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AloePieceOfShit
Jan 26, 2020
That new Peach Momoko Wolverine is so disgusting.

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Nikumatic
Feb 13, 2012

a fantastic machine made of meat


the tubes come SO far off the card, it rules

Concurred
Apr 23, 2003

My team got swept out of the playoffs, and all I got was this avatar and red text

Nikumatic posted:



the tubes come SO far off the card, it rules

Whoa

Fate Accomplice
Nov 30, 2006




Today we have some nerfs to a couple of top decks in the interest of diversifying more of the metagame, along with a handful of Power buffs. Oh, and the return of Zabu!

Zabu
[Old] 2/3 - On Reveal: Until the end of next turn, your 4-Cost cards cost 1 less.
[New] 1/2 - On Reveal: On Reveal: Give each 4-Cost card in your deck -1 Cost.
We know it's been a long wait to see an update to Zabu, and we hope you find this one satisfying. For quite some time our intent was to use Activate to land on a new Zabu, but we couldn't find a design that hit the right mark between too weak and too strong with that ability. This version fueled some novel strategies internally, and we like how a 1-Cost Zabu paired thematically with Shanna and Ka-Zar, so we're looking forward to seeing it in the wild.

Hellcow
[Old] 4/6 - Activate: Discard 2 cards from your hand.
[New] 4/7 - Activate: Discard a card from your hand.
The change from On Reveal to Activate for Hellcow accomplished our goal of adding life to a card that had fallen out of use, but we overshot the mark with regard to its strength in Hela decks. Those decks have persisted at a play rate higher than we'd like, even though the winrates have been flat. To add further pressure in the interest of a diverse metagame, we're tweaking Hellcow to be less effective in the deck.

Widow's Kiss (White Widow)
[Old] 0/0 - Ongoing: This has -3 Power. Disable this ability if your side of this location is full.
[New] 0/-4 - Destroy this when your side of this location is full.
An archetype we've learned a lot about over the last year is the "clog" deck, a broad term describing decks that aim to win by filling up enemy locations before turn 6. These decks were weak for a long time, but as we explored the design space they've become a consistent mainstay. Clog decks do provide a meaningful metagame pressure that we want to retain, but our current suite of clog cards has proven too strong. The decks are overperforming, but we're also challenged as designers because we want to make new cards for every archetype, but don't want to have more clog cards on par with White Widow.
Moving forward, we're going to aim for more of our clog cards to have "out" clauses that let the opponent adjust their play to free up a location. This will make them more fun to play against, and also allow us to create more cards in the space. This particular change is a solid knock to White Widow, and we'll monitor her performance in its wake in case it merits more compensation. One thing we do like about it is that Red Guardian is now a combo with Yelena!

Viper
[Old] 3/5 - On Reveal: One of your other cards here with the lowest Power switches sides.
[Change] 3/5 -> 3/4
Similarly, our change to Viper has created a card that's very effective at its job–so effective that we think it could stand to lose a point of Power. We could've reverted to the old effect that gave away a random card, but we think this design has ended up more fun for the Viper player by enough to justify solving with an adjustment to the Power instead.

Kingpin, Scream, and Fisk Tower
[Change] No longer affects unrevealed cards.
We generally don’t let things afflict unrevealed cards unless otherwise stated, but these cards and location weren’t consistent with that philosophy. While Juggernaut specifies that he can move unrevealed cards, these don’t in turn state that they can afflict unrevealed cards. It’s important that we keep interactions consistent and predictable. If Kingpin can afflict unrevealed cards, then it gets confusing if Hazmat can’t.
While we could have maintained these as exceptions or even added more exceptions, that's a slippery slope that burdens players. We've been happy with holding a line on the game ignoring unrevealed cards unless necessary for a specific function, such as Juggernaut. One reason is that it's much easier to visually track what happens to them and more consistent for implementing elements like VFX. We hope this will help keep interactions in the game intuitive and consistent.

Scream
[Old] 2/2 - When an enemy card moves, steal 2 Power from it. (once per turn)
[Change] 2/2 -> 2/3
We're aware that losing the interaction with Juggernaut is a knock to Scream's strength, and many players may even have been specifically excited to acquire Scream based on this combination of effects. To compensate, we’re giving Scream a small buff.

