|
Regy Rusty posted:Metroid I cannot stress this enough,
|
# ¿ Aug 28, 2021 00:16 |
|
|
# ¿ Apr 29, 2024 11:54 |
|
Raylax posted:the extremely superior wiimote controls
|
# ¿ Aug 30, 2021 00:32 |
|
This Hack posted:Purple Gravity suit in gameplay: though I can’t do much about what model the cutscenes use or the visor being green without affecting Varia, you will now get to run around in glorious purple when Gravity comes online. I loving forgot about this and now I'm pissed about it all over again.
|
# ¿ Aug 31, 2021 05:49 |
|
Oxxidation posted:the baby
|
# ¿ Sep 1, 2021 02:07 |
|
Show me the venn diagram of people who say Fusion is too linear and also say Super's wall jumps are too hard.
|
# ¿ Sep 7, 2021 19:31 |
|
A Big... Dog posted:Now I just cannot loving beat SA-X in Metroid Fusion. You mean at the end of the game, right? 'Cause in the other sequences where SA-X appears, they're invincible. Edit: Nevermind, congratulations!
|
# ¿ Sep 24, 2021 13:31 |
|
I just did a stream of a run of Metroid Zero Mission and had a blast talking about it while I played it. It's a great game that holds up very well and I'm sorry that this guy chose to have a career in a thing he sucks at or whatever
|
# ¿ Sep 29, 2021 05:04 |
|
TaurusOxford posted:I could have at least partially forgiven the misplaced Ridley boss fight at the end if they had just stripped Samus of all her upgrades throughout the battle's cutscenes. It was a huge missed opportunity to give a canonical reason why she doesn't have anything at the start of Super. gently caress, you're right!
|
# ¿ Sep 29, 2021 10:06 |
|
Sequence breaking is cool but also I don't care at all about how much we can or cannot do it.
|
# ¿ Oct 5, 2021 16:32 |
|
8 is a "the reviewer got stuck and thinks the game is too hard"
|
# ¿ Oct 6, 2021 14:54 |
|
This, tbh.
|
# ¿ Oct 6, 2021 17:34 |
|
Keep in mind, these are reviewers - "8-10 hours" might actually be "4-6 hours for a competent player." Which would still, honestly, be fine, but yeah.
|
# ¿ Oct 6, 2021 21:21 |
|
My copy still hasn't shipped from Amazon and I'm preemptively dealing with the disappointment and irritation that will come when it doesn't actually arrive tomorrow.
|
# ¿ Oct 7, 2021 18:55 |
|
|
# ¿ Oct 8, 2021 00:32 |
|
Calidus posted:- The setting seemed kinda generic Agreeing with this, and adding that I hope that MercurySteam gets to do another. I feel like for their first original game they did the thing that Retro did where they relied heavily on "forest area, lava area, water area, enemy base" thing in Prime, getting only really creative with the ice zone. Then Prime 2 came out and had way more interesting and beautiful locales overall, in my opinion - hopefully MercurySteam gets a similar chance.
|
# ¿ Oct 12, 2021 07:19 |
|
sourdough posted:lol same I just held L and R and was like "oh I guess they're making it a really slow charge up to build tension" I also did this and felt very sheepish afterwards.
|
# ¿ Oct 12, 2021 07:22 |
|
Surprise T Rex posted:... but for Zero Mission, Fusion and especially AM2R it seems I'm gonna need to emulate. Just so you know, AM2R is a standalone thing specifically made for PC, not a romhack or anything.
|
# ¿ Oct 12, 2021 15:01 |
|
Dross posted:It has been ported to a number of platforms including Xbox which is where I played it Um, okay, thanks for letting me know, TeaJay posted:Exploring feels really good and Samus controls really well, one thing could've used some more love is the soundtrack. Every place seems to have some variation of Ambient Background Music. This was a big complain of mine in Samus Returns and I'm a little sad that it remained the case here as well. Bleck fucked around with this message at 18:46 on Oct 12, 2021 |
# ¿ Oct 12, 2021 18:44 |
|
e: oop double
|
# ¿ Oct 12, 2021 18:46 |
|
RBA Starblade posted:I'm really liking most of the music so far, they're good remixes of the classic tunes. That's kind of my problem, though - every time there's a stand out song, it's because it's a rearrangement of an existing song that was already good. All of the new and original stuff is just kinda... bleh.
|
# ¿ Oct 12, 2021 19:04 |
|
Darko posted:To hold down my beam which takes more HP than missiles, I'm holding down a button while simultaneously screwing with two other buttons. Means my hand is clinched constantly due to finger position and ends up hurting. That's not what claw grip means in this context.
|
# ¿ Oct 13, 2021 00:36 |
|
Great Beer posted:hidden destroyable blocks blocking progression is a terrible idea Jaffe, is that you
|
# ¿ Oct 15, 2021 19:43 |
|
There's two kinds of opinions about EMMIs: there's "good but wish they iterated a bit more and weren't so contained," and there's "I am bad at video games"
|
# ¿ Oct 16, 2021 02:35 |
|
Mooseontheloose posted:what about, the arm cannon aiming probably need a tweak so that you aren't shooting straight ahead or at the ceiling? I accept this.
|
# ¿ Oct 16, 2021 02:40 |
|
bio347 posted:IMO it's just really weird that free-aim is L+left stick when the right stick is right there and doesn't even have anything mapped to it. Try pressing a face button while using the right stick.
|
# ¿ Oct 16, 2021 20:23 |
|
stev posted:I'd be really happy if they gave the IP to Platinum after Bayonetta 3 is done. They have a really good working relationship with Nintendo already and I think it'd be a great fit (as long as they didn't put the B team on it...). Only if they put The Team That Makes Bayonetta on it and not the team that makes All Of Their Other Games
|
# ¿ Oct 19, 2021 17:02 |
|
Ah, you did the thing.
