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Fucker
Jan 4, 2013


basically, games that either no one knows ab or very few ppl gave a chance that u love. old or new.

Ghost Master: u have a squad of ghosts at ur disposal that each have their own strengths and weaknesses and u try to scare every1 using them. its a lot of fun. some of the later levels become some boring glorified pixel hunting nonsense, but its just great to go replay the first few levels with all the best ghosts from the 47

The Count Lucanor: indie 2d clocktower. also feels like the classic witchs tower (or ib).

Gods Will Be Watching: insanely good soundtrack, good story, great moments, and im apparently the only person that thinks its fun to try to manage a crisis day by day while poo poo goes out of control around u. trying to lead as many ppl as possible across the desert making sure they dont go insane or having a terrorist attack and trying to balance not getting caught by the cops but not letting the hostages u have gently caress u over either. beating this game on the hardest difficulty w/ the rng on feels like a huge rear end achievement. sick game

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Scrub-Niggurath
Nov 27, 2007



ghost master ruled, those dreamcatchers were a pain in the rear end tho

Wormskull
Aug 23, 2009



Madden 2022.

Mr. Baps
Apr 16, 2008

Yo ho?



Gladius is a ps2-era SRPG by LucasArts, of all people. It's not a great game by any means but I loved managing my crew of gladiators. You could set it up so you had a bear that counterattacked twice every time they got hit, it ruled.

The Kins
Oct 2, 2004


Sector Effector


Tower of Archeos is a shape-matching puzzle game with rpg roguelike bits that i have like 50 hours logged on. there's a free prototype online so you can get the basic idea but the full game has like character classes and more of everything. sadly i don't think the developer is making games anymore because all his games sold like six copies total :(

Bicyclops
Aug 27, 2004

You can't take it with you, you know.


can't remember the name of it, but this obscure Canadian company made a game where you skateboard and fight mutants

CyberPingu
Sep 15, 2013


If you're not striving to improve, you'll end up going backwards.

Bio Menace: a side scrolling platformer made by Apogee, the first chapter was shareware. The main guy was obviously based off of Snake Pliskin in some way of form. It's actually available on GoG now. Has an amazing glitch where you randomly lose control of your guy and he will just continuously walk to the left until I gives control back.

Feeble Files: a Point and click space adventure game made by Adventure Soft.
A real latecomer in the point and click adventure game genre when basically it had all but died out. Took a lot of the nonsensical puzzle poo poo from older Sierra games and had its own nearly impenetrable "cat hair" like puzzle, but you could never get into an unwinnable situation and not realise. Was still a fun little space story about overthrowing a Big Brother like system on a collection of small space stations.

The Kins
Oct 2, 2004


Sector Effector


CyberPingu posted:

Bio Menace: a side scrolling platformer made by Apogee, the first chapter was shareware. The main guy was obviously based off of Snake Pliskin in some way of form. It's actually available on GoG now. Has an amazing glitch where you randomly lose control of your guy and he will just continuously walk to the left until I gives control back.
another great old game that's free on gog and also everywhere else: Tyrian, an arcade shmup with with some great amiga-style graphics

speaking of shmups, BLACK BIRD is basically fantasy zone except you're an eldrich crow monster tearing up a pixelart fairytale kingdom with a weird invented-language opera soundtrack and a pretty deep scoring system. it's by the folks who did MOON RPG Adventure and Chulip and it's also on switch, with a ps4 port coming next month.

Sub-Actuality
Apr 17, 2007


Hybrid Heaven, itís a bunch of genres sort of stapled into each other but it somehow ends up being compelling. Turn-based combat, suplexing mutant clones to level up your body parts, a convoluted plot, and awkward tomb raider platforming with a bad camera. I love it

Bicyclops posted:

can't remember the name of it, but this obscure Canadian company made a game where you skateboard and fight mutants

now this is a good game. Real talk, thread

The Kins
Oct 2, 2004


Sector Effector


oh oh oh, while i remember

Hijong Park's Retro Arcade is a collection of tiny games inspired by old arcade games. they're generally pretty decent and all free, though you can chuck some spare change at them if you like them

CyberPingu
Sep 15, 2013


If you're not striving to improve, you'll end up going backwards.

