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12-minute hands-on preview with IGN just dropped. Shows off some early game content and confirms a few returning characters, if you're trying to avoid spoilers. I know the first Horizon looked good, but wowser! This is on a whole new level. https://www.youtube.com/watch?v=IxyWcRq_jnY
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# ? Jan 25, 2022 09:27 |
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# ? Apr 26, 2024 03:42 |
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GWENT CONFIRMED
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# ? Jan 25, 2022 10:04 |
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Captured some cool/cute moments from the preview. https://i.imgur.com/tUhKqRc.mp4 https://i.imgur.com/XmQM0hy.mp4 https://i.imgur.com/wCK67od.mp4
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# ? Jan 25, 2022 10:07 |
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Holy crap that looks amazing. Also for being such a badass in combat, I love how Aloy is also a huge dork in celebrating.
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# ? Jan 25, 2022 10:25 |
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# ? Jan 25, 2022 13:41 |
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My weapon building queen
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# ? Jan 25, 2022 13:44 |
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I'll never forget Sylens' name because Aloy gets a sweet burn on him when he stops talking to her. I forget the exact phrase but it was along the line of "No wonder your name is Sylens", lol
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# ? Jan 25, 2022 15:50 |
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Kazzah posted:GWENT CONFIRMED That the Strike board game the pre-order had mentioned forever ago? Where is it mentioned in the video?
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# ? Jan 25, 2022 16:42 |
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exquisite tea posted:Captured some cool/cute moments from the preview. The improvement in not just the facial animations but the composition of the conversation cut scenes is so dramatic, it's amazing. I remember saying about the first game that it was like no one at Guerilla had seen a movie the way every conversation had the same awkward back and forth angle with each person shifting their body weight like someone trying to act for the first time in their lives. They listened to criticism (not me obviously). There's real life in the characters' faces and the scenes look like someone who knows what they are doing with a camera "shot" the scenes. And the action looks incredible. This does not look like a sequel where it's the same game but more, they appear to have busted their asses to outdo themselves in substantive ways, though obviously we can't be sure watching a hype reel. Can't wait. JBP posted:Ashly Burch rules. She's a great VA but I'd like to see her in some more live action stuff, she was good in mythic quest. She is a genuinely wonderful actress, I hope she starts getting more and bigger roles. She's got great comedic timing and a super-expressive face.
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# ? Jan 25, 2022 21:17 |
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Mr. Funny Pants posted:The improvement in not just the facial animations but the composition of the conversation cut scenes is so dramatic, it's amazing. I remember saying about the first game that it was like no one at Guerilla had seen a movie the way every conversation had the same awkward back and forth angle with each person shifting their body weight like someone trying to act for the first time in their lives. They listened to criticism (not me obviously). There's real life in the characters' faces and the scenes look like someone who knows what they are doing with a camera "shot" the scenes. They had already significantly improved the conversations in Frozen Wilds, I think they removed some technical limitations there and must have been working on it continuously ever since
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# ? Jan 25, 2022 21:22 |
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The difference is that Guerrilla had the time (and budget) to do full performance capture in Forbidden West, rather than whatever animation cycle-based software they were using in Zero Dawn outside of a few select scenes. It began with the Frozen Wilds DLC and really shows here, not just for shot composition but in getting more natural performances from your actors. Outside of one scene in HZD Ashly Burch and Lance Reddick never performed their lines in the same room, which is pretty crazy to think about. The shift to full performance capture that a lot of AAA projects are undergoing right now is gradually making video games much less like voice acting and a lot more like theatre, where you can really see all the little nuances in a character's body language. The main drawback to this method is that the process is still hella time-consuming and expensive, but that's probably not a problem for Sony.
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# ? Jan 25, 2022 21:32 |
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exquisite tea posted:The difference is that Guerrilla had the time (and budget) to do full performance capture in Forbidden West, rather than whatever animation cycle-based software they were using in Zero Dawn outside of a few select scenes. It began with the Frozen Wilds DLC and really shows here, not just for shot composition but in getting more natural performances from your actors. Outside of one scene in HZD Ashly Burch and Lance Reddick never performed their lines in the same room, which is pretty crazy to think about. The shift to full performance capture that a lot of AAA projects are undergoing right now is gradually making video games much less like voice acting and a lot more like theatre, where you can really see all the little nuances in a character's body language. The main drawback to this method is that the process is still hella time-consuming and expensive, but that's probably not a problem for Sony. Yeah, I've seen the BTS video of the capture stage they used for it and the investment sure has paid off. The subtle little facial movements and everything else make so much of a difference in making the characters come to life and reduce our burden of suspension of disbelief.
