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Flaggy
Jul 6, 2007

Grandpa Cthulu needs his napping chair



Grimey Drawer
Discord: https://discord.gg/xZQSP6YXqu - Join our Discord and start playing this dead game with us.
We have a pretty dedicated community that plays and is always willing to help anyone new to the game!

An Excellent Guide for New Players or Returning Players: https://bobdaget.github.io/


There are mountain bikes now!






WHAT'S NEW?
There have been a lot of changes since 2017, but surprisingly most of them aren't terrible.

  • New cars - dirt bikes, fast cars, Hyundais, oh my.
  • Gliders - 2 seats so you can snipe people from the air while your buddy crashes into a mountain
  • Mountain bikes - store in your inventory and ride them when you need to.
  • Pick-up parachutes - for when you can't find a car and need to get to the circle.
  • P90 - it's a nasty crate gun
  • More ARs which aren't as good as the M4! The Beryl is the best though.
  • Weapon throwing - long range pannage.
  • Parachutes - look on the roofs of Miaramar
  • Carrying knocked people (even enemies) - taking hostages to a new level
  • Swimming while knocked - ok?!
  • In game currencies and crafting and modular skins!!! - no one has any idea how this works


LOOT
They removed clothing loot spawns and generally loot is improved from the early days in which you could go buildings without finding anything more than a 1985 Swimsuit edition of Sports Illustrated.


MAPS

Hilariously, no one cares about this game so there is no single site where you can easily interactively see all maps.
https://pubg.op.gg/maps/statistics?hl=en
https://www.gamermaps.net/map/pubg/taego#3.0.0.0
https://www.gamermaps.net/map/pubg/karakin#3.0.0.0

Big maps

Erangel
8x8 - Map 1 - 100 players
The OG PUBG experience with massive fields to run through, bridge camping, and everyone going to die at school. It's been remastered and largely improved since 2017 with added cover, updated buildings, etc. They also added a ferry between Military & Ferry Pier.


Miramar
8x8 - Map 2 - 100 players
Miramar is notable for it's 1337 sniping opportunities and being littered with cars people have flipped over while trying to navigate the terrain. Miramar has similarly been remastered and largely improved since 2017. They for some reason changed the map image recently and made it harder to see terrain and dirt roads (why bluehole????). PS. large buildings frequently have parachutes on the roof.


Taego
8x8 - Map 8 - 100 players
Fairly similar to Erangel and very fun. Introduces a lot of new content including: the iconic 1974 Hyundai Pony, some weird open truck where you can share loot in the trunk while driving, the comeback arena where your bad team mates can get back in the game if they die before the first zone.


Vikendi
6x6 - Map 4 - 100 players
The winter wonderland, Vikendi. Notable for being the snow map without snow because ???. Bluehole also gutted a lot of compounds and cities at some point, but it's still a fun map. It has trains!



Small maps

Sanhok
4x4 - Map 3 - 100 players
This jungle is specifically designed, then remastered, to have you get third partied as soon as you shoot anyone. Enjoy being shot in the back!


Paramo
3x3 - Map 6 - 64 players
Paramo is a small map that combines the hill play of Miramar with the grassy look of Erangel. Beware of the bushes.


Karakin
2x2 - Map 5 - 64 players

Karakin is a miniature Miramar meat grinder filled with secret tunnels, black zones, and usually no hope of winning unless you get the circle.

Haven
1x1 - Map 7 - 32 players
The second newest map before Taego. This map was pretty universally disliked by everyone. It did include PVE fights with boss bots and an armored tank as well as parachutes on top of buildings.


Rotation maps
For some reason Vikendi, Paramo, and Karakin have been on a rotation the last few months where you can only play one or two of them throughout an entire patch.



:siren::siren:Spicy Videos:siren::siren:

https://www.youtube.com/watch?v=BSHAdYa3gvM
https://www.youtube.com/watch?v=ftArEK4FPgA
https://www.youtube.com/watch?v=BDboGgTAKTA
https://youtu.be/l6_ZjDEb2P4?t=575
https://www.youtube.com/watch?v=8AtcaspHKRg

Flaggy fucked around with this message at 23:05 on Jun 21, 2022

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Bouchehog
Dec 19, 2002

The Campaign for Badger Rights
Do special bikes come in the crates yet?

Blowdryer
Jan 25, 2008


This game ruined my life.

Dramatika
Aug 1, 2002

THE BANK IS OPEN
is there a tugboat

Blowdryer
Jan 25, 2008

Dramatika posted:

is there a tugboat

There is this: https://www.youtube.com/watch?v=H65iN6vd6mo

Flaggy
Jul 6, 2007

Grandpa Cthulu needs his napping chair



Grimey Drawer
New improved OP.

Speked
Dec 13, 2011

LTA Represent !!
Will Chocotaco also say hello in this thread?

else Imma not favorite this.

GavTheRav
Jun 27, 2020
don't worry that oval office weeddickheadgoknob is not welcome here!!!!!!

Bouchehog
Dec 19, 2002

The Campaign for Badger Rights
Apparently PUBG is going https://www.theloadout.com/pubg/free-to-play so get in the discord. There has never been a better time to buy.

frenzy
Aug 4, 2003
hey u
pubg didn't die, you did. on the inside

https://www.youtube.com/watch?v=ak2S07fFhdk

Blowdryer
Jan 25, 2008
I have a feeling hacks might actually become a problem in EU because of this. Hope not!

e; I guess we'll see about this: https://old.reddit.com/r/PUBATTLEGROUNDS/comments/rcxgom/2021_anticheat_dev_letter/

quote:

Hello Survivors!

As you’ve no doubt heard by now, PUBG: BATTLEGROUNDS is going free-to-play on January 12, 2022! While this is certainly an exciting time, we know that there are often important questions that pop up with such a transition. Namely, how will we address cheaters in a free-to-play game?

