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Jvie
Aug 10, 2012






You have a secret name. The most prestigous kind of name. None of the others know. You do like it that way.

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Jvie
Aug 10, 2012







The Heart of the Forest.
An object, or possibly not. Spoken of not in history but creation myth.


Cash


A small coin. Worth 0.5 Cash.



A coin of basic denomination. Worth 1 Cash.



A Three of Crabs. Worth 3 Cash.



A gold coin. Worth 10 Cash.

You can freely exchange coins for different denominations.


Misc


Commemorative Pin
Awarded for great deeds! Or maybe you just grabbed one from the bowl in the lobby, back before they had collectible value. Worth 1 Cash.


Friend Rock
Its a pet you don't need to clean after. When you hold it near, and believe really hard, you can hear it speaking...

Jvie fucked around with this message at 15:44 on Jan 26, 2022

Jvie
Aug 10, 2012



reserved

Jvie
Aug 10, 2012



Its cold. Here you may be a gubbin again. If you desire that, you need to post:


- Your name, what others know you by

- A roll of 1d1000


More will be asked, and revealed. Have a little patience.

Don't reapply your gubbin from the previous thread.

Being a gubbin is more complicated than last time. Having prior experience is recommended.

You should expect to be a gubbin every two or three days. Some leeway reserved depending on how much time the updates end up taking to write.

Being a gubbin should last about two weeks, or thereabouts.

The next post will appear within 24 hours.

super sweet best pal
Nov 18, 2009



Mulff: 1d1000 118

AJ_Impy
Jun 17, 2007



Yam Slacker

Schlub
A roll: 1d1000 419

Lux Animus
Apr 17, 2016



Rubble Gubbin

Chargen Roll: 1d1000 66

If hats are being given out to Gubbins this time, Rubble Gubbin would wear a miner's helmet.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


J'bongus: 1d1000 136

Arcanuse
Mar 14, 2019



-Jubbin Jack
???: 1d1000 404 Gubbin Not Found

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.


Gruufus

1d1000: 1d1000 975

The Lord of Hats
Aug 22, 2010



Captain Horatio

Gubb in: 1d1000 564

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!

Grimey Drawer

Scrubbin

Gubbin: 1d1000 864

Theantero
Nov 6, 2011

...they shall march out of my laboratory and sweep away every adversary, every creed, every nation, until the very planet is in the loving grip of the Pax Bisonica. And then peace will reign, and the world, and all humanity, shall bow to me in humble gratitude...

Schlubb the Gub

Rolling for that 1000: 1d1000 712

sheep-dodger
Feb 21, 2013



Gubbefeller
inb4Nat1000: 1d1000 32

sheep-dodger fucked around with this message at 15:28 on Jan 19, 2022

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0


Grimey Drawer

Stöbin
Chargen: 1d1000 698

paper bag with a face
Jun 2, 2007



Gubbemalde
gub: 1d1000 923

Jvie
Aug 10, 2012








You have probably never known the sun. Nor it's ant-sized cousins, the stars. Ants however, those you know very well, having lived like them much of your life. You wake up in the fortress town of Burrough, smoky and crowded. You work your little nubby limbs off. You do your best to keep the town running, and you hope that today you won't hear the noises of Things knocking on the stone walls.

Burrough, your home. A fortress of rock and mortar. A speck of warmth in the middle of the snowy woods of Hornwood Deeps. Imagine, a town that could not afford to have a single alley of wasted space, so all the houses are built right into each other, and down into the ground. Its a hive. Its urban planning as practiced by ants. And most importantly it is warm. Remember now. Remember your free time spent in the dim communal hall. Side to side with your fellow people, air thick with smoke and folk song. The stew is hot and the laughter sweet, enough so that for a brief moment you can forget the biting cold outside. You raise a toast and make your own summer in this eternal winter.

The outside is harsh and dark. Nobody ventures there for any longer than necessary, and so it has always been, as far as you know. Indeed. You have probably never known the sun. Hatched in some sheltered hole, wandered by guess alone. Found by some kind person, and then brought here. Or maybe you do remember the before times. The time of light. Of warmth, of birdsong and flowing streams. Of Bough, before it burned down. Maybe you are old enough to remember. But even if you are - you can't help but to wonder. As after a dark night's slumber you wake to a dark night of work, it gets hard not to doubt yourself. Was there ever such a thing as sun, or did you dream it? The others say that it did indeed exist, but maybe they are just humoring you. Either way, today's chores aren't going to do themselves. You are a gubbin and you are ready.

