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Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Merchant Stalls

Flitzi and her imp assistant set themselves up in glamours to appear as normal human merchants, peddling whatever is needed in the current area. In the high-class, urban markets, they peddle jewelry, rings and pendants and bracelets, and the like. In the more rural areas, they sell arms and armor, dressed more humbly. The cursed objects are cast with a decently long-lasting anti-magic spell, to make sure they don't blow up in Flitzi and Impy's faces when they hold and move them, but it will wear off eventually, leaving their owners with a Ring of Overconfidence, or a Sword of Fragility, and other hilariously bad pieces of equipment.

With Impy's illusions and Fairy Dust to make the objects appear more glorious, wonderful, and powerful, Flitzi's knowledge of how to twist people around her finger, a boost from her Potion of Personality, and occasionally a spell to drop inhibitions, by the time they're returned, the whole cursed inventory is out in the world. Sometimes, people bought, but for the most part, people wished to trade, and Flitzi and Impy returned with high-quality arms and armor, plus some special potions from the human realm. Some were new, and others, the castle's alchemists could take some pointers on.

quote:

Combined Total: 32
TN: 30

VICTORY!
Reward:
You may do one of the following:
-Take a new 1d6 trait that is a mundane and normal, if well-made, piece of gear.
-Take a new 1d6 trait that is a new potion.
-Upgrade your existing potion trait to a 2d6.

The New Rooms

Lickspittle runs in, giving Stanley the paperwork in bits and pieces (He's a small little guy, he can only carry so much himself, but his ravens and rats carry a lot for him. In pieces. One by one by one. And Thronk. Come to think of it, Thronk carries the bulk of the paper...)

Stanley (Violet at his side to double-check everything, she's got a good eye for details when not on a battlefield) calmly does the math, calculating what rooms will need to be created, how big they'll have to be, special accommodations for specific monsters... soon, a plan is drafted, and the blueprints are given to the building crew.

Oozearah puts herself to use, extricating dirt and stone from the earth for the basement additions (which there are a lot of, it's a bit easier to build down than up or sideways, because of the way the barrier on the castle works). Once a room has been excavated of the right size, the skeletons move into to build scaffolding on the walls to hold the ceiling up. Noah assists with getting everything in place, holding nails in spots with Mage Hand and keeping everything steady. Lorelai and Bonegarm assist where they can, hammering in nails and double-checking measurements. The cycle continues over and over as they get the rooms done in the broadest way before they can be customized for individual purposes.

Once everything is finished, not only do more monster families have special rooms, it frees up spaces for lieutenants (like, guess what! all of you!) to have personal quarters with special customizations.

quote:

Combined Total: 176
TN: 60

VICTORY!
Reward:
Your base roll is now 1d14!
In addition, you now have special private quarters, decorated to your liking. Thanks to your newfound privacy, you have more time to yourself to relax, meditate, train, or study.
+1d6 to any trait that is not a piece of equipment, potion, or your new subordinate/assistant/helper.

The Wider World

The spying party starts off together, joined by their assistants. Wylden (the school that Harriet is apparently studying at) is located close to the capital where the king sits, so Grubble and Trakk continue onward as Jane and Sweetheart stop at the border of Malcolm's domain.

Pinion, his protege flying high with him, soon split off to hover in the sky above the capital, where the King is, while Trakk disguises himself and Grubble hides as a hill, to investigate Wylden.

Malcolm's Neighbors

Malcolm's induction as a slave alongside the rest of his people has been for about a week now, and already, the servants of the crown are starting an investigation into everyone being 'spirited away', aside from a few guard corpses. While mages scry into the past, Jane's stealth mastery means that all they really see is the uprising against Malcolm, and then the peasants and guards slowly disappearing.

But for the most part, while people want to know what happened and why they're not particularly... bothered about Malcolm. Apparently, he had built up a reputation as a tedious bore who only cared about his wealth and himself. The two neighboring provinces, led by a "Lord Walter" and a "Lady Lorithia", respectively, did not hold Malcolm in high regard. They do assist with the investigation, sending knights to protect the mages who scry into the past, but mostly out of worry of what might happen to them and their realms, too.

Nobody even suspects it might be monsters.

Wylden

Between Trakk, Grubble, Garlug and Bug, info is gathered from all across the campus.

Harriet, along with her two friends, Renee and Hubert, are relatively easy to locate. Harriet is making waves as a 'troublemaking genius', because of a homebrew spell she cooked up to clean her dormitory going awry and nearly flooding the place. It apparently caused a lot of trouble, but the theory was sound, it just needed some tweaking.

What hurts the most is the potions classes often use ingredients that are... heartbreaking to see pickled in jars. Goblin eye, troll blood, lizardman tails... it's horrifying.

Eventually, the school's master, a Miss Agnetha Aldeen (apparently a distant descendant of one of Tevin and Scarletta's many adopted children) makes herself known. She makes an announcement in a public area, talking about Malcolm's mysterious "spiriting away", relaying it to the students. She states that she is going to assist with figuring out what happened, and uses this opportunity to remind students of some safety procedures and not to stay out past lights out.

Like with the neighboring provinces, monsters aren't a suspect, at least not yet.

Scrying Chamber

With a second pair of... wings to assist him, and some extra knowledge, Pinion begins to peer at the King again.

This time, the view is much wider. The Egelian King is sitting at a large table with three others-a professional-looking young brunette woman with some books near her, a blonde middle-aged man in armor who appeared frustrated, and a robed lady with silver hair who sat at the very end of the table.

"It is rather odd that Malcolm would... vanish in such a mysterious way." The brunette says-the voice is immediately recognizable as "Izabella" from the previous scrying. "I know he had some enemies, but still, the timing is... strange."

The blonde man banged his fist on the table. "My gut says something is off. We're not seeing something. King Tevin-"

Wait? Tevin? ...are they serious? His parents named him after the Hero? Really?

"Christolph, I understand why you're agitated, but we cannot rush things without evidence." Tevin interrupts the blonde, holding up a hand. "We need hard proof, and our mages are working hard to figure out what happened. Right, Nora?"

The silver-haired maiden nods. "We are aware at least that the event started with an uprising by the peasant folk. It's merely after that happens that we are unsure of things."

"Keep up the work. Let us know when you have more information."

"I will." Nora gets up and walks away.

quote:

Combined Total: 176
TN: 90

VICTORY!
Reward: Trakk, while focusing on spying, raided Wylden's library, stealing a few spellbooks for the library.
Either upgrade an existing spell, giving it +1d6, or learn a new one.

----------------------------------------------

Noah is not called up by Gurenai. He is called to Xelemax's quarters. When he arrives, Xelemax is already holding a Shadow Seed.

"Gurenai isn't the only guy who can get a hold of these babies. I already told you that you showed potential, and I wasn't lying about that. I do appreciate honesty, and a desire to improve."

"...but I also wouldn't be lying if I admitted that mostly, I want to see what this thing does to a non-monster. Open wide, kid."

Xelemax practically forces it into Noah's mouth, smirking all the while.

---------------------------------------------

Meanwhile, in Gurenai's chamber, Pinion and Flitzi visit for the second time.

"Flitzi, your understanding of men's hearts is a thing of beauty. You brought back wonderful treasures, and hoisted pain and suffering onto mankind. For that, you deserve a greater reward."

"And Pinion! I pegged you early and your growth is a delight. Your eyes can see far and wide and your knowledge is like a bottomless ocean!"

He holds out two Shadow Buds, one for each of them.

"Eat well, and soon, you may bloom."

--------------------------------------------

quote:

AGENDA FOR COMING WEEK:

Major Task: MAKE OURSELVES KNOWN
Xelemax has said we have waited long enough, and we are ready to begin taking the world for the Demon Lord! Get ready for war!
Subtasks:
-Attack Lord Walter's Domain! (Walter's soldiers are trained and disciplined, but he is somewhat distrustful of magic. That's a weakness we can exploit.)
-Attack Lady Lorithia's Domain! (Loritihia, meanwhile, sees steel as weaker than sorcery, as such, most of her soldiers are magically gifted but physically weak.)
-Cut Off Assistance From Others (Walter and Lorithia might call for backup and supplies. We can't let them get it.)

Medium Task: REPAIR MAGIC FACILITIES
Our library is organized but that is not the only place where magic is stored and used in this castle.
Subtasks:
-Restore Artifact Forge (This is where magic weapons, armor, and accessories are forged. Most of the things we got from that big treasure pile were originally forged here.)
-Restore Alchemic Labs (Most of our alchemists have been operating out of the kitchen during the breaks between meal prep, but when this place is restored, our potions will be even stronger than ever.)

Minor Task: EXTRACT INFORMATION FROM MALCOLM'S MIND
As a nobleman, Malcolm must have met with other nobles, especially King Tevin. We will use magic to go through his mind and retrieve information.

quote:

FLAVOR QUESTIONS

Noah: You're the first human to ingest a Shadow Seed. What does it taste like? In addition to its mechanical effects of making you stronger... it affects your body, changing in a cosmetic way, like turning part of your skin into scales, making you grow horns, or something to that effect. What is that change?
Pinion, Flitzi: Does a Shadow Bud taste different from a Shadow Seed, and how, if so?
Ellesienne: Wherever you currently are, suddenly, Gurenai's voice pops into your head telepathically, alongside a certain amount of pain. "Ellesienne, I trust you, I give you a Shadow Seed, and this is how you repay me? By running away, by not assisting anyone with the duties we entrust? You had better have a good explanation, or else I shall make lightning strike right where you stand." How do you respond? What's your explanation?
Everyone: Now that you have your own private quarters, what do they look like? How did you modify them for your personal tastes and interests?
Oozearah: How do you... communicate with others? Do you create hands with your slimy body and then use sign language and gestures? Can you speak?
Stanley, Trakk: At Wylden, there's a class on "Golemancy"-it's an upper-level class that requires previous courses in "Familiar Management", "Geomancy" and "Alchemic Artificery". Because it has three different requirements it's slightly unpopular, though not completely abandoned. Trakk stole a book from it, knowing Stanley would appreciate it, and gave it to you. Trakk, what was the book's title? Stanley, did you find the book's contents illuminating or insightful in any way?

