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GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Cease to Hope posted:

Yup, it sucks. At least every box of Rubrics has a sorcerer you can use. I dunno if it has the parts to bash a second one.

It has two heads, two staff-tops and two options for the off hand (pistol or casting a spell), so if you can wrangle a space marine arm holding, like, a banner pole or something, you can convert another sorcerer out of the box.

Three sorcerers are best but you could probably sub in a regular CSM sorcerer for that. I think there’s also a pop goes the monkey kit with all the bits needed to convert enough sorcerers but I’d imagine it’s not cheap.

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GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
Definitely, Ahriman had a non-TS former librarian as an apprentice in the books so there’s plenty of room to have a regular-ish CSM or even librarian as the third sorcerer

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Chainclaw posted:

For abandoned releases, I’m still salty about how quickly they dropped the Apocalypse release from a few years ago. That seemed one of the easier to maintain systems for them: no models, it just needs data sheets each time new stuff comes out.

Never played it but weren’t its rules based on or pulling ideas from Epic? I remember it being fairly well received compared to the previous Apoc rulesets.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Cease to Hope posted:

Superheavies and planes in the main game, and tying the game permanently to "all knights" as an army that needs to be kept viable. It's just a constant source of problems.

The conspicuous-consumption-grade investment required was also not something I love, but that's less of a long-term thing.

Tbh that was already an issue before Apocalypse, which feels more like a symptom of that issue than a cause.

The bigger negative effects of Apocalypse imo (or at least 1st ed) were how it introduced the proliferation of special formations and detachments in a big way, which outlasted the rest of the rules and trickled down to regular 40k. They were the main things that scuppered 7th ed 40k rules-wise, but they’ve hung around ever since. Sometimes they’ve been mild enough but even then just adding to the bloat.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
Kind of a similar situation for WHU. Overall an excellent ruleset for what it is, far better than the low bar of 40k or AoS, but hampered by how it’s tied in to GW’s attempt at churn and card rotation, though arguably the Rivals format has lessened that.

That’s not precisely a problem with the rules (though neither is the Kill Team issue) but it goes to show how even the better games get hosed over in this way.

Would probably also point to Adeptus Titanicus being a good ruleset in a good place - the Acastus knight is pretty much the only real issue it ever had - and affected by GW’s hot and cold attitude to the whole terminal thing.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
https://www.warhammer-community.com/2023/08/08/kill-team-balance-dataslate-q3-2023/

Kill Team balance update out. Squats looking a bit better with an extra wound, better CC equipment, and the theyn's grudge ability going to the strategy phase.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Tiocfaidh Yar Ma posted:

+1 to this. For kill teams like Corsairs and kroot you really only want to magnetize the gunner, everyone else can be glued. I cloned the corsair left gunner arm with Blue Stuff and Milliput and it looks fine, but for the kroot I realised I could glue the left arm to the torso and magnetize the wrist instead of the shoulder, which was easier in the end (though getting the teensy hole + magnet in the wrist was harder than on the shoulder, you only have to do it once).

Well done, I’m struggling to think of anything in the GW range I’d be more petrified of magnetising than kroot wrists

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Squibsy posted:

The fact that teams also fulfil a role as 40k, some of them very competitively, is an additional problem. WHU bands seem like they end up having relevance in AOS far less commonly.

(Or maybe it's just that Krieg is a bafflingly popular regiment for guard players, and Kasrkin have always been one of the fan favourite units.)

Edit: I mean 'a problem' from the perspective of KT players, GW clearly has no reason to worry if a team sells out to be used by 40k players.

It’s weird, a lot of the KT releases (and some of the Warcry ones) seem very consciously targeted at killing two birds with one stone, replacing or updating an old 40k/AoS kit while getting a ‘boxed game’ release too. Kommandos, kasrkin, chameleon skinks, the new cities of sigmar scouts.

But then as you say WHU seems completely different. The AoS rules seem to be deliberately low-balled and there’s bizarre decisions like making a new plastic ogre hunter for WHU, retiring it, then keeping the old resin hunter in production alongside another new plastic hunter with a completely different style. I don’t get it.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
I get that - tbh WHU often feels more like a test bed or preview of new aesthetic directions for AoS ranges - but it still feels like a missed opportunity to refresh a bunch of minis for the mainline game. Like how they’d put out nice new sculpts for, e.g. rat ogres and deff koptas in starter sets but due to sprue arrangements had to bury them and go back to much older metal and plastic minis for years.

