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Leperflesh
May 17, 2007

This is a good thread to have; I'll just note that the collectible trading cards thread from the collector sub was also moved to TG: https://forums.somethingawful.com/showthread.php?threadid=3981893

I don't exactly "collect" vintage and collectible games, but I've got some stuff! Probably the most classic is HeroQuest, but I've also got some old stuff:

Titan!
(All images copied off of boardgamegeek)



This 1980 cardboard chit game is weird as heck, and I love it. You make little armies of monsters by stacking up the little chits


and moving around on this bizarre "map"



and then whenever your armies fight, you move all the chits onto a battle map specific to the terrain type of the hex you are in on the main map. For example:


Despite that, since you only ever need the main map and one side map at a time, you can actually play in a pretty small space:


The game's rules are a bit too complex and wordy and so it takes a while to learn to play and nobody ever wants to play it because it's crusty and old, but it's still a cool game and I'll never get rid of my copy.

My other super old weird game is Wizard's Quest:
https://boardgamegeek.com/boardgame/310/wizards-quest
This 1979 game is another cardboard-chits-on-a-map type thing


You capture territory and do battle with hordes of orcs and maybe sometimes your opponents, but also a wizard makes you do poo poo for him and enforces peace in a territory, and there's special treasures you try to collect that... do stuff... as well as let you win... look, OK I haven't played it. Just read the description I guess. It's cool though.

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Leperflesh
May 17, 2007

I think the Classic tag fits!

These old games tend to be quite different, in that there were virtually no standards imposed on them and each author had their own design sensibilities: but also quite similar, in that production values were about the same (low) and a lot of advancements in game mechanics that we take for granted these days just hadn't been made yet.

For example, one thing I appreciate about modern games is the move away from setups where one or more players are eliminated, but the game continues for a long time. It sucks having your friends have to sit out for an hour or more as a spectator.

But I find surprises in these old games too. Weird funky mechanics that I've never seen elsewhere. If you can find players willing to give them a shot, they're often worth it. The biggest obstacle is the impenetrable rulebook in tiny type with too many pages. Finding a video that actually explains how to play is a good idea.

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