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BraveLittleToaster
May 5, 2019
Flitzi d14
*Dark Fairy Trickster: 2d6
Traits: Frequently Finding Flaws: 2d6, *Corrupting Influence: 3d6, Preys On Your Doubts: d6
Assistant: Impy, Imp Novice Illusionist: d6
Equipment: Tiny Whip of Paralyzing Touch: 2d6
Spell: Fairy Dust: d6, Remove Inhibition: d6, *Zap of Madness: d6
Potion: Potion of Personality: d6, *Potion of Shadowblend: d6
Physicality: Flying d6


Oh boy! That was a whole bunch of humies out there, with nasty, nasty magic objects that would soon be hurting them a whole lot! What joy, what havoc! And darling Impy had done so well to help. She'd have to give them hugs and some wise monster training eventually, which Impy was very receptive to. With a Shadow Bud from Gurenai in hand, the dark fairy satisfied by her service to the Demon Lord, she soon was alone, and had a precious thing in hand. A bit of choking it down, and she'd swallowed it with one great gulp.

"Hoooo, boy! Ohohoho!" Why, this Shadow Bud tasted like even stronger Fairy Nectar! Like the signature taste of the beloved Nectarmatrons of old, that made dark fairies darker. And now she knew, her words, or even merely her presence, in just a short amount of time and a bit of sneakiness, she could get anyone dancing to her tune, showing them the joys of the dark side.. They thought dark fairies were bad? They should look at themselves, oho! She could now make them, oh, so much worse! And so naturally! Tearing away at the facade of Good and turning them against their fellows was such a joy! Such a fairy wonderful thing, that made Flitzi sparkle so!

Flitzi let out a joyful little cackle while her newest power over hearts and minds ran through her, her eyes darkly sparkling as she went into the rooms made for dark fairies, they were already sparkling with Dust and furnished, small things in large bunches high up.. But no less accommodating than other monster's rooms! She dug the dark woodsy vibe that a dark fairy like her loved, though she fancied herself a few more comfortable objects to lie down and fantasize on, like she usually loved to do. How fun that was, and it helped her think of new tricks and torments as well!

After a while, Flitzi had learned another intriguing new spell from one of those books dear Trakk had stolen and brought back. Who knew why the school had this dangerous one in their stockpile? It worked out for the dark fairy anyway, oho! And a nice new potion that could make her blend in with shadows, now that was neato. Now with a renewed sense of purpose, she set to the next task. And at last, they could be striking a blow for the demon lord! Flitzi knew exactly what to do. This Lord Walter could never see a dark fairy like her coming. She gathered up dear Impy with an evil smile, and set off to her task.

And soon, her grim works would begin, as she flew around every which way into Walter's domain, and used her neat new potion to her concealing effect. Peasants and stray knights would start to get agitated and cause scenes, requiring force to be dealt with. Some would even turn darker and commit further evils against their fellows, driven to it by dark influence and judicious application of madness-inflicting spellcraft. Isolated guerilla attacks would go on, leading to paralyzed guards left to rot in hidden places, while Impy-provided illusions randomly showed up to provide chaos among the citizenry and disorganize the knights. Flitzi would make them doubt their every move, besieged by a shadow that actively unmade whatever peaceful foundations were there, every flaw being poked at and used to tumble over the house of cards. All while the other monsters made their moves!

Attack Lord Walter's Domain with Dark Fairy Trickster, Zap of Madness, Corrupting Influence, Impy, Shadowblend Pot., Tiny Whip of Paralyzing Touch, Frequently Finding Flaws, Flying=52

BraveLittleToaster fucked around with this message at 10:51 on May 17, 2022

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Oozearah: [d14] (She/Her/Freshly Spawned/Ageless)


Race: Slime [2d6]
-Racial Ability: Seep [2d6]
Despite her size, Oozearah can fit through almost any gap by simply turning liquid.
-Personality: Clingy [1d6]

Equipment:
Boot of Quickness[2d6]
-Potion of Disguise: [1d6] Potion of Alter Self [2d6]
--This alchemical concoction allows the imbiber to change their texture and hue to match that of any other common creature within their own size category, including humanoids. Does nothing for equipment, however. So make sure you have a fresh set of clothes if you don't want to break any common decency laws.

Skills:
-Knowledge: Infernal Geography [1d6]

Spells:
-Slime Touch [1d6] Cone of Slime [2d6]
Fire a cone of sticky, awful, smelly Slime to incapacitate a bunch of enemies all at once.
-Word of Wroth [1d6]

Apprentice:
-Most of Lorelai, human skeleton thief. [1d6]


---

Regarding communication, Oozearah mostly did what she was told by those exuding a certain air of authority, such as the Demon Lords lieutenants. No one besides Lorelai had actually tried talking to her before, at least not for long, as any undue noise in Oozearahs presence usually caused the slime to slowly begin advancing in that general direction, ground fizzling beneath her. No one felt like finding out what would happen, if, or when, she got there.

---



Lorelai now patrolled the edges of The Gunge, keeping any unsuspecting monsters from accidentally falling into the sickly-sweet smelling pool that had formed almost entirely naturally by means as dungeon construction crew skeletons sought out a good place to dump waste material. Sometimes The Gunge would bubble threateningly, indicating to the keen observer that Oozearah lay somewhere within, digesting her latest quarry.

Speaking of quarry, the spoils of hers and the other monsters combined efforts had been put to good use in preparing Oozearah for the tasks ahead. Her "potion of disguise" supplier had perfected their formulae, allowing the slime to take on the somewhat generic appearance of even humanoid creatures, not just base animals. It still lacked the ability to mimic clothing or the appearance of armour however, so some things still had to be supplied post-transformation. Additionally, Oozearah had learned how to, with considerable strain mind you, completely liquefy - allowing her unparalleled ease of access to even the strongest of fortifications - as long as they weren't watertight. Luckily for her, re-solidifying afterwards was comparatively cake-walk.

---

Lorelais thighbones rattled as she crept back to the Gunge from her most recent scouting trip - the humans where worried and had sent for mercenaries, adventurers and supplies from neighbouring kingdoms. Such reinforcements could spell the end for the nascent Dungeon, but it all depended on the messengers actually making it to their destinations. Sure, they had a day or two's headstart, but Oozearah knew where they were going and crucially, knew of a few infernal shortcuts. All she had to do was cut them off at the pass... or make one if no sufficient pass presented itself.

-Cut Off Assistance From Others by laying ambushes: Generic 1d14, Slime 2d6, Clingly 1d6, Boots of Quickness 2d6, Potion of Alter Self 2d6, Infernal Geography 1d6, Cone of Slime 2d6, Lorelai 1d6: 1d14+2d6+1d6+2d6+2d6+1d6+2d6+1d6 61

Today was a good day to slime.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Lickspittle (He/Them/Hey You/Oh God Not That Again) (Age??? wut that?) 1D14
  • Goblin Beastmaster 2D6
  • Smaller, But Faster 2D6
  • Goblin Hubris 2D6

  • Followers:

    Thronk, Ogre Bruiser 2D6
    Legion of Loyal Ratties 1D6
    Conspiracy of Ravens 1D6

  • Equipment:
    Advanced Animal Mood Calibration Device (Really Big Stick) 2D6
    Filthy Cloak 1D6
    Potion of Putrescence 1D6

  • Spells:
    Charm Beast 1D6
    Infestation 1D6

Lickspittle kicked a rock down the winding stairs outside one of the keeps towers. Once again he hadn't done good enough. How was that possible, when he, Lickspittle, was of the Great Goblin Race, destined to become the number 1 big best friends with the Dark Lord? Obviously the others must have cheated. Yes, that was it. Cheating! Why hadn't he thought of that before? Cheating was, of course, a tradition amongst goblinkind and Lickspittle had been so focused on results, that he had missed out on most of the fun.

As a way to make his sour mood a little better, he threw out his new Infestation spell of some passing lizardfolk, cackling with glee as they were suddenly surrounded by biting and stinging insects.

Alone in his room (Thronk didn't count. Neither did the ratties or birdies) Lickspittle sat at the too tall desk and swung his legs like a human child. Spread before him was a map of the area and beside him were several largish crayons. Chewing thoughtfully on one, the flavor was the best part of coloring with crayons after all, he focused on all the routes that could be taken when the attack on the two fools began. Fortunately there weren't many. All it would really take would be several ambush parties roaming nearby being directed by his ratties and birdies, while Thronk acted as a sort of mobile roadblock. In addition, several traps using the disgusting potions he habitually carried on his person would also be worthwhile. Maybe could even get some of the other creatures of the forest to help out. Racoons were always fun.

The desk was the only real piece of furniture in the large room that Lickspittle had taken for himself and Thronk and his beasts. Thronk himself preferred to slump across the doorway, thereby making an excellent doorjam, and everybody else joined Lickspittle in the massive pile of cushions that served as his bed. The rest of the room was taken up by tubes, boxes, perches, wheels, and dishes of food and water for the ratties and birdies. They were, after all, Lickspittles friends and he wanted to make sure they got the best treatment.

Cut Off Reinforcements: 1d14+16d6 60

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
Pinion [d14] [He/Him, Aged]
Crowfolk Runescribe [3d6]
Hungering And Thirsting For Knowledge [2d6]
Black Wings [3d6]
Equipment: Robe of Scrying [2d6], Potion of Visions [2d6]
Spells: Raptor's Eye [2d6], Inflict Distress [d6], The Watcher From Shadows [d6]
Lackey: Crowfolk Fledgling [d6]

Pinion accepted the Shadow Bud with grace and let it slither down his throat. If the Seed had felt like warm organ meat, the Bud felt like a whole, struggling juvenile, warm blood and despair trickling down into his core. The experience was such that he went into retreat for a time, sending the fledgling off to do his duties while he contemplated the sensation. He was used to meagre accommodations, but recent he found himself a lonely, twisted old tower that he soon stuffed to the gills with artifacts, trophies, and down feathers from dozens of admirers among the crowfolk clans. He turned inwards. The dark power poured out of him, molting feathers puffing to ash to make way for the glossy, glassine black of his youth. He felt reinvigorated. He felt… hungry.


Bursting out of his reverie, he dragged the fledgling with him into the skies, seeking Lady Lorithia’s domain. The woman sought mastery of the arcane arts, reaching heights undreamed of by mortals… but so had Pinion, and he wasn’t facing her, after all, only her students. Calling out to his apprentice with his mind, he bade her to watch - then poured madness and fear from the skies, attacking the very minds of the mages below.

