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Waci
May 30, 2011


For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomicon, the psychic manifestation of the Emperorís will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the countless Imperial Guard, the ever-vigilant Inquisition and the Tech-Priests of the Adeptus Mechanicus, to name but a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutantsóand worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. Yet there are those who rise above those teeming masses, rejecting the conformity and servile nature of mankind. The ignorant call them traitors, heretics, and the damned, but they know themselves as the Disciples of the Dark Gods.




You are a ragtag bunch of sympathetic underdogs fighting the oppressive, galaxy-spanning Imperium a bunch of heretical, vaguely warp-worshipping mercenaries. Your current employer is Suleir bin Entori, a name which most of you simply assume to be fake as par for the course and a few of you recognise as both blatantly false and overly grandiose. Despite the Surgubite Factorís apparent ego the power and resources expected of a Magister of QíSal are demonstrably real, and you now stand ready to do his bidding.

Vaporius is said to be a world of red deserts, gleaming turquoise seas and great cities of copper towers, enamelled domes, and sprawling buildings covered in brightly coloured tiles of glass, metal, and ceramic. The human population of Vaporius is tall, with proud, almost feline features, and eyes of brilliant cyan. They move about their cities in robes of shimmering fabric that subtly changes hue as they move. Rule of Vaporius is reputed to lie in the hands of Priest-Kings who control the distribution of water that is held as a divine force of life.

Far from the Imperium proper, and difficult to access even by the standards of the Koronus Expanse, Vaporius has remained outside the Corpse Godís light. However, an enterprising and pious rogue trader has seen fit to court ecclesiarchal favour by bringinging missionaries to the world and establishing a temple near one of the local cities. For reasons implicitly beyond your pay grade, you have been offered generous compensation in exchange for ensuring that the missionariesí message does not catch on with the local population.



What are we doing:
Play by Post Black Crusade. No major gimmicks, though being generally human-shaped is probably a good idea. Iíll try to leave room for multiple approaches to most problems, but being able to participate in more than one type of situation is always good.

The crunchy bits:
Material from all Black Crusade books is allowed, as are the Apocrypha fan books. We use Apocrypha revisions and additional content, but not the rules from the Optional Rules chapter of Tome of Atrocity. Content from other 40k RPG books can be discussed on a case by case basis, but will be allowed more freely after the game starts.

100-p point buy, standard starting xp and corruption. Max roll on wounds and infamy.

Standard acquisitions, though you can trade pieces of starting gear for something else of equal or higher availability with a maximum rarity of very rare without spending an acquisition slot. Full use of the trade rules will be allowed after the game starts, but not at character creation. Items of average or higher availability can be assumed to be supplied for free by your employer, within reason.

All core archtypes are allowed, though space marines may want to put some thought into how to be around people. If you really want an advanced archtype, we can discuss a way to let you work the fluff into a weaker character (i.e. either you still have an advanced archtype but with enough mechanical penalties to bring them in line with the standard archtypes, or you have a default archtype but with the special ability replaced with one from the desired advanced archtype), or you can switch over later.

House rules:
Spray weapons jam on a 1d100 roll of 96+, modified by weapon qualities just like other weapons, instead of their usual jamming rules.

Use of the Force weapon quality to trigger a focus power test is a half action instead of a free action. Other bonuses from the Force quality apply as normal.

Daemon launcher weapons use whichever type of ammo they were last loaded with, and can be reloaded with new ammunition types at the weaponís unmodified base reload speed.

Minion talents used for non-human minions do not require a fellowship score. The infamy requirements remain, and minion loyalty is still dependent on fellowship unless otherwise specified.

Alignment-based area effects caused by player characters treat all other player characters as either unaligned or aligned to the originating characterís patron. NPCs are still affected normally by player effects and vice versa.

If you cross a mutation threshold as a result of gaining Scorn, you can still adjust your mutation roll by your infamy bonus. However, the roll will be made on a WFRP mutation table of my choosing. This applies only to mutations triggered by gaining Scorn.

You start with all weapon training talents required for your archtype's standard starting gear at no additional xp cost. This does not apply to weapon types acquired through starting acquisitions or trade, or to weapon training talents you could have chosen from your starting options but chose not to.

The Recoil Baffling weapon upgrade removes the -10 penalty to full-auto fire instead of its usual bafflingly useless function.

Starting corruption, including from Disgrace, can be distributed however you please.

The Nascent Psyker talent from Tome of Blasphemy grants you 200xp worth of psychic powers in addition the Epsilon Psy Rank and the Psyker trait.

Vehicle-exclusive weapons count as a separate category from normal ranged weapons for the purpose of legacy weapon rules. Use of other vehicle-mounted weapons will not trigger legacy weapon rolls in cases where use of a normal weapon from within the vehicle would be impossible.

The Blue Blood background talent also grant Linguistics (High Gothic).

Minions cannot choose background talents.

Power armour imposes a penalty on Stealth tests equal to the bonus the armour grants to Strength, in addition to any other modifiers to agility tests.

Discord link: https://discord.gg/8AfNEVrP

Waci fucked around with this message at 00:49 on Nov 7, 2021

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Waci
May 30, 2011


Ok everyone, game thread is up!

https://forums.somethingawful.com/showthread.php?noseen=1&threadid=3983755&pagenumber=1&perpage=40#post518952290

8 people is a nice auspicious number for this, right?

Waci fucked around with this message at 23:01 on Nov 2, 2021

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