I really wish I could find this game but several years ago some guys for a game jam made a racing game where one player controls the car and the other controls the track and it was loving insane.

CyberPingu
Sep 15, 2013


If you're not striving to improve, you'll end up going backwards.

Bicyclops posted:

can't remember the name of it, but this obscure Canadian company made a game where you skateboard and fight mutants

i played it and i dont think the gameplay concept was fully developed op, its more style over substance here. only in the final boss does it start to make sense with the concept for sustaining yourself in the air with timed bursts to maintain a combo but that makes doing tricks completely unnecessary outside of initially building meter for that first attack, worst of all all the levels before dont encourage ro provide much of a means for this playstyle until the end anyway. momentum isn't utilised in a way that makes it feel like skateboarding and ramps are more of a nuisance than an opportunity to build score and meter, if there was a more developed trick system and height buildup with the skateboarding aspect emphasized it would give more to do when not hitting the burst button

Fucker
Jan 4, 2013


CyberPingu posted:

I really wish I could find this game but several years ago some guys for a game jam made a racing game where one player controls the car and the other controls the track and it was loving insane.

https://store.steampowered.com/app/466980/Cant_Drive_This/ ?

Plebian Parasite
Oct 12, 2012



I've been playing Tactical Nexus on and off. It's one of those dungeon crawler/puzzle hybrids where you can see the whole floor and do all the calculations in your head so it's all about maximizing the resources you have on hand to get higher and higher scores as you ascend the tower. There's incremental upgrades as well, though, and getting high scores gives you more resources at the beginning of the map, which allows you to take riskier routes for better scores, which gives you more resources at the start of your next run. Plus there's secret exits and floors you can only reach once you have enough score medals to break through. The steam page claims that it's a thousand hour+ game and it's absolutely right, as each map takes a couple hours, there's just shy of 100 maps total, and you'll be running through each map multiple times to refine your routes.

CyberPingu
Sep 15, 2013


If you're not striving to improve, you'll end up going backwards.


Possibly. All I remember is a small video of 4 or 5 cars going over a hill in the track and then all crashing as the person controlling the track decided the straight bit after the hill was suddenly going to be a hard left turn

Fucker
Jan 4, 2013


Plebian Parasite posted:

I've been playing Tactical Nexus on and off. It's one of those dungeon crawler/puzzle hybrids where you can see the whole floor and do all the calculations in your head so it's all about maximizing the resources you have on hand to get higher and higher scores as you ascend the tower. There's incremental upgrades as well, though, and getting high scores gives you more resources at the beginning of the map, which allows you to take riskier routes for better scores, which gives you more resources at the start of your next run. Plus there's secret exits and floors you can only reach once you have enough score medals to break through. The steam page claims that it's a thousand hour+ game and it's absolutely right, as each map takes a couple hours, there's just shy of 100 maps total, and you'll be running through each map multiple times to refine your routes.

that reminds me of another good one for this thread, Fidel Dungeon Rescue. pretty tactical but if ur a genius ull definitely just look at the whole board and immediately solve it. they let you rewind as much as you want and its still decently challenging (bc theres also a time limit involved). never got past finishing the normal boss fight into the secret level stuff, but it was my "ill just play this for a few minutes" game for a long time.

https://store.steampowered.com/app/573170/Fidel_Dungeon_Rescue/

mysterious loyall X
Jul 8, 2003


Plebian Parasite posted:

I've been playing Tactical Nexus on and off. It's one of those dungeon crawler/puzzle hybrids where you can see the whole floor and do all the calculations in your head so it's all about maximizing the resources you have on hand to get higher and higher scores as you ascend the tower. There's incremental upgrades as well, though, and getting high scores gives you more resources at the beginning of the map, which allows you to take riskier routes for better scores, which gives you more resources at the start of your next run. Plus there's secret exits and floors you can only reach once you have enough score medals to break through. The steam page claims that it's a thousand hour+ game and it's absolutely right, as each map takes a couple hours, there's just shy of 100 maps total, and you'll be running through each map multiple times to refine your routes.