Attack Lady Lorithia’s Domain (Runescribe / Hungering and Thirsting / Robe of Scrying / Potion of Visions / Raptor’s Eye / Inflict Distress / The Watcher From Shadows / Black Wings / Crowfolk Fledgling) : 1d14+17d6 58

Dog Kisser fucked around with this message at 16:30 on May 18, 2022

Cloud Potato
Jan 9, 2011

"I'm... happy!"
Noah Spell *d14 (17/m/Demon Lord's Castle)
Human Warlock d6
Spellbook Smarts 2d6
Slightly Better Balance d6
*In Trouble With The Bosses 2d6
Night Owl d6
Familiar: Bitey the Owl owl d6
Weapon: Pointy dagger d6
Weapon: Noah's Wand-erful Wand! d6
*Spell: Magic Missile d6
Spell: Mending d6
*Potion of Minor Healing 2d6

Noah's eyes widened at the sight of the small black gem/seed thing held in Xelemax's grasp. It resembled a watermelon seed in shape, but a little bigger, like a crystalline version. And once the mighty general's blue, scaly fingers were no longer trying to prise his jaw off of his skull with the attempt at 'feeding', Noah let the Shadow Seed roll around his mouth a little. The taste was one of watermelon and mint, not dissimilar to the glacier sweets his grandfather used to-

No. Forget the past.

After a little more chewing than was strictly necessary, Noah swallowed his reward. He thought of the reports he'd heard of the Seed's taste from others: fire, liver and ash, fairy nectar, blood and offal, power, charcoal and marrow. Hmm. Different for each consumer, as varied as... their shadows, Noah supposed. Presumably no-one would ever reject the seed because of its taste; and the (evil?) power within would spread that much easier. Seeds exist to be planted, after all...

He looked up, and met Xelemax the Mighty's gaze. The general was staring at him, arms crossed, expecting a mutation. Noah felt his cheeks blush - felt all the skin on his body blush! He pulled back the sleeve of his wizard's robe. His arm was now covered in glowing magical runes and symbols, almost identical to those on the robe itself. He lifted the robe's hem: the runes were there on his feet, and legs, and-

"That's far enough, little one," Xelemax intoned. Noah felt the runes cool and fade, making him resemble his old self once again. "Now, be off with you!"

-----

Noah decided to focus his energies this week on repairing the Artifact Forge. Potions are all well and good in a pinch, he reasoned, but good gear would save your rear end time and time again! And as he worked through the night, casting his Mending spell on the imposing apparatus, the runes on his skin started to glow once more...

Repair Artifact Forge (w/ Warlock, Spellbook Smarts, In With The Bosses, Night Owl, Wand, Mending) 1d14+8d6: [Junpei, please roll for me again!]

Cloud Potato fucked around with this message at 22:56 on May 19, 2022

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Ellesienne d14
Shapeshifter Witch 2d6
Folly of Humanity d6 Memory Thief 2d6

Eq. Mantle of Illusions 2d6 Sovereign Remedy 2d6
Sp. Floating Disk d6 Malison of Envy d6

Disguised as a traveling priestess, Elle had joined a caravan bound for the provinces. Whenever they stopped she gathered materials, practicing her treatments on the travelers.

She jolted in surprise from her seat in the wagon at Gurenai's sending, and appeared to the others to be in fervent prayer as she murmured a response:

"Please forgive my failure to contact you. I was overwhelmed with a vision from our Lord, who thought it best that I serve from further afield. How might I be of aid?"

Afterwards, she parted ways with the caravan and sought to intercept dispatches from the provincial lords by assuming the forms of their messengers.

Cut Off Assistance From Others: 1d14+7d6 14

Jackard fucked around with this message at 22:17 on May 19, 2022

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Cloud Potato posted:

Noah Spell *d14 (17/m/Demon Lord's Castle)
Human Warlock d6
Spellbook Smarts 2d6
Slightly Better Balance d6
*In Trouble With The Bosses 2d6
Night Owl d6
Familiar: Bitey the Owl owl d6
Weapon: Pointy dagger d6
Weapon: Noah's Wand-erful Wand! d6
*Spell: Magic Missile d6
Spell: Mending d6
*Potion of Minor Healing 2d6

You've gotten 4 upgrades and you only have 3 marked down: new spell, potion upgrade, In With The Bosses

Cloud Potato
Jan 9, 2011

"I'm... happy!"

Junpei posted:

You've gotten 4 upgrades and you only have 3 marked down: new spell, potion upgrade, In With The Bosses

Oh, the Shadow Seed gives an upgrade as well, d'oh. OK to bump Human Warlock to 2d6 then?

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
That works. Which would make your roll now 1d14 + 9d6.

Speaking of, I'll just roll right now.

Repair Artifact Forge: 1d14+9d6 41

Chaosfeather
Nov 4, 2008

Jane Doe She/her/they. Age: Seen a Few Battles 1d14
Weredeer Ambusher 2d6
Controlled Form 2d6
Ruthless Fighter 2d6
Carnivorous 1d6
Pronged Attacker 1d6
Vengeful Soul 1d6

Equipment:
Two large Knoives in Darkness
2d6
Just a normal, dark grey cloak 1d6
Potion of Invisibility 1d6

Spells:
Blur Notice
2d6
Spy Moth 1d6

Apprentice: Shadow (Kobold) 1d6

Jane Doe enjoyed her new living quarters. She had sparse furniture initially but with some help put up some demonic foliage in the room, giving her natural cover and a slight ease of mind. Just in case there’s hiccups with her transformation control she’s made it quadrupedal access for the entire room as well, but mostly just a bed, a desk, some plants and a lot of cool ranch doritos. One of her colleagues from the field mentioned that humans had access to this magical food item, and she just can’t get enough of them.

Oh, and by some strange happenstance there’s also a small, kobold-suitable bed and desk in the corner in case Shadow decided to crash in her room for a while. She was surprised to find herself growing fond of her apprentice.
She was in such a good mood, she even stopped by Flitzi’s and Impy’s item hoard and picked up a new, mundane cloak. It was much better keeping the sun and cold wind off of her back than mere fur.

Jane flashed her fangs at Shadow upon hearing the news they were getting ready to attack. “Well, wanna see some real combat?” The small creature’s eyes glinted in the way only kobold eyes could, and they joined the ranks to attack Lady Lorithia’s Domain. It would be difficult to dodge spells, but that was assuming their foes would find them in the first place.

Sticking to the dark areas when possible, Shadow and Jane Doe would ambush foes one or two at a time, taking them out and softening the enemy lines for the rest of the forces to come in with bigger teeth and brawn. They purposefully would attack the more advanced casters or leaders of squads to sow chaos and hopefully break enemy morale. If they had the luck to take on the Lady Herself? Well, they'd cross that bridge when they get there.

Oh, and she definitely gored one of the ones who surprised her with her antlers. What an excellent line of defense for her, before pulling the cloak back over and slipping back into the shadows. They had a much harder time seeing her now that she had time to practice her blurring spell. And anyone who managed to hit her or Shadow?

Well, she just hit them back harder .


Jane Doe 1d14
Weredeer Amusher 2d6
Controlled form 2d6
Ruthless Fighter 2d6
Two Knoives in Darkness 2d6
Blur Notice 2d6
Carnivorous 1d6
Pronged Attacker 1d6
Vengeful Soul 1d6
Just a normal grey cloak 1d6
Potion of Invisibility 1d6
Spy Moth 1d6
Shadow Apprentice 1d6


Attack Lady Lorithia's Domain: 1d14+10d6+7d6 49

OperaMouse
Oct 30, 2010



Trakk Blacktail [he/him, 47 years old] 1d14
Lizardman witch doctor 1d6

Traits:
Meticulous planner: 2d6
Enchanting orator: 2d6 (upgraded in private quarters)
Master poisoner: 1d6

Physical traits:
regeneration: 1d6
Glands of fearful pheromones: 1d6

Equipment:
Entangling staff: 2d6
Potion of disguise: 1d6
Potion of detect thoughts: 1d6 (from the merchant stalls)

Spells:
Speak with Plants: 1d6
Cause Rot: 1d6 (stolen from library)

Apprentice:
Garlug, Orc shaman: 1d6


Trakk stole an arcane tome labeled "Animation and command of inanimate objects - theory and applications" by Jaromir Horvreg. As he was more interested in interaction of command of plant, and manipulating the minds of weak-willed creatures, he only glanced through it, before handing it over to Noah.

Another spellbook found in Wylden's library was more to his liking: a tome dealing with necromancy. Trakk found a spell allowing him to cause rot on flesh and plant alike, just with his touch. He quickly set out to master it.

And from the Merchant stalls, Trakk was intrigued by a Potion of Detect Thoughts. These feeble-minded humans soon would not have a single secret left for him to reveal. The Dark Lord must be pleased with the work Trakk was doing. Too bad his did not get so many rewards.
He also started to focus more on the interaction with humans. Now that he had a better understanding of their fears and desires, he studied hard in his spare time to perfect his speech to manipulate and inspire.

Speaking of feeble-minded humans, Malcolm must have more hidden secrets to extract to advance the Dark Lord's plans. Let's infiltrate his castle, and use some magic, potions, and poisons to see what else there is learn from him. Garlug can help scry in the spirit realm, and let's make sure to really make him scared.

EXTRACT INFORMATION FROM MALCOLM'S MIND, Witch doctor, planner, orator, poisoner, glands of fearful pheromones, potion of disguise, potion of detect thoughts, Garlug: 1d14 + 10d6 = 49


Edit: Trakk's new quarters look like swamp hut. All sorts of weird plants hanging from the ceiling, a big kettle brewing in the middle, jars filled with various ingredients, skulls, and some spellbooks. And a huge bathtub for relaxing in the water.