(I don’t play AoS so the exact approach isn’t a big deal, just strikes me as clumsy and weirdly executed in that classically GW way)

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
Separately, does anyone have any suggestions about how to go about converting the laser rotary cannon for the squat salvagers KT? I cracked and got the regular Hearthkyn box a while ago between Gallowfall disappearing and the current release.

Converting up most of the specialists was easy enough, the grenadier and medic and whatnot, but any thoughts on good bits for the rotary cannon that aren’t just a SM assault cannon?

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
What makes Krieg a little odd as a kill team is maybe not so much the veteran-ness or lack thereof in the background but the individuality. You know, even at the most basic Dirty Dozen level, here’s the tough guy, here’s the clever guy, here’s the sneaky guy, etc. Having everyone in a gas mask and largely identical uniforms is an interesting choice because it means that kind of characterisation has to hang on relatively minor quirks of pose and gear, at least compared to Cadians or other regiments.

Like, it clearly worked, they’re popular but it does lead to the fun situation where the starter kit has a characterful gang of individualised, identifiable orks vs a faceless horde of cloned humans.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

notaspy posted:

I thought there was a modern ghost team (assuming you are talking about gaunts)?

There is a 6-man kit but it doesn’t have KT rules, just 40k. Feels like a set-in-stone KT roster like the Starstriders or Gellerpox, or even this forthcoming marine heroes thing, would be an easy win.

GhastlyBizness fucked around with this message at 10:13 on Aug 24, 2023

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Lovely Joe Stalin posted:

In other news, here is a cool plastic model that I want to own.



Oh now that's a glow up from the resin one. Really benefits from being lifted up, looks a lot less clunky and top heavy.

Love the slide-down cockpit screen, under the spider eyes.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

SuperKlaus posted:

Hm, dinosaur riders seem outside KT's scale. But maybe it's several Eldar on foot and a couple velociraptors as separate models, like the dogs in some Imperial teams? That would still rule.

I could believe this, given GW’s recent doubling down on the pets

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Crackbone posted:

A collection of mostly identical aspect warriors doesn't make much sense based on how they're making kill team now.

Yeah this, same as when they were suggesting Striking Scorpions. All the customisation is tied up in the exarch’s loadout, feels like it would be tricky to go oh, this one’s the sniper, this one’s the medic when they’re meant to be specialised martial artists.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Randalor posted:

Could they do a "Elite Strike Force" consisting of all the Aspect Exarchs?

There used to be a Biel-Tan-specific bodyguard unit for the Avatar made up entirely of exarchs of various aspect warrior types, called the Court of the Young King. Not an everyday sort of unit.

I can see the potential as a kill team but it would be a bit strange to have effectively an all-leader crowd, especially one where the minis are the sergeants for a bunch of squads where the normal troops may still be in resin. Feels like it has less clearcut 40k transferability than the other bespoke kill teams released so far.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
One of the things I really like about KT is how, unlike previous eds, they’ve resisted the impulse to pull in terminators and high level heroes and whatnot outside of extremely locked situations.

How is Warcry on this front? I see you can get terrogheists and big monsters and a lot of AoS characters as ‘bolt-ons’ to your warband but do these actually feature much? Or are they, like, just for special scenarios or game modes?

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
I guess that answers the questions over how to get a kill team out of a narrow aspect warrior discipline like the Striking Scorpions: you don't. Instead it's like the inquisition team, being able to mix in other (plastic?) aspect warriors.

Conceptually I like it a lot but it's a bit more drastic a situation than the inquisition, which did have its own specialists. If you get this box, it looks like it's probably just 'Striking Scorpion' and 'Striking Scorpion Exarch', meaning you really do need to add in some dark reapers or howling bansheers. Makes it a good bit more limited. Also ironic that the scorpions will get pretty well wrecked on that previewed terrain set.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Geisladisk posted:

Iirc the old lore was that there were no women knights because knights were by definition men as far as Bretonnians were concerned, so if someone was a knight then by the grail obviously they're a man, even if they might have lady bits between their legs.

I recall that from the WFRP book and it was a little more in the line of “those bretonnians are so blinkered that they fall for the classic woman-dressed-up-as-man-to-be-knight trick literally every time because knight = man in their minds”.

Not quite actually accepting and tbh so far, so old British comedy. But the book did have a textbox saying hey, feel free to ignore this entirely if you want cos Bretonnia as an ultra-sexist society might not be fun for all your players.

Either way, chuds are going to be chuds and whatever approach is taken with female knights, they’re going to piss and moan because they don’t care about the background anyway except insofar as it’s something to be outraged about.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Eediot Jedi posted:

It's pretty hard to line up the massively popular video game adaptations as you're cancelling/ reviving though

The massively popular video game adaptation that now seems to be coming near the end of it’s supported lifespan no less.

