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![]() Baten Kaitos Origins, released in 2006 for the Gamecube, asks the question that no one was brave enough to ask nor care about : Now that you've seen the end result of Malpercio's rampage, what about how we got there, huh? Don't you want to relive all that cool stuff from the game's backstory, thousands of years ago? ...Wait, hang on. Sorry, I'm being informed that actually this game centers around a big, conveniently-never-mentioned event from about 20 years before the first game. But don't worry! I'm sure that will also be a very cool and compelling story. All jokes aside, Origins is more of Eternal Wings. If you enjoyed the first game, the style, worldbuilding, soundtrack... hell, even the esoteric poo poo like making you a spirit rather than directly playing as the main character (and then subsequently tying how good your draws are to how much you agree with said character via dialogue choices), then congrats! Here's another entire game worth of that. If not, there is very little that Origins has up its sleeve to change your mind. In fact, the only real changes come with the battle system, which has been completely revamped into an ATB system that I personally don't like as much as Eternal Wings', but is definitely easier to understand and use. In addition, the game has ditched the tinny echo effect on the voice acting, so it's actually tolerable to listen to for more than ten minutes at a time. Hooray for small, unambiguous improvements, I suppose. As for me, I have played...most of this game. Not all of it, but enough to feel confident we shouldn't have any issues completing it, especially given its similarities to Eternal Wings. Fedule, as before, is coming into this blind and it would be nice to keep it that way as long as possible. This is *not* a comprehensive LP, as there are numerous sidequests that we will be showing off exactly once and then never again, but we will sample everything at least once and we'll finish all the major quests, at a minimum. Table of Contents Disc 1 Part 1: The Dark Service Part 2: The Emperor's Mansion Part 3: Albali Sandhollow Part 4: Escape from Mintaka Part 5: Chaotic Dance Part 6: Nusakan Thornwood Part 7: Sheratan, the Ageless Village Part 8: Lake Botein Ruins Part 9: Machina Arma?! Part 10: The Sandfeeder's Nest Part 11: The Magnus Town of Sedna Part 12: Greater Mintaka Part 13: The Nihal Desert Part 14: Azha, the Mining Village Part 15: Our First Job Part 16: The Case of the Mourning Mistral Part 17: The Lava Caves Part 18: The Lord of the Lava Caves Part 19: To Clear One's Name Part 19B: The Coliseum Part 20: Sheliak, the Castle Town Part 21: The Cloud Passage Part 22: Nashira, the Fishing Village Part 23: A Royal Rescue Part 24: The Cloudvents Part 25: Cujam, the Ruler's Demesne Part 26: The Recap Part 27: Pherkad, the Ancient Capital Part 28: Cebalrai, the Farming Hamlet Part 29: Lord Rodolfo's Estate Part 30: Nunki Valley Part 31: Zaurak Keep Part 32: Another Mission Accomplished Disc 2 Part 33: The Holoholo Jungle Part 34: Komo Mai, City of Flowers Part 35: The School of Magic Part 36: Opu, the Waterfall Village Part 37: The Celestial Tree Part 38: The Dark Bretheren Part 39: Malpercio Part 40: The Celestial Fell-branches Part 41: The Election Rally Part 42: Heart to Heart Part 43: Vega Building Site Part 44: The List Part 45: The Matar Highlands Part 46: The Nekkar Quietlands Part 47: Seginus, the Eldritch Puppet Part 48: Geldoblame's Request Part 49: The Revenge Tour Part 50: Blast From the Past Part 51: Vega, Machina Metropolis Part 52: The Championship Match Part 53: Tarazed Part 54: The True Mirror Part 55: Tarazed's Core Part 56: The End Part 57: Odds and Ends Artix fucked around with this message at 18:05 on Jun 17, 2023 |
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# ¿ May 25, 2025 02:34 |
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![]() ![]() We begin our tale by meeting Sagi, a guy who is having a great first day at work as *checks notes* a professional assassin. I'm sure he'll be fine, these things usually work out great!
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![]() ![]() Despite all odds, the mission goes exactly according to plan and Sagi gains the trust and respect of all his new co-workers.
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![]() ![]() Following the events at the mansion, Sagi finds himself...somewhere. Just another great experience that working for the Dark Service offers!
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![]() ![]() Our business in...wherever that was complete, we're back to our own terrible situation. Thankfully, we meet a nice, helpful fellow who shows us a way out.
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![]() ![]() You know him, you love him, it's your boy and he is here to gently caress you up.
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Yeah the next couple are kinda quiet because of a recording mistake but they get better after that. Doesn't help that the next major area has a really understated bgm that I genuinely couldn't tell was playing half the time.
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![]() ![]() A smarter protagonist might be more concerned with the walking bundle of red flags that calls herself Milly, but that's not really Sagi's style. He's too busy thinking about those beans.
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![]() ![]() The empire's assassination squad is hot on his heels, so Sagi flees to the one place they will never find him. *checks notes* His hometown?
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![]() ![]() I don't know if we can really qualify what this dungeon has as "puzzles" but...well, it tries?
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![]() ![]() I am required by law to link Iconoclasm here to make sure that you get a full listen to the best boss theme in the game.
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![]() ![]() Sure, these creatures are invulnerable to your most powerful magic... But uh, did you guys try like, stabbing it? Just a thought.
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![]() ![]() Hey kids, wanna do a couple side quests? Like, a lot of them. Game-spanning ones. You know the kind.
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![]() ![]() Avert your eyes, boys and girls. Dare I say it, the game is about to get ~ political ~.
