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The Shaman Quest is something I would like to be good, but I don’t think it is… It’s very difficult to complete, and I think you really want to be Shudderblocking the reward. Plus, historically the Quests that want you to play a tempo game have not been successful. Shaman has pretty easy access to Murlocs, Elementals, and Beasts, but the others are stretches unless more amalgams are added. (I am once again begging Blizzard to put Amalgam of the Deep in the Core Set.) It’s play and not summon, too, which cuts out some of the cheats like Patches the Pilot or the hero power.
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# ? Jul 14, 2025 01:33 |
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NorgLyle posted:I have an absolutely unthinkable number of Arena tickets. I suppose I should actually play some Arena. Nahhhh. I like spending arena tickets on the prerelease brawl. You can get a real nice headstart on packs, there are usually decks that don't require any new cards, and in the past there's always been a pocket meta tyrant that could pretty easily farm 6-x runs.
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Arena can be great but then they ruin it with mechanics like Imbue which is too strong for the format, especially if you get lucky and can draft a lot of them. Starcraft and Excavate are other of the worst offenders. On a different topic, triggering 5 naval mines with Umbra is hilarious (or 10 with Brann).
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The shaman quest would be a lot better if it was 'summon' and not play. Hero power would cover a tribe, DH Patches legendary would cover demon and summon pirate for you...
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Shaman really needs something like "Discover a minion from a tribe you haven't played".
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Haven't seen that pop up in a while and frankly I don' know any of the players except Pizza, so if anyone has an idea which one to pick, I'd be happy to hear it. Choose your champion is back Voting ends on the 6th.
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Wish these were scratch & sniff so it'd be easier to pick the stinkiest gamer
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If anyone is wondering how the redrafting works in the new Underground arena: After a loss you draft 5 new cards(which can include legendaries) and then pick 5 cards to remove from your deck(including the new cards). Since you need to lose each time you can do this 2 times per run
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Is there still a bug with Arena? It lets me get to the Arena mode screen but everything I click is dead. Version is fully up to date. Edit: it's working now, but I still suck. Are there any arena draft-assistance apps now since the revamp? skaboomizzy fucked around with this message at 04:38 on Jun 4, 2025 |
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There's a thing goin on with Death Knight in arena where the runes of the first group of picks restrict the cards you can draft but not the cards you're offered. If you're really unlucky and get 3 illegal rune cards offered you get softlocked.
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Blasmeister posted:There's a thing goin on with Death Knight in arena where the runes of the first group of picks restrict the cards you can draft but not the cards you're offered. If you're really unlucky and get 3 illegal rune cards offered you get softlocked. What do you mean softlocked?
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RatHat posted:What do you mean softlocked? At that point you'd be unable to make any pick. You might be able to abandon the run though. E: normal DK drafting basically deckbuilds your runes as you go, every time you draft a card those runes are locked in and once you hit 3 runes worth of commitment you can't pick (and won't be offered) cards from outside of it. For some reason the 5 card packages don't get seen by the game for the game looking at what not to serve you but are still seen by whatever stops you building a 4 rune deck so you get offered cards you can't take until you take enough of the 'correct' runed cards to have both the systems agree again. Blasmeister fucked around with this message at 08:45 on Jun 4, 2025 |
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ran into the "you have been disconnected from your game. Reconnecting..." bug last night which would have lead to me finishing off two of my weeklies and all of my dailies because of course it didn't save any of the progress I had made in that game. Lovely stuff
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RatHat posted:If anyone is wondering how the redrafting works in the new Underground arena: Ok I’m wrong, it’s not that legendaries can be included it’s that your first pick of the second redraft is always another legendary(without the bucket attached)
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I'd really like the characters you play in Battlegrounds to be given classes so those "Play 3 games as x, y, z" can be done in BGs for those of us who don't play regular Hearthstone
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the new Arena is actually…..worse? You only get 2 losses now so you’re even more likely to run into two imbue decks and get completely destroyed
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Julio Cruz posted:the new Arena is actually…..worse? You only get 2 losses now so you’re even more likely to run into two imbue decks and get completely destroyed The regular arena caps at 5 wins now. Underground is like the old arena where it’s 12 wins or 3 losses
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That's just the casual arena. After 7 wins you can play Underground which is basically the same as before but with some changes such as drafting 5 new cards after every loss.
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What people who play Arena are upset about is that the new rewards structure apparently doesn't include Gold any more. You get Arena tickets but can't use Arena to bank for the new expansions and whatnot.
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Oh absolutely - It's a subtle way to monetise the game more by draining the gold out of it.
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I haven't done the maths but you do get a guaranteed epic card for more wins even on the casual track which is decent - it's often epics that you're short of as you can buy the key legendaries with dust.
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AFAIK the math is worse if you do 4 or less wins, but better from 5 onwards. So far the thing I'm not sold on is the post-loss drafting. It seems like it makes games more swingy. While your deck does get better so do your opponent's so I feel like it diminishes skill. Although I guess it also increases the skill cap on deck building so maybe it cancels out?