-~X~-

Welcome to gubbin 2. By posting here you consent to being a gubbin.
To get started you need to finalize your application by telling the Gubbmeister a little about yourself. In particular you need to pick 3 skills that you are notably good at. However its not quite the time for that just yet. To know who you are you first need to know where you live. Burrough is a chaotic, sprawling structure, but it is clearly divided into 3 districts each run by a particular group. Each of which harbors different kind of know-how...



BURROUGH






Boilers

Your society used to have a different home. A town built into the hollow of a giant tree. Bough. But one day it caught fire. On that fateful evening as those gubbins lost their home, they could do little but stare at the inferno. To stand in stupor and look as everything they had known was consumed before their eyes. Everything. The tragedy was intractable, but even as the fire took everything from the gubbins, so did it scare off the ravenous beasts of the forest. Cold weathers did come, but the survivors could mourn in comfort, warmed by the flame. They had lost everything to the fire, and so the fire had become their everything. After the forest fire died down, the stump of Bough still burned. The gubbins closed in around it. Eventually even that pyre began to die down, so they threw more fuel into the flames. Anything they could get their appendages on. Wood taken from the forest, flammable rocks torn from the Urth, dead gubbins. Anything it took to keep the warmth alive in that hopeless time. So did they feed the flame, and they have never stopped.
The Cauldron is that furnace at the center of Burrough. It is the heart that the settlement sprung from, and it is still what keeps you warm and alive. The gubbins that go by Boilers are the architects of all this. The stokers. The builders. The go-getters. The miners digging holes in the ground, and the loggers pushing into the ever more hostile forest to find new things to eat and/or burn. They're the most industrious gubbins around, at least on those occasions when they aren't getting drunk and playing cards instead.





The Sprout of Hope ("Sprouters" never caught on)

Once upon a time there was no cold and misery. Once upon a time, there was Bough. And once upon a time there will be Bough once more. So they say here at the Sprout of Hope. A well sheltered and maintained corner of the Burrough, that hides within it shelves full of scrolls and meadowglobes where plant life still flourishes. A sweet reminder of the sun-kissed world, but the assorted vegetables are not the true purpose of this laboratory. That would be a particular sprout. A sprout from a seed of the giant tree of old! A sprout, that by magjestic means can be grown into a new haven for gubbinkind! This green wonder is cared for by the wisest of plant scholars and the most mystical of tree-whisperers. Those, yes, as well as a bunch of academics of unrelated fields, who are desperately trying to appear useful so they don't have to get a job working outdoors.
Indeed, it is in these bookshelf-lined halls that you find the most prestigous and wealthy of gubbins. Or, well, of the ones that are still left at least. Many of the high society fled the day Bough went up in flames, leaving only the ones who are really attached to this corner of the woods. They are a particular lot. The ones chasing a dream. Chasing the Heart of the Forest.





Venturers

The Venturers are probably insane but the rest of you appreciate their sacrifice. Wrapped in thick furs, they push into the blizzard-ravaged wilderness on grueling, days long expeditions. The ones that return do so sporting dead-eyed stares, and precious treasures.

-


As a gubbin, your skills may in principle be anything. From Snow Shoveling to Causing Mineshaft Collapses On Purpose, and beyond. However, when choosing them keep in mind that you were trained by one of the above groups. Whether as a card-carrying member or an one time acquintance. Don't take this as a limitation, but pick one group as your primary source for one of your skills. Not a strict constraint but meaningful, for reasons...



-~X~-

That's the big players of Burrough. Outside there's a snow plain surrounding the town, and then the forest. Shoreline is some ways to the west.
Going out is unpleasant at the best of times. So rather than doing that, now you are going in. You need to post, and follow up your name with:

  • One visible quirk of yours.

  • Three things you are good at. They can be just about anything, but they should all be different. One of them should have been learned from one of the major organizations of Burrough. Note which one.

Not Alex
Oct 9, 2012

Cut loose before the god eaters show up.


Gruufus is a well known gub from the Boilers, sporting a pompadour-esque tuft of fur plastered on his gubnoggin. He's good at Brewin', Scroungin' (Boiler skill) to feed the stills, and Bravado which comes from being incessantly inebriated.

Scribbleykins
Apr 29, 2010

Any scientist with the right background can brew his own booze.

...

What do you mean electrolytes aren't used for brewing booze? That's silly!

...

Well when all you have are chunks of TNE and an overly large water ration, all the world looks like a still!