The timing of the whole business is truly comical

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

smug jeebus posted:

Rumor was the initial print run of rulebooks had issues

Has any clarification appeared (not from GW obviously) on what exactly the issues were? I’d heard stuff ranging from “lorem ipsum text and placeholder images were still in” to “rules were completely incoherent” to “scenario names and background text contained phrases that were legally actionable as hate speech in Germany”.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Leperflesh posted:

I haven't kept up. Does GW still refuse to ever outsource model production? The idea that no foreign factories can produce high enough quality models is decades obsolete now, if it was ever really true in the first place.

The big endless spells for AoS 2nd ed. and a lot of the faction-specific terrain were made in China. Notably those are not ‘regular minis’ (as in infantry, tanks, monsters) so it had the feel of someone dipping their toes in the water, or perhaps some internal-to-GW-management distinction.

Either way, covid and all the shipping disruption that followed really hosed them over on that count, and endless spells seem to be much less of a thing in AoS 3rd ed.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

xtothez posted:

One of the bigger factors during that period was GW finally realising that the cost of entry to the hobby was too high. Start Collecting and xmas discount boxes were introduced to persuade customers into beginning new armies. That was following by crazy ideas like actually writing FAQs & errata for the most comical rules, creating a social media presence for marketing, and reviving the specialist games studio to make products we'd been wanting back for years.

I remember when the Start Collecting boxes came out, the community's response seemed to be genuine surprise at GW making a good decision re: affordability and whatnot. Timewise, I think it lines up with early AoS's troubled reception and the new CEO, like a real 'stop the bleeding' measure.

My concern though is that the cycle might have begun again, so to speak. Those start collecting boxes are gone (the combat patrol boxes are arguably an even better idea for playability but come with a cost premium), prices are way up across the board, AoS and 40k both seem to be pushing for bigger armies, and even the affordable options like WHU are considerably more expansive than they were only a few years ago.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
I guess… if 2k winds up as more of the norm, you could do it for a fair bit cheaper, particularly if you avoid the harsher $-per-point kits like the drop pods. But still, that’s rough.

More than 40k though, this does feel like a game where 3D printing is pretty competitive. Yes, the usual caveats about effort and whatnot apply but given the size of the minis (and how people value them compared to 28mm), the existing community, and now this cost, feels like a more attractive option than for other GW games.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
Don’t love the idea of subfactions getting bespoke kill teams, though tbh the risk is really opening the floodgates to more regular marines... These guys are great, in fairness, and it’s pretty clear they went with them at least in part because of the popularity of the Night Lords books.

Specialist-wise, looks like they get champion, the usual legionary gunners (and regular icon bearer?), lightning claw dude, special magic human sacrifice icon bearer, butcher with chainglaive, and some sort of poison specialist. Looks fun but not wholly convinced that these couldn’t be approximated with the regular CSM specialists. Will have to see what the rules are like, I guess.

I quite like the WHU orks. Good sculpts (the basic infantry are the coolest kruleboys sculpts anyway), fun looking scheme mechanics, and the core idea of “steal the heads, get the kunnin” is some classic ork nonsense.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Randalor posted:

... wait, I thought they already had some subfaction kill teams? Doesn't Thousand Sons have a dedicated team?

They do but it feels slightly different in that TS (and Death Guard, in the compendium) are a 'big' 40k subfaction with their own codex and their own fairly extensive unique range. By contrast, Night Lords are just part of the regular old CSM codex.

It's maybe a slightly arbitrary distinction, or at least one led by GW's product arrangement, but in KT, Night Lords already could be represented perfectly well through the regular legionaries team in a way that the Thousand Sons rubric marines and beastmen couldn't. My concern is basically that hey, now we get an imperial fists team, a word bearers team, etc, and the game ends up as marine-dominated as mainline 40k.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Lovely Joe Stalin posted:

I mean, I am going to judge you if you place a carbuncle before me. Who amongst us would not? Could not?



Shame upon the bearer of such wretched bobbins. Any right-minded person of character must agree on this.

I adore this wretched bobbin and want to paint it up like a gummy ship from Kingdom Hearts, perhaps with a 6mm Donald Duck to give an idea of scale

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
https://www.warhammer-community.com/2023/12/12/whats-new-in-kill-team-salvation/

Preview of new Kill Team: Oil Rig rules and tbh they seem a lot more interesting than the uninspiring terrain made them appear. Potentially more emphasis on height than that core kit suggested and good scope for anti-obscure shenanigans.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Cease to Hope posted:

Also, shooting through the mist with stuff that ignores Obscured or only needs LOS is working as intended, so that will be interesting. Hopefully there isn't too much crap going DZ to DZ with the table layouts.

