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No thanks... The last isometric furniture I purchased kept having buggy hitboxes. Collision wasn't meant to be diagonal! What's more, the whole "no need to buy two bookcases, an iso southeast facing one can be flipped to become southwest facing" didn't work out due to the light source getting flipped as well... I suppose I could do a bit of recoloring, in the light source... but all things considered, gonna stick with orthogonal furniture for now
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# ¿ Dec 6, 2021 01:52 |
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# ¿ Apr 26, 2024 18:24 |
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Apropos of nothing, here is some of my favorite tile-based isometric game art: by Mother 3 Art Director Nobuhiro Imagawa, to celebrate the game's 13th anniversary from Final Fantasy Tactics Advance by Paul Robertson
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# ¿ Dec 7, 2021 17:15 |
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deep dish peat moss posted:I don't know how to explain it but isometric stuff always feels so much more, idk, logical. Like everything is naturally broken into clearly distinct blocks and measurements and to draw something isometric you just need to think about it block by block and you can draw anything Yeah! I think iso art is especially beautiful for buildings, and other blocky objects like cars. I think iso figures like people can be tough to get looking right, which might be why I sometimes see iso worlds populated by side-view people. Your iso art so far looks awesome! Excited to see what else you make. Not to coach you, because I suck at art, but you may consider hue-shifting a bit. Imo, that's what makes the water temple look so cool; the dark areas are extremely shifted toward blue, and the bright areas quite shifted toward yellow. Here's a quick tutorial on hue shifting. https://twitter.com/ENDESGA/status/971690827482202112
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# ¿ Dec 8, 2021 17:05 |