Anti-cheat is always a critical priority, but with Free-to-Play incoming, the need for an effective anti-cheat system is more important than ever as banned accounts can easily and infinitely be replaced.

To that end, we've been quietly, yet fiercely, preparing a number of countermeasures to combat cheat programs. That said, anti-cheat is always a never-ending fight and nothing we or anyone can do will ever completely stomp out cheating in competitive online games..

In this Dev Letter, we’re going to dive in and talk more about what we've been building in 2021, how our anti-cheat situation is looking today, and what we have in store for the future.

What We've Been Doing in 2021

We’ve broken down our 2021 efforts into four categories that we’ll go into more depth on:

Anti-Cheat Solution Improvements
Hardware Ban Improvements
Game Client Vulnerabilities
In-Game Abuse Reinforcements

Anti-Cheat Solution Improvements: Zakynthos


Zakynthos is our proprietary anti-cheat solution that we implemented in January of 2021 as a means to speed up the anti-cheat process. Where before we had to rely on slower external solutions, the time saved with Zakynthos helped us remove an additional 28% of cheaters from the previous year.

Before we talk about what the future holds for Zakynthos and anti-cheat, let’s take a moment to talk about how we go about tackling cheat programs. When we discover a new cheat program, we secure and reverse engineer said program to get a full, deep analysis of what it does and how it bypasses our security. Once our tests lead us to a countermeasure, we develop detection logic into our anti-cheat solutions. Stability tests and other steps then help to ensure these updates don't compromise the overall integrity of the game.

Even with all of the above, cheat developers are tenacious and will learn how to bypass our anti-cheat solutions' radars after a time, meaning we always need to be adjusting and improving those solutions in an effort to keep up. Here’s a bit of what we will be implementing in 2022:

Automatic analysis of cheat software based on machine learning techniques
24-hour monitoring of Ranked matches in upper ranks
Implementation of kernel drivers
Preventing tampering of client
Hardware ban system improvements

Hardware Ban Improvements: Keeping Cheaters Out

Collecting cheaters' hardware information and dishing out hardware bans has been something we've been doing for some time now. While it is quite effective, every software has its flaws and some dedicated cheaters were able to find ways to circumvent such sanctions on their hardware.

There is also the never-ending struggle of issuing swift and decisive bans while avoiding any false-positives that an operation of this scale is sure to stumble upon.

To help solve these issues, we’ve developed a new hardware ban technology that utilizes special algorithms, which we implemented into Zakynthos. This upgrade eventually resulted in a near 30% decrease in metrics that track players experiencing and reporting cheaters. The new hardware ban also prevented penalized players from circumventing their bans, which subsequently helped us hold the line in terms of anti-cheat metrics.

Game Client Vulnerabilities

In 2021, we also focused on dealing with cheats that took advantage of vulnerabilities in our client.

First, to counter speed hacks and flying cars, we made changes so that speed and air time for character and vehicle movement were cross-checked by the server. However, for gameplay aspects where responsiveness is key, having the server cross-check everything could result in sluggish character movement and vehicle control for everyone.

Therefore, we analyzed the play patterns of cheaters, and we were able to apply server-side cross-checks and other defense mechanisms to select accounts only. As a result, the number of players using cheat programs related to character and vehicle movement was reduced by an astounding 99.97%!

Next, we worked on countering cheats that allow players to score kills from absurd distances or that automatically set your crosshair on opponents (or Aimbots, as most would call them). As these types of cheats are especially detrimental to players' willingness to continue playing, we worked very closely with content development teams to add various validations and defense mechanisms regarding weapon firing, as well as reinforcing Zakynthos to better prevent cheaters from tampering with our client.

In-Game Abuse Reinforcements

As more and more accounts were banned due to our increased anti-cheat efforts, cheaters looked more and more towards acquiring replacement accounts. As demand for Ranked-ready accounts increased, cases of accounts earning Survival Mastery XP in abnormal ways became more prevalent as well.

Also, in high-tier Ranked, we've seen an unfortunate increase in players who constantly team with cheaters to get an unfair advantage towards gaining their RP (Rank Points).

Fighting off cheat programs is very important, but we feel that enforcing these abuse cases are also important in providing a fair gameplay environment. By implementing machine-learning techniques and analyzing abuse cases, we've been doubling down on penalizing players engaging in malicious behavior.

As a result of our efforts, the number of players gaining Survival Mastery XP in abnormal ways has decreased by approximately 30%, and the number of players gaining RP through wrongful methods in high-tier Ranked has decreased by approximately 50%. As improvements are made and players learn they can no longer get away with cheating, these numbers continue to decrease.

Current Anti-Cheat Status

Here on the anti-cheat team, we refer to various metrics to assess the game’s overall anti-cheat status. We first take a look at how many suspected cheater accounts there are out of our monthly player count, as this metric gives an intuitive sense of our overall anti-cheat status.

By delivering on the anti-cheat goals we had for this year, the ratio for suspected cheater accounts has gone down by approximately 45% compared to early 2021, and the situation is continually improving. Our work on patching up client vulnerabilities has continually dropped the average kill count per session for cheaters, a clear sign that the effect cheaters have on our service is decreasing.

Even when comparing the number of permanent bans with last year's, the number has gone down by approximately 47%. Judging by the fact that the ratio of suspected cheaters to monthly traffic has decreased and is staying at similar levels, we can see this as a sign that the number of cheat program users has significantly decreased as well.



https://preview.redd.it/sf3g7xti6m481.png?width=1920&format=png&auto=webp&s=a4a3eeeb74dd03bd5a26d7b7fcd8a2af52e15d93

https://preview.redd.it/3y4nbtuj6m481.png?width=1920&format=png&auto=webp&s=6f6470709906eefbc806f0d604469b81cb1d2c27

Anti-Cheat Analysis During Free Play Week

Previously, we ran two Free Play Week events - one in 2020 and one in 2021. While great marketing for the game, these weekends also gave us valuable insight into our anti-cheat capabilities in a Free-to-Play environment.

