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Prowler
May 24, 2004

I do rather enjoy the fact that we seemingly came across another set of JRPG protagonists going through their own story with their own set of bullshit abilities and backstories. Until a certain game this year, I couldn't think of an example of a game where two parties with their own distinct JRPG combination of personalities who are ostensibly the protagonist parties coming together to form their own.

For obvious reasons, that won't happen here, I guess.

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Prowler
May 24, 2004

The flashback recap immediately before the--uh, let's call it a live flashback--shows the party about to get blasted by Wiseman's power. Yet, they walk out the door like they get shot by a depression canon or something, then were told "get out, you're all worthless." There's not even a yada yada "boy, we barely survived fighting him" or "whew, we barely escaped." Nope, just casually walking out the door as though they were politely asked to leave.

Prowler
May 24, 2004

I was intrigued enough by this LP to stop, go back and watch the entirety of your LP of the first game, and then catch back up.

In a sense, I'm sad I missed out on this series, although I probably would have been put off by the card aspect.

But... this last update: what in the actual gently caress were they thinking? Adding tedious padding to your tedious padding is certainly some game design.

Prowler
May 24, 2004

I was on more-or-less the same roller coaster as Fedule. I actually kinda dig the reveal about Milly, though. Becoming zealous in your pursuit of promachination because it saved a loved one makes sense. It's a theme that could probably have been explored more.

I agree that Verus as cold and calculating would be much more effective--it would contrast with the high emotion and passion that dominates this section.

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