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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil


Aristotle



The moon of Verecunda doesn't have much going for it. Its surface is comprised almost entirely of low quality quartz, and its location on the edge of the Koronus Expanse has meant it had largely been viewed as worthless to the Imperium. This worthlessness has, of course, made it quite valuable to those who live outside of the Imperium. Over a century ago, desperate pirates made the decision to set up an outpost on the moon. The outpost never flourished until those pirates decided to use it to host a series of gladiatorial games. The games were a success and quickly became a regular occurrence. This brought the interest of many who live on the fringes of the Imperium and beyond, and the games grew into an annual spectacle that draws crowds from across the fringes of the Expanse and beyond. Gladiators compete for glory in an orgy of violence that lasts for weeks. Equally prestigious is the competitions between flesh-shapers, hereteks, xenos traders and the wealthy for bragging rights as their stables of fighters duke it out in arenas of blood-soaked quartz crystal.

Experiment 33a started his life in slavery, an ogryn bred to fight in the arenas. He was skilled enough to survive, but never would have become anything more than fodder, were it not for his owner. A heretek who was willing to push the limits of fusion between technology and organic matter, they installed a man-portable cogitator on Experiment 33a's back, hooked directly into the ogryn's stunted brain. The plan was to marry his natural physical strength with the logic capabilities of the cogitator, to give him a tactical edge in the arena. To ensure the Experiment couldn't use his newfound intellect to escape, the heretek made sure that the cogitator's power banks would only last as long as a single bout of combat before needing to be recharged.

In Experiment 33a's very first post-surgery fight, he realised the plight of his circumstances. In his second bout, he devised a plan to overcome the cogitator's flaw. Before he entered the arena for his third fight, he put his plan to escape into action. He slew his master, performed some rudimentary self-upgrades to his implants, and stowed away on a transport vessel. He adopted the new name Aristotle and for a few years he worked as a mercenary, going wherever he could earn money or favours to keep his implants working. However, with his newfound intellectual might came a deeper self-awareness and subsequently a fear of death. It wasn't long before his desire to stave off death brought him to know Nurgle.

pre:
Name: Aristotle
Race: Chaos Ogryn
Archetype: Heretek
Alignment: Nurgle (Unaligned)
Pride: Logic
Disgrace: Destruction
Motivation: Immortality

Characteristics:
WS: 20 (20 + 5 - 5 (Motivation))
BS: 45 (20 + 20 + 5 (Advances))
S: 40 (20 + 10 + 10 (Race))
T: 45 (20 + 10 + 10 (Race) + 5 (Advances)
Ag: 20 (20 + 10 - 10 (Race))
Int: 45 (20 + 20 - 15 (Race) + 5 (Archetype) + 5 (Pride))
Per: 20 (20 + 5 - 5 (Pride))
WP: 30 (20 + 10)
Fel: 26 (20 + 10 - 4 (Disgrace))
Inf: 26 (19 + 5 + 2 (Disgrace))

Wounds: 24 (12 + 5 + 5 (Race) + 2 (Motivation))
IP: 2/2

Corruption: 
Slaanesh: 
Nurgle: 
Khorne: 
Tzeentch: 
Scorn: 

Skills:
Survival
Logic
Common  Lore  (Adeptus Mechanicus, Tech)
Tech Use
Dodge
Parry
Tech Use +10
Forbidden Lore (Xenos)

Talents:
Armour-Monger
Bulging Biceps
Cold Hearted
Disturbing Voice
Enemy (Adeptus Mechanicus)
Iron Jaw
Mechadendrite Training (Weapon)
Meditation
Resistance (Psychic Powers)
Technical Knock
Weapon Training (Bolt, Las, Primary, Shock, Solid Projectile)

Traits:
Binary Chatter - +10 to loyalty of all cybernetic minions.
But It Dark In Dere! - must pass a WP test to enter confined spaces. -10 to all skills when in confined spaces.
Clumsy - can only use weapons with the Ogryn-Proof trait or Legion weapons.
I Don't Feel So Good - Gain Gifts at 10, 30, 60 and 90 Corruption.
Mechanicus Implants
Size (Hulking)
Sturdy
Unnatural Strength (+2)
Unnatural Toughness (+2)

Gifts/Mutations:


Gear:
Best-Craftsmanship Lascarbine
Good Craftsmanship Great Weapon (Greataxe)
Light Carapace Armour (Trade-in)
Good Craftsmanship Cerebral Implants
Good Craftsmanship Dendrite Blade
Unholy unguents
Combi-tool
Dataslate
Ballistic   Mechadendrite   with   Laspistol
Lumenin Capacitors
Heavy Carapace (Acquisition)
M34 Autocannon (Acquisition)
Helmet Augmentations (Acquisition - trade-in)

Advances: 1,000/1,000
Ballistic Skill +5 - 250
Toughness +5 - 250
Disturbing Voice - 250
Resistance (Psychic Powers) - 250

MaliciousOnion fucked around with this message at 14:33 on Oct 27, 2021

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