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zakharov posted:FF7 had a simple, intuitive character building system. Materia were easy. A child could understand that each shiny rock lets you do something different. Even if you didn't put together ridiculous combos, you could have fun with it. Outstanding for an RPG that was many kids' first. I like the concept of "Your magic fuels you so using it can leave you weaker" but Final Fantasy isn't the series to explore that. You need something a lot more focused and hardcore and catering to an audience who is okay with being weakened.
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| # ¿ Jan 20, 2026 20:46 |
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aperfectcirclefan posted:Did they ever do anything else with the characters in the game, like did any of.them show up in KH or like the weird mobile spin offs? They show up in World of Final Fantasy
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Fantastic Foreskin posted:Teenagers who have been raised for soldiering since (I dunno, like 10 or something), who've already thoroughly clowned on said continent's army. If anyone comes out of FF8 looking bad, its Galbadian footsoldiers. What about their hockey team?
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Mordiceius posted:I would burn down an orphanage for a FF8 remake that expands the story but doesn't have fate ghosts. I mean FFVIII already has fate ghosts!
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OhFunny posted:I'm a little further in now and FFVIII certainly has the most interesting system of the classic Final Fantasy games. The best way to understand FF8 is to realize the developers just basically pointed a cannon full of different mechanics at the game, pulled the trigger, and let whatever happened lie where it lies.
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| # ¿ Jan 20, 2026 20:46 |
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Dark_Swordmaster posted:Not literally obviously. But pazaak, caravan, even loving gwent, no thanks. I'm here for the main RPG, not a side card game diversion. But Gwent is the main RPG? It just has that lovely ARPG combat system bolted on.
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