During our June 2020 Free Play Week event, the ratio of suspected cheaters skyrocketed, especially when looking at Normal Matches. However, during the August 2021 Free Play Week event, the ratio of suspected cheaters spiked after the event started but eventually recovered and settled in line with the numbers we had before the event, marking another promising victory for Zakytnthos.

https://preview.redd.it/kcv22xmw6m481.png?width=1920&format=png&auto=webp&s=0131db218e1c89ebe7346a0ba54fd485d423786d

Cheater Reports in Ranked Matches

As reports from players in the upper ranks who claimed to have encountered more and more cheaters came in, our team studied the report rate data for each Rank Points range. The graph below shows that the report rate was relatively high early this year, but it gradually fell as we reinforced our anti-cheat solutions over the months. We do realize that not every rate has greatly improved, but it is a promising start and we are planning to strengthen our anti-cheat solutions even further.



https://preview.redd.it/fzvpv7vy6m481.jpg?width=4001&format=pjpg&auto=webp&s=22d2a2d3b85b09400d0540c8e0bf0dd50ff9668a

Upcoming Plans for the Anti-Cheat Team

Now that we’ve talked about what we’ve done up until this point, let’s take a look forward at what our teams will be doing for free-to-play and beyond.

We are continuously preparing new and improved anti-cheat reinforcements. To share a few, we are actively looking into improving the situations of cheaters bypassing the SMS authentication system and of cheaters hacking into innocent players' accounts.

We have received numerous suggestions from you all on ways to alleviate cheating in ranked play, including raising the Survival Mastery entry level for Ranked. We have of course considered this suggestion, but are still cautious of the risks of creating a difficult environment for beginners and current players trying to reach the entry bar for Ranked, especially going into free-to-play and its potential for a large influx of new players. We will of course keep a close eye on this and other suggestions as we work towards the ultimate solution.

Cheating is not the only annoyance players face in the game. The spam and promotion of these cheats have continued to be a problem as well. The cheat software promotions happening in-game are being continuously monitored and gradually improved, but we will continue to reinforce our efforts against illegal promotions happening. We will also continue to actively enforce legal measures against those developing, supplying, and selling cheat software.

Console platforms will also see their anti-cheat solutions strengthened. We took measures against lag switches in early December and are continuing to research and develop solutions for cheaters' use of unauthorized controller accessories that also negatively affect gameplay on console platforms.

In addition, we are continuously working on our solutions for other commonly reported cheat software such as ESP (showing enemies' locations) and "Aimbots."

As much as we wish to share more in-depth information with you all, cheat developers are always watching our every move and using every bit of our information to create stronger cheat software and stay a step ahead of our solutions. Therefore, we tried our best to share as much relevant and promising information as we could, while keeping the rest a bit more incognito.

We know you watch our anti-cheat efforts with great interest and know that you’ll continue to hold us to a higher standard due to the sheer competitiveness of a game like BATTLEGROUNDS. We may still be cautious about sharing topics about anti-cheat, but we will always look for ways to communicate what we can more frequently with you. A certain date can't be promised, but we will come back with more news once notable anti-cheat achievements are made.

The battle with cheaters continues as PUBG: BATTLEGROUNDS enters the free-to-play world, but we are dedicated and doing all we can to ensure that you not only hear about, but feel the effects of our anti-cheat solutions for yourselves.

Thank you.

See you on the Battlegrounds.

PUBG Anti-Cheat Team

Blowdryer fucked around with this message at 11:47 on Dec 10, 2021

frenzy
Aug 4, 2003
hey u
you basically need cheats to stop me

SSJ_naruto_2003
Oct 12, 2012



How many players vs bot's are in the quick play queue

Flaggy
Jul 6, 2007

Grandpa Cthulu needs his napping chair



Grimey Drawer

SSJ_naruto_2003 posted:

How many players vs bot's are in the quick play queue

Really depends on what time your playing. Mornings its more bots, towards the midday/afternoons there are no bots.

WhoIsTheDrizzle
Apr 17, 2006
Hamster Sex.
I saw another SA PUBG thread floating around and joined the Discord they were advertising. Let me tell you, the admin, weedbabygoku is a mega oval office bitch baby. His toxic cringe ruined PUBG for me. I'm glad someone else is picking up the torch now that it is becoming free to play. gently caress weedbaby and his poo poo Discord that doesn't even play PUBG. Hopefully you guys find some goons looking to play.

SSJ_naruto_2003
Oct 12, 2012



WhoIsTheDrizzle posted:

I saw another SA PUBG thread floating around and joined the Discord they were advertising. Let me tell you, the admin, weedbabygoku is a mega oval office bitch baby. His toxic cringe ruined PUBG for me. I'm glad someone else is picking up the torch now that it is becoming free to play. gently caress weedbaby and his poo poo Discord that doesn't even play PUBG. Hopefully you guys find some goons looking to play.

This post is pretty 'cringe' also lmao

WhoIsTheDrizzle
Apr 17, 2006
Hamster Sex.

SSJ_naruto_2003 posted:

This post is pretty 'cringe' also lmao

How's Naruto going for you? I think I found bitchboisix squeal team leader. Report back to weedbaby for me. Sir, this is a PUBG thread, not a Naruto message board.

WhoIsTheDrizzle fucked around with this message at 18:07 on Jan 6, 2022

SSJ_naruto_2003
Oct 12, 2012



WhoIsTheDrizzle posted:

How's Naruto going for you? I think I found bitchboisix squeal team leader. Report back to weedbaby for me. Sir, this is a PUBG thread, not a Naruto message board.

are you... okay? 'bitchboisix' squeal team leader

WhoIsTheDrizzle
Apr 17, 2006
Hamster Sex.

