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Character Idea: Goblin Monk with Monastic Weaponry/Ancestral Weaponry, Bullet Dancer Archetype, and an Explosive Dogslicer.
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# ? Dec 6, 2023 15:14 |
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Out of curiosity how appropriate is Pathfinder for running am Eberron game? It seems like an interesting system but idk how easy it'd be to reflavor to some of the specifics of the setting, especially Artificers
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StashAugustine posted:Out of curiosity how appropriate is Pathfinder for running am Eberron game? It seems like an interesting system but idk how easy it'd be to reflavor to some of the specifics of the setting, especially Artificers Inventors don’t work quite like Artificers, but they capture a lot of the same flavor.
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There's also the Automaton ancestry, which is at minimum close enough to work for Warforged. Other than that, dragonmarks would probably take a bit of homebrew but there's enough examples of feats that give limited access to spells to figure something out.
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Lurks With Wolves posted:There's also the Automaton ancestry, which is at minimum close enough to work for Warforged. Other than that, dragonmarks would probably take a bit of homebrew but there's enough examples of feats that give limited access to spells to figure something out. The new Deviant Feat chains from Dark Archive seems like a good answer here. https://2e.aonprd.com/DeviantFeats.aspx https://2e.aonprd.com/Rules.aspx?ID=1718 The Relic rules are also a good place to look https://2e.aonprd.com/Rules.aspx?ID=1096 Chevy Slyme fucked around with this message at 21:39 on Aug 19, 2022 |
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Chevy Slyme posted:Character Idea: Goblin Monk with Monastic Weaponry/Ancestral Weaponry, Bullet Dancer Archetype, and an Explosive Dogslicer. The explosive dogslicer is an advanced weapon, and Bullet Dancer Stance only works with simple firearms.
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Someone has made this for PF2 Eberron: https://scribe.pf2.tools/v/2qF7WjsY-pathfinders-guide-to-eberron I have not read it but it seems extremely high effort Andrast fucked around with this message at 11:29 on Aug 20, 2022 |
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Is there a separate Pathfinder GM book or is it in the core rulebook?
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The Slack Lagoon posted:Is there a separate Pathfinder GM book or is it in the core rulebook? There's the Gamemastery Guide. It technically isn't necessary, but it has a lot of useful stuff.
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The Slack Lagoon posted:Is there a separate Pathfinder GM book or is it in the core rulebook? The core rulebook has all the rules necessary to run a game. The Game Mastery Guide has GM advice, optional rules, and guidance for turning a session into a campaign. It’s extremely helpful but not needed to get up and running.
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Any word if Strength of Thousands is going to get an official Foundry module?
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Someone needs to get a srd version up for pathfinder 2: path harder so I don't have to pretend I'm using a geocities site in 2022
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StashAugustine posted:Out of curiosity how appropriate is Pathfinder for running am Eberron game? It seems like an interesting system but idk how easy it'd be to reflavor to some of the specifics of the setting, especially Artificers
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Gamerofthegame posted:Someone needs to get a srd version up for pathfinder 2: path harder so I don't have to pretend I'm using a geocities site in 2022 Archives of Nethys is the official (as in, they have an actual license from Paizo) reference site.
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Roadie posted:Archives of Nethys is the official (as in, they have an actual license from Paizo) reference site. https://pf2easy.com/tree/ has everything as well
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Gamerofthegame posted:Someone needs to get a srd version up for pathfinder 2: path harder so I don't have to pretend I'm using a geocities site in 2022 Archives of Nethys also has alternate themes that look less like poo poo.
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I've always found that website to be so slow
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The Slack Lagoon posted:I've always found that website to be so slow
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Enos Cabell posted:Any word if Strength of Thousands is going to get an official Foundry module? Likely no. You can use the pdf to foundry module to import your official pdf. Paizo is likely not going to be back porting stuff until much much later
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If they hardback Strength of Thousands it’ll likely get a Foundry release as a one volume job. Otherwise use the importer, you’ll need to fix some character art and put in some stats for NPCs if the players ask them for help in fights. Otherwise it works fairly well.
