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fart simpson posted:i like the scene setup and lighting/shadows in this it’s not that dissimilar to photography especially in this regard. part of doing this I reckon is you start paying attention to everything a bit differently. especially photography and art, but also just real life. noticing how the light can change a room etc. I get a lot of inspiration just from poo poo I see during the day.
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# ? Nov 3, 2021 05:18 |
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# ? Apr 18, 2024 06:41 |
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echinopsis posted:it’s not that dissimilar to photography especially in this regard. yeah check out this render i found online: here it is without any real texturing. it already looks great just because of the lighting design, depth of field, and composition. you could totally do art like this and people would still like it:
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# ? Nov 3, 2021 05:46 |
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i always tell my students that there are five elements to making beautiful renders. roughly in order of importance: - the quality and detail of the modeling - the lighting setup - the camera (mostly composition, but also camera effects) - the surrounding environment and render context - the materials arguably materials could be higher up, but as fart simpson notes you can make gorgeous renders with plain gray diffuse materials, and i order them this way specifically to emphasize that fact. i find that students tend to get overly focused on screwing with the material settings to try to make their renders look right, when their problem is much more often something like their lighting is dull or their model has no detail. throwing a 4k carbon fiber texture on it won't fix that Sagebrush fucked around with this message at 06:01 on Nov 3, 2021 |
# ? Nov 3, 2021 05:57 |
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figured out a way to cheat a fake cloth sim animation of a flag blowing in the wind, entirely in geo nodes. needs a bit of tweaking but i think i can get it looking pretty good https://i.imgur.com/7ks39nS.mp4 nodes are here, in case this is useful to anyone this month: the trick is basically making a noisy surface to raycast your plane onto, and using a frame driver to adjust the noise itself. then you scale the set position offset based on something to "pin" it in place, in this case i just went along an axis so it looks like one side of it is pinned
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# ? Nov 3, 2021 11:32 |
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Thanks for these excellent tips everyone! Starting day 3/4 now
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# ? Nov 3, 2021 12:33 |
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this is really cool but i doubt i have time to learn any of these pieces of software to do such a thing will try something else out that's similar-ish, hopefully it comes out good
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# ? Nov 3, 2021 17:27 |
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fart simpson posted:figured out a way to cheat a fake cloth sim animation of a flag blowing in the wind, entirely in geo nodes. needs a bit of tweaking but i think i can get it looking pretty good very nice, looks like you have four sided already sorted
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# ? Nov 3, 2021 18:19 |
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Trabisnikof posted:went with a 3-side courtyard. then i updated my blender and realized they completely changed geometry nodes (for the better imo) but also im not going back to propertly instance a/c units only on the sides now. awesome work! and the nice thing about blender is you can keep around as many copies as you want. blender-launcher is very good for this https://github.com/DotBow/Blender-Launcher/releases/tag/v1.14.1
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# ? Nov 3, 2021 18:23 |
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Share Bear posted:this is really cool but i doubt i have time to learn any of these pieces of software to do such a thing Don't fret over that, a couple youtube videos on geometry nodes and maybe shader nodes is all you need. I've started from basically scratch and was up to speed in a few hours. Since most of the Nodevember stuff doesn't really require modeling skills it's super accessible. Give it a shot!
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# ? Nov 3, 2021 22:16 |
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I was worried working on blender through a vpn over hotel Wi-Fi would be a nightmare but it’s not that bad. working on something 4-sided
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# ? Nov 4, 2021 03:50 |
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replacing a bunch of math with one map range node… blissful
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# ? Nov 4, 2021 12:18 |
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Jenny Agutter posted:replacing a bunch of math with one map range node… blissful he'll yeah i did this today too
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# ? Nov 4, 2021 12:21 |
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Day 3/4 - 4 Sided - Cube Tube https://imgur.com/YT5BtD9 e. I can't get .mp4 to embed in bbcode. FalseNegative fucked around with this message at 15:24 on Nov 4, 2021 |
# ? Nov 4, 2021 15:21 |
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i love cube tube
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# ? Nov 4, 2021 15:22 |
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FalseNegative posted:Day 3/4 - 4 Sided - Cube Tube very cool
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# ? Nov 4, 2021 15:54 |
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I managed to make something that my gpu absolutely hates, no idea why. maybe a 3.0 bug
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# ? Nov 4, 2021 15:55 |
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FalseNegative posted:Day 3/4 - 4 Sided - Cube Tube sick, that looks really cool
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# ? Nov 4, 2021 16:21 |
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Jenny Agutter posted:I managed to make something that my gpu absolutely hates, no idea why. maybe a 3.0 bug yeah same, although i guess in my case its a lot of noise textures with high detail and roughness, plus subsurface scattering im gonna have to leave this rendering overnight probably
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# ? Nov 4, 2021 16:23 |
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in case anything crashes during the animation rendering, here's a still frame for my "4 sided" entry. it's tibetan prayer flags
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# ? Nov 4, 2021 17:11 |
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i know sagebrush said materials don’t matter but im kinda proud of that flag material. it took me a lot of experimentation to get something to look appropriate, even if it is a little janky
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# ? Nov 4, 2021 17:25 |
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fart simpson posted:in case anything crashes during the animation rendering, here's a still frame for my "4 sided" entry. This is super cool! I can't wait to see the animation.
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# ? Nov 4, 2021 18:09 |
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fart simpson posted:i know sagebrush said materials don’t matter but im kinda proud of that flag material. it took me a lot of experimentation to get something to look appropriate, even if it is a little janky well materials absolutely matter and you can do incredible things with them. i think i just have that reaction because students tend to overemphasize the importance of material setting and ignore everything else. they'll download some fancy material and complain that it doesn't look right but it's because their modeling is lazy and only has sharp edges, and they used a gray gradient hdri environment.