SSJ_naruto_2003 posted:

You got me, I suck. I will stop now that you have bested me in a cringe war.

Cool

Blowdryer
Jan 25, 2008
Uhhhhh so back to the game

https://na.battlegrounds.pubg.com/patch-notes/update-15-2/

They're finally adding action queueing.

quote:

Free to Play Transition

https://preview.redd.it/86nc6niret981.png?width=1024&format=png&auto=webp&s=40744ac7784ab58596d295234a78ae025416911b

Hello, Survivors. PUBG: BATTLEGROUNDS has advanced through various platforms to share its unique Battle Royale experience with a broader audience. Now with our free-to-play transition, we want to further expand our community, provide faster matchmaking, and the opportunity to meet more opponents. After the transition free-to-play, BATTLEGROUNDS Plus account is added and all players who have owned and played PUBG: BATTLEGROUNDS before the free-to-play service transition will automatically receive the PUBG – SPECIAL COMMEMORATIVE PACK.

We look forward to sharing our unique Battle Royale experience with more survivors. For details on the free play service transition, please check the Free-to-Play Announcement.
Live Maintenance Schedule

Please note that the maintenance time may take longer than usual, as we will be updating each platform’s store and distributing rewards to our existing players. The Test Server will close along with the Live Server Maintenance. Due to the transition to free-to-play, the 15.2 Live Server will go under maintenance at the same time on both PC and Console.

Free-to-play Service Transition: After the live server maintenance on January 12, 2022.
Server Maintenance Schedule
PST: January 10, 2022 10 AM – Until maintenance end on January 12, 2022 (TBD)
CET: January 10, 2022 7 PM – Until maintenance end on January 12, 2022
KST: January 11, 2022 3 AM – Until maintenance end on January 12, 2022

15.2 Highlights

To be updated with the Live Server update.

※ Please keep in mind that the features and updates we provide below may be modified or even possibly removed due to reasons such as bugs, in-game issues, and/or community feedback. We will update our players if such changes occur.
Gameplay Updates
New Feature: Tactical Gear

We’ve decided to introduce a whole new category of tactical items, Tactical Gear, that strays from pure gunplay to provide our players various options for improving their in-game performances.

As Tactical Gear will be taking up players’ primary weapon slots, we hope this will allow players to come up with more creative long-term strategies.
Tactical Gear: Drone

https://preview.redd.it/t9741qzvet981.jpg?width=1024&format=pjpg&auto=webp&s=ae4617a0bc65f0c92201eed38a2ef5f49b664714

The Drone is a Tactical Gear that allows players to scout a far distance safely and even pick up an item without facing the risk of direct combat.



Drones will spawn in every map.
Drones will be available in Normal Matches, Custom Games, Training Mode, and Sandbox Mode.
Once players loot and equip the drone, they can hold the Drone Tablet in their hands.
Players can then toggle in and out of Drone View.
The Drone will launch into the air once players toggle into Drone View.
A Drone in flight will make noise and have a distinctive blinking light.
A deployed Drone will be identifiable by a unique drone icon both on the map and minimap.
In Drone View, players’ characters will stop moving and give up control of their body as they fly around in the perspective of the Drone.
If players toggle out of Drone View, the Drone will remain hovering in its current position.



Players can recall a Drone in flight.
When a recall is initiated, the Drone will attempt to fly back in a straight line to the spot the player recalled it.
The Drone will fly back to the location the player first recalled it.
When the recall is in progress, the recall will be stopped if the player attempts to use the Drone Tablet.
When the recall is in progress, the recall will be stopped if the player uses the recall feature again.
The Drone can not avoid obstacles or move through solid objects while being recalled.



The Drone has a large 300m operation radius that players must stay in while flying the Drone.
The Drone alerts players with a warning message and a static screen when it’s within 90m of its maximum operation radius.
If the Drone leaves its operation radius, it will get destroyed and players will need to retrieve it and repair the Drone to use it again.



The Drone has a maximum HP of 35 and can take damage from various things.
A Drone can be damaged by
Gunfire
Explosions
Fire
Water
Flying outside of the operation radius
Vehicle collision



When the Drone’s HP reaches 0, it will fall to the ground and get destroyed. Players must retrieve the Drone and repair it to use it again.
A Drone can loot a single item to its single inventory slot.
For example, a stack of bandages (5) is also considered a single item.
Drones can not pick up items from Care Packages, deathboxes, and trunks.
Players in Drone View are also able to drop the held item any time.
Players can receive the Drone’s held item by recalling the Drone.



Players will be able to ping normally while toggled in Drone View.
The ping icon will be displayed as a regular ping.



https://preview.redd.it/atjaggibft981.jpg?width=1050&format=pjpg&auto=webp&s=b0ef6113d94c9b23b438b77132ac25342a2d68bb

https://preview.redd.it/gd9cflqcft981.jpg?width=1040&format=pjpg&auto=webp&s=37652ddc788fdca52a5731cd813832eef0102a79
Tactical Gear: EMT Gear

https://preview.redd.it/23najwnhft981.jpg?width=1024&format=pjpg&auto=webp&s=f21e0f2698fc345416a568f01deeed91a597d9bb



The EMT Gear is a Tactical Gear that allows players to opt into increased healing potential for both themselves and their team at the cost of reduced combat flexibility.

