quick kill if you want to be spicy, but I would just normal run and try to get the jump/space jump timings down first. The counter I think is less timing than you have to be right under it, at least that's what worked for me. If you do it successfully (and maybe some other condition since I've done it right but not gotten the full scene) you get a big cutscene to slam even more missiles directly into its head. Keep at it, my failed runs looked like complete poo poo until I suddenly got an almost completely clean one that went super smooth.
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# ¿ Oct 14, 2021 04:18 |
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Cleared my first run through at 100% in 10:48:32. Really enjoyed the game and the final boss was fun though took a few attempts to get the patterns down, which is fine by me. I really wish that a clear would let you use the metroid suit at least cosmetically for a hard mode or new game run, because it looks cool as hell and is in the running for my favorite suit in the series. Really hope they keep Mercury Steam on for more 2d metroids, since they did a stellar job with this one and it looks like they really understand what people want out of one. Also interested to see what story direction they plan to take things and whether metroid will finally be able to crawl and how they might incorporate a controlled energy drain ability. Just make sure to credit all the people who worked on the game next time, Mercury Steam.
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# ¿ Oct 15, 2021 08:58 |
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HenryEx posted:After dying like 5 times to the underwater boss due to the grapple platform not moving quickly enough and blasting the green button for 15 seconds straight not doing anthing, i finally paused the game and went to look up a video for what to loving do on this dumb rear end boss I have to ask, did you missile every time those same buttons showed up elsewhere?
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# ¿ Oct 15, 2021 19:29 |
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# ¿ Apr 29, 2024 14:05 |
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In addition to the Burenia one posted earlier, the Artaria and Ferenia ones that you have to do wall jumps and slides in were fun and felt good to get after a lot of failed attempts. The Artaria one in particular was good for learning how speed booster wall jumps actually work.
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# ¿ Oct 15, 2021 20:22 |