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# ? Nov 4, 2021 18:15 |
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Jenny Agutter posted:I managed to make something that my gpu absolutely hates, no idea why. maybe a 3.0 bug optix definitely doesn’t like some things that cuda can process. i’ve had to switch back for a couple fluid sim renders and I’ve gotten used to how fast my new card plus optix is and it’s hard to go back idk that’s what’s happening for you, not sure if you’ve tried downgrading but if not maybe thats a solution. i’ve just left mine overnight coz i’m doing some serious volume stuff and it’s taking more than a minute to do less than a hundred samples. lol
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# ? Nov 4, 2021 19:03 |
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was gonna do the prompt last night and got sucked into just messing around with a completely unrelated render but it looked cool! i got the 3.0 beta and am watching a geometry nodes rundown playlist for 3.0 and will make something tonight. also hell yeah those prayer flags look good and you did a great job on the material also, my falling out of interest on current generation games lessened by urge for a new GPU but now it's resurfaced because I wanna render shiny pretty things faster lmao
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# ? Nov 4, 2021 22:04 |
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I made this with nodes. I don’t really do well with external suggestions so it doesn’t really meet any criteria for nodevember but it’s also made with nodes so I am sharing it regardless so take that nodevember!!!!
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# ? Nov 4, 2021 22:31 |
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echinopsis posted:
use it for “round”
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# ? Nov 4, 2021 23:27 |
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fart simpson posted:in case anything crashes during the animation rendering, here's a still frame for my "4 sided" entry. these are good
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# ? Nov 4, 2021 23:33 |
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There was more to this but like I said my gpu hates it for some reason, and it turns out my cpu didn't care for it either. may try rendering it again once I have a newer version. https://thumbs.gfycat.com/ObedientWiltedBrahmancow-mobile.mp4 https://i.imgur.com/ndQuPyC.mp4 that's all nodes baby here's the file if you dare https://mega.nz/folder/wIVyBTSY#zqhVXZoi8BhspHCvTsoTtw edit to fix links Jenny Agutter fucked around with this message at 00:48 on Nov 5, 2021 |
# ? Nov 5, 2021 00:34 |
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echinopsis posted:
Super neat! I guess that's sub-sufrace scattering? It looks really biological, I love it.
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# ? Nov 5, 2021 00:42 |
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echinopsis posted:
this owns echi, definitely in the spirit of the thread
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# ? Nov 5, 2021 00:52 |
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https://i.imgur.com/tGM9J8y.mp4
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# ? Nov 5, 2021 00:53 |
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fart simpson posted:in case anything crashes during the animation rendering, here's a still frame for my "4 sided" entry. incredible! imagine saving a bunch of time on cloth sims with this one weird trick
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# ? Nov 5, 2021 00:53 |
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hell yeah
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# ? Nov 5, 2021 00:54 |
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not that happy with how the animation worked out... it's going a little too fast imo and i liked the shadows from this still image i did earlier when testing the flag materials: but once i started animating stuff i couldnt get it tuned quite right i guess all the geo nodes for the whole scene are here. i already posted the trick about flapping in the wind upthread: flag material is here: and higher res video is up https://www.youtube.com/watch?v=SDhfOJjfXMY https://mega.nz/file/ANhw1IjA#ZOosOuV05fmzW9xs7gXkldve5Qawvtc_4Z3Pqfn3idc fart simpson fucked around with this message at 01:13 on Nov 5, 2021 |
# ? Nov 5, 2021 01:00 |
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FalseNegative posted:Don't fret over that, a couple youtube videos on geometry nodes and maybe shader nodes is all you need. I've started from basically scratch and was up to speed in a few hours. plz post some playlists targeted at someone like me who has literally zero blender experience other than downloading the app and demo files as real-world computer stress tests
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# ? Nov 5, 2021 01:20 |
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Fantastic!
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# ? Nov 5, 2021 01:49 |
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Jimmy Carter posted:plz post some playlists targeted at someone like me who has literally zero blender experience other than downloading the app and demo files as real-world computer stress tests Sure! I used some of this one: https://www.youtube.com/watch?v=PbzlyubfGbQ And this one: https://www.youtube.com/watch?v=L_8xTV3IP3A And really past that I just browsed youtube for "shader <thing> blender" and worked off of those to learn how to do procedural materials. I am sure to put 3.0 in my searches though because geometry nodes got a bit of an overhaul from 2.9 to 3.0 as I understand it.
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# ? Nov 5, 2021 01:51 |
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so glad I clicked on this thread! i loving love node stuff. couple programs not mentioned in the OP, Blackmagic Fusion and Rhino + Grasshopper. i've started seriously abusing grasshopper recently to control a couple of staubli arms ( in theory; waiting for 3-phase to be installed). middleware took a bit of doing, as the native ironpython stuff is garbage, but with some fiddling you can use whatever python you want. had to write it as theres no kukaprc equivalent for a long eol'd staubli arms.
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# ? Nov 5, 2021 03:34 |
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I’d love to compile a list, not necessarily how to do things but more like things to watch out for. For example, the way blender handles materials is not particularly obvious at first and still feels clunky.
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# ? Nov 5, 2021 03:43 |
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# ? Apr 18, 2024 06:41 |
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fins posted:so glad I clicked on this thread! i loving love node stuff. couple programs not mentioned in the OP, Blackmagic Fusion and Rhino + Grasshopper. sounds cool op, if you can share some node based robot videos that would be badass
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# ? Nov 5, 2021 04:23 |