The EMT Gear will spawn in every map.
2 stacks of bandages (10) will spawn alongside the EMT Gear.
The EMT Gear will be available in Normal Matches, Custom Games, Training Mode, and Sandbox Mode.
Players will receive numerous passive benefits with the EMT Gear, regardless of if they’re holding it or have it stowed away.
It will only take 3 seconds to use healing items such as bandages, First Aid Kits, and Med Kits.
It will only take 3 seconds to revive a knocked down teammate.
Players can walk much faster when using healing items than when normally using healing items.
Bandages and First Aid Kits can heal players to max health.
Med Kits will give full boost to players.
Players with the EMT Gear equipped will gain an ability to interact with damaged teammates.
Players can spend one of their own healing items on their teammate.
Players can toggle between different healing items on the bottom screen where a weapon’s fire mode would normally be displayed.
The display would also show the number of the selected heal item that the player has in their inventory.
The EMT Gear will NOT grant the following boosts when used in the Blue Zone:
Healing boosts (teammates can still be healed)
Shortened revival time



https://preview.redd.it/5jl4qvenft981.jpg?width=1069&format=pjpg&auto=webp&s=6ea45ac53c50d312a802269c0f2283aed539ce05
New Mode: Tutorials

To create a richer gameplay experience for not only new players but also for returning players, we are adding two in-game tutorial modes that provide a step-by-step process. As for returning players who haven’t accessed our game for months, these tutorials will help you revive your rusty battle skills before you’re ready to plunge back into action.
Tutorial 1: Basic Training Mode

https://preview.redd.it/iuwvp1atft981.jpg?width=1024&format=pjpg&auto=webp&s=2952bf6a70d129261dae3bcb1d13420ccc8c4df5

Players will go through five stages in this mode:
Basic character movements
Looting and shooting guns
Looting and throwing throwables
Using healing items
Reviving knocked down teammate
New and returning players must complete this mode first to proceed to the next AI Training Match tutorial.
Current players who feel the need to practice are also free to access this mode in the Training tab.

Tutorial 2: AI Training Match



https://preview.redd.it/jrb6fj3wft981.jpg?width=1024&format=pjpg&auto=webp&s=3c64e040b01bf42b39fbf27a697a000a11d2c5b6

Players will be facing 99 bots in this mock game mode to grasp the flow of how an actual normal match would look and feel like.
Map: Erangel
Only supports TPP.
During each situation and phase, messages will pop up in the upper left corner of the screen to guide players on what to do.
Players can complete this mode by satisfying one of the following conditions:
Play 10 AI Training Matches (Players must play longer than a certain time each match to be counted.)
Complete every mission
Players can find the mission list in the game mode selection screen and/or in the System Menu.
Current players may also play up to 10 AI Training Matches per account.
Since PUBG: BATTLEGROUNDS provides the fun of coming up with strategies to use against real enemies in a battle royale setting, we believe the 10 match limit in AI Training Matches is just enough for players who need the practice.
New and returning players who complete this mode before playing all 10 matches will still be able to play the remaining matches left.
AI Training Matches will NOT affect/provide:
Career (Stats/Match History/Medals/Survival/Weapons/Replays)
Pass Missions
Event Missions
Battlestat
BP Rewards
XP Rewards
Custom Match

New and returning players will not be able to play other game modes before they complete the tutorials. (However, you’ll be able to play normal matches if you’re in a party.)
Lobby Tutorial Missions



https://preview.redd.it/fnvndgmyft981.jpg?width=1024&format=pjpg&auto=webp&s=393507c72459dee212562b34be782897aa4c62f4

We have prepared extra missions to help players get used to our game once they are done with the two tutorials.
Players can check the Events page to see their mission lists and each mission’s progress.
All missions will be automatically accepted.
Players who complete the missions will be able to receive various rewards.
Once players receive every reward, the mission list will disappear.
Lobby tutorial missions and their rewards are only provided once per account.

Training Mode

We’ve made some big improvements to our current Training Mode based on our community’s feedback to create a more effective and efficient space for players wanting to hone their skills.
Training Helper

https://preview.redd.it/u7fwt5l8gt981.jpg?width=1024&format=pjpg&auto=webp&s=edb4ec10f0be3dd5193560e14778f6c0e81f7993



In the current Training Mode, we noticed that players had to roam about finding and looting needed weapons, ammo, and attachments. Furthermore, in order to practice using several guns, players had to stay near the gun spawning area to conveniently switch weapons.

Therefore, we would like to introduce the new Training Helper! With this feature, players will be able to whip up any weapon or item any time, anywhere.

To bring up the Training Helper, press:
PC: ‘,’ (comma) key
PlayStation®: Touchpad button hold
Xbox: View button hold
Stadia: Google Assistant button hold
The maximum number of items a player can summon is 200.
Each item summon will be counted as 1.
For example, even if a player summons 30 rounds of ammo, it will be counted as 1 summon.
Vehicles and specific throwables can not be summoned.
Players will now be able to adjust sensitivity with the Training Helper right away without having to go in Settings every time.

Practice Range

https://preview.redd.it/x3xkmsjxgt981.jpg?width=1024&format=pjpg&auto=webp&s=2bc3bcf461e536193998d4b0f44c87ea6da5187f

As we observed players practicing their aiming and shooting on the walls, we decided to implement a proper system where players could practice all they want without any interference.

Therefore, a private indoor target practice area has been built into Training Mode.

Players can enter this private area through the indoor range door.
Even if multiple players enter simultaneously, players will end up arriving at their own training domain alone – like magic.
Once inside, players can use the buttons in front of the shooting target to adjust the target’s distance or to reset its state.
Two monitors will be available on the left for further assistance: the lower monitor will display a close-up of your shots while the upper monitor will present your scores.
The left side of the scores is the number of bullets that hit the target; the right side is the percentage of your bullets landing within the target’s circle.
The score will not calculate the shots that miss the target.


Shooting Target Improvements



https://preview.redd.it/jhr48bmzgt981.jpg?width=1024&format=pjpg&auto=webp&s=676b664230bc26bed6c62e4ea970777f01f17d81

We’ve modified and improved the shooting targets scattered around Training Mode.

We’ve added moving targets.
The speed and moving direction are set to random.
We’ve also added pop-up targets to the Practice Range.
Out of a total of 18 targets, 2 random targets are raised.
Once the player successfully hits one target, another random target will pop up.