OperaMouse fucked around with this message at 20:56 on May 23, 2022

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Grubble Gnawtooth d14
Bridge Troll Snatcher 2d6
A troll who waits under a bridge, listening for passersby to rob. Lacking regular traffic or a bridge of their own, they steal anything edible or useful. If anyone objects, being the size of a carriage helps shut them up.
Long Grabby Arms d6
Somewhat thin by troll standards, Grubble can still lift a grown man with one hand, and has arms long enough to do so from a comfortable distance.
Hardening Mucus d6
The mucus bridge trolls excrete from their sweat and spit act like a glue, hardening into a layer of rocklike armor. Alternatively, it works well as mortar for bridgebuilding.
Regeneration d6
All trolls posess this to some extent. Minor wounds are quick to heal, while more serious damage take longer.
Towering Terror d6
When Grubble ate the shadow seed, it changed something in him. Unlocking something ancient, he now extrudes an aura of terror to match his new height.
Suprisingly Stealthy d6
With the help of a friendly boogeyman, Grubble has learned the fundamentals of stealth.
Equipment: Endless Sack 2d6
With a sack that can contain nearly infinite matter, Grubble no longer has any need to be choosy when it comes to looting.
Spell: Quickstride d6
For a quick approch or getaway, this spell grants a short period of increased movement speed.
Spell: Muffle d6
A spell that dampens sound in a small area.
Potion: Spiderclimb Potion d6
Grants prestigious climbing ability, with or without handholds.
Potion: Giant Growth d6
Doubles size for a short while.
Companion: Bug, the Gremlin Saboteur d6
A gremlin that lives for mischief. Small enough to fit under a door, strong enough to kick over a lantern, quick enough to escape before the flames spread.

Finishing putting in the false arched ceiling in his room, Grubble nods to himself.
With his newly straightened spine, the angle of the arch had to be greatly lessened, but this should do it.
Dropping Bug in his padded jar by the door, Grubble forces out a fresh coat of mucus, before plastering himself to the ceiling, the arch perfecly following the bend of his spine.
With a sigh of relief, he settled in for a good nights sleep.

----------

Huffing to himself, Grubble starts on the repairs.
If the alchemists could accomplish so much with so little, what could they do with a proper workshop?
He looks forwards to it.

Fixing alchemy workshop: 1d14+10d6 52

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!


Sweetheart (She/Her) Age: Adult. 1d14
  • Gnoll Knucklehead 2d6
  • Skills: Den Mother 2d6, Tireless 2d6, Ambush Predator 1d6
  • Equipment: Bloodthirsty Cleaver 2d6, Potion of Growth 2d6
  • Spell: Goodberry 2d6 Vicious Mockery 1d6
  • Assistant: Gouge, Hobgoblin Accountant 1d6

quote:

Everyone: Now that you have your own private quarters, what do they look like? How did you modify them for your personal tastes and interests?
Sweetheart's new den is warm and dry, with a well stocked larder and comprehensive kitchen. Juvenile monsters who are falling behind in their development or studies can be found here getting extra training and motivation, as well as a hot meal or sneaky treat.

Attack Lord Walter's Domain! +(everything except den mother): 1d14+13d6 43

The brave knights and cunning rangers of Lord Walter's forces suddenly find themselves grappling with a beast who is more than a match for them in savagery and trickery, as well as a user of dark arts to cloud a man's judgement or become a giant at a moment's notice. Soon the taverns and villages become full of dark rumors about the Laughing Death, who can bite the head from a warhorse and never sleeps. Mothers scold children to stay indoors after dark lest they be gobbled up!

Iron Chef Ramen
Sep 15, 2007

HA HA! YOU HAVE CHOSEN POORLY!
McRib [He/Him] [Age: ???]
Skeleton Drill Sergeant d14
Bonegarm, Skeletal Lieutenant d6
Eye Socket For Detail 2d6
Skeleton Pride 2d6
Pikeskeleton 2d6
Combat Tactics d6
Brutalist Architecture d6
Equipment: Ornate Plate Mail 2d6
Spells:Expand Senses 2d6
Potion of Webbing 2d6

McRib's private quarters resembles a skeleton's take on Valhalla. He and a few chosen skeleton troops beat each other to pieces, then pick each other back up and do it all over again. This is a fairly loud, frequent event, and has earned them few friends, but they have each other and that's what counts.

- - - - -

The order had finally come down to march to war. McRib and his skeleton brethren, chattering and clamoring, stomped from the citadel in a tight formation, intending to pillage the countryside of Lady Lorithia's domain. McRib held no illusions that his forces could topple the domain alone, but with enough burned to the ground, it would soften it for future assaults.

Attack Lady Lorithia's Domain! 13d6+1d14=60


Skeleton Drill Sergeant
Bonegarm, Skeletal Lieutenant
Eye Socket For Detail
Skeleton Pride
Pikeskeleton
Combat Tactics
Ornate Plate Mail
Expand Senses
Potion of Webbing

Iron Chef Ramen fucked around with this message at 20:44 on May 25, 2022

EightFlyingCars
Jun 30, 2008


Sturdy Stanley d14

refined robogolem butler 2d6
IMPROVED! vast memory stores 3d6
Perhaps the castle's most voracious reader, Stanley's eidetic memory effortlessly retains everything it records. He's turning into a veritable walking encyclopedia.
equip: duelist's grasps 2d6
NEW! equip: clear obsidian monocle 1d6
Despite its exotic materials, Stanley's new eyepiece offers no arcane utility whatsoever. It does look quite fancy, however, and it makes it much easier to read fine text and see fine details.
IMPROVED! spell: hubert's helping hands 2d6
The same spell he had before, but now with twice the hands!
attribute: robohydraulics d6
potion: tincture of cleaning d6
manifested id: aspect of hubris d6
treefolk stoicism d6
dryad sproutling understudy d6

----------

Stanley sat hunched over the sturdy table in his new study, warmly lit by candles and poring over stacks of books and reams of scrolls that altogether contained centuries' worth of ornate diagrams, madly scribbled notes, and magical secrets. While his workspace was quite cluttered, the rest of his quarters were as tidy and orderly as you would expect from a butler. It came with a bed, which he had no need for, and a wardrobe, within which hung ten identical suits which each had a different-coloured pocket square. They added just the right amount of flair and whimsy to his outfits, he believed. He also had his own small, personal reading area, with a bookshelf packed with loans from the castle library and a plump-looking easy chair right nearby. A book titled "Animation and Command of Inanimate Objects" sat on a nearby nightstand, crammed full of bookmarks written with notes in his handwriting--clearly, he'd been studying it closely since it came into his possession.

On that note, he had picked up plenty of new knowledge about magical artificing in just the last few weeks he'd been serving in the Demon Lord's castle, and that knowledge was serving him well as he jotted down this and cross-referenced that for his latest assignment. The Demon Lord's magical forge was in sorry shape, and though it still contained the faintest hum of magic, just enough to make the insides of your ears itch if you really focused on it, it was going to take a lot to be brought back to working order.

It was amid this rustling of parchments and scribbling of ink that a knock on the door brought his attention away from the world of papers spread out before him. "Yes?" he said, with a glance toward the door. "Come in."

The heavy wooden door creaked sloooowly open, and a sheepish-looking plantfolk girl with purple flowers for hair stepped through with rolls of parchment under one arm and a stack of dusty books in her hands. "Ah, Lady Violet, good," said the robogolem, letting his attention be recaptured by his work. "Kindly set those by the brazier for me, would you?"

Violet was a shy and reserved girl; an almost literal wilting flower. But today she was quieter than usual, and when she shuffled across the room and gently set her cargo down without so much as a single word, Stanley aimed his mechanical gaze away from the magical cram session on his table and toward her. "Lady Violet? Is something the matter?"

It took a few quiet beats before she responded.

"So we're going to war, right?" she said quietly, her eyes fixed to the floor.

"Well, yes," replied Stanley, sitting up in his chair. "That was the plan all along, was it not? Monsterkind won't likely reclaim the world any other way."

"Yeah, I know that," muttered Violet, clutching her arm to clutch her other sleeve. "It's just..."

Another stretch of silence followed.

"Might this be about, er, what happened during your combat training?" offered the robogolem. It was an easy guess to make; despite her taking to her new assignment wth gusto, Violet still had repeated bouts of self-doubt after she was discharged from boot camp. She couldn't even complete drills without her anxiety quite literally rooting her to the spot, and it was apparent that she would only be a liability on the front lines. "Do try to keep your chin up, my dear. The work we're doing is no less important to the cause. And you've been--"

"But what if they come here?" Violet blurted out. "What if we start to lose and they attack us here? What do I do? I can't fight! I..."

"Ah. I, er, see."

Unfortunately, Stanley wasn't programmed for moments like these. Unsure of what to say to comfort his protege, the two of them passed another unspoken moment.

Finally, Violet broke the silence, hanging her head and saying in a quiet voice, "We shouldn't have started this war." She sunk into Stanley's reading chair, staring at the floor.

"I understand your trepidation," replied the butler. "but I do not think the kobolds in the nearby warrens would agree, or the sharkfolk of the northern grotto. By the time our scouts reached them, there were very few of them left. Our protection might save their species." Stanley tactfully neglected to mention the sad plight of the plantfolk, who were facing near extinction from human apothecaries who cold-bloodedly harvested their flowers for folk medicines. Thankfully, he had a wealth of other examples to use instead. "And that neglects to mention the cave elves, or the arachnoids, or the lizard people; really, I could go on. We are safer together, I assure you, but we must protect that safety with force. It is the only language the humans understand."

After a few more quiet moments from his protégé, Stanley came up with an idea. "Perhaps we should consult Gurenai about this," he offered, templing his adamantium fingers together. "I was fortunate enough to have received the Dark Lord's blessing through him. Perhaps he would see fit to bolster your resolve the same way. He is rather, er, stern, and his expectations are rather high, but it is my understanding that he believes in helping people meet those expectations and reach their true potential; and if I may say, Lady Violet, I believe that your potential is quite untapped."

She sniffled, wiping her eyes with a sleeve. "You really think so?"

Stanley nodded. "Quite." Standing up from his chair, he placed a hand in Violet's shoulder, gesturing with his other hand toward the door. "Shall we?"

Restore Artifact Forge: 1d14+11d6 41

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
A Ritual Room

Gurenai acts as the overseer for Trakk and Garlug. Malcolm, stripped of his lordly regalia, sits in a magically induced sleep enforced by Gurenai in a chair in the room's center. Gurenai nods to the lizardman witch-doctor and orc shaman, and the two begin the ritual.

Soon, the two are in a trance, entering Malcolm's mind, restrained through Gurenai's mind-controlling rituals so there is minimal resistance. It is rather like walking through an empty building, full of cobwebs and dust.

Soon, the two reach Malcolm's memories, and after a brief period of trying to figure out the 'filing system' (first finding a book that's literally of Malcolm's own kidnapping by Jane, then going too far and ending up with his childhood) they reach the area relevant to what they're looking for: His knowledge of other nobles.

