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https://www.pcgamer.com/activision-blizzard-women-interviews/ Some quotes from this article that stand out to me: quote:The closer a woman worked with certain "rockstar" developers (who at times could behave with the general arrogance implied by the word, making unreasonable demands or throwing tantrums) and high-level management, the more warnings she'd start to hear from other women, says Iris. The basic warning was: "Watch out for this person if they start drinking." A more specific warning was: "Don't go to anything this person invites you to." After work social events could take unexpected turns, she says. quote:And women who spoke up, whether about unfair treatment or to criticize creative decisions such as oversexualized character designs, had a "target on their back," says Iris. When she criticized a creative decision that had a racist connotation, for example, she says that "opportunities started to plummet" for her. quote:"There are some genuine people in leadership positions" at Activision Blizzard, says Violet. She loved one of the teams she worked on and liked the boss she reported to prior to quitting. But she was not at all shocked by the allegations in the California lawsuit, and doesn't trust executives like Kotick or Townsend to improve the company. quote:In the immediate aftermath of the lawsuit, Violet didn't feel that Blizzard leadership was making a genuine effort to change the company. People were fired, but the email that announced the departures to employees didn't explain why. quote:In October, Kotick said that Activision Blizzard strives to have the "strictest harassment and non-retaliation policies of any employer." Specifics about recent HR investigations that led to the dismissal of 20-plus employees have not been disclosed. quote:Holly joined Blizzard early in her career, and after she left Blizzard for a new job in the game industry, she was astonished by how different it was. "I honestly cannot see anyone doing 90% of the poo poo that went on at Blizzard [at my new company]," she says. Although she didn't directly experience sexual harassment, she heard stories, and says she witnessed drunk coworkers talk about women like "frat bros," a term used in the California lawsuit. quote:In contrast, Holly is much happier with her current compensation, and says that "there's a lot more communication" from the top at her current company. She's hearing a similar story from others who left the company in recent years. quote:The problems that led Holly and the others to leave Blizzard started a long time ago, but Holly says that the reputational collapse that led to today started around the time of BlizzCon 2018, which included the infamous Diablo Immortal announcement. That BlizzCon was demoralizing, she says, and the sense that Blizzard was a "cool game company" where everyone was "family" started to crack.
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# ¿ Jan 13, 2022 10:44 |
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# ¿ Apr 26, 2024 03:16 |
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I don't really get how unions work in the US. Here you join the union that is appropriate for your job. Your employer never knows unless you tell them because it's none of their business. You stay in that union while ever you stay in that field. It seems unions are workplace specific in the US? Except there are also unions that seem like the way they are here too, like the entertainment industry unions. Why don't the games industry workers as a whole make a union similar to the actors, writers, crew unions that seem pretty powerful in Hollywood?
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# ¿ Jan 27, 2022 00:58 |
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Bobfromsales posted:Unions that are long established argely work like you'd expect. This makes sense. and ty Kanos and Craptacular for the further info. I get it now... technically there's nothing stopping the unions from being a national thing, it's just a monumental social (and legal) challenge.
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# ¿ Jan 27, 2022 06:08 |