Background Noise Reduction

To reduce the inconvenience players feel when getting distracted by other players’ noises, a noise reduction feature has been implemented.

This feature will reduce the noise of other players such as gun shots, movements, vehicles, and more.
This feature is enabled automatically and players will not be able to turn it off.
This feature will not reduce every background noise as we have set our priority to reducing the main noises that bother other players. However, we will continue to improve this feature.

Adding Mortars

Mortars and their ammo have been added to Training Mode.
Action Queuing

With the Action Queue feature, players can queue up their next desired action by pressing and holding the button while a certain action is in progress. The action will immediately perform after the action in progress ends. For example, if you hold the firing key while reloading, the gun fires immediately after the reload action ends. We already have various action queues applied, but we want to respond to a long-requested community feedback by applying them to more cases to improve the flexibility and responsiveness of game controls.

Action Queuing is added to shooting, inventory navigating, various moving actions and etc.
The action bound to the key held will activate after queuing.
This feature is turned off as default. Please turn on from the Settings.
Go to Settings – Game Play – Functionalities to turn on/off the feature.

Win94 & VSS Improvements

https://preview.redd.it/5kgdols1ht981.jpg?width=1024&format=pjpg&auto=webp&s=a6fc81d762102ddbd3dc4348c0ce4e234c2fd515

Win94

We wanted to allow fans of the Win94 to use the Iron Sight again, especially for very close combat where a scope is less ideal.

Players can switch between the scopes and iron sights with the help of a functional flip sight.
The Win94 will continue to have no sight attachment slot as the Iron Sight is attached by default.

VSS

The VSShad a ~3.5X Scope, and this was the only available sight to fire the weapon in ADS with no sight attachments allowed. It has the potential to be useful on short range, however it can be a bit awkward to fight ADS in close quarters with the Scope. We hope this update allows players to fight more easily in close quarters.

Now you can attach a Canted Sight on the VSS.

World

PGC feature removal

We hope to see you all in the next PGC!

Switched the lobby theme.
Removed the digital display and graffiti.
Removed the plane banner.
Removed the 2021 PGC loading screen.
Removed the live stream screens.

KAKAO FRIENDS and Christmas theme removal

We previously planned to provide “Christmas Weather” only during the collaboration with KAKAO FRIENDS. But, due to the request from the community, we decided to keep it with a slightly lower probability.

Removed KAKAO FRIENDS Collaboration-theme.
Replaced the current digital display image with the default image.
Brought back the previous Vikendi minimap.
Removed the Christmas theme.

DBNO Balance

Have you ever been in that awkward situation where you got killed shortly after entering DBNO by being attacked? It gets frustrating when you’ve just looted all the things you need but soon die, especially in the early stages of the match. This DBNO adjustment focuses on decreasing the amount of annoying DBNO executions which may ruin the game experience.

Extended entering the DBNO time.
Lengthen the ‘going into DBNO’ animation time which would increase the invulnerability time from 1 to 1.5 seconds.
Tweaked the DBNO bleed out time.
1st knock: 83 seconds → 90 seconds
2nd knock: 25 seconds → 30 seconds
3rd knock: 13 seconds → 30 seconds
4th knock: 9 seconds → 10 seconds
5th knock: 7 seconds → 7 seconds(no changes)
6th knock: 5 seconds(new)
7th knock: 4 seconds(new)
8th knock: 3 seconds(new)
9th knock: 2 seconds(new)
Increased DBNO movement by 10%.
Movement speed while DBNO underwater remains the same.
Reduced the Frag Grenade damage when in DBNO by 20%.
DThe damage received while wearing level 3 armor is now applied in all conditions, including when not wearing anything.
SR guns and crossbows, including Win94, are not affected by the DBNO balance, and damage has been increased.
SR: 35% increase
Crossbow: 12.5% increase
SR and Crossbows apply damage by armor conditions.
There are no changes in damage received from weapons not mentioned above.

QoL
Screen Ping Marker



https://preview.redd.it/trb478i4ht981.jpg?width=1024&format=pjpg&auto=webp&s=dd441db1ca83d3b9d64899efbbc149cfe0b20a35

We’ve improved the existing ping system and added the ability to display the ping on the screen where the player can see. We expect this will enable faster and more clear communication between squad mates.

Available in all Solo, Duo and Squad Modes.
Not available in Ranked and Esports Modes.

How to place a screen/map ping marker

Point your crosshair where you want to ping and click the mouse wheel, click on the world map or press the insert button.
Xbox/Stadia: R Stick
PlayStation: R3
Ping markers are distinguishable by the following three categories.
Vehicles
Location
Everything else

Hows to remove Screen, Map Pick Markers

One player can place one Ping Marker at a time.
Previous Ping Marker is removed when placing a new Ping Marker.
Previous Ping Marker is removed when creating a tactical marker.
Press the Delete key to remove both Screen and Map Ping Markers at the same time.
When you remove pings with the Delete button after placing them with Radio Message, the Radio Message will remain.
This feature is not supported on Consoles.

Minimap Improvements

We have improved the quality of the minimap so that the terrain is displayed more intuitively.

We have applied the same quality of curves in the map to the mini-map. In addition, the bridges are displayed in the same way as the roads.



https://preview.redd.it/ce9vdxf7ht981.jpg?width=1024&format=pjpg&auto=webp&s=1526771e1b6ab8ce6e7d633727241c47688921b0

https://preview.redd.it/il3bcfb8ht981.jpg?width=1024&format=pjpg&auto=webp&s=183aca27fa861b525e94fd0e2393f2afffafd89a

https://preview.redd.it/klo1yvr8ht981.jpg?width=1024&format=pjpg&auto=webp&s=1340e4e7d0bf6f9bd17191fb6e4f2fd4d3e16ce2

https://preview.redd.it/1aq3yra9ht981.jpg?width=1024&format=pjpg&auto=webp&s=4d8cf2ba3ffa5b6877dd3b8efd63d4854b943894
—————
Lobby Updates
UI/UX 2.0

PUBG: BATTLEGROUNDS’ entire out-game appearance has nicely groomed itself to transform into a fresh new look for all current, returning, and new players. With this huge UI/UX update, players will find both in-game and lobby interfaces to be more accessible, convenient, and complete.
Lobby Interface Improvements

https://global.battlegrounds.pubg.com/wp-content/uploads/2022/01/13_Lobby-1024x576.jpg

Our main lobby had maintained its interface since the good old Early Access days… therefore, we have tucked the current destructive, dystopian atmosphere away and applied dark green and sandy colors, dense and subtle dotted textures to express a more modern theme.