Looking for the names that Pinion managed to obtain helps them get a head start. Izabella, Christolph, and Nora are all King Tevin's most loyal and immediate aids-Izabella, his financial and political advisor, Christolph, the Army's General, and Nora, the Head Court Mage. Malcolm only had those pieces of info about them, however, because he wasn't particularly connected to them.

Walter and Lorithia were slightly more fruitful. Walter's distrust of magic came from an event in his youth where his father had been conned out of a portion of his fortune chasing a fake magician's "Elixer of Youth", which had led Walter to assume mages were untrustworthy even if their powers were real. This had led to some... scisms between him and Lorithia, who surrounded herself with magic in the vain hopes that some of it would eventually rub off on her and let her cast spells as well, a skill which she sadly lacked despite it apparently running in her blood (she also had an ancestor adopted by Dain and Scarletta).

Finally, the king himself. Yes, he was named after the Hero. Typical humans. Descended from the Divine King, as expected. Had a reputation as a cool-headed and practical king, with a penchant for funding the arts.

Hm... that might be useful later.

Satisfied with the intelligence gathered, the two leave Malcolm's brain and report to Gurenai.

quote:

Combined total: 49
TN: 45

SUCCESS!
Reward: A future opportunity...

The Artifact Forge

The robogolem's memory stores spun furiously as he approached every piece of equipment and object in the forge. Violet follows behind him as he cleans everything, repairing what he can, and soon it is clean and in much better shape, if still somewhat unfunctional. But Noah's restorative magics work overtime, as the forge slowly finds itself returning to it's proper, full state. As Noah's long work into the night continues, by the early morning, the forge is functional.

The forge's master, an elderly demon named Vulcanio with a snapped horn and a missing pinky finger returns, he smiles with nostalgia and thanks the two, before cracking his knuckles and getting to work.

---------------------------------

The Alchemy Labs

Grubble, meanwhile, works double time in the labs, repairing every cracked vial, broken box and out-of-place cobblestone. Specialists are needed for the more specific pieces, but soon, when all is said and done, the alchemists of the castle are in a much better shape than when this project started.

quote:

Combined total: 134
TN: 90

SUCCESS!
Reward: Take every equipment and potion-based trait you have, and give it a +1d6. Add an extra bit to the name it if you wish, like with the last upgrade to equipment making Flitzi's whip become a Whip of Paralyzing Touch, or Oozearah's boot becoming a Boot of Quickness.

The Battlefield

This is an important moment. You know it is because Gurenai and Xelemax are taking the field. Gurenai joins Flitzi and Sweetheart with the Walter campaign, Xelemax, with Pinion, Jane, and McRibs against Lorithia.

Oozearah, Lickspittle, and the incognito Ellesienne sneak away to begin sabotage once the battles begin.

In Walter's domain, madness reigns. Flitzi spreads her dark impulses, causing men to act out and become wild, while Sweetheart's shadowy strikes finish off those too wise to have their judgement clouded or who are more stubborn against the magic. Gurenai uses this opportunity to march directly into Walter's domain and strike at him directly.

Walter's last stand is... well, it was a good effort. But between his men being stretched thin, and his lack of magical defenses, a good effort is all that it is as Xelemax raises his staff and chants a dark spell, releasing purple lightning in every direction, chaining from man to man all over the battlefield.

It is over quickly, and those who survive are subjudgated as slaves once more.

Lorithia puts up much more of an effort. Pinion's strike begins much like Flitzi's, trying to induce madness and fear alongside his pupil, but their minds are much stronger. It's still somewhat successful, but not a complete fight-ender, and the physical bruisers down below still have to work hard.

Jane is like a cyclone on the battlefield, her blades spiralling elegantly, leaping from foe to foe. Whenever someone strikes her, it's like they strike empty air, and nothing can touch her. Shadow is right behind her, copying her moves and occasionally coming up with one on his own (his smaller size means that he can slide through a man's legs to strike their ankles from behind in a single motion, which Jane cannot accomplish owing to being taller). It is them who end up intercepting a spell from being cast at their allies the most, striking out of nowhere and stopping the incantation where it stands.

McRibs, meanwhile, can be hit, but isn't particularly bothered by it. Cut off his arm, he'll strike you down with his spare and then pop it right back in. With all of his skeletal brothers in arms, they overrun their opponents before they have an opportunity to strike back.

And Xelemax? Xelemax is a giant, and his blade-the one that threatened Noah not that long ago-flashes with speed, power and precision with every strike. Xelemax is a warrior, but he's not a brute-every move he makes on the battlefield is calculated and controlled.

That being said, swatting a mage's fireball like an annoying fly with only his sword is enough to prove that he'd not to be trifled with. By the time Lady Lorithia is reached, most of her army has surrendered.

As for the 'backup'? Between Ellesienne's interference, Lickspittle's animal ambushes and the Oozearah coming out of nowhere, only scattered fragments get out. Still enough to strike fear into the hearts of the citizens, however, as the truth terrifies:

Monsters are returning. And it seems they want the Demon Lord to return.

quote:

Combined total: 397
TN: 135

SUCCESS!
Reward:
You all have proved your worth, and are awarded with a small battalion/squadron of subordinates to command! Gain a "Squad" trait at 1d6, following the broad convention of your personal job and subordinate/luitenant (eg. "Squad: Werewolf Swordsmen", "Squad: Vampire Spies", "Squad: Owlfolk Sorcerers", etc.)
In addition, upgrade your subordinate/liutenant to a 2d6, showing how they have grown in stature by being the sub-commander of this squadron (though still defering to your command)

---------------------------------

Oozearah, Grubble, and Trakk are called into the office of Gurenai for the second time each. Three Shadow Buds are in hand for all of them.

"Oozearah. Magnificent work keeping the messengers in and the reinforcements out. Had you not done your duty our battles would have been tougher and longer." The Bud is place on top of the slime's body, like before.

"Grubble, your work with construction and creation continues to be a delight. The new Alchemist Labs are running so smoothly thanks to your work. I hope to see more from you." The Bud is put into his hand.

"And Trakk! Excelent work getting that information out of his mind. With it, we have a... special suprise planned for the King. Keep up the good work."

-------------------------------

quote:

TASKS FOR THE COMING WEEK

Major Task: LOOSEN THE SHACKLES
Our Lord has been making steady progress releasing himself from his prison, but we can speed up the process, undoubtedly, even if it will fall to Our Lord to break it fully.
Subtasks:
-LOCATE HIS PRISON (The magic used to seal him in an alternate dimension means his location is... somewhat vague. But by finding it, our work will be made much easier.)
-UNDERSTAND THE LOCK (By researching how the Heroes were able to seal him in the first place, we can reverse-engineer a plan to undo the seal.)
-CRACK THE SEAL (We must weaken the divine magic that holds Our Lord hostage, allowing him more freedom.)

Medium Task: PUFF OURSELVES UP
We are strong, but we must make ourselves appear stronger if we want to cow the humans into submission. We prefer capture, imprisonment and turning them into slaves over killing them, when preferable.
Subtasks:
-SPREAD TERRIFYING RUMORS (They don't even need to necessarily be lies. A crow monster who can see into your soul, a face-changing witch who can stab you in the back whenever, a terrifyingly tall monster who cackles as she strikes you down... the truth can be the best fiction.)
-STRIKE IN THE NIGHT (A village disappearing was a neat trick. Let's do it again. And again. And again. And again. And again...)

Minor Task: CRASH AN ART GALLERY
King Tevin loves the arts, and while news of monsters invading has undoubtedly reached his ears, he is trying to placate things with a new art gallery opened, full of pieces. We're going to... make a splash in it. By which we of course mean, attack anyone there. We'll need to disguise or hide until the attack begins proper, however.

quote:

FLAVOR QUESTIONS

Oozearah, Grubble, Trakk: Does a Shadow Bud taste different from a Shadow Seed, and how, if so?
Everyone: While you don't have to go and crash that art gallery if you don't want to, to make sure everything is covered, Gurenai asks for everyone to make some... 'works of art' that will trap or injure the gallery-goers on command. What kind of work (sculpture, painting, etc.) do you create, how does it hurt people, and how does it work?
Pinion: Vulcanio is an older demon, and while his work at the forge is somewhat self-sufficient, he sometimes needs help recalling the right runes to inscribe on weaponry, and as the castle's premier Runescribe, you are the best option. What is it like, to assist with forging artifacts?
Ellesienne, Stanley: Gurenai finds your answer acceptable, but asks for you to find a good opportunity when possible to return to the castle to 'stock up' on things you've missed since you left (aka-get up to speed with all the other players Trait-wise). Stanley is assigned to assist you with this. Given you both have... certain degrees of amnesia, how do you get along? Ellesienne, what HAPPENED between your Shadow Seed freakout and you posing as a priestess? Stanley, did you think she was derelicting duty before Gurenai explained her reasons?
Noah: What led to you entering the castle and joining the Demon Lord's circle? Did you always live here, or are you relatively new?
Lickspittle, McRib: Both of you are in charge of the largest groups of creatures, what with Lickspittle's rats and crows, and McRib's skeleton horde. How are your leadership styles similar, and how are they different from each other?

BraveLittleToaster
May 5, 2019
Flitzi d14
Dark Fairy Trickster: 2d6
Traits: Frequently Finding Flaws: 2d6, Corrupting Influence: 3d6, Preys On Your Doubts: d6
Assistant: *Impy, Imp Illusionist: 2d6
Squad: *Dark Fairy Trickster Flock: d6
Equipment: *Tiny Whip of Paralyzing Terror's Touch: 3d6
Spell: Fairy Dust: d6, Remove Inhibition: d6, Zap of Madness: d6
Potion: *Potion of Personality: 2d6, *Potion of Shadowblend: 2d6
Physicality: Flying d6


Boy oh boy, attacking was such fun! It had been a long while since Flitzi had let loose like that! Truly, the Demon Lord's Cause was great.. And she came back to have all her useful things upgraded! Dear Impy was distinguishing himself as well, and a flock of her adoring fellows had now gathered with her, under her and Impy's command. Haiza was oh, so proud of her! Quick hugs to her darling assistant later, and Flitzi was right to a new thing suggested by Gurenai that so tickled her chaos-causing nature.