Tactical nexus is badass.

Kongming
Aug 30, 2005



I only play the latest critically acclaimed triple A releases from everyone's favorite studios, OP.

Pablo Nergigante
Apr 16, 2002



Kongming posted:

I only play the latest critically acclaimed triple A releases from everyone's favorite studios, OP.

This.

mycophobia
May 7, 2008



CyberPingu posted:

i played it and i dont think the gameplay concept was fully developed op, its more style over substance here. only in the final boss does it start to make sense with the concept for sustaining yourself in the air with timed bursts to maintain a combo but that makes doing tricks completely unnecessary outside of initially building meter for that first attack, worst of all all the levels before dont encourage ro provide much of a means for this playstyle until the end anyway. momentum isn't utilised in a way that makes it feel like skateboarding and ramps are more of a nuisance than an opportunity to build score and meter, if there was a more developed trick system and height buildup with the skateboarding aspect emphasized it would give more to do when not hitting the burst button

nice reference getting

CyberPingu
Sep 15, 2013


If you're not striving to improve, you'll end up going backwards.

mycophobia posted:

nice reference getting

I try my best

heehee
Sep 5, 2012


Amazing Island for gamecube. Putting dual mufflers on my turd coloured monster and playing
epic mini games was hoip as balls

HolePisser1982
Nov 3, 2002


shoutout to the ti-83 shmup Phoenix for saving me from being bored in class

insane anime
Aug 5, 2018


Brigandine 1 on ps1 is loved and brigandine 2 was decent on switch.

Scrub-Niggurath
Nov 27, 2007



Antichamber is a cool first person puzzle game that does a good job of making you feel like a big brain genius when you solve most of the puzzles. Itís also very open ended and has a really cool element of exploration to it

https://www.youtube.com/watch?v=aGsnm2nOnso

Daikatana Ritsu
Aug 1, 2008

pwn3d by Panty_HaX0r
gr33ts to GDQ crew


Shadowhand is a cool tripeaks style solitaire game with items/equipment etc. You fight AI opponents with the power of insane card streak combos. The system is pretty bare bones but it's hella fun. One of the only steam games I've platted

herculon
Sep 7, 2018



Kongming posted:

I only play the latest critically acclaimed triple A releases from everyone's favorite studios, OP.

This. I only play games that have approval of the masses

In Training
Jun 28, 2008



Marlow Briggs and the Mask of Death was a well-made campy action game and i think right after it came out the developers fell into mobile & casino gaming hell immediately and never made something cool again. RIP.

Soul Reaver
Mar 8, 2009

in retrospect the old redtext was a little over the top, I think I was in a bad mood that day. it appears you've learned your lesson about slagging our gods and masters at beamdog but I'm still going to leave this av up because i think its funny

god bless


I wouldn't say I "love" all of the below, but I think I enjoyed them or thought something about them was great and they're not widely known so...


G-Nome was a 3D single-player game kind of like mechwarrior.

You piloted a big (usually bipedal) mech around and shot up other mechs and their pilots.

There were 4 different factions, each with their own 'mechs and aesthetics.

What made it cool was that you weren't bound to your mech. You could eject at any time to enter other buildings or unoccupied mechs - which was made a bit easier by a (limited ammo) gun you had that would hilariously make enemy mechs force-eject their pilots.

