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Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
How's the game being played? PBP or live?

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Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Curiosity is not an inherently biological trait. It is said, among those who dare to broach such topics, that even the abominable intelligences of old would act in ways not entirely logical. Ways that could only really be attributed to that nebulous question, "what if?" Those entities are long gone from the Imperium, or so it's said and hoped. But for the adepts of the Machine Cult, curiosity is often dissuaded. The Magi 'encourage' their adepts to remain tethered to the known and relatively safe programs and processes that have been set in place for millennia. But there are those who choose to explore the unknowns and push the limits of what is to what could be. Explorator 287 Lambent Crucible is one such adept.

When chosen as the representative for the Mechanicus on the Vile Harlot, Lambent saw to their duties diligently as any of their fellows would in the same position. The routine maintenance, repairs, and placation of the ancient vessel's machine spirts was a pleasant challenge. Old spirits, willful and sometimes wild, intrigued and often stymied Lambent, though they rose to every battle. The presence of strange scrapcode was probably what began Lambent's furthering of what they knew from induction into the Cult Mechanicus. They began to piece together the scraps and find odd but functional subroutines that improved not only the ship's, but also their own performance as well. Inevitably this led to the suggestion of discovering more about the Harlot and the hulk from whence it came. Traveling out into the void, perhaps they discovered more than they were ever meant to.

Digging deep into Xenos lore, Imperial legend, and even more esoteric sources of knowledge, Lambent was able to expand their consciousness and their understanding of technology. The knowledge was gained at a price and has left its mark on them, but the gain to the Harlot and her crew has been immeasurable, or so their calculations have determined. But it's only a matter of time before they find the right equation to track it. The awakening of the ship's machine spirit into something greater has been perhaps the greatest mystery. It was certainly not Lambent's doing, though they are quite determined to understand it.



pre:
Name: 287 Lambent Crucible
Role: Explorator
Homeworld: Forge World
Birthright: Heretek (100xp)
Lure of the Void: Archeotechnologist (250xp)
Trials and Travails: Beyond the Pale (100xp)
Motivation: Knowledge is Life, Life is Knowledge (500)
Lineage: Vile Insight (300)


WS:   43 (25+15) [-5 Homeworld] [+3 Fit for Purpose] [+5 Advance]
BS:   55 (25+20) [+10 Advance]
S:    50 (25+10) [+5 Advance] [+10 Machinator]
T:    55 (25+15) [+5 Advance] [+10 Machinator]
Ag:   40 (25+15) [-5 Machinator] [+5 Advance]
Int:  68 (25+20) [+5 Homeworld] [+3 Birthright] [+15 Advance]
Per:  43 (25+10) [+3 Lure of the Void] [+5 Advance]
WP:   40 (25+15) 
Fel:  20 (25+ 0) [-5 Machinator]

Wounds:      17/17
Fate:         2/2
Insanity:      15
Corruption:     9
Profit Factor: 70

Skills:

Awareness +10
Chem Use +20
Common Lore (Machine Cult)
Common Lore (Tech) +20
Dodge +10
Forbidden Lore (Admech) +20
Forbidden Lore (Archeotech) +20
Forbidden Lore (Pirates)
Forbidden Lore (Psykers)
Forbidden Lore (Warp)
Forbidden Lore (Xenos)
Literacy
Logic +10
Medicae +20
Navigate (Surface) +10
Scholastic Lore (Astromancy) +20
Scholastic Lore (Chymistry) +10
Scholastic Lore (Cryptology)
Scholastic Lore (Legend)
Scholastic Lore (Occult)
Secret Tongue (Tech)
Speak Language (Explorator Binary)
Speak Language (Low Gothic)
Speak Language (Techna-Lingua)
Tech-Use +20
Trade (Archeologist)
Trade (Armorer)
Trade (Explorator)
Trade (Technomat)

Talents:

Autosanguine
Binary Chatter
Basic Weapon Training (Universal)
Electrical Succour
Electro Graft Use
Ferric Lure
Ferric Summons
Flesh is Weak 3
Infused Knowledge
Logis Implant
Machinator Array
Master Enginseer
Mechadendrite Use (Weapon)
Melee Weapon Training (Universal)
Pistol Weapon Training (Universal)
Prosanguine
Rapid Reload
Sound Constitution x3
Technical Knock
Total Recall


Traits:

Machine 3
Mechanicus Implants
Stranger to the Cult
Unnatural Intelligence x2


Gear:

*Reliquary of St Drusus
Good Hellgun
Good Power Axe
Light Carapace armor
Multikey
Void suit
Injector
Sacred Unguents
Micro-bead
Combi-tool
Dataslate
Servo-skull familiar
**Calculus Logi Implant
**Good MIU
*Good Cortex Implants (+0)
*Best Omissian Axe (-10)
*Artificer Armor (+0)
*Lathe-Wrought Upgrade for Artificer Armor (-20)
*Best Conversion Field (-20)
*Good Liber Heresius (-10)
*Red Dot Sight (Scarce)
*Voss Grenade Launcher (Scarce)
*Frag Grenades, many (Common)
*Telescopic Sight (Average)
*Auspex (Scarce)
*Scribe Tines (Scarce)
*Deflective Construction for Artificer Armor (Scarce)
*Vox Caster (Scarce)
*Medikit (Common)

Experience:                   22000/22000


Rank 1 (5000-7000)

Birthright                            100
Lure of the Void                      250
Trials and Travails                   100
Motivation                            500
Lineage                               300
Awareness                             100
Trade (Armorer)                       100
Autosanguine                          200
Sound Constitution x1                 200
Upgrade MIU to Good                   200
Secret Tongue (Tech)                  100
-----------------------------------------

Rank 2 (7000-10000)

Awareness +10                         200
Common Lore (Tech) +10                200
Forbidden Lore (Admech) +10           200
Dodge                                 200
Medicae                               200
Logic +10                             200
Tech-Use +10                          200
Binary Chatter                        200
Electro Graft Use                     200
Prosanguine                           200
Ferric Lure                           200
Sound Constitution x2                 200
Pistol Weapon Training (Uni)          500

-----------------------------------------

Rank 3 (10000-13000)

Chem Use                              200
Common Lore (Tech) +20                200
Dodge +10                             200
Medicae +10                           200
Flesh is Weak 1                       500
Gun Blessing                          500
Forbidden Lore (Admech) +20           200
Intelligence +5                       100
Intelligence +5                       250
Strength +5                           100
Toughness +5                          100
Trade (Explorator)                    200
Drive (Ground)                        100
Drive (Hover/Skimmer)                 200

-----------------------------------------

Rank 4 (13000-17000)

Machinator Array                      500
Flesh is Weak 2                       500
Mechadendrite Use (Weapon)            500
Chem Use +10                          200
Medicae +20                           200
Scholastic Lore (Astromancy)          100
Scholastic Lore (Astromancy) +10      200
Ferric Summons                        500
Agility +5                            500
Talented (Tech-Use)                   500
Scholastic Lore (Chymistry)           200

-----------------------------------------

Rank 5 (17000-21000)

Flesh is Weak 3                       500
Infused Knowledge                     500
Master Enginseer                      500
Electrical Succour                    200
Rapid Reload                          200
Chem Use +20                          200
Navigate (Surface) +10                200
Scholastic Lore (Chymistry) +10       200
Scholastic Lore (Astromancy) +20      200
Trade (Archeologist)                  200
Weapon Skill +5                       250
Ballistic Skill +5                    250
Ballistic Skill +5                    500
Intelligence +5                       500
Perception +5                         500
Sound Constitution x3                 200

-----------------------------------------

Rank 6 (21000-25000)



-----------------------------------------


WS    BS    S     T     Ag     Int    Per    WP    Fel  
43    55    70    55    40     68     43     40    20
 
Wounds: 17/17    Fate 2/2   Fatigue Level: 0    Initiative: 1d10+5

Ground: 5/10/15/30

SB: 7  TB: 5
Awareness: 53
Dodge: 50
Parry: 33
 
Armour: 14 All (half Pen value of incoming attacks)
Field: 50/1
 
Hellgun                 110m  S/2/-  1d10+ 4 E  Pen  7  Clip:  30/30   Full   
Grenade Launcher
 - Frag                  60m  S/-/-  2d10+ 0 X  Pen  0  Clip:   6/6    Full   Blast 4, Inaccurate
Omissian Axe           Melee   ---   2d10+12 R  Pen  6  Clip:   ---     --    Power Field, Unbalanced

Vicissitude fucked around with this message at 18:39 on Nov 14, 2021

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