Grand Master
[Old] 2/2 - On Reveal: Move one of your other On Reveal cards here to the middle location. Its ability happens again.
[Change] 2/2 -> 2/3
Grand Master is a really fun card to brew decks with, and it's been underperforming. This extra Power shouldn't put it over the top, but removes some of the downside of leaning into a card that has some situational hurdles to climb already.

Emperor Hulkling
[Old] 6/11 - At the start of the game, copy the text of a random 6-Cost card.
[Change] 6/11 -> 6/12
Our internal testing yielded some very powerful Hulklings, but we overcorrected on those balance results and released this card weaker than we'd have preferred to target. We know 5-Cost is a popular request, but that version of the card was in particular too strong. We're going to stick at 6-Cost and find more fun with more Power.

Okoye
[Old] 2/2 - On Reveal: Give every card in your deck +1 Power.
[Change] 2/2 -> 2/3
Last but not least, a classic card from early Series play. Okoye has been left behind by some stronger scaling 2-Cost cards lately, but Okoye also does some solid work alongside cards like Scarlet Spider. Like Grand Master, this is a fun card that's seeing less play than we'd prefer, so we're adding some Power.



That's all for this week. Until next time, happy snapping!

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



Zabu’s back on the menu boys

Waffleopolis
Apr 24, 2005

It's time....for the MAIN event!
SO can you do something like a Zabu/Grandmaster/Misery build with a handful of 4 drops to do a power dump?

Reek
Nov 3, 2002

every.fucking.year.
rest in piss hela

welcome back zabu meta

:getin:

e: in deck so doesn't affect the cards in hand? not as op as ongoing, we'll have to see how it shakes out

Reek fucked around with this message at 19:59 on Oct 10, 2024

shove me like you do
Dec 9, 2007

Real Neato

Fun Shoe
I mean something like 1 in 4 cards in the game are 4 cost. So zabu in arishem seems pretty decent.

Concurred
Apr 23, 2003

My team got swept out of the playoffs, and all I got was this avatar and red text

Zabu Sera Control... is back!

Firebert
Aug 16, 2004
Zabu will be nerfed within a month

SweetJahasus
Dec 23, 2005

Dragon Slayer
Samurai Warrior
Escape Artist
Viking
Chong-Ra Master

BE THE WIZARD
I do love how they're like new Zabu will be great to pair with 3 drop Shanna and loving Kazar, rather than the insane litany of massively powerful 4 drops.

Nikumatic
Feb 13, 2012

a fantastic machine made of meat

SweetJahasus posted:

I do love how they're like new Zabu will be great to pair with 3 drop Shanna and loving Kazar, rather than the insane litany of massively powerful 4 drops.

in fairness, shanna can now summon zabu so flavorwise that's what they were going for

Concurred
Apr 23, 2003

My team got swept out of the playoffs, and all I got was this avatar and red text

Nikumatic posted:

in fairness, shanna can now summon zabu so flavorwise that's what they were going for

shanna summons three zabus. i play killmonger. everyone cheers

SweetJahasus
Dec 23, 2005

Dragon Slayer
Samurai Warrior
Escape Artist
Viking
Chong-Ra Master

BE THE WIZARD
Just curved out Zabu, Grandmaster, Electro, Misery. That was an easy win.

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
It's insane that I am now considering spending 6k tokens on grandmaster...

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

KongGeorgeVII posted:

It's insane that I am now considering spending 6k tokens on grandmaster...

When I have been able to play he's been my most played card for a couple of seasons. He's much more fun than he is good, but he's also pretty good.

He's near Quake for what kinda fun bullshit you can do with him.

obi_ant
Apr 8, 2005

SweetJahasus posted:

Just curved out Zabu, Grandmaster, Electro, Misery. That was an easy win.

What deck is this?

My Second Re-Reg
Aug 31, 2021

Come on down.
Let's make a deal.
Yes, please share any and all Misery decks here, I could use good suggestions for the weekend mission.

Lawen
Aug 7, 2000

Have the fixed split percentages been rolled out yet or is that coming later?

My Second Re-Reg posted:

Yes, please share any and all Misery decks here, I could use good suggestions for the weekend mission.

Been having some luck with this ramp deck

# (2) Madame Web
# (2) Armor
# (3) Electro
# (4) Jubilee
# (4) Misery
# (4) Attuma
# (5) Blink
# (6) Knull
# (6) Alioth
# (6) Red Hulk
# (6) Skaar
# (6) Magneto
#
QXJtcjUsRWxjdHI3LEpibDcsTWRtV2I5LEF0dG02LEJsbms1LEtubGw1LEFsdGg2LFJkSGxrNyxTa3I1LE1nbnQ3LE1zcjY=
#
# To use this deck, copy it to your clipboard and paste it from the deck editing menu in MARVEL SNAP.