So you could eject, run into an enemy base, take over one of their turrets, shoot the defenders until the turret was damaged, then set it to self-destruct when low on health, eject out of the turret, and run back to your mech and escape.
The mechs were all quite different too - not just in terms of health and weapons, but also things like how far they could swivel their torso (if at all). My favourite one was a mech that looked like a giant daddy long-legs (I think it was called the Widowmaker) because it had some of the best guns in the game.

It was also one of the first games I played that had a clever system to keep you from leaving the map bounds - there were no invisible walls - instead if you wandered too far, you first got a warning, then an enemy satellite would be able to target you and call down a (fatal) orbital ion beam strike on you.

There was a plot (something something searching for your lost friend behind enemy lines something) which was by-the-numbers but gave context and a sense of progression to the proceedings.

Of course it looks terrible by today's standards and the AI of your squadmates was horrendous - the biggest challenge in the whole game was herding them so they'd successfully cross a bridge. It also ends up feeling like it was made to start a bigger franchise that never materialized, which is a shame because I can feel there was quite a bit of love put into this one. I finished it more than once.



Shadowcaster is a weird first person action/RPG hybrid thingy using an enhanced version of the Wolfenstein 3D engine.

You play a guy called 'Kurt' who looks like the most 80s movie protagonist ever who get suddenly teleported into a fantasy world to fight monsters with the power of his poorly-animated kung-fu (though he starts getting actual decent weapons pretty quick)

However, what made the game cool was that you gained the power to magically transform into different creatures: a six-armed cat warrior thing that drowns nigh-instantly in water; a fast tiny puny gnome thing with a bunch of utility spells (including healing!) but next to no fighting ability; a floating eyeball with tentacles that could fly (VEEERY slowly) and shoot magic spells including a frickin' death beam; a fish man with sonic and electrical attacks for those underwater sections; a fire-breathing flying dragon thing; and finally an enormous stone giant that punches things to death.

That central conceit is so cool that it allowed me to tolerate all the other terrible design decisions, including:
- Mana is your most important resource, as you need it for doing anything interesting, but it only regenerates when you're useless old Kurt... and it does so veeeery slowly unless you use (limited) consumables
- Health can regenerate as any form but has the similar problem of regenerating slowly unless you use (limited) consumables... at least until you can turn into the tiny gnome man - at which point mana just becomes more important than before.
- The game is almost over by the time you get the last forms, and for the most part you won't actually use some of them very much anyway
- Enemies are all damage sponges, and the best way to kill anything at all is:
--- Get the shuriken, which does so-so damage but can be thrown(!) and comes back to you after it hits something so it never runs out of uses(!!!)
--- Stay in the form of Kurt so as not to waste precious mana (since we want to save that for the few occasions where the below won't work)
--- Exploit the terrible AI to throw the shuriken at bad guys over and over and over again as they walk endlessly back and forth trying to path towards you

It's weird because even at the time I recognized it as being janky but I still enjoyed the atmosphere and think back on it fondly.



Ultima Underworld (and the sequel) might not count as they're far-better known than the above two, but even so I feel like it's not nearly well-enough known.

Unlike the above two, I can say that I do genuinely LOVE these games.

They are first-person dungeon-crawler RPGs, made before Wolfenstein 3D yet with vastly more complex first-person 3D worlds. It had ramps, it had full 3D objects (occasionally), it had variable lighting! You could fly, look up and down, and swim (and drown!). It had a skill system, and what I consider one of the single best magic systems in any game ever. All items had 'quality levels' (kind of like durability) that affected not only when they would break, but also how well they functioned... and that included things like food (which would work better if it was 'fresher'). You could talk to characters and have detailed conversations, and it had a trade/barter system where you didn't just buy things for money, but instead offered items and characters would accept (or decline) based on their disposition and what sort of things THEY liked (eg, Dwarves love gold, but Ghouls love food). It had one of the first, best implementations of an automap I've ever seen (with an in-game item for it, as well) and awarded Experience Points not just for combat but even for just exploring.