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hotfix patch released today https://us.forums.blizzard.com/en/hearthstone/t/3241-hotfix-patch/146937 bugfixes (like the DK runes drafting thing) and arena tweaks. in particular, priest can't draft imbue cards anymore
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Do you think I can petition Blizzard to remove 10 gold from my account so that I have an amount divisible by 50
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What a weird Mage set. Half discover synergy, half Elementals, with a random-rear end Titan legendary? The discover stuff I think might have legs in Spell Mage, since you get Spot the Difference there, and you can use Primordial Glyph, Hidden Objects, Tide Pools, and possibly Pocket Dimension to quickly complete the Quest. That, plus Malfunction and Manufacturing Error, seem worth losing all the minion-based discover stuff. The Elementals, on the other hand, I have no idea what that deck even looks like. I guess you play Saruun and try to chain a big combo turn? All the combo pieces cost three or four, though. Titanographer Osk is a deeply amusing card, but I think it’s bad… even though the literal do-nothings aren’t in the pool, a lot of even the good Titan abilities aren’t worth seven on their own. I like cards like Osk and Uluu but they’ve been extremely conservative with them for whatever reason.
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Do you also get the adjacent ability? As in, if I remove two minions with Amantul, do I also discover a legendary? Edit: I assume not, which makes this even worse. Chernabog fucked around with this message at 19:48 on Jun 6, 2025 |
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Chernabog posted:Do you also get the adjacent ability? As in, if I remove two minions with Amantul, do I also discover a legendary? Yeah it’s a lot worse than I thought at first glance
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Where are people getting the 0 mana wish card in arena?
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Chernabog posted:Where are people getting the 0 mana wish card in arena? It’s one of the cards you get if you get offered Dreamplanner Zephrys as your legendary. Of course, he’s since been removed from the pool…
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World War Mammories posted:hotfix patch released today Lmao at them just absolutely neutering Priest. I guess it kinda had to happen, but still.
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They revealed the new Shaman legendary which has the effect 'Your elementals deal 1 extra damage'. They also revealed a bunch of Shaman cards, including new elementals... none of which deal any damage. I guess it will work with the 1-mana 2/1 deathrattle guy but is that really what they want to make this set's legendary?
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NorgLyle posted:They revealed the new Shaman legendary which has the effect 'Your elementals deal 1 extra damage'. They also revealed a bunch of Shaman cards, including new elementals... none of which deal any damage. I guess it will work with the 1-mana 2/1 deathrattle guy but is that really what they want to make this set's legendary? Even if that's a full game perma-buff it probably won't make an impact in Wild unless someone manages to break it with bolner and skarr or something.
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NorgLyle posted:They revealed the new Shaman legendary which has the effect 'Your elementals deal 1 extra damage'. They also revealed a bunch of Shaman cards, including new elementals... none of which deal any damage. I guess it will work with the 1-mana 2/1 deathrattle guy but is that really what they want to make this set's legendary? I mean, all Elementals can do damage, by attacking. They definitely want Sizzling Cinders to be a thing, like Skeleton Mage in Nathria. There’s the spell that can summon a bunch of them, the Dragon who can trigger them, and Shudderblock+Umbra to get another big burst.
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NorgLyle posted:They revealed the new Shaman legendary which has the effect 'Your elementals deal 1 extra damage'. They also revealed a bunch of Shaman cards, including new elementals... none of which deal any damage. I guess it will work with the 1-mana 2/1 deathrattle guy but is that really what they want to make this set's legendary? One of the new elementals they revealed summons 2 of those 2/1 deathrattles.
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Doctor Spaceman posted:Shaman really needs something like "Discover a minion from a tribe you haven't played". Nice call ![]()
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The Lost City of Un’Goro Community events That’s…a lot
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Creature of Madness is such a weird card to ban in the prerelease Brawl. There must be some kind of corner case where the pool is small enough that you’re basically guaranteed to get something. I also get banning Hamuul, but Imbue Paladin is just as easy to port over to this format, so making that your sole “don’t just use a meta deck” ban is… weird.
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https://x.com/PlayHearthstone/status/1932860398023118930 Nerfed: Magical Dollhouse, Divine Brew, Twisted Webweaver, and The Crystal Cove. Hope you're ready for more control DK matches that take ten years.
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Those balance changes seem targeted at top legend more than anything. Surprised they’re not hitting Menagerie Priest. It seems weird to declare DK Control to be the winner here… pretty much all variants of that deck have a lot of wretched matchups, and it’s not difficult to force it out if it becomes common. I think Demon Hunter is actually a bigger beneficiary.
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# ? Jul 14, 2025 01:33 |
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The real action is going to be in Battlegrounds, where Anomalies are going to be reactivated for the second season in a row and run concurrently with Trinkets. This marks the first time in the history of the mode that two gimmicks will be active at the same time*. This likely means that any anomaly that adds buttons to the left of the character portrait (the one where everyone is Denathrius with quests active, the one that allows you to remove minions from appearing in your taverns, the one that gives you a second hero power, the one that allows you to make wagers on yourself ala Barov's HP, and the one in Duos that allows you to transfer gold to your partner) will not be making a return unless there's a surprise UI overhaul they haven't informed us of. *Technically the Denathrius anomaly during the one-and-a-half seasons that Anomalies were active meant that that and Quests are active at once, but seeing as how that Anomaly basically turns it from an Anomalies game into a Quest game, that hardly counts.
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