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ImpAtom
May 24, 2007

zakharov posted:

FF7 had a simple, intuitive character building system. Materia were easy. A child could understand that each shiny rock lets you do something different. Even if you didn't put together ridiculous combos, you could have fun with it. Outstanding for an RPG that was many kids' first.

This was immediately followed by FF8 with a poorly explained mess of a system that required you to forget everything you learned about how Final Fantasy works. No equipment, leveling up is bad, and spells make you stronger somehow. And if you do figure it out, you can shatter the game.

And let's say you're an idiot like me who got through most of the game not really understanding junctions but relying on GF for damage. Surprise, here's a boss where using GF is a very bad idea! Yeah I got stuck there.

Lots of unrealized potential in this game.

I like the concept of "Your magic fuels you so using it can leave you weaker" but Final Fantasy isn't the series to explore that. You need something a lot more focused and hardcore and catering to an audience who is okay with being weakened.

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ImpAtom
May 24, 2007

aperfectcirclefan posted:

Did they ever do anything else with the characters in the game, like did any of.them show up in KH or like the weird mobile spin offs?

They show up in World of Final Fantasy

ImpAtom
May 24, 2007

Fantastic Foreskin posted:

Teenagers who have been raised for soldiering since (I dunno, like 10 or something), who've already thoroughly clowned on said continent's army. If anyone comes out of FF8 looking bad, its Galbadian footsoldiers.

What about their hockey team?

ImpAtom
May 24, 2007

Mordiceius posted:

I would burn down an orphanage for a FF8 remake that expands the story but doesn't have fate ghosts.

I mean FFVIII already has fate ghosts!

ImpAtom
May 24, 2007

OhFunny posted:

I'm a little further in now and FFVIII certainly has the most interesting system of the classic Final Fantasy games.

Level scaling all enemies is a system I doubt many, if any, contemporary JRPGs had. The magic system feels so strange. You're literally pulling the spells out of different enemies.

I don't quite understand this choice. Level scaling to me means developers wish to discourage grinding, but placing spells on the enemies to steal has you grind in a different matter.

Again an interesting system, but I'm not sure it's a good system.

The best way to understand FF8 is to realize the developers just basically pointed a cannon full of different mechanics at the game, pulled the trigger, and let whatever happened lie where it lies.

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ImpAtom
May 24, 2007

Dark_Swordmaster posted:

Not literally obviously. But pazaak, caravan, even loving gwent, no thanks. I'm here for the main RPG, not a side card game diversion.

But Gwent is the main RPG? It just has that lovely ARPG combat system bolted on.

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