Grimey Drawer

Scrubbin

Burrough: Boilers
Quirk: Clad in Soot
TTYAGA: Chimney Sweeping, Scouring, Card Games (Boilers)

Theantero
Nov 6, 2011

...they shall march out of my laboratory and sweep away every adversary, every creed, every nation, until the very planet is in the loving grip of the Pax Bisonica. And then peace will reign, and the world, and all humanity, shall bow to me in humble gratitude...

Schlubb the Gub is insane. A boiler who grifts flame and skims death. He can often be found near the outskirts, staring into the dark. Has a straw hat woven from lit matches.

Skillz:
Burning It All Down (Boiler skill)
Eschatological Prophecy
Ominous Furtivity

AJ_Impy
Jun 17, 2007



Yam Slacker

Schlub is a Venturer, a dead-eyed scavengequester who has an uncanny knack of bringing ‘the goods’ back to Burrough. He has a utility belt with various scavenged tools, weapons and gewgaws.

Good-at:
Sheer dumb luck
Always the right-ish tool for the job
Finding ‘useful’ things (Venturer)

AJ_Impy fucked around with this message at 21:59 on Jan 19, 2022

TheNabster
Apr 26, 2014

Death, but with a gun



Wubs is a Venturer, Grub with no sense of self-preservation, tact, common-sense, or fear that somehow has not died a horrible death. He has a smile with far too many teeth

Good-at:
Foightin' Against Great Odds! (Venturer)
Stealin' Everything Not Nailed Down!
Barefaced Lyin'!

1d1000 = 647

TheNabster fucked around with this message at 18:52 on Jan 19, 2022

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0


Grimey Drawer

Stöbin can often be found gyrating near the exit of the compound, keeping warm by sheer willpower and the die hard belief that the cold will never catch up to him as long as he never stops moving. Though his nomadic nature has kept him alive thus far, it has kept him too far from other gubbins to form any real alliances or relationships, beyond a few scant acquaintances within the Venturers with whom he trades both salvage and song.

Burrough: Venturers
Quirk: Vibratin'
Skills: Running away from problems, singing, bartering (Venturers)

Arcanuse
Mar 14, 2019



[Jubbin Jack][Venturer]
-[Quirks]
--[Left eye scarred from workplace accident.]
-[Skills]
--[Outdoors Survival]-[Venturer]
---[The outdoor world is a cold, harsh place; even without the hungry beasts roaming the wild.]
---[Either you quickly learn how to survive on what little is available, or you work with someone who knows.]
---[Being a Venturer is a deeply questionable life choice for someone who volunteered, but the older venturers do at least try to impart some general 'how not to immediately perish' knowhow on their lessers.]
--[Decoy Assembly]
---[The fact is, a gubbin going outside is all but asking to be eaten at the best of times.]
---[The cold is unrelenting, but in a pinch beasts hungrier than they are clever might be tricked to go after painted stones or a pile of branches moving in the breeze. Better them than you.]
--[Acrobatics]
---[A long time ago, young Jack was regaled with tales of gubbins who could fly without wings, moving from branch to branch with peerless grace and courage.]
---[Those times are long past, but the aspiration to imitate those long past gubs of yore remained.]
---[In lighter times, JJ's aerial gymnastics would offer some relief; both for Jack and their audience. But these days, well. It's more useful for getting in and out of places in a hurry.]

Lux Animus
Apr 17, 2016



Rubble Gubbin

Rubble Gubbin is known for his Miner's Helmet and Dirty Gloves. He has been a Boiler since before he knew what britches were. He is more at home mining alone among the rocks and roots than being cooped up in the tight social quarters of Burrough. He has a personal rule against using axes to chop plant matter, living or dead, preferring to dig around whatever his shovel can't break. The most important thing to him is maintaining regular access to his tools, which technically still belong to the Boilers.

Rubble's Skills:
- Prodigious Strength (for Mining, Hauling, and Shoveling)
- Stonesense [Boiler-taught]
- Simple Honesty

The Wandering Mage
Jul 22, 2010


Whimsy is of the Sprout of Hope, a gentle and bookish gubbin.

Quirk: A flower perched on her head as a bonnet.

Skills: Can open a book to the right page almost every time, tap dancer, green thumb (SoH)

Roll to play: 1d1000 21

super sweet best pal
Nov 18, 2009



Mulff is a mail delivery gubbin at the Sprout. He'd originally worked in the Boiler pushing carts of trash to the furnace until one day he found himself a promotion in the form of a dead mailgub in his cart. Taking the dead gub's possessions for his own, he decided it was finally time to escape a life of pushing carts full of fuel to the boiler, only to find his new life involved pushing carts of mail for angry gubs who'd expected their deliveries yesterday.
Quirk: He's never seen out of uniform, even when off-duty.