She worked together with dearest Impy, perfecting a nice looking painting for the art-seers to sight. It depicted an apple that had a dagger running through it, the tip of which was dripping in blood. Flitzi giggled as she finished the work with her darling imp. Upon command, whoever gazed upon the painting would see something unique to them, that would make them experience heartbreak so intense, they'd simply go limp and wait for death or give themselves to darkness! And that darkness would either heal their fractured heart, or break it further.. What a wonderful thing, playing with minds like this!

And speaking of playing with minds, spreading terrifying rumors.. Why, why! Didn't that sound just perfect for her? Of course it did! And who better for terrifying rumors than the dark fae! The thing that used to keep children away from the woods, the thing that snuck into your house in the night, made off with your possessions, lopped off body parts, took over your body.. Stole your firstborns, warped your body, sapped your mind and strength. The fairy tales of old, come to life.. She and Impy, and her dear fairy flock, they all came up with a grand, grand plan!

Fairies all over the place, sneaking to and fro every village, their shenanigans passing through every ear, flying fast and far! Illusions of grotesque, heart-stopping monsters stalking the streets and disappearing into darkness, not to be seen until the next time! An evil presence going around everywhere, but with nary a trace of what it was. Every shadow would have a prying honeyed voice, luring, prodding people to give to their dark impulses, removing their inhibitions and sense, showing them why they should fear the shadows of their lives.. The darkness in their hearts would not be denied. Their every doubt, a fickle thing to play for music! People going mad for no discernible reason, gibbering at the coming dark age.. Rumors of no village being safe, every man, woman and child for itself. People found in the morning, stricken paralyzed, shaking with absolute terror! The word would spread from ear to ear, traveling from traveler to traveler, village to village, over every communication network. The Demon Lord's monster army was unstoppable, terrifying, they could come from everywhere, they're right at your door, so flee, run, hide, barricade yourself in, throw yourself on their mercy.. Fighting is pointless, your end will come with a whimper. Why fight, why be good? So much easier to submit or quake in fear.. Why kid yourself about your chances?

Anything to help the cause of the other monsters, the dear Demon Lord, and to cause a bit more chaos as well.. Flitzi was spawned for this!

Spread Terrifying Rumors with Potion of Shadowblend, Zap of Madness, Flying, Impy, Remove Inhibition, Dark Fairy Trickster Flock, Preys On Your Doubts, Corrupting Influence, Frequently Finding Flaws, Dark Fairy Trickster, Potion of Personality, Tiny Whip of Paralyzing Terror's Touch=74

BraveLittleToaster fucked around with this message at 23:42 on May 28, 2022

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Oozerah


Oozerah quivered alarmingly as the shadowbud was placed on top of her.
Then, after five seconds, she exploded, covering everyone in sticky, acidic goop.



Cleaning themselves off, with mixed disgust and horror, the assembled monster team found that, as violently disassembled mucus fell on the ground it started to gather into larger chunks, much as per Oozerahs normal method of regeneration, but that instead of one massive pool, it instead spread into roughly two dozen much smaller piles. Which then sprouted eyes, or other more inane features to distinguish them. I guess this was how slimes reproduced?



All that was left of the original Oozeerah was Lorelai's slime-covered skeleton, which had been ejected at speed into a nearby alcove, revealing a forgotten closet in which lay a suspiciously well matching left boot to her Right Boot of Quickness. The pair had been reunited once more, but at what cost?

Oozeerahrelai: [d14] (Shes/Hers/They/All-Grown-Up/Ageless)


Race: Skeleton-Slime-Hybrid [2d6]
-Racial Ability: Seep [2d6]
-Racial Ability: Anti-Magic-Membrane [2d6] [Shadow-budded]
Something about her sheen means most low level magicks just bounce off.
-Personality: Clingy [1d6]

Equipment:
-Boot of Quickness[2d6] Boots of Haste [3d6]
Together at last, the boots that individually granted their wielder a simply modestly increased reaction time have turned out to be exponentially stronger than anyone first realized; the Boots of Haste are an artifact in truth, doubling the speed that any one individual can act as long as they are worn.

-Potion of Alter Self [2d6] Potion of Mimicry [3d6]
Ever wanted to be something else? Down to the last detail, but still keeping your mind unbroken? With this potion, the secrets of the legendary Mimic are revealed to you, for a limited time.

Skills:
-Knowledge: Infernal Geography [1d6]

Spells:
-Cone of Slime [2d6]
-Word of Wroth [1d6]

Apprentice:
-Lorelaieraah, Slime-Skeleton-Hybrid ringleader. [2d6]
--[Squad]
---Adorable adolescent attack amorpheons [1d6]
----Baby slimes doot-doot do do do doot.


---

The art-world was abuzz with excitement over the new galleries grand opening. Apparently an anonymous donor had donated a famous sculpture thought lost in the last War of Evil, which in actual fact had been secreted away in some noble houses collection. What a thrill to finally see it in person, and how kind that donor must be to release it from it's long isolation!



The Contemplative Woman. So graceful, so lifelike! Why it was almost as if her long, flowing dress fluttered in the wind! But surely, that was just some trick of perspective, or the flow of high quality wine blunting the worries of every day life... now where do we put these adorable... cabbages with eyes?

Crashing the Art Scene with General [1d14], Clingy [1d6], Anti-Magic Membrane [2d6], Boots of Haste [3d6], Potion of Mimicry [3d6], Cone of Slime [2d6], Worth of Wroth [1d6], Apprentice [2d6], Squadron [1d6]: 1d14+1d6+2d6+3d6+3d6+2d6+1d6+2d6+1d6 55

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!


Sweetheart (She/Her) Age: Adult. 1d14
  • Gnoll Knucklehead 2d6
  • Skills: Den Mother 2d6, Tireless 2d6, Ambush Predator 1d6
  • Equipment: Vicious Bloodthirsty Cleaver 3d6, Potion of Giant Growth 3d6
  • Spell: Goodberry 2d6 Vicious Mockery 1d6
  • Assistant: Gouge, Hobgoblin Accountant 2d6
  • Squad: Gnoll Clansmen 1d6

quote:

Everyone: While you don't have to go and crash that art gallery if you don't want to, to make sure everything is covered, Gurenai asks for everyone to make some... 'works of art' that will trap or injure the gallery-goers on command. What kind of work (sculpture, painting, etc.) do you create, how does it hurt people, and how does it work?

Using the same druidcraft that fuels her magics, Sweetheart prepares floral arrangements of surprising beauty - dosed with growth formula and a thirst for blood! When the time comes the roses will sense panic in the air and become walls of thorns to block off escape from the gallery and choke the life out of any art critic foolish enough to have stolen one to wear.

Then she lopes out of her den to join the Gnoll Clan (not all gnolls, not really a clan, but they felt the name suited them) as they travel out into the wider human world on a raid. As the Chief Sweetheart is focused on the performance and safety of her subordinates, leaving Gouge to work out the details of taking prisoners and stealing supplies. The Clan hits an outlying hamlet like a tornado - no stone left on stone, and only whats left of the dead to tell the tale. Despite their ferocity in battle and the unfortunate future awaiting the captives the Clan follow their orders and no-one gets eaten without a proper receipt before the raiders return to the Dark Lords' Castle.

STRIKE IN THE NIGHT (+everything): 1d14+19d6 75

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Lickspittle (He/Them/Hey You/Oh God Not That Again) (Age??? wut that?) 1D14
  • Goblin Beastmaster 2D6
  • Smaller, But Faster 2D6
  • Goblin Hubris 2D6

  • Followers:

    Thronk, Ogre Bruiser 3D6
    Legion of Loyal Ratties 2D6
    Conspiracy of Ravens 1D6
    Gaggle of Angry Weregeese 1D6

  • Equipment:
    Advanced Animal Mood Calibration Device (Really Big Stick) 3D6
    Filthy Cloak of Hiding 2D6
    Potion of Agonizing Putrescence 2D6

  • Spells:
    Charm Beast 1D6
    Infestation 1D6

Once again Lickspittle had been outdone by the damned ooze! He stomped around his room and up and down the corridor, biting off curses and swears in every language he knew. Occasionally a passing monster would get thwacked with the goblin's stick, now sporting a large bronze knob in the shape of a closed human fist, as he indiscriminately waved it around. This time he would surely show the superiority of all goblins! But most importantly himself.

Later, riding in the new whicker chair Thronk wore in his shoulders, the beastmaster addressed his troops. The incessant honking from the weregeese, squawking from the ravens, and squeaking from the rats had no affect as Lickspittle used his ogre lieutenant to march up and down a hastily constructed wooden stage whilst delivery a very Patton-like rant on how horrible the other guy was and how it was now their duty to make more villages vanish in the night. The weregeese, being the only ones able to normally use equipment, were all for the destruction of more villages. They were, in fact, pretty big fans of destruction of any sort and would happily go about trouncing everything Lickspittle pointed them at.

At the end of the first rant, the goblin beastmaster launched right into another one. And then another. Soon it wasn't only his followers who were paying attention to the incredible amount of drool flying from his lips as he went off on everything from the tree that looked at him funny the other day to the importance of remembering to clean one's arse on a daily basis since the werebeasts had sensitive noses. He illustrated that particular point by flinging a sloppy green potion at some of the werewolves that were hanging around the edges of the gathering group, causing them to flee with their eyes watering.

Puff ourselves up!: 1d14+24d6 104
Puff ourselves up! (Reroll): 1d14+24d6 98

quote:

Lickspittle, McRib: Both of you are in charge of the largest groups of creatures, what with Lickspittle's rats and crows, and McRib's skeleton horde. How are your leadership styles similar, and how are they different from each other?
Lickspittle uses his incredible goblin charisma in order to charm those in his command. Never mind that Thronk helps by threatening grievous harm to any who might oppose his new best friend.

Deadmeat5150 fucked around with this message at 15:06 on May 31, 2022

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Deadmeat5150 posted:


Lickspittle (He/Them/Hey You/Oh God Not That Again) (Age??? wut that?) 1D14
  • Goblin Beastmaster 2D6
  • Smaller, But Faster 2D6
  • Goblin Hubris 2D6

  • Followers:

    Thronk, Ogre Bruiser 3D6
    Legion of Loyal Ratties 2D6
    Conspiracy of Ravens 1D6
    Gaggle of Angry Weregeese 1D6

  • Equipment:
    Advanced Animal Mood Calibration Device (Really Big Stick) 3D6
    Filthy Cloak of Hiding 3D6
    Potion of Agonizing Putrescence 3D6

  • Spells:
    Charm Beast 1D6
    Infestation 1D6

Once again Lickspittle had been outdone by the damned ooze! He stomped around his room and up and down the corridor, biting off curses and swears in every language he knew. Occasionally a passing monster would get thwacked with the goblin's stick, now sporting a large bronze knob in the shape of a closed human fist, as he indiscriminately waved it around. This time he would surely show the superiority of all goblins! But most importantly himself.

