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Randarkman posted:It's specifically the Slaanesh marauders, normal marauders are probably fine.
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# ¿ Aug 14, 2022 22:25 |
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# ¿ Apr 28, 2024 17:24 |
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Right now I'm torn between the following for my first IE game: - Ghorst: Never played him! New starting area! Zombies! And VC were the first faction I tried in TWW2 before I knew what I was doing so it would be fun to do the same thing with 3 - Rakarth: Never played him! New starting area! And he's right next to the jungle to get a shitload of carnosaurs now - Something Nurgle: Never played it! Nurgle! - Mazdamundi: My last ME save was a unified Lustria game, so it'd be a neat thing to try again now that the frog god also has +50% range on spells, and some access to barrier in the faction's troops
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# ¿ Aug 15, 2022 01:34 |
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A Ghorst thing to probably also keep in mind is that the auto-resolve still considers zombies to be lower than dirt based on what I've seen on people's streams, so odds are good that an AI Ghorst has been obliterated long before you'll get anywhere near him.
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# ¿ Aug 15, 2022 23:56 |
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Do you think Dread Indy Babylon named himself and went looking for the mask or found the mask and said "this is me now"
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# ¿ Aug 18, 2022 18:50 |
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I don't watch any live-livestreams but lionheartx10 chops his up into 45m-1h chunks on youtube and is pretty good. Chill dude, standard VH/VH starts, has 3 or 4 different series/campaigns running at any given time (right now he's finishing up a Kislev game from base tww3, and just started a Be'Lakor IE game and a Valkia one based on popular vote soon after).
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# ¿ Aug 19, 2022 14:24 |
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Rakarth's new start loving blows so far lmao, doomstack of anti-large just off shore to fight of the "knock them over to move on" lizardmen. Also extremely buggy, half his abilities require unit-targeting on the field (not from the pane) which makes un-rampaging your dinos kinda lovely! Also: Trying desperately to enjoy it, may concede and Ghorst it up.
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# ¿ Aug 24, 2022 01:40 |
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I'm playing Festus right now and I think part of why he takes over so much of his local regions so quickly is because he's surrounded by mud farmers with sticks who love to crowd up on the guy who can toggle from "constant massive ally regen" to "constant enemy damage over time" and break the second he goes from happy potion to frowny potion. Related: Christ I love winning a Decisive Defeat autoresolve by sticking big green in the middle of a field while a bunch of marauders sit on a hillside dreaming of becoming real boys someday.
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# ¿ Aug 24, 2022 22:45 |
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Randarkman posted:I think the consensus is probably on Festus. Lore of Nurgle is pretty good, Nurgle warriors and chosen are top notch, AI Empire just doesn't comprehend armor and how to defeat and you have the tankiest of boys, also there's Festus himself who's a no-contact required mortis engine (and a stronger one at that) that can be toggled over to an AOE healing aura at will. His only downside on the campaign side of things is that he doesnt have starting access to a Norscan vassal, though if one wanted one could subjugate Hochland or the nearby Greenskins I'm pretty sure by taking their last settlement. But I tried a Vilitch start tonight and it feels like the easy mode I've always wanted, as an idiot who is bad at this game: You start in a corner of the map with impassable terrain to the south (but you have teleport stance so "impassable to Whom" is the question), you get a vassal by turn 2, you start near 4 dark fortresses, 3 of which I got by around a dozen turns, and all the pissed off Cathayans to my south can offer is archers who are weak against all my armoured-and-barriered marked marauders and knights. Also you start with a unit of flying cavalry and a Metal Lore chaos sorc (for their amazingly good weapon buff lore passive + an early vortex spell). Also-also Vilitch himself via Tzeentch lore has a nice aoe leadership/melee attack debuff as early as level 4 which synergizes well with his strategy of "just stand in the middle of guys and laugh and yell at Thomin." ESPECIALLY once you get barrier regen.
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# ¿ Aug 27, 2022 06:25 |
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God drat, after a brutal slog I successfully defended Turtle Gate from 2 stacks of Miao's armies including the big dragon herself, and now I have a frankly absurd amount for Vilitch to feed to Tzeench. That really good feeling of auto-resolve's pyrrhic victory being "you lose everything but your named dudes" and your actual pyrrhic victory being "you lost a couple pink horrors and some marauders, all of whom you replaced the following turn instantly."