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Does the importer import maps?
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The Slack Lagoon posted:Does the importer import maps? Yes.
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The Slack Lagoon posted:Does the importer import maps? It imports maps, journals and npcs. Some of the monsters don't have graphics so you'll need to import token pictures.
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Is 8 PCs too many for PF2e? I have an upcoming campaign with potentially that many players
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Froghammer posted:Is 8 PCs too many for PF2e? I have an upcoming campaign with potentially that many players Uhh I would struggle to play any games with 8 players regardless of system to be honest
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Froghammer posted:Is 8 PCs too many for PF2e? I have an upcoming campaign with potentially that many players 8 feels too many for any system that isn't just improv and beer, tbh.
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Froghammer posted:Is 8 PCs too many for PF2e? I have an upcoming campaign with potentially that many players Yes but two parties of four is perfect
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way too many. Works best with 4-5 and gets worse fast in either direction
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One of the snags with PF2e is that it’s harder to adapt for changing player counts. XP is per player so you can’t just do the “split the XP among more people so the PCs are lower level later on”, and the action economy is really sensitive. It’s best to try to scale up encounters using the guidelines in the book, but scaling to 8 may need some fudging.
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Scaling to 8 is really easy, just double the number of enemies. All BBEGs have a equally evil twin.
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Don't forget the map.![]()
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VikingofRock posted:Scaling to 8 is really easy, just double the number of enemies. All BBEGs have a equally evil twin. Which is more or less what the book tells you to do, but has the problem that if double the enemies end up attacking one tank PC, then they too easily get trashed. If you can somehow find a way to spread the party out then it can work, but tacticians tend to avoid that.
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Harold Fjord posted:Don't forget the map. Honestly this map makes me more hype to try Pathfinder 2e.
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How does PF2E handle encounters? Is there an XP budget (or something similar)?
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GimpInBlack posted:Honestly this map makes me more hype to try Pathfinder 2e. It’s an accurate map of Golarion
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GimpInBlack posted:Honestly this map makes me more hype to try Pathfinder 2e. It's also remarkably on point for a joke. They lose points for colouring, but not coming up with a witty phrase for, Jalmeray though. CottonWolf fucked around with this message at 19:44 on Aug 21, 2022 |
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Pasha posted:How does PF2E handle encounters? Is there an XP budget (or something similar)? Yes. There’s an XP budget based off of difficulty and number of PCs and you choose enemies and hazards to fit that budget. Both enemies and hazards follow mathematically solid design systems, so it hangs together very well.
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GimpInBlack posted:Honestly this map makes me more hype to try Pathfinder 2e. I will say, Pathfinder 2e does feel like it's handles the stuff on that map in a much more fun way than 1e did. At the very least, it hits 'fun' more reliably. Take the Mwangi Expanse, the Africa joke on that map. In 1e, I hated it because it was just a random slice of colonial Africa they dropped into the setting because Paizo's executives like pulp stories set in that era. 2e feels like they're trying to be more respectful about integrating it into a fantasy setting, instead of just being A Historical Setting, But Fantasy.
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The Mwangi Expanse setting book is excellent. One of the best setting books I've read for any system.
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# ? Dec 6, 2023 15:14 |
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Lurks With Wolves posted:I will say, Pathfinder 2e does feel like it's handles the stuff on that map in a much more fun way than 1e did. At the very least, it hits 'fun' more reliably. Take the Mwangi Expanse, the Africa joke on that map. In 1e, I hated it because it was just a random slice of colonial Africa they dropped into the setting because Paizo's executives like pulp stories set in that era. 2e feels like they're trying to be more respectful about integrating it into a fantasy setting, instead of just being A Historical Setting, But Fantasy. I mean I guess but there was also like nothing written about the mwangi expanse other than the 30 page sargava companion which kinda counts? Can’t say I’ve noticed any huge shifts in style personally
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