1: Pass
2: Madame Web > Armor
3: Electro
4: Misery > Attuma > Blink to deal with Electro. Or Jubilee or retreat if you’re not getting cards.
5: 6drop. Or Blink on Jubilee. Or retreat.
6: 6drop.

It’s kinda like Hela - both in being pretty straightforward and one where you need to just retreat if you aren’t getting your combo cards.

Aramoro
Jun 1, 2012




With Misery do you still get the On Reveal repeat even if the card isn't destroyed. I assume yes.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Aramoro posted:

With Misery do you still get the On Reveal repeat even if the card isn't destroyed. I assume yes.

Yes, you do. There's an Armor/Misery deck that uses Hood to get an extra Demon then Viper to clog you.

Nikumatic
Feb 13, 2012

a fantastic machine made of meat

Lawen posted:

Have the fixed split percentages been rolled out yet or is that coming later?

Not yet — you can still level your cards to infinite right now but don’t hit the Split button if you care about the rates. They’ll be boosted in one of the upcoming patches and then you can punch the Split for the boosted rate.

Opopanax
Aug 8, 2007

I HEX YE!!!


I'm number 1 in my league, did they change how stuff works or am I just with a bunch of bad players?
I feel bad because I don't even like the variants and am not going to use them

SweetJahasus
Dec 23, 2005

Dragon Slayer
Samurai Warrior
Escape Artist
Viking
Chong-Ra Master

BE THE WIZARD

obi_ant posted:

What deck is this?

Some weird homebrew I made with some small good on reveals and a bunch of good 4s.

Hood
Silver Sable
Yondu
GM
Shadow king
Electro
Misery
Iron lad
Cull obsidian
Shang chi
Gwenpool
Flex slot, I have enchantress right now.

It actually works decently well but stuff like Hela or well played AV bounce runs over it.

Going hood, GM, electro, misery means getting 3 demons which is insane

DrBouvenstein
Feb 28, 2007

I think I'm a doctor, but that doesn't make me a doctor. This fancy avatar does.
I've said it before (looks like not here, but in the Discord,) but the Fill All Locations bounty sucks, and it's because it SHOULD count if you fill all locations at ANY time. But it doesn't. The bounty is worded wrong.

What it should say is:
"End the game with four cards in all locations."

Because it won't trigger if you fill all locations, but your opponent then, after they're filled, destroys one or more with, say, Killmonger.

It also won't trigger if Space Throne is out.

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



It’s my least favorite bounty to do, because it’s way harder to do than you would think

DrBouvenstein
Feb 28, 2007

I think I'm a doctor, but that doesn't make me a doctor. This fancy avatar does.

FlamingLiberal posted:

It’s my least favorite bounty to do, because it’s way harder to do than you would think

Yup.

I see posts elsewhere with people just saying,
"Just use an Ultron deck, dummy!"

Yeah, that's what I'm trying to do!

But the combo of bad locations, bad draw, or people playing Killmonger or Cosmo T6 are really starting to bruise my apple.

Fate Accomplice
Nov 30, 2006




DrBouvenstein posted:

filling locations

locations hosing you and unexpected retreats are the ~only time this fails to fill all locations

# (1) Squirrel Girl
# (2) Dazzler
# (2) Mister Sinister
# (2) Sentinel
# (2) Mysterio
# (3) Debrii
# (3) Shanna
# (3) Baron Zemo
# (4) Jubilee
# (4) Ka-Zar
# (5) Blue Marvel
# (6) Doctor Doom
#
U3FycmxHcmxDLER6emxyNyxNclNuc3RyQSxNc3RyOCxLWnI1LERyRG02LEJyblptOSxKYmw3LERicjYsU2hubjYsQmxNcnZsQSxTbnRubDg=
#

you're rarely gonna win, but that's what proving grounds is for.

most of the time by T6 I'm already full.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

DrBouvenstein posted:

It also won't trigger if Space Throne is out.

Fill All does trigger if Space Throne is out because I've done it. It also works post-Galactus/Worldship, and you'll even get credit if your opponent quits before the locations are generated.