Skills
Running
Pushing heavy carts
Identity theft (sprout taught)

Jvie
Aug 10, 2012



The Wandering Mage posted:

Whimsy is of the Sprout of Hope, a gentle and bookish gubbin.

Quirk: A flower perched on her head as a bonnet.

Skills: Can open a book to the right page almost every time, tap dancer, green thumb (SoH)

Roll to play: 1d1000 21

Hey there, fun to see you here too. I don't think you've posted in the dragon threads before? You're welcome to join in, though you'll want some context, given this being the sequel to the first "gubbin", and the parent game, Bee Bonk's SYMWYRM.
I should've added this disclaimer up above, my bad.

If you are still interested please do join us on the SA CYOA Discord Server, on the #getrekt channel.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


J'Bongo Gubz

J'Bongo is a Sprout of Hope with a long, long, long scarf that wraps all the way down his body. He is rather more brutish and heavyset than the average gub in this district, and fancies himself a bodyguard for the cleverer folk around him; Someone's got to take care of everybuggy!

J'Bongo's Skills:
- Half-Remembered Snippets [Sprout-taught]
- Get Down, Mr. Gubsident!
- Too Stubborn To Die

The Wandering Mage
Jul 22, 2010


Jvie posted:

Hey there, fun to see you here too. I don't think you've posted in the dragon threads before? You're welcome to join in, though you'll want some context, given this being the sequel to the first "gubbin", and the parent game, Bee Bonk's SYMWYRM.
I should've added this disclaimer up above, my bad.

If you are still interested please do join us on the SA CYOA Discord Server, on the #getrekt channel.

Ah, maybe I'll just observe for this time, then. Sorry about that!

Castaign
Apr 4, 2011

And now I knew that while my body sat safe in the cheerful little church, he had been hunting my soul in the Court of the Dragon.


Would observing this game be sufficient experience for participating in the next? I'm definitely interested, but I don't want to drag things down due to inexperience.

(Background: tons of TTRPG experience as both a player and gamekeeper since the early 80s, continuous lurking in numerous SA CYOA threads)

super sweet best pal
Nov 18, 2009



These group games are more fun with more players adding to the chaos. :justpost:

The Lord of Hats
Aug 22, 2010



Captain Horatio is one of the finest minds of the Sprout of Hope, a connoisseur of the various dirts that help plants and fungi grow. Unfortunately, ever since that book fell on his head, he's gone rather... eccentric. He's been convinced that what gubbins need is for someone to embody that hope that the sprout represents, with pluck and courage and derring-do. Which is perhaps true, but he also decided that he was the Gubbin for the job. He still does his job, and so he's not easily replaced, but boy life would be easier if he wasn't trying to swing from ceiling lamps and swinging a (blessedly dull) rapier around. Or if he at least wasn't convinced that that outrageous hat and terrible mustache looked good.


Skills:
Reckless Bravado
Dirtmeister (Sprout Taught)
"Rapier" "Wit"

Jvie
Aug 10, 2012



Castaign posted:

Would observing this game be sufficient experience for participating in the next? I'm definitely interested, but I don't want to drag things down due to inexperience.

(Background: tons of TTRPG experience as both a player and gamekeeper since the early 80s, continuous lurking in numerous SA CYOA threads)

Hey there. Gubbin is a very sporadic thing, I've no idea if there'll be a third one, so if you have interest, then do join in to this one.
Just read the first gubbin, only three pages long, and the first few updates of SYMWYRM, and you honestly know all there is to know.

charms
Oct 14, 2012




Frobenius B. Gub, a useless wastrel who ate all of the Sprout of Hope's death cap harvest one year. He is brightly colored to ward off predators. His qualities are Sense of Taste, Poison Absorption(SoH), and Dazzling.

206.

charms fucked around with this message at 20:37 on Jan 21, 2022

WereGoat
Apr 28, 2017



Jakgub Ventures out beyond the edges of the Burrough, his eyes blindfolded that the darkness remains unseen, that his Memories of the sun do not diminish by looking upon the darkened world. He pushes through the ice and snow, seeking out relics of the before-time, clutching them tightly to his gub-body.