Lobby Menu
The navigation bar has been moved from the left to the very center to minimize players’ movements when moving between the menus and tabs.
The area for fixed menus and irregular menus (such as Esports) have been divided up.
The currency area (G-COIN, BP, etc.) have been banished from the navigation bar as they couldn’t coexist with the lobby menus.
Matchmaking Settings
Players will no longer have to waste time opening up a pop-up just to change the game mode. They can now select game modes in the lobby.
However, players will still be able to change game modes through the current pop-up system – when they do, details on the selected map will now be available as well.
News Page/Patch Notes Area
(news page/patch notes area image)
The upper right corner of the lobby has a new popover feature that shows News previews.
Numerous layouts have been applied so they could shift accordingly to fit and show the increasing amount of new community and events news.
A button that directs players to social channels or community sites has been added.
Players can now read the Patch Notes in the lobby.
As for console players, they will be directed to the Patch Notes on the official website.
Multiple languages have been added to specific languages.

In addition to the changes stated above, players will be able to discover updates we’ve made to other out-game elements such as the Notification Center, Store, Create Your Character screen, the Hideout, the Setting Menu for consoles, etc. and other in-game elements as well such as the Settings, Report User window, in-game messages, and so much more!

https://global.battlegrounds.pubg.com/wp-content/uploads/2022/01/14.icon-update-1024x576.jpg
Store

Indication of the number of new items in each category on the left side of ITEMS for five days.
Notification marker does not go away even after checking out the new item.
The icon displayed in the set item slot has been improved so that it displays the same as the actual icon of the component.
Item slot will change colors when there is less than a week left and then highlighted when there is less than 24 hours of time left before the sale ends.

QoL
Match History Improvements

Based on our analysis, we found that the Survivor tab didn’t create a lot of views. So, we’ve simplified the menu to improve player convenience.

https://global.battlegrounds.pubg.com/wp-content/uploads/2022/01/16_History-1024x576.jpg

Improved Match Report
Removed the Survivor Tab.
The acquired Survival Mastery XP will be displayed in four different categories.
Total XP
Combat, survival, item loot, item use.

Ranked SMS Authentication System

SMS authentication was required to play Ranked matches. Previously, only one account was eligible for verification with one phone number. We will continue to block the numbers which were used by banned accounts for verification purposes. However, we have enabled multiple account SMS authentication with one phone number.
Settings

We have changed the default settings to the following for the convenience of new players:



https://preview.redd.it/6g5jd00zht981.jpg?width=1035&format=pjpg&auto=webp&s=3261b84bbb6369c50b6397ec9638767c8b1d36f0

This update will only apply to new players’ accounts that never accessed PUBG: BATTLEGROUNDS before.
Lobby Theme

https://global.battlegrounds.pubg.com/wp-content/uploads/2022/01/17_Lobby-Theme-1024x576.jpg

The main lobby has been updated to a new theme of an inside of a plane in flight.
A new background music has been applied.
Players may change the background music in the Settings.
This lobby theme will not be applied to other lobbies such as Ranked, etc.

WSUS

Polymers are sold in the Scrap Broker.
Progressive Weapon Skin level display is improved.
Preview page received more lighting.

Xbox Cloud Gaming Service End

As introduced in the Free-to-Play announcement, PUBG: BATTLEGROUNDS is excluded from Xbox Game Pass due to the F2P service transition. As Xbox Cloud Gaming is a service offered to Xbox Game Pass Ultimate subscribers, PUBG: BATTLEGROUNDS is no longer supported through Xbox Cloud Gaming. Thank you for playing PUBG: BATTLEGROUNDS on Xbox Cloud Gaming.

Known Issues
Team Invite Message

The Profile button from the team invite message is temporarily turned off to improve the feature. It will return in the future update, and we will inform you through the patch notes at a later date.
———————-
Bug Fixes
Gameplay

Fixed the issue of characters moving awkwardly after looking at their feet after using a boost or healing item in a prone stance.
PC Only: Fixed the issue of players unable to use the Ctrl + V key in-game.
Fixed the issue of characters moving awkwardly after looking at their feet after using a boost or healing item in a prone stance.
PC Only: Fixed the issue of players unable to use the Ctrl + V key in-game.
PC Only: Fixed the issue of Ranked Match Safe Zones of Phase 4 and Phase 8 being set in the water.
PC Only: Fixed the issue of the Porter turning black when moving under a shadowy area.
PC Only: Fixed the issue of the Sandbox mode setting being turned to Off when a Partner account creates custom matches.
Fixed the issue of the character moving awkwardly after switching to primary weapon right after using a throwable item.
PC Only: Fixed the issue of crashes occurring when spectating players with animated nameplates equipped.
Fixed the issue of guns’ ammo reverting to its default number of loaded ammo when replacing an attached Extended Mag to an Ext.QuickDraw Mag.
Fixed the issue of the Blue Zone animation in Taego’s Comeback Arena looking awkwardly disrupted when the Play Area gets restricted.
Fixed the issue of the character maintaining the stance of holding a gun even after dropping a weapon in a vehicle.
Fixed the issue of players being able to loot items from the Secret Room while using vehicles.
Fixed the issue of a player’s ADS mode shaking severely after using a throwable item and crouching and standing repeatedly.
PC Only: Fixed the issue of the gun barrel of PGC 2021 Contingent Chaos – Beryl M762 shaking awkwardly when used.
Fixed the issue of C4s and BZ Grenades included in the care packages in Taego’s Ranked Matches.