Nikumatic
Feb 13, 2012

a fantastic machine made of meat

Jedit posted:

Fill All does trigger if Space Throne is out because I've done it. It also works post-Galactus/Worldship, and you'll even get credit if your opponent quits before the locations are generated.

Space Throne doesn't anymore. I think they accidentally altered the code again in the last week or two because it absolutely USED to work that way. Not sure if Galactus or World Ship also got changed by this because I haven't run into them since I noticed Space Throne no longer counting.

There was an undocumented change where stuff like "Play 6 Cost" alliance missions started counting as soon as you staged the card, even if your opponent retreats. When that started happening, the "Play 6 Cost" daily mission was not changed to do the same, and you still needed to finish turn 6 to get the credit.

Maneck
Sep 11, 2011

Nikumatic posted:

Space Throne doesn't anymore. I think they accidentally altered the code again in the last week or two because it absolutely USED to work that way. Not sure if Galactus or World Ship also got changed by this because I haven't run into them since I noticed Space Throne no longer counting.

There was an undocumented change where stuff like "Play 6 Cost" alliance missions started counting as soon as you staged the card, even if your opponent retreats. When that started happening, the "Play 6 Cost" daily mission was not changed to do the same, and you still needed to finish turn 6 to get the credit.

Space Thone was not doing it for me either the last time I picked fill all locations up. Probably two weeks ago.

Waffleopolis
Apr 24, 2005

It's time....for the MAIN event!
https://www.marvelsnap.com/home/newsdetail?id=7415247892945902341

Roadmap update:

- High Voltage info
- Past bundle variants in a special shop
- Developing a draft mode
- Deadpool's Diner event in November

I can't wait to get unreasonably angry at draft RNG! :)

Fate Accomplice
Nov 30, 2006




no mention of changes to card acquisition?

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



Fate Accomplice posted:

no mention of changes to card acquisition?
They clarified on their discord that they aren't far enough along on that to announce anything

Concurred
Apr 23, 2003

My team got swept out of the playoffs, and all I got was this avatar and red text

Waffleopolis posted:

https://www.marvelsnap.com/home/newsdetail?id=7415247892945902341

Roadmap update:

- High Voltage info
- Past bundle variants in a special shop
- Developing a draft mode
- Deadpool's Diner event in November

I can't wait to get unreasonably angry at draft RNG! :)

god this game fuckin sucks

Sandwolf
Jan 23, 2007

i'll be harpo


Concurred posted:

god this game fuckin sucks

No no they’ve been working on card acquisition improvements for one (1) year but sorry they still don’t have anything to share until they have more concrete information.

Maneck
Sep 11, 2011
Speaking of their card release system. , Scorn is a card that would fit nicely into a deck I like to play. High volume of discard including Daken, specifically. Historically that deck hasn't been great and it got worse when Hellcow became an activate (and much worse when it was made a single discard). I won't try the spotlight system to get Scorn, though, as she would be the only new card for me this week. The other cards have been in the game along time, in series 5, despite being marginal.

I have enough tokens, but do not want to spend them on a marginal card, for a marginal deck. Second Diner releases "must have" cards often enough that doing so is a recipe for sadness.

On that front, I look at next week and there's Toxin. That card is really going to make bounce decks much better. And also T4 electro for Ramp? Cool things, anyway. Maybe token purchase worthy.

Spotlight is out for Toxin too. He is in Spotlight Cache alongside Zabu, a a season pass card from two years ago. Which is somehow still a Season 4 card, despite a zillion Spotlight Cache appearances. And a card which got nerfed into uselessness after one of those many appearances, before last week someone looked at the release schedule and decided to try to fix him. And then the third card is Elsa Bloodstone, another season pass card which is year old, which they also nerfed into oblivion before (partially) rehabilitating.

Kinda just gross.

FlamingLiberal
Jan 18, 2009

Would you like to play a game?



I have to think that when they do that series drop in December, Zabu is finally going to become S3

Maneck
Sep 11, 2011
Also, Jean Grey is apparently a Series 4 card now. Not Series 5 as I said. Presumably she'll drop to 3 along with Zabu, next month? Or December?

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FlamingLiberal
Jan 18, 2009

Would you like to play a game?



Maneck posted:

Also, Jean Grey is apparently a Series 4 card now. Not Series 5 as I said. Presumably she'll drop to 3 along with Zabu, next month? Or December?
Possibly. She was in the first Spotlight caches over a year ago so that is probably about time to drop her. Especially since she is not a popular card.

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