Later, riding in the new whicker chair Thronk wore in his shoulders, the beastmaster addressed his troops. The incessant honking from the weregeese, squawking from the ravens, and squeaking from the rats had no affect as Lickspittle used his ogre lieutenant to march up and down a hastily constructed wooden stage whilst delivery a very Patton-like rant on how horrible the other guy was and how it was now their duty to make more villages vanish in the night. The weregeese, being the only ones able to normally use equipment, were all for the destruction of more villages. They were, in fact, pretty big fans of destruction of any sort and would happily go about trouncing everything Lickspittle pointed them at.

At the end of the first rant, the goblin beastmaster launched right into another one. And then another. Soon it wasn't only his followers who were paying attention to the incredible amount of drool flying from his lips as he went off on everything from the tree that looked at him funny the other day to the importance of remembering to clean one's arse on a daily basis since the werebeasts had sensitive noses. He illustrated that particular point by flinging a sloppy green potion at some of the werewolves that were hanging around the edges of the gathering group, causing them to flee with their eyes watering.

Puff ourselves up!: 1d14+24d6 104

1. it's +1d6 to your gear, not max them out, your cloak and potion would be 2d6s, not 3d6s.
2. Forgot your Flavor Questions.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

Junpei posted:

1. it's +1d6 to your gear, not max them out, your cloak and potion would be 2d6s, not 3d6s.
2. Forgot your Flavor Questions.

Doh!

I'll unfucker and reroll when I get the chance. Busy week.

OperaMouse
Oct 30, 2010



Trakk Blacktail [he/him, 47 years old] 1d14
Lizardman witch doctor 1d6

Traits:
Meticulous planner: 2d6
Enchanting orator: 2d6
Master poisoner: 1d6
An inquisitive mind: 2d6 (new trait from Shadow Bud)

Physical traits:
regeneration: 1d6
Glands of fearful pheromones: 1d6

Equipment: (all upgraded by 1d6)
Ancient Oaken Staff of Plant Growth: 3d6
Potion of disguise: 2d6
Potion of detect thoughts: 2d6

Spells:
Speak with Plants: 1d6
Cause Rot: 1d6

Followers
Garlug, Orc shaman: 2d6
A Bullywug coven of Dark Druids: 1d6


A Shadow Bud. Yesss, the rewards of the Demon Lord were his at last. This one tasted much stronger than the Seed. And the effect was much different. It was food, but not for his stomach. Trakk's natural curiosity was strengthened. Simple answers were not good enough anymore, we have to dig deeper: dig in books and tomes, in the soil, in the spirit realm, in time...

Trakk found the first signs on one of his expeditions to gather some of the rarer swamp herbs, that did not grow in the fortress garden, but only in the acidic wetlands. Rituals with blood sacrifices, much stonger growth of carnivorous and poisonous plants than could reasonably be expected, many drownings, too much ferocious wildlife. He always knew that various Bullywug clans were living in these swamps, but he never suspected that some of them would fully embrace the full furious raw might of nature. By appearing to them as the Horned God, and have Garlug's raw strength intimidate them, the coven of Dark Druids was soon under control of Trakk and Garlug, and they would by useful pawns in the schemes of the Demon Lord.

As for the Demon Lords plans, Trakk set himself to locating the prison. Most of the other monsters were already busy with terrifying the villagers, but Trakk went on to investigate, as the Shadow Bud had thought him. Although he was no master in the Arcane Magic used by the Heroes long ago, magic always left traces. In fact, perhaps it was better that he was not so schooled in the standard Arcane Arts, but more in tune with other magics and nature, so he could find clues that might have been poorly hidden by the Heroes. Trakk, Garlug, and the Bullywug Dark Druids interviewed thousand year old oaks, tasted soil, dived into the spirit realm, searched old libraries, intimidated old wise men into telling their tales, conducted scrying rituals of the past, and took vision quests in other dimensions. Slowly but surely a picture emerged of exactly what ritual was used by the Heroes. Trakk asked Gurenai to help fill out some missing details.

LOCATE HIS PRISON: all except poisoner, regeneration, staff of plant growth, cause rot: 1d14 + 16d6 = 79

OperaMouse fucked around with this message at 11:05 on May 30, 2022

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
I have updated with a new roll.

Iron Chef Ramen
Sep 15, 2007

HA HA! YOU HAVE CHOSEN POORLY!
McRib [He/Him] [Age: ???]
Skeleton Drill Sergeant d14
Bonegarm, Skeletal Lieutenant d6
Skeletal Scouts d6
Eye Socket For Detail 2d6
Skeleton Pride 2d6
Pikeskeleton 2d6
Combat Tactics d6
Brutalist Architecture d6
Equipment: Vile Plate Mail 3d6
Spells:Expand Senses 2d6
Potion of Stone Webs 3d6

McRib and Gurenai had been working on a new tactic for the skeletal hordes. Not all of his forces had the force of will necessary to perform it safely, but some had developed the ability to remain sentient even as a pile of haphazardly scattered bones. This would come in handy for reconnaissance and surveillance.

As for Gurenai's... odd request for "works of art", McRib presented him with the remains of his forces that could not remain sentient during their scout training. They still somewhat retained their will, and would grab and tear at flesh that attempted to touch them. A pile of broken, sharp bones, that hungered for flesh. Art.

- - - - -

Now to put his new strategies to the test. The new scout skeleton forces spread out to the countryside, finding lightly defended towns and making notes of their forces. The others could have their mindgames and their magics. Nothing got things done like a regiment of cackling skeletons burning towns to the ground in the night.

Strike In The Night = 75

Everything except Brutalist Architecture

quote:

Lickspittle, McRib: Both of you are in charge of the largest groups of creatures, what with Lickspittle's rats and crows, and McRib's skeleton horde. How are your leadership styles similar, and how are they different from each other?
Lickspittle's swarms were unfocused. Effective in certain situations, but chaos could cause as much harm as benefit for the Dark Lord. McRib's skeleton horde is a precise, well-ordered machine, like unto a beehive, and could do what needed to be done. And even if there were losses, being of the flesh were just vessels for more skeletons.

Chaosfeather
Nov 4, 2008

Jane Doe She/her/they. Age: Seen a Few Battles 1d14
Weredeer Ambusher 2d6
Controlled Form 2d6
Ruthless Fighter 2d6
Carnivorous 1d6
Pronged Attacker 1d6
Vengeful Soul 1d6

Equipment:
Darkness Kukri Pair
3d6
Grey Mist Cloak 2d6
Enduring Potion of Invisibility 2d6

Spells:
Blur Notice
2d6
Spy Moth 1d6

Lieutenant Shadow (Kobold) 2d6
Obscured Bastards 1d6

Although she knows she is contributing to the Dark Lord’s return, Jane felt her abilities weren’t quite where she thought they would be. Gurenai expected more from her, and she needed to give that if she would stand out when the Dark Lord regained his power.

Surely, there was something she could do.

Until then, it was time to get crafty.

Jane’s work of art she requested is a beautiful, elaborately shaped, three-tier stone fountain. It’s elevated like one might expect a bird fountain, but large and deep enough that most sentient creatures could scoop some of the contents out for themselves. The floral design bears no flowers, but ivy and thorns. And Eyes. So many eyes.

And yet, somehow the viewer would have a horribly strong urge to take a drink. It’s just water, so it can’t hurt, right?

Drinking the water from this fountain would endow the drinker with knowledge. Dangerous knowledge, too much of it too quickly. The psychic damage would take a heavy toll and kill most sentient creatures.
But those that survived? Well, they’d be immensely powerful and have insight beyond measure. They’d also be certifiably insane.

Shadow was now a Lieutenant, and still somehow remained completely silent. The squad placed before him was a mixed group. Their mixed squadron varied from passably sneaky gnolls, pixies and tengu but also included a troll, a young jotun and some sort of were-giant reptile with feathers. They claimed they were from a long line of “were-rexes”, whatever that meant. Colorful to boot

Jane pondered on this group of would-be sneaks and scoundrels, and it suddenly dawned on her. Stealth wasn’t just camouflage and cloaked knives in darkness, but subtlety and the ability to hide in plain sight. She grinned her fangs, and began training the Obscured Bastards.

Although there were others terrorizing villages and disappearing folks, Jane knew she was the best at it.
So she set out to make a good example for her squadron. It was time for darkness to rule.



Jane Doe 1d14
Weredeer Amusher 2d6
Controlled form 2d6
Ruthless Fighter 2d6
Darkness Kukri Pair 3d6
Blur Notice 2d6
Carnivorous 1d6
Pronged Attacker 1d6
Vengeful Soul 1d6
Gray Mist Cloak 2d6
Enduring Potion of Invisibility 2d6
Spy Moth 1d6
Lieutenant Shadow 2d6
Obscured Bastards 1d6


Strike in the Night: 1d14+3d6+14d6+5d6 94

Chaosfeather fucked around with this message at 14:55 on Jun 1, 2022

OperaMouse
Oct 30, 2010

I realised that Trakk did not submit an artwork yet.

From a tree, Trakk grew and warped a wooden structure resembling a totem pole. The faces and scenes carved into it were a bit... upsetting. Weird scenes as if out of some forgotten nightmare, eyes that stared right into your souls, the sins of men on display. But on the top, a shining huge gemstone representing the triumph of Good over Evil. Guests are not explicitly invited to climb the 4 meter high pole, but there is something that lures them to try to touch the gemstone to be blessed. And so countless guests make an attempt. As they clutch themselves closely to the cursed wood to climb higher and higher, the razor-sharp teeth of the faces in the pole scratch open clothes and skin. And the poison seeps in. As the humans climb higher, the doubt increases. Suddenly they are not so heroic anymore. The faces higher up are even more terrifying up close. Most quickly abandon the challenged to be mocked by their peers. Some jump off, leading to some broken bones. Only a handful have the stamina and willpower to reach the top, but they are not the same as they once were. Scarred mentally, and terrified of what is to come.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
Pinion [d14] [He/Him, Aged]
Crowfolk Runescribe [3d6]
Hungering And Thirsting For Knowledge [2d6]
Black Wings [3d6]
Equipment: Greatrobe of Scrying [3d6], Potion of Madvisions [3d6]
Spells: Raptor's Eye [2d6], Inflict Distress [d6], The Watcher From Shadows [d6]
Lackey: Crowfolk Fledgling [2d6]
Squad: Crowfolk Scouts [d6]

As far as Pinion was concerned, their primary concern - all of theirs - was finding the Lord’s prison and springing him. The former would be easier than the latter, and the first step of springing him was understanding the lock. He bent all his arcane power to this, sunk his apprentice’s talons into old books and scrolls, sent out his scouts to scour the wilderlands for old tales.