Skills
Memories of the sun (Venturer)
Identify by touch
Perseverance

Gub: 1d1000 877

sheep-dodger
Feb 21, 2013



Gubblefeller is a Boiler who always wears a tophat and a monocle, is convinced that there are better fuel sources buried just below our feet and has shown great aptitude in strike-breaking, oil-prospecting and drilling (Boiler skill)

paper bag with a face
Jun 2, 2007



Gubbemalde is a Boiler. He's got a real stupid hat.

Gubbemalde Skills:
- Sick Shovel Techniques [Boiler-taught]
- loving with the Requisitions Department
- Bellyachin'

gub: 1d1000 923

paper bag with a face fucked around with this message at 16:42 on Jan 26, 2022

Jvie
Aug 10, 2012





Gubbing 102


:siren: Attention Gubbins! :siren:

You are an advanced gubbin now. Read this rules post even if you aced gubbing 101. Some things have changed, some have not. In particular, to prevail in your quest, you'll need to complete Tasks. Dealing with any outstanding obligations is recommended. However you can pick any Tasks you want. You can even invent your own Tasks! Completing, or failing, tasks drives change in the world. See enough change done and you might even find the Heart of the Forest...


CASH posted:

Do note that in addition to dealing with problems, you will want Cash.
Cold (often literally so) hard coin. Cash can be spent during various opportunities along the way. It may also be used to Splurge on necessities to raise your die roll. Even after the roll has been made! If you want to Splurge, spend 1 Cash and roll 1d4 that gets added to your roll. You can Splurge up to twice per round. Its that simple!


In addition, Cash will be used to determine the winner. At the end of the game the gubbin with most Cash will Win, and be crowned the Grand Gubbin. A position that is unimaginably prestigous and beneficial even by default, and now it is even more than that. Verily. Fates are smiling this time. All the gubbins that fail to reach the rewards that this title brings will be left wishing they hadn't. Yes. All of them, but one. There will be one more winner of sorts. The Watcher to the Grand Gubbin's Matron. Ever just a step behind. The Shadow Gubbin.
The one to achieve this mysterious position will be chosen by capricious fate. Every unit of Cash that you possess will raise your odds of winning!


YOUR PORTRAIT posted:

That's you! You should be visible in the posts you make.


HOARD posted:


Your Cash and other noteworthy possessions make up your Hoard. The images of these things should be kept visible around your portrait.
Displaying your Hoard in creative manner is recommended but not required.

:siren: Check the Catalog at the beginning of the thread for the images and explanations of Hoard items!

Acquiring Cash normally means acquiring coins.

All items that have a listed Cash value can be used as money, and will count towards your score at the end.

Items from Tasks meant for fulfilling collective objectives generally don't go into any gubbin's personal Hoard.




TASKS posted:

To pursue your goals, select a Zone of Engagement that you are present in, and one Task there that you will be working on.
Then, roll 1d10 to see how many points you contribute to the Task. After that post and let the whole world know!

Tasks show in brackets how many points they need to be completed, like so:

Do thing[25]

If gubbins contribute at least that many points to the task, it will be completed.


Do other thing[25]?

If the task is suffixed with a question mark, then even point totals less than the goal can succeed. The dice will decide!

:siren:
The Tasks listed are only suggestions. You can always make up your own, the default difficulty is 25. Your task will probably have that.



ROLLING posted:

You roll 1d10

If a Task succeeds, the person who rolled the highest result on it gains 1 Cash! Roll a tiebreaker if you are tied.

If you roll a natural 10 you gain a custom Hoard item of your desires. The item is worth 1 Cash and may be represented on your portrait. Lucky!


SKILLS posted:

You have several skills but not always does the opportunity arise where you could make use of them. You generally have one skill that can help you each day. You may make use of it to be better at a Task.

When you use a skill that is suited for your Task, you get +5 to the roll. If your skill is only sort of barely plausibly useful gain only +2.

At the end of the day, your active skill is exhausted, use it or not.

When you describe your skill use gaining advantage from the skill use of another gubbin in the same Zone, both of you gain an additional +2 to your rolls.
For simplicity's sake, don't sum up the +2 into the number you post, the Gubbmeister will factor them in when collecting the data.
Any skill combination is fine, I just want to hear how it happens.
Each gubbin can only be part of one such team-up at a time.

Jvie fucked around with this message at 15:55 on Jan 26, 2022

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Jvie
Aug 10, 2012



This is what you look like, and your starting Hoards. The item you start with is a...


Commemorative Pin
Awarded for great deeds! Or maybe you just grabbed one from the bowl in the lobby, back before they had collectible value. Worth 1 Cash.
----















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