I get a real kick out of how the beneficiaries here are careful snipers and markerlights but then also a dwarf going full auto into the fog with a laser minigun

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Broken Record Talk posted:

Thankfully, there are a bunch of good alternative Tomb Kings models that are significantly nicer.

I'm definitely grabbing the rulebook and the big TK skelly dragon if I can easily get them separate, but I'll absolutely be looking elsewhere for the infantry, cavalry, and chariots.

A two second Google search turned up these, which seem to totally solve the problem: https://www.myminifactory.com/users/Highlandsminis/collection/eternal-dynasties

These are nice. I like that they’re just a straight update of the old TK minis. Not laden with extra fantasy Egyptian details, they’re fitting for the basic troops.

I’d contrast them with some of the Lost Kingdom lizardmen sculpts. Cool and dynamic and characterful but every one of them is like an OTT hero compared to the AoS lizzies update.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
Those men-at-arms minis hold up so well goddamn. Fun to see the friar tuck guy get his own rules.

Interesting that it calls out mercenaries there. It says ‘units from other army lists’ so it could just be to cover ogres and the giant rather than discrete Dogs of War units… but then the article specifically mentions ‘Border Princes Bombards’ later on.

Also curious that it’s the Brets for whom mercenaries are mentioned. Obviously they’re first out the gate so get these previews but iirc in 6th ed they weren’t allowed take any Dogs of War units because they were so honourable/stuck up.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Safety Factor posted:

They're not mercenaries, they're simply well-armed shepherds.

Asarnil the Dragonlord and Golgfag’s Maneaters lurking around the right flank, wearing big flueur-de-lys badges that read “PASTEUR OFFICIEL”

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

IncredibleIgloo posted:

I assume this is because they don't want another Duncan Rhodes sort of situation?

Duncan Rhodes is the best hobby example but you can also see it come through in the artists and rules guys for the last decade-ish. It’s come from various ex-GW folks that they don’t want customers getting attached to individuals or personalities when they could be getting attached to The Brand.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

poop chute posted:

Which one was the hobby tool one? I’ve got a long drive ahead of me and it would be something to listen to.

There’s two or three episodes about that, they’re the ones with Tom Hibberd. One was about contrast paints but touched on the hobby tools.

What I like about those eps and Painting Phase in general is how clear eyed they are about GW. Not rah-rah evil empire but just appropriately jaded from working there for ages. They’re good at making the distinction between “this seems dumb if you’re a pissy dakka poster but there’s logical business reasons for it” and “this was genuinely badly managed and internally we could tell at the time”, with stuff like Finecast and Cursed City fitting into the latter.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
This dude’s really cool, love to see an icon you could beat someone to death with. I recognise the stormcast shield but what’s the one with the embossed snakes?

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Assessor of Maat posted:

There's this cool Armageddon War project going on, so I painted up some old beetlebacks as Iron Skulls for it.

this blog loving rules and your tiny Metallica warlords are gorgeous

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Atlas Hugged posted:

I really hope that he's the one model that never gets a redux. The story behind how he was sculpted is just too good.

What’s the story, something to do with one of the Perrys losing a hand?

Agreed though that a redux wouldn’t do anything other than, like, slightly better proportions and maybe finer frills. Mercifully it would prob not be an OTT change, like the Archaon WHFB to AoS transition, but still, pretty unnecessary.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus
The paintjob is superb, particularly with Mike McVey’s point about keeping interest while using almost only green, but the tension in the rearing horse and rider is brilliant and the detail in the fluttering fabric is unmatched for its time.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

xtothez posted:

Going to interrupt the TOW thread with news that Legions is getting the first expansion sooner than expected! I was convinced Jan/Feb would just be for catching up on models in the main rulebook and we wouldn't see this until Spring. However land raiders may arrive as early as this month.

https://www.warhammer-community.com/2024/01/04/heresy-thursday-titandeath-comes-to-legions-imperialis-in-the-great-slaughter/



It also effectively functions as Apocalypse-for-AT, letting those of us who already have 10+ titans still use them all in one evening.

How many titans is 6,000 pts in LI, roughly? Apocalypse-for-AT or AT-lite is interesting, if the LI rules are actually up for it.

Also that’s legio Mortis sneaking up behind those Imperial Fists lol, they’re in for a surprise

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GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Broken Record Talk posted:

They're Death Guard - they've been the