Alas, he had to split his efforts between his sacred duty and… arts and crafts. Acceding to Gurenai’s request, Pinion duly whipped up a dull obsidian statue of a supplicating human figure. When triggered, oily gas would pour from the mouth and eye sockets, and sink to the floor. Anyone who breathed it or touched it would immediately begin wretching out the same gas, and so on and so forth. Ho, hum. Vulcanio was well pleased by it, and seemed to think Pinion was a particular artist in the art of pain, but to Pinion it was just a trinket. A time-wasting trinket, no less. He clicked his talons against the tiles of the forge floor, incredibly impatient.

Runescribing calmed him down, and it was in its own way important work… but Vulcanio was… lacking. He had some talent, sure, but he was slow, and his attention to detail was… He pressed fingers into his temples, massaging some sanity back into his braincase.

Understand The Lock: 1d14+20d6 80

Sax Battler
Jul 31, 2007

Another bloody customs post,
Another fucking foreign coast,
Another set of scars to boast,
We Are The Road Crew.

Grubble Gnawtooth d14 [He/Him, doesn't remember age]
Bridge Troll Snatcher 2d6
Long Bulging Arms 3d6
Hardening Mucus d6
Regeneration d6
Towering Terror d6
Suprisingly Stealthy d6
Equipment: Voratious Endless Sack 3d6
Spell: Quickstride d6
Spell: Muffle d6
Potion: Spiderclimb Potion 2d6
Potion: Giant Growth 2d6
Companion: Bug, the Gremlin Saboteur 2d6
Squad: ...and the rug-pullers d6

If the seed felt like completing the sketch that was Grubble, the bud feels like color being applied. He feels himself filling out, his frame bulging out and firming up at the same time.
A heady feeling he will remember for a long time.

-----------------

"This is art then, is it?" Grubble mutters as he examines a painting of a noblewoman holding a pear.
Bug looks at it for a minute, before giving it a thumb down and a raspberry.
"Hrm... not for eveyone I guess. Alright, time to get ready."
Getting inside the gallery at night had been somewhat of a challenge, but Bug and his new collection of rabble-rousing pixies, brownies, vaetti and other smallfolk had helped considerably.
"Everyone, back in the sack!"
Holding the sack open, he let them all scurry inside. He then located a janitors closet and stepped inside.
Finally, he raised the sack over his head, and pulled down.
The next morning, the staff noticed tiny scuff marks all over the floor. The janitor, already overworked, grabbed his mop from the closet and went to work.

Crashing an art gallery: 1d14+18d6 83

Cloud Potato
Jan 9, 2011

"I'm... happy!"
Noah Spell d14 (17/m/Demon Lord's Castle)
Human Warlock 2d6
Spellbook Smarts 2d6
Slightly Better Balance d6
In With The Bosses 2d6
Night Owl d6
*Familiar: Bitey the Owl owl 2d6
*Squad: Bitey's babies! Baby owls d6
*Weapon: Extra Pointy Dagger 2d6
*Weapon: Noah's Really Wand-erful Wand! 2d6
Spell: Magic Missile d6
Spell: Mending d6
*Potion of Strong Healing 3d6

quote:

Noah: What led to you entering the castle and joining the Demon Lord's circle? Did you always live here, or are you relatively new?

"It was about three, four years ago now. Just another simple farmboy, on the outskirts of... huh, completely spacing on the name of it. So I was scooping up the pigshit when a dark figure atop a horse came riding along the road next to our farm. He stopped by our house, my parents went out to meet him, words were said, my dad brandished a pitchfork, and the stranger just set him on fire! Just like that! And then he just rode off, laughing all the while. Some of my brothers vowed to avenge our father for this senseless death, but I... well. Imagine such power, at your fingertips! It was all I could think about. So I ran away from home, asked in big cities about big evil wizards, was warned away from this castle, so here I am!"

-----

Noah was nervous. He paced his spacious room, completely ignoring the blank canvas that was his supposed task. Although blank was probably the wrong word after Bitey and, it turns out, her children, had taken a turn adding their criticism on the nature of modern art to the painting mixed-media artpiece. Noah stopped his pacing, stared at the bespeckled spectacle, shrugged, called it "Scrying Experiment #4", signed it, and packed it up for shipping. No, this art was beneath him, for tonight his true calling would be tested like never before! The Demon Lord needed his help! Gurenai and some of the other magically-attuned students were going to explore the seal holding Our Master captive, and Noah would need all his talent for this one. Failure at this crucial juncture would be unthinkable. He looked at himself in the mirror. The runes on his skin pulsed once, briefly. He was learning to control them.

He was learning.

Crack the Seal (w/ Warlock, Spellbook, Bosses, Bitey, kids, Wand): 1d14+11d6 47

EightFlyingCars
Jun 30, 2008


Sturdy Stanley d14

refined robogolem butler 2d6
vast memory stores 3d6
EMBROIDERED! equip: duelist's grasps 3d6
An enchantment laced into the gloves with silver thread allows the gloves to assist the wearer without them even realizing it.
FRESHLY POLISHED! equip: enchanted obsidian monocle 2d6
Newly enchanted to allow Stanley to see the unseen and spot the hidden and the invisible, yet still as dashing an accessory as ever.
spell: hubert's helping hands 2d6
attribute: robohydraulics d6
NEW FORMULA! potion: concentrated tincture of cleaning 2d6
WARNING: Skin irritant. Do not get into eyes. If contact occurs, flush with running water. Do not swallow. If ingested, call an apothecary immediately. Keep out of reach of children and goblins.
manifested id: aspect of hubris d6
treefolk stoicism d6
SOMEWHAT MORE CONFIDENT! promising dryad sproutling understudy 2d6
She still has her doubts, but being recognized for her hard work seems to help her keep her worries in check.

----------

Stanley had read about people like Ellesienne before. Mystics and soothsayers of old, who claimed to be able to commune with gods, natural spirits, and the long-departed souls of the dead, though they lost all outward awareness as they subsumed themselves this way. Not to worry, Elle, your faithful robogolem butler suspects you of no subterfuge or slacking off or anything of the sort! He just thinks you have an awfully odd occupation.

While the other higher-ranking monsters were striking out to hunt down the location of the Demon Lord and undo the shackles that bind him, or preparing a daring nighttime raid, Stanley was occupied with a far more mundane problem.

Namely, that he was never much of an artist. He was programmed to serve, not to create. And doubly unfortunately, his faithful understudy Violet wasn't either; though her talents as bookkeeper and quartermaster were burgeoning, her abilities as an artist werenot.

"Maybe you're thinking about this too hard?" offered the purple-flowered dryad girl, sitting backwards in a chair with her arms slung up on the backrest. "Maybe you don't have to create anything. I was reading this book in the library about this concept called 'found art' where people find driftwood or pretty rocks or things like that, glue them together, and put them up in galleries. That doesn't seem so hard, does it?"

Though he was incapable of suffering a headache, the robogolem rubbed his temples anyway. "My lady, forgive my discourteousness, but surely you aren't truly suggesting I devise a trapped work of art with pebbles from the ground?"

Violet's eyes narrowed crossly. "I'm just trying to help! You haven't come up with anything better! Sheesh! All you've done all day is sit in place and mope like some kind of statue."

The two of them sat in surly silence for only a single moment before the look of realization slowly dawned on both of them. And for the first time in each of their rather strange lives, the spark of creative inspiration struck.

"Can you hold perfectly still for a few hours?"

"A few hours? Pish-posh! I did that for centuries before they dug me up and brought me here."

"And can you kick some rear end?"

"I haven't missed a single sparring session with Sweetheart yet. Sometimes I even get the best of her."

"Great! Let's go tell the bosses. Sounds like we're on the same page."

"Quite."

The two of them leapt from their chairs and went straight for Gurenai and Xelemax, hatching their plan together on their way down the halls of the Demon Lord's manse.

(main + butler + grasps + robohydraulics + extremely caustic cleaning solution + hubris + stoicism + a very good idea from his faithful understudy)

Crash the Art Gallery: 1d14+12d6 59

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

EightFlyingCars
Jun 30, 2008


omg

OperaMouse
Oct 30, 2010

:golfclap: :perfect:

Cloud Potato
Jan 9, 2011

"I'm... happy!"

Excellent work!

EightFlyingCars
Jun 30, 2008


i still can't believe you DREW MY SHINY METAL BOY, i love himmmm

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN

:five:

Jackard
Oct 28, 2007

We Have A Bow And We Wish To Use It
Ellesienne d14
Shapeshifter Witch 2d6
Folly of Humanity d6 Memory Thief 2d6

Eq. Mantle of Illusions 2d6 Sovereign Remedy 3d6
Sp. Floating Disk d6 Malison of Envy d6

EightFlyingCars posted:

Not to worry, Elle, your faithful robogolem butler suspects you of no subterfuge or slacking off or anything of the sort! He just thinks you have an awfully odd occupation.
Meanwhile in a temple on the borderlands, Ellesienne finished tending to a wounded knight. Her skills had improved considerably after the shadowseed awakened what must surely be her earliest memories. How had she forgotten her grandmother?

She shared tales from the front - only slightly embellished - with the head priest. "You must send me to the capital." Elle pressed again. "Every day more of the wounded arrive, and still no word from Egelia. I will make them understand our plight - we cannot allow these creatures to free their lord."

Spread Terrifying Rumors: 1d14+8d6 32

Hopefully feeding Gurenai dribs and drabs would buy her enough time...

Jackard fucked around with this message at 22:35 on Jun 13, 2022

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thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

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