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![]() ![]() I can only hope that something was lost in translation here, because Milly, who spent several minutes at the end of the last video insisting that it was a great idea that we cross the desert and go to Azha, immediately asks why the gently caress we're doing this at the start of this one.
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![]() ![]() Having crossed the desert, it's time for us to do some of that "thinking" thing, but not before the game gives us a healthy dose of colonialism.
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![]() ![]() I regret to inform you that Sagi is now a cop.
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![]() ![]() Detective Sagi has examined all the evidence and made his final accusation. Did he get his man?
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![]() ![]() While we will regrettably not be pushing Geldoblame off a ledge this time, we do get set on fire a whole lot and that's sort of the same thing, right?
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![]() ![]() I can't believe Milly was given a chance to learn how to kill a legendary lava fish and didn't jump right on that opportunity. smh girl
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![]() ![]() We bring our time in Alfard to a close by reporting our great success back to home base, and even get our name cleared for that pesky assassination charge. Please pay no attention to the fact that we were about 15 seconds away from actually killing him ourselves.
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Kibayasu posted:I didn't quite catch how using armor cards work but it feels like you might have to use them for Boss Bein? Even what looks like a standard combo did 2/3's of anyone's health. Anyways preach it Bein, your sacrifice for another tiny chip in Sagi's moron protagonist armor will not be forgotten ("What do you mean the Light armor like shields and hats last for a single round of combat, heavy armor has a set durability like weapons do. Because of this I almost always roll with light armor because while there definitely are situations where you want to turtle up, the vast majority of the time you want to be on the offense and spending multiple turns without a weapon is not ideal. E: Light armor also tends to be single elemental so it's easier to hotswap out for whatever the relevant enemy type of the area is.
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![]() ![]() Before we move on to Diadem, let's take a moment to appreciate some good old-fashioned violence. And this game's requisite combat theme remix. And the absurd list of combos in the game if you're really, really inspired to dig deep. Artix fucked around with this message at 05:06 on Feb 10, 2023 |
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![]() ![]() We're off to Diadem as we attempt to put together a more successful mission, but before we search for the wayward king, it can't hurt to listen to a little girl's request, right?
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![]() ![]() Diadem is so considerate, combining two shorter lovely dungeon into one, very long extra lovely dungeon. How could you pass up a pacing opportunity like this?
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Having a bit of a rough week with Christmas right around the corner, I will do my best to have a video ready for Friday.
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![]() ![]() We've caught up to King Ladekahn and Gibari, although admittedly not quite in the way we intended to. Fortunately, the king has a plan to get us out of here.
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AweStriker posted:If Gibari is that young, I’d hazard that some of them haven’t been born yet. Yeah at the very minimum we'll be missing Kalas/Xehla/Mizuti. Lyude...might exist? But we've already met Almarde and he wasn't with the rest of his family in Mintaka. Savyna theoretically should be around but would also be very young like Gibari, so at this point most of our returning cast will be NPCs or leaders like Geldoblame, Ladekahn, etc.
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![]() ![]() I definitely did not mix up Yuri Lowenthal and Johnny Young Bosch when we were recording and have to fix it in post, no sir.
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![]() ![]() Look, boss, I know that the mission has been in questionable status up until this point, but trust us, we've got this one in the bag.
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![]() ![]() I'm beginning to think the game might be drawing some parallels between this "dream world" and the rest of the game, but I just can't put my finger on how...
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![]() ![]() Well it took them like 15 hours but we're finally getting around to the whole "So uh...you did play Lost Wings, right?" question.
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![]() ![]() Sagi's journey takes us to Sadal Suud, where we hear whispers of a much cooler and more competent party. We'll have to keep an eye out for them and report them to the proper authorities if we happen to spot them!
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So brief scheduling note, I'm on vacation starting next week until the end of the month, and unfortunately between getting things ready on my end to go on this trip and having to make time for recording, etc, it just didn't work out. We're going to take a couple weeks off and be back at the beginning of February. Sorry, folks! ![]()
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So uh, I was going to record more today after the direct and then Nintendo went and announced an HD remake of Lost Wings and Origins coming out this summer and...to be honest, I'm kinda tempted to just wait for that to continue? We're just shy of the halfway point right now (the end of Sadal Suud is the end of Disc 1) so there's still a healthy chunk of the game to go. I dunno, is anyone gonna be majorly offended if we put things on hold for a while? I never thought these games would ever see the light of day again tbh, so we might as well take advantage, right?
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I can understand why they might not want to reuse the original's VA but Origins' is quite good? At the very minimum I don't see why they wouldn't keep the one that doesn't sound like a tin can, but I guess that wouldn't be ~consistent~ or whatever in which case go rerecord the VA for Lost Wings! When are they literally ever going to touch these games again, might as well fix that while we're here. I mean, they dubbed the Patty stuff for Vesperia HD, so it's not unprecedented. In any case if Origins HD won't have English VA we carry on. Barring a disaster this weekend, we head for Nunki Valley on Monday.
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![]() ![]() Rodolfo isn't home, so the gang takes the discussion to him in the most tactful and respectful way that Sagi knows.
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![]() ![]() Having decided to go with a Plan A of "violence", Sagi and friends beat up one group of soldiers before deciding that violence is too hard and maybe we should just sneak around the manor instead.
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![]() ![]() Credit to the empire's engineering team, those boys work *fast* when it comes time for a dramatic confrontation.
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# ¿ May 25, 2025 02:34 |
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![]() ![]() Seph has decided that it's time to get serious in this fight against Wiseman, and heads to the flesh caverns to ask ~them~ for help. Surely, nothing can go wrong with this plan.
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