World

General bugs such as collision issues, texture issues, performance issues, etc have been fixed in Miramar.

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

Fixed the clipping issue when a male character equips the Mazarin1k’s Hoodie with Utility Belt.
Fixed the issue of the shoes’ accessory vanishing when a female character equips the Pom Pom Slips.
Fixed the issue of the texture of the “Baby Bear” Sleep Mask getting distorted when a character uses the APEACH’s Heart Ceremony emote with the item equipped.
Fixed the issue of the character’s hands turning transparent when equipping the Luna Piena Dress with the Jeremy Lin Jacket.
Fixed the issue of the armpit area of the character with the APEACH’S Nightie equipped getting stretched when using emotes that make the character’s arms go up.
Fixed the issue of the model representation data (level of detail) missing from Hairstyle 27.

CV 64 Fan
Oct 13, 2012

It's pretty dope.
I'm on this like poo poo on velcro.

Snapes N Snapes
Sep 6, 2010

weedbabygoky is indeed a major twat, this game is still good

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
Why did they remove the snow from Vikendi

Blowdryer
Jan 25, 2008

Elentor posted:

Why did they remove the snow from Vikendi

why would u need snow on the snow map????? #justblueholethings


e; SOME AMOUNT OF HOURS UNTIL F2P IS RELEASED.

Blowdryer fucked around with this message at 22:39 on Jan 10, 2022

Flaggy
Jul 6, 2007

Grandpa Cthulu needs his napping chair



Grimey Drawer
Maintenance has started. On Wednesday the game will be free to play, you can pre-load the game today.

Pandaal
Mar 7, 2020

Just a heads up, whether you have 10k hours or are just starting you have to play an AI tutorial match to be able to queue for any MM modes. It says "10 AI games or 4 AI scenarios" or something like that. The "scenarios" are just in game achievements that you can potentially knock out in the first game. Drive 2k meters, get 5 kills (against AI which is super easy), loot a drop crate, and get a Chicken Dinner. I was confused as there's no "AI Scenario" to queue up for so FYI just do the normal AI match and they'll show up in there.

Lister
Apr 23, 2004

Elentor posted:

Why did they remove the snow from Vikendi

If I had to guess, I'd say it had to do with people wearing lots of white clothes to camo themselves.

Blowdryer
Jan 25, 2008
https://media.discordapp.net/attachments/692553855749324853/930165850185547816/Untitled_1.mp4

don't try to come in our city



Pandaal posted:

Just a heads up, whether you have 10k hours or are just starting you have to play an AI tutorial match to be able to queue for any MM modes. It says "10 AI games or 4 AI scenarios" or something like that. The "scenarios" are just in game achievements that you can potentially knock out in the first game. Drive 2k meters, get 5 kills (against AI which is super easy), loot a drop crate, and get a Chicken Dinner. I was confused as there's no "AI Scenario" to queue up for so FYI just do the normal AI match and they'll show up in there.


apparently not, i can just queue for matches

Blowdryer fucked around with this message at 10:37 on Jan 12, 2022

Flaggy
Jul 6, 2007

Grandpa Cthulu needs his napping chair



Grimey Drawer
The game has officially gone free to play, a TON of improvements. Join us!

Pandaal
Mar 7, 2020

Blowdryer posted:

apparently not, i can just queue for matches

Oh cool, might have just been because I got on as soon as the servers were up. Might just be because I’m kind of a dingus. Either way I’m glad that’s not the case.

Blowdryer
Jan 25, 2008

Pandaal posted:

Oh cool, might have just been because I got on as soon as the servers were up. Might just be because I’m kind of a dingus. Either way I’m glad that’s not the case.

I never stopped playing though so I'm not sure what qualifies people for having to do the tutorial

Calories
Apr 15, 2011

Blowdryer posted:

I never stopped playing though so I'm not sure what qualifies people for having to do the tutorial

They figured blowdryer's arent sentient and need to brush up on their skills?

CPL593H
Oct 28, 2009

I know what you did last summer, and frankly I am displeased.
I haven't played this in a million years. Is it all full of hackers and people who are obnoxiously good at it because they never stopped playing?

WhoIsTheDrizzle
Apr 17, 2006
Hamster Sex.

CPL593H posted:

I haven't played this in a million years. Is it all full of hackers and people who are obnoxiously good at it because they never stopped playing?

No. Come join and try it out. It's the best FPS BR around.

CPL593H
Oct 28, 2009

I know what you did last summer, and frankly I am displeased.

WhoIsTheDrizzle posted:

No. Come join and try it out. It's the best FPS BR around.

Aw, did they switch from third person perspective?

Red Red Blue
Feb 11, 2007



You can play third person but all the cool people play first person

CPL593H
Oct 28, 2009

I know what you did last summer, and frankly I am displeased.

Red Red Blue posted:

You can play third person but all the cool people play first person

I never liked playing first person in this game. One of the big reasons I got into this originally was that it wasn't an FPS.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Red Red Blue posted:

You can play third person but all the cool people play first person

I literally can't queue random map solo FPP. Its not available to my region lol.

SSJ_naruto_2003
Oct 12, 2012



Elentor posted:

I literally can't queue random map solo FPP. Its not available to my region lol.

Isn't this game pretty dead in NA compared to eu or Korea... And we still have fpp. Where are you?

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Ashrik
Feb 9, 2009

WILL AMOUNT TO NOTHING IN LIFE.
I've reinstalled after years and finished the tutorial, in the discord and ready to go.

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