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How's the game being played? PBP or live?
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# ¿ Oct 26, 2021 00:17 |
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# ¿ Apr 19, 2024 10:58 |
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Curiosity is not an inherently biological trait. It is said, among those who dare to broach such topics, that even the abominable intelligences of old would act in ways not entirely logical. Ways that could only really be attributed to that nebulous question, "what if?" Those entities are long gone from the Imperium, or so it's said and hoped. But for the adepts of the Machine Cult, curiosity is often dissuaded. The Magi 'encourage' their adepts to remain tethered to the known and relatively safe programs and processes that have been set in place for millennia. But there are those who choose to explore the unknowns and push the limits of what is to what could be. Explorator 287 Lambent Crucible is one such adept. When chosen as the representative for the Mechanicus on the Vile Harlot, Lambent saw to their duties diligently as any of their fellows would in the same position. The routine maintenance, repairs, and placation of the ancient vessel's machine spirts was a pleasant challenge. Old spirits, willful and sometimes wild, intrigued and often stymied Lambent, though they rose to every battle. The presence of strange scrapcode was probably what began Lambent's furthering of what they knew from induction into the Cult Mechanicus. They began to piece together the scraps and find odd but functional subroutines that improved not only the ship's, but also their own performance as well. Inevitably this led to the suggestion of discovering more about the Harlot and the hulk from whence it came. Traveling out into the void, perhaps they discovered more than they were ever meant to. Digging deep into Xenos lore, Imperial legend, and even more esoteric sources of knowledge, Lambent was able to expand their consciousness and their understanding of technology. The knowledge was gained at a price and has left its mark on them, but the gain to the Harlot and her crew has been immeasurable, or so their calculations have determined. But it's only a matter of time before they find the right equation to track it. The awakening of the ship's machine spirit into something greater has been perhaps the greatest mystery. It was certainly not Lambent's doing, though they are quite determined to understand it. pre:Name: 287 Lambent Crucible Role: Explorator Homeworld: Forge World Birthright: Heretek (100xp) Lure of the Void: Archeotechnologist (250xp) Trials and Travails: Beyond the Pale (100xp) Motivation: Knowledge is Life, Life is Knowledge (500) Lineage: Vile Insight (300) WS: 43 (25+15) [-5 Homeworld] [+3 Fit for Purpose] [+5 Advance] BS: 55 (25+20) [+10 Advance] S: 50 (25+10) [+5 Advance] [+10 Machinator] T: 55 (25+15) [+5 Advance] [+10 Machinator] Ag: 40 (25+15) [-5 Machinator] [+5 Advance] Int: 68 (25+20) [+5 Homeworld] [+3 Birthright] [+15 Advance] Per: 43 (25+10) [+3 Lure of the Void] [+5 Advance] WP: 40 (25+15) Fel: 20 (25+ 0) [-5 Machinator] Wounds: 17/17 Fate: 2/2 Insanity: 15 Corruption: 9 Profit Factor: 70 Skills: Awareness +10 Chem Use +20 Common Lore (Machine Cult) Common Lore (Tech) +20 Dodge +10 Forbidden Lore (Admech) +20 Forbidden Lore (Archeotech) +20 Forbidden Lore (Pirates) Forbidden Lore (Psykers) Forbidden Lore (Warp) Forbidden Lore (Xenos) Literacy Logic +10 Medicae +20 Navigate (Surface) +10 Scholastic Lore (Astromancy) +20 Scholastic Lore (Chymistry) +10 Scholastic Lore (Cryptology) Scholastic Lore (Legend) Scholastic