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# ? Jan 25, 2022 22:09 |
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PSA: If you're planning on reading the Three Body Problem do not hover over the spoiler bars in this post. And if you're a fan of the kind of Sci-Fi presented in HZD, you might want to read the 3-body Problem, The Dark Forest, and Death's End. Just to add my 2p to the conversation from a page or so ago, I found it very easy to identify with Sylens' character in the first game, because I myself was obsessed with uncovering the mystery of this world, and I was just playing one of the few videogames I've ever finished. Sylens actually lives in the world so I can only imagine how much more tantalising it would be if that were the case for me, if I were actually irl surrounded by thousands-year old metal ruins and mysterious machines roamed the landscape. I'll second the sentiment that I also hope he doesn't go full antagonist. As for where the signal/Faro plague came from, I'm rooting for there having been some kind of SETI/METI project, perhaps automated and still running, perhaps not, that nevertheless at some point in the past scored a positive result. Or maybe intelligent life detected the original glitch that caused the Faro Plague and you can picture some astronomer on a planet or station around a distant (but relatively nearby in cosmological terms - it would have to be somewhere within a 450/500 lightyear bubble to line up with how much time has passed) star going "crap, guys, we have another potential AI singularity here, send the probe signal to poke it and see what's up. We might need to go over there and take care of it, we don't want a repeat of the Tabby's Star incident..." To clarify, I'm not rooting for actual aliens to have visited or be visiting Earth in the timescale the games and their backstory take place in. No, that would be too cheesy, and we already have robot dinosaurs lol. I'd rather it be that they exist and are a part of the backstory, but they're so distant and act on such timescales that they are unknowable and incomprehensible to our characters, and regardless not an immediate concern anyway other than as a satisfaction of a curiosity, something their distant descendents many generations in the future will have to worry about, maybe. Or perhaps like how it's presented in something like the 3-body problem trilogy, where the Trisolorans from Alpha Centuri that pose such a big threat to the human race in the first book or two, never actually end up meeting the humans and by the end of the series are as good as a forgotten footnote in light of the ever-escalating poo poo that ends up happening, due to the sheer distances involved in travelling to even our nearest star. I'm not sure I recall there ever being a physical description of what they even look like..
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# ? Jan 26, 2022 03:03 |
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Happy Noodle Boy posted:That the Strike board game the pre-order had mentioned forever ago? Where is it mentioned in the video? Around the 3 minutes, 40 seconds mark, when side activities are listed off.
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# ? Jan 26, 2022 03:27 |
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What I want to know is how Aloy got the idea that it was ok to walk into a restaurant kitchen and just re-arrange the onions for some reason. Can't wait until the 18th and I get the context for that
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# ? Jan 26, 2022 04:14 |
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I just want that purple costume
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# ? Jan 26, 2022 11:11 |
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You can watch some more of IGN's b-roll footage without commentary here: https://www.youtube.com/watch?v=PWacKol8Rdo It seems like the predictions that Aloy's shieldweaver armor would break down at some point were indeed correct, although it doesn't seem to quite line up with her acquiring the Shield Glider. My guess now is that you'll start the tutorial mission with the shield intact and it'll become inoperational by the end, giving new & returning players a good excuse to ease back into the combat. Hopefully there will be some way to restore it by the end of the campaign.
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# ? Jan 26, 2022 11:27 |
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I love a good Metroid intro.
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# ? Jan 26, 2022 11:42 |
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Guess we never got those right to repair laws, they did warn us about nonreplaceable batteries
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# ? Jan 26, 2022 14:53 |
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Cactus posted:I love a good Metroid intro. Should have gone for the Faro++ warranty, Aloy!
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# ? Jan 26, 2022 14:59 |
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You finally reactivate Gaia, and her first words are, "We've been trying to reach you about your extended warranty."
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# ? Jan 26, 2022 15:58 |
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A compilation of some random Forbidden West details by IGN. Something that I haven't seen discussed yet is that overfill on limited-capacity items like berries and potions will now be sent directly to a stash located near the workbench in town. Vantage points will return as environmental puzzles. There are also some more details about the Machine Strike game in part 31. https://www.youtube.com/watch?v=xoVDAy3uQZA
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# ? Jan 26, 2022 21:45 |
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timestamped if you want to avoid possible spoilers on other stuff https://www.youtube.com/watch?v=xoVDAy3uQZA&t=512s
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# ? Jan 26, 2022 21:54 |
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Why is every single ad on that video the trailer for Jackass Forever
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# ? Jan 26, 2022 21:56 |
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So I guess you can be prepared but never too prepared if they don't want you having all that capacity on Alot. But they don't want to punish the player who continues to forage, buy, craft that stuff.
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# ? Jan 26, 2022 21:56 |
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haveblue posted:Why is every single ad on that video the trailer for Jackass Forever It's always Google phones for me
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# ? Jan 26, 2022 22:02 |
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All I wanna know is what's going to be this game's "SCRABBLING A BIT!"
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# ? Jan 26, 2022 23:31 |
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Cactus posted:All I wanna know is what's going to be this game's "SCRABBLING A BIT!" Shocking how vividly this sentence brought back memories
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# ? Jan 26, 2022 23:35 |
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haveblue posted:Why is every single ad on that video the trailer for Jackass Forever In the far future, clone Johnny Knoxville is getting gored by a robo bull while all his friends stand around and laugh at him.
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# ? Jan 27, 2022 00:46 |
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Regy Rusty posted:Shocking how vividly this sentence brought back memories "WIND'S HOWLING'" edit: I really hope this game is this franchise's leap from one game to the next that the Witcher 2 to the Witcher 3 was for that franchise. and not, I hope, the leap that the Witcher three took to Cyberpunk farty twenty seven seven fart Or the leap that mass effect took to arrive at andromeda. I'm so not pre-ordering this game until the reviews are out. My lesson has been learned. Cactus fucked around with this message at 01:14 on Jan 27, 2022 |
# ? Jan 27, 2022 01:04 |
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A prudent plan. I don't think I'll pre-order, either. My personal expectations are that it'll be fun and pretty and well-executed. It'd be rad if it's a big push forward, but I'd be 100% okay with a consistently solid experience that has a few iterative improvements over H:ZD. Excess materials going into the stash is a good sign of that.
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# ? Jan 27, 2022 01:54 |
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How hard is it to buy a PS5 for MSRP these days?
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# ? Jan 27, 2022 02:59 |
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Pack it up everyone. The game is bad. https://twitter.com/JAAY_ROCK_/status/1486418319548764165?s=20
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# ? Jan 27, 2022 03:02 |
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Unlucky7 posted:Pack it up everyone. The game is bad. do people really think this is a problem like maybe, the game is lazy and bad (who the hell knows yet) but having the same character use the same animation for the same action in a direct sequel is normal.
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# ? Jan 27, 2022 03:07 |
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First with God of War now with Horizon?! Could Sony be any more lazy!?!?!??! Pack it up failures, video games are dead on Playstation. Time to buy a Xbone.
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# ? Jan 27, 2022 03:08 |
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isk posted:A prudent plan. I don't think I'll pre-order, either. My personal expectations are that it'll be fun and pretty and well-executed. It'd be rad if it's a big push forward, but I'd be 100% okay with a consistently solid experience that has a few iterative improvements over H:ZD. Excess materials going into the stash is a good sign of that. Yeah I've Many thanks go to CDPR; they really nailed that lesson, the one that I wilfully failed to learn from the No Man's Sky and Mass Effect Andromeda releases. I'm genuinely grateful because over the years it's taken a while for me to recognise how susceptible I am to all of these insidious hype tactics. I will wait and see, and then, when my suspicions are confirmed that this is indeed a motherfucking kickarse have-a-tomato-and-eat-it-as-well game, I will click the clicky thing and purchase my post-post apocalypse experience, and endeavor to be a pretty conflicted hard-nosed red-haired princess that rides giant robot beasts of burden into tribal lands she knows nothing about. I can't wait to not be disappointed.
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# ? Jan 27, 2022 03:11 |
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This is my first time preordering a game in years, so I’m the dumb one who’s gonna get burned. I really hope this game is amazing though
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# ? Jan 27, 2022 03:53 |
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Waiting for the PC port will help me with this problem immensely.
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# ? Jan 27, 2022 04:34 |
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MH Knights posted:How hard is it to buy a PS5 for MSRP these days?
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# ? Jan 27, 2022 05:33 |
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# ? Apr 26, 2024 03:42 |
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I bought a PS5 by accident.
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# ? Jan 27, 2022 05:46 |