To this day I'm still blown away by the sheer level of detail that went into making this game and how 'living' and interactive the world in it feels. It was for a long time my single favourite game and it still ranks very high up there even today. It's a crime that it's not one of the best-known games of all time for everything that it pulled off.

Attempts have been made to re-create the magic of these games (the most successful attempt at which was probably Arx Fatalis) but none have ever been as good as the originals.

Soul Reaver fucked around with this message at 08:27 on Nov 29, 2021

Martman
Nov 20, 2006

SEXY... defines my posts and my ride


Meridian 59 was the first graphical MMO I guess, it came out in 1996. It's an FPS RPG along the lines of the Elder Scrolls games but with pvp and stuff. I never even subscribed to it because I was 8 years old when it first came out but I was always amazed at the possibilities and loved the free demo. Apparently it was rereleased a few years ago as a totally free open-source thing, it probably sucks but I may try it again


Wormskull
Aug 23, 2009



The Elder Scrolls V: Skyrim.

The Kins
Oct 2, 2004


Sector Effector


Soul Reaver posted:

Shadowcaster is a weird first person action/RPG hybrid thingy using an enhanced version of the Wolfenstein 3D engine.
iirc it's actually a completely original engine done by id software just for raven. sort of an in-between point between wolfenstein and doom

the same engine was built upon by another studio for In Pursuit of Greed, a first person shooter that honestly isn't very good but it has great tracker music
https://www.youtube.com/watch?v=gTj1bHXB6zM
the developer released it for free a few years ago but their website is currently dead so, uh, do your own research i guess

Marching Powder
Mar 8, 2008



Terranigma is a SNES rpg that america never got. one of those rare games that got a japan / europe / australia release but never hit n. american shores. it has fantastic action rpg gameplay and really sells you on an epic journey. you start living beneath the earth's surface and from there you basically play god by having an active hand in terraforming the surface bringing flora and fauna back before finally resurrecting humanity. it doesn't end there though, you play an active role in developing these fledgling human settlements to technological marvels and the ending is bittersweet.

i'll leave a quick five minute video showing off the basic gameplay and explaining the region lock shennanigans for the curious. it really is an absolute gem.

https://www.youtube.com/watch?v=PZEaYRp6gVY

Fucker
Jan 4, 2013


Marching Powder posted:

Terranigma is a SNES rpg that america never got. one of those rare games that got a japan / europe / australia release but never hit n. american shores. it has fantastic action rpg gameplay and really sells you on an epic journey. you start living beneath the earth's surface and from there you basically play god by having an active hand in terraforming the surface bringing flora and fauna back before finally resurrecting humanity. it doesn't end there though, you play an active role in developing these fledgling human settlements to technological marvels and the ending is bittersweet.

i'll leave a quick five minute video showing off the basic gameplay and explaining the region lock shennanigans for the curious. it really is an absolute gem.

https://www.youtube.com/watch?v=PZEaYRp6gVY

excellent game

Marching Powder
Mar 8, 2008



hell yeah

Fucker
Jan 4, 2013


thought the biggest win europe had over america in terms of video games was the frigging gregory horror show game. terranigma not being released over there is insane.

Marching Powder
Mar 8, 2008



australian child: g'day mate

japanese man: give him terranigma. no one else.

The Kins
Oct 2, 2004


Sector Effector


quintet's loosely-tied snes trilogy (Soul Blazer, Illusion of Gaia, Terranigma) is just an incredible run of good-rear end action rpg content. not part of the trilogy since its turn-based and very thematically different, but Robotrek is also worth a play.

trying to jack off
Dec 31, 2007



Marching Powder posted:

australian child: g'day mate

japanese man: give him terranigma. no one else.

japanese business men are the smartest people on earth

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The Kins
Oct 2, 2004


Sector Effector


tbh terranigma not coming out in the us is real weird since Nintendo of America handled the english translation

i guess they decided it came out too late in the snes's life or something? v. weird.

The Kins fucked around with this message at 09:39 on Nov 29, 2021

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