Lore (Occult) Secret Tongue (Tech) Speak Language (Explorator Binary) Speak Language (Low Gothic) Speak Language (Techna-Lingua) Tech-Use +20 Trade (Archeologist) Trade (Armorer) Trade (Explorator) Trade (Technomat) Talents: Autosanguine Binary Chatter Basic Weapon Training (Universal) Electrical Succour Electro Graft Use Ferric Lure Ferric Summons Flesh is Weak 3 Infused Knowledge Logis Implant Machinator Array Master Enginseer Mechadendrite Use (Weapon) Melee Weapon Training (Universal) Pistol Weapon Training (Universal) Prosanguine Rapid Reload Sound Constitution x3 Technical Knock Total Recall Traits: Machine 3 Mechanicus Implants Stranger to the Cult Unnatural Intelligence x2 Gear: *Reliquary of St Drusus Good Hellgun Good Power Axe Light Carapace armor Multikey Void suit Injector Sacred Unguents Micro-bead Combi-tool Dataslate Servo-skull familiar **Calculus Logi Implant **Good MIU *Good Cortex Implants (+0) *Best Omissian Axe (-10) *Artificer Armor (+0) *Lathe-Wrought Upgrade for Artificer Armor (-20) *Best Conversion Field (-20) *Good Liber Heresius (-10) *Red Dot Sight (Scarce) *Voss Grenade Launcher (Scarce) *Frag Grenades, many (Common) *Telescopic Sight (Average) *Auspex (Scarce) *Scribe Tines (Scarce) *Deflective Construction for Artificer Armor (Scarce) *Vox Caster (Scarce) *Medikit (Common) Experience: 22000/22000 Rank 1 (5000-7000) Birthright 100 Lure of the Void 250 Trials and Travails 100 Motivation 500 Lineage 300 Awareness 100 Trade (Armorer) 100 Autosanguine 200 Sound Constitution x1 200 Upgrade MIU to Good 200 Secret Tongue (Tech) 100 ----------------------------------------- Rank 2 (7000-10000) Awareness +10 200 Common Lore (Tech) +10 200 Forbidden Lore (Admech) +10 200 Dodge 200 Medicae 200 Logic +10 200 Tech-Use +10 200 Binary Chatter 200 Electro Graft Use 200 Prosanguine 200 Ferric Lure 200 Sound Constitution x2 200 Pistol Weapon Training (Uni) 500 ----------------------------------------- Rank 3 (10000-13000) Chem Use 200 Common Lore (Tech) +20 200 Dodge +10 200 Medicae +10 200 Flesh is Weak 1 500 Gun Blessing 500 Forbidden Lore (Admech) +20 200 Intelligence +5 100 Intelligence +5 250 Strength +5 100 Toughness +5 100 Trade (Explorator) 200 Drive (Ground) 100 Drive (Hover/Skimmer) 200 ----------------------------------------- Rank 4 (13000-17000) Machinator Array 500 Flesh is Weak 2 500 Mechadendrite Use (Weapon) 500 Chem Use +10 200 Medicae +20 200 Scholastic Lore (Astromancy) 100 Scholastic Lore (Astromancy) +10 200 Ferric Summons 500 Agility +5 500 Talented (Tech-Use) 500 Scholastic Lore (Chymistry) 200 ----------------------------------------- Rank 5 (17000-21000) Flesh is Weak 3 500 Infused Knowledge 500 Master Enginseer 500 Electrical Succour 200 Rapid Reload 200 Chem Use +20 200 Navigate (Surface) +10 200 Scholastic Lore (Chymistry) +10 200 Scholastic Lore (Astromancy) +20 200 Trade (Archeologist) 200 Weapon Skill +5 250 Ballistic Skill +5 250 Ballistic Skill +5 500 Intelligence +5 500 Perception +5 500 Sound Constitution x3 200 ----------------------------------------- Rank 6 (21000-25000) ----------------------------------------- WS BS S T Ag Int Per WP Fel 43 55 70 55 40 68 43 40 20 Wounds: 17/17 Fate 2/2 Fatigue Level: 0 Initiative: 1d10+5 Ground: 5/10/15/30 SB: 7 TB: 5 Awareness: 53 Dodge: 50 Parry: 33 Armour: 14 All (half Pen value of incoming attacks) Field: 50/1 Hellgun 110m S/2/- 1d10+ 4 E Pen 7 Clip: 30/30 Full Grenade Launcher - Frag 60m S/-/- 2d10+ 0 X Pen 0 Clip: 6/6 Full Blast 4, Inaccurate Omissian Axe Melee --- 2d10+12 R Pen 6 Clip: --- -- Power Field, Unbalanced Vicissitude fucked around with this message at 18:39 on Nov 14, 2021 |
# ¿ Oct 31, 2021 16:57 |