|
# ¿ Oct 20, 2021 01:16 |
|
Crossposted from the Switch thread, here are some feelings about the EMMIs, which I, in retrospect, don't really like very much. - Part of the tension that comes from the SA-X is the idea that it can appear anywhere - obviously if you've played Fusion you know where it's scripted to appear, but that first time, it scares the hell out of you when it does. Contrast that with the EMMIs, where the game tells you in every possible fashion that, hey, this next area is going to be one where an EMMI appears, so be ready for that. And then puts where it is on the map. And then gives you an audio cue so you know whether it's in the same room as you and how far away it is. And a visual to let you know where it's looking. They undercut how tense these encounters can actually be in basically every way that they could. - The other thing about the SA-X was that the entire game was building to an eventual confrontation with it, and every other time you encounter it, it is invincible. There's nothing you can do and no way for you to stop it - it is very clear that your only choice is to run. The EMMIs, meanwhile, start with you almost immediately destroying one thanks to an arbitrarily temporary power-up, and then cycles you through this process - you run away from them until you fight the big brain (which is another disappointment - a team that has played Metroid 2 and produced a remake of Metroid 2 should know by now that nobody is a fan of "fight the same boss multiple times") and then you destroy them. They don't feel intimidating and they don't feel powerful - knowing that you are fully capable of destroying them but are simply not allowed until the Specific Time makes your eventual triumph over them overshadowed by the tedium of the process. - If the EMMI can automatically detect you when you obtain the Hyper Beam or whatever it's called, why does it not just pursue you into the room where you fight the brains, which is a big straightaway and thereby probably the best place to shoot it? If they're too smart to walk into that room because you have the advantage, why does the rest of the encounter with them involve them walking into your bullet spray for an interminable period of time before dying? It feels very forced for not much fun. - If Samus' energy draining abilities let her absorb energy from machines, why do we even have to wait to fight them? Why doesn't she just grab one and, hey, job's done*? Why does the energy drain work on it after it's destroyed, when it presumably has no energy left with which to function? *note that this eventually straight up happens, and when she does so, the corresponding brain is shown to also die. If it works this way, why don't the EMMIs shut down when the brain is destroyed? I don't know, maybe these are nitpicky, but the EMMIs are my least favorite part of an otherwise really great game.
|
# ¿ Oct 24, 2021 02:29 |
|
Relin posted:this chase sequence in samus returns is inexcusably bad It's a really cool idea that in execution sucks major rear end, yeah.
|
# ¿ Nov 12, 2021 14:15 |
|
skill
|
# ¿ Nov 17, 2021 14:09 |
|
Non-glitch speedruns are generally a demonstration of the same set of skills that the average player is expected to use to complete the game, and as a result are easy for those players to become invested in watching. Personally, I think the reason I'm not interested in glitch-heavy speedruns is because I would need to understand a lot of tech behind it, and if I'd put that much effort into a very specific subset of exploits, I'd probably be more entertained by just clipping through the void myself on my own time. I don't know, I feel a combination of "to each their own, of course" and "but also probably nobody wants to see the Doom 2016 speedrun that's just clipping through walls for forty minutes."
|
# ¿ Nov 17, 2021 16:05 |
|
You can tell the glitch speedrun community is very small because you have people who'll get upset about the suggestion that it's very small at the drop of a hat.
|
# ¿ Nov 17, 2021 17:32 |
|
Bleck posted:people who'll get upset
|
# ¿ Nov 17, 2021 18:03 |
|
Your Computer posted:i'm so confused at what is even being argued anymore Looks to me like people aren't arguing, and it was actually just one poster that got upset for some reason.
|
# ¿ Nov 17, 2021 21:16 |
|
WHY BONER NOW posted:Furthermore, in Super Metroid, when you get to the fat baby metroid's area there are a bunch of desiccated creatures in there, including a chozo, so you know the baby ate him recently. That's a robot, though.
|
# ¿ Nov 21, 2021 08:46 |
|
Other M bad.
|
# ¿ Nov 30, 2021 19:04 |
|
Orange Crush Rush posted:Apparently it’s canon that Samus can’t have kids, which is probably for the best by now because god only knows what that kid would come out looking like. I, for one, love Samus' future toothy birdsquid child.
|
# ¿ Dec 29, 2021 03:56 |
|
Just Andi Now posted:Actually, are people using the tip of their thumb to press every face button? I use the tip of the thumb for XY (Nintendo layout) and extend my thumb and move it downwards to press AB with the middle of the thumb.
|
# ¿ Jan 7, 2022 04:43 |
|
Bust Rodd posted:Grinding a specific skeleton or Axe Knight hundreds of times until they drop the magic spell or item you want (that you only know exists because of a GameFaqs post from 15 years ago) totally loving sucks and it’s one of the reasons I thought Bloodstained kind of sucked too. Yeah, I finally played Bloodstained a few months ago and was disappointed that so much of the apparently fun stuff was locked behind grind. Between that and there only being one movement ability that I obtained and thought was fun, I was deeply confused why so many people are so gaga for that game.
|
# ¿ Jan 17, 2022 19:53 |
|
|
# ¿ Apr 29, 2024 11:54 |
|
I didn't grind and not much of the stuff I did happen to find was fun anyway. Combat was very stilted and janky. Also there was one part where it was actually necessary to grind and I was irritated that I'd wasted a chunk of time because of it.
|
# ¿ Jan 17, 2022 20:07 |