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# ¿ Aug 28, 2022 06:08 |
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I've seen Jiang Shi / hopping vampires name-dropped as a minor rebel faction in Cathay in my Vilitch game, so that could be an interesting addition for the Cathay vs VC. I could really go for another monstrous faction-but-not-the-faction (like how Drycha is for wood elves), maybe for Ogre Kingdoms since they have such limited options and pretty similar base unit flavor? Looking at a wiki I see the, dear god, "Yhetee" are "a race of large, bipedal ice-beast that inhabits the sub-zero peaks of the Eastern Lands, a distant cousin to the Ogres of today. " and are associated with the Dark Lands, which might be a great opportunity to flesh that out alongside the Chaos Dwarves.
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# ¿ Aug 29, 2022 05:47 |
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Comrade Blyatlov posted:I'm happy to be wrong, but in all seriousness, has there been anything to suggest that this is even on the table?
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# ¿ Aug 29, 2022 13:53 |
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I just want snakemen (legally distinct from lizardmen) :/
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# ¿ Aug 29, 2022 15:59 |
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Doomykins posted:The Vermintide building and associated tech tree really needs a rework. It's a fun idea but wildly, wildly impractical and unlikely to happen. And Ikit can just do it better and nuke the city anyway.
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# ¿ Aug 30, 2022 16:49 |
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Archaon got mad at me as Vilitch so I took all his vassals. He got madder. Now he's my vassal too. GOTY.
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# ¿ Aug 31, 2022 04:26 |
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terrorist ambulance posted:What's the solution to duellists as Tzeentch in campaign? Army losses? They don't really have any combat lords or heroes, or any armor piercing ranged which is kind of the go to solution. Spam blue fire? Anyway you just kill everything else around them until you can blob up and murder them with debuffing-into-irrelevance, has been my strategy so far.
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# ¿ Aug 31, 2022 22:54 |
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Give me a skin wolf Norscan LL with a wild hunt and/or waaagh-like mechanic and I'll break my monitor trying to feed it money.
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# ¿ Sep 1, 2022 19:45 |
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Just had a dorftide pop. The next turn, the eye came around, and I got -50% spell costs, -50% spell cooldowns, for 5 turns. My first action was my LL's stack immediately taking out 3 full dwarf spawned stacks in one battle without losses. I felt like Legendoftotalwar without the grumbling. What a good game. What a good lord (Vilitch).
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# ¿ Sep 3, 2022 05:03 |
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AtomikKrab posted:Vilitch has a mount in Thomin, don't go bugging Tzeentch for more, everyone knows how that goes.
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# ¿ Sep 3, 2022 14:56 |
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This grudge tide is turning into such a slog it's making me want to abandon this amazing Vilitch run. It wouldn't be so bad if I felt like they were literally ever attacking anyone but me but they'll beeline past other people they're "at war" with to attack me first. Then you'll never guess what the other guys do! also attack me on their own turn e yeah gently caress these hairy freaks, it's time to play Ghorst and just punch down on the campaign to wash the taste of this out of my mouth Chernobyl Peace Prize fucked around with this message at 02:01 on Sep 4, 2022 |
# ¿ Sep 4, 2022 01:49 |
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Beastmen feel loving rough after playing WoC and Ghorst, christ. It's turn 20, I've cast one ritual of ruin, Skarbrand agreeing not to instamurder me is the only positive thing that's happened so far. My units all suck and the caps are super low? This feels like Tomb Kings with extra mechanics to do less.
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# ¿ Sep 5, 2022 16:19 |
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Ravenfood posted:What? Are you Malagor?
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# ¿ Sep 5, 2022 17:34 |
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Ravenfood posted:Actually come to think of it they may have been made a bit worse by settlement battles being everywhere now, since not-garrisoned or walled settlements are rarer. That said, fast, hard-hitting, and stalk is a good combination for the settlement fights anyway, even if they are harder than before.
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# ¿ Sep 5, 2022 18:39 |
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Okay, a day later and I think I get beastmen now. Orion came down from the mountains to gently caress up one of my ritual stones so 10 turns later I'm turning the entire elven magic forest grove into a giant pit of ruin. Feels good man.
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# ¿ Sep 6, 2022 03:55 |
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Does every aura show you its range when you mouse-over or click it during a battle? Is this a setting? Is there a mod? Flocking Malagors want to know.
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# ¿ Sep 6, 2022 17:50 |
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RoyalScion posted:skrolk's plagues are bugged iirc and don't work properly.
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# ¿ Sep 9, 2022 03:42 |
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Well, that's a shame. I got the Beastmen final battle, and despite them having 0 troops left (after gutting their lords and both reinforcement waves) it's just...not ending. e: ?????? Chernobyl Peace Prize fucked around with this message at 17:18 on Sep 9, 2022 |
# ¿ Sep 9, 2022 17:16 |
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What's the secret to Vampire Coast? I tried a little Noctilus after a long Beastmen playthrough and they just feel like weaker horde and worse vampires, with all the speed of a zombie army and none of the durability. First dozen turns alone just about put me off the faction.
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# ¿ Sep 10, 2022 02:21 |
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Oh nice, this is all excellent, thanks for the VCoast tips everyone! Next: Is it a sucker's game to start chomping on the donut like the game seems to want me to? Should I just gently caress off to the high seas and not fight archers before I have units faster than this game's patch process?
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# ¿ Sep 10, 2022 02:45 |
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Well, add Drycha to the pile (with Beastmen in general) of "fun until their quest battles, which don't work in TWW3" Got the Coeddil fight. The stones are indestructible. But I rout everything anyway and get a close victory. Post-battle, Coeddil earns a trait! And is not in my army, or anywhere! Not in the recruit pool, not in any of my parties, just, nope bye, chill
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# ¿ Sep 11, 2022 02:11 |
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Give me Flesh Eater Courts, even if it makes the timeline a little hinky. VC rosters, some bastardization of Bretonnian mechanics mixed with Raise Dead. Make it happen please.
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# ¿ Sep 12, 2022 01:09 |
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Some of the skill trees, I'm looking at them and being shocked the level cap was even 40. Like Wood Elf waystalkers (at least for Drycha). There's nothing here! And the gunnery wight for Vamp Coast, it's like, two short lines. That is something I hope gets a retouch sooner than later.
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# ¿ Sep 12, 2022 02:58 |
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Gonkish posted:The cap was 30 in WH1 when those were introduced. ( https://totalwarwarhammer.fandom.com/wiki/Experience_and_rank )
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# ¿ Sep 12, 2022 03:09 |
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Yeah I ran into the same thing with Beastmen, all the Skaven love me and are trying to throw ratling gunner squads at me, and unfortunately my base net revenue gain for the turn (because of some herdstones on ports) is enough for...1-2, tops.
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# ¿ Sep 12, 2022 14:24 |
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Kestral posted:What are some starts that tend to get to field their higher-end units in good quantity before the game is essentially over / in full map-painting mode? My recent games have been monogod stuff, and their economies don't really support moving past "weirdly efficient T1 units cheering on an insanely jacked LL," so I'm looking for a change of pace.
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# ¿ Sep 12, 2022 19:21 |
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KPC_Mammon posted:Either way, magic in this game is incredibly fun. Another point in favor of VC: Vlad, at least, has two fully functional quest battles, which puts him in first place for IE playthroughs for me so far on that metric.
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# ¿ Sep 13, 2022 02:16 |
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Muscle Tracer posted:One of the worst tropes for fantasy RP is the idea that races exist as a cultural concept in the game world. Dark and high elves are literally the same race, but are different faction sets. On the other end of the spectrum, Lizardmen and Greenskins are collections of a bunch of races working together. Humans don't give a single poo poo about perpetuating the human race in the real world, only the subset that shares their traditions / ideology / whatever markers, and there's no reason it would be different for Elves or Dawii or whatever.
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# ¿ Sep 13, 2022 19:06 |
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My Strigoi Ghoul King has conquered all of Bretonnia with a retinue of his finest ghouls and horrors. I will be the Flesh Eater Court I wish to see in the world.
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# ¿ Sep 13, 2022 22:50 |
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God drat do I love it when, as Vlad, Drycha tries an opportunistic wardec while I'm in the middle of fighting the dwarves, fecundites, and remnants of the empire all around her stupid tree And then all my armies turn around for one turn and burn her entire poo poo to the ground.
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# ¿ Sep 14, 2022 17:09 |
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Legendoftotalwar ran into another bug with WoC vassalizing Norscans the other day: if the tribe had confederated already, when you vassalize them they won't spawn any units, because their leader already "exists" in the world. The solution is to attack and kill them, and then they spawn. No one cares, diplomacy-wise, if you do this.
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# ¿ Sep 15, 2022 01:31 |
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# ¿ Apr 28, 2024 17:24 |
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Jack B Nimble posted:Three words: - They are wardeccing haters and I got too powerful - They will soon join me but are being coy for some reason
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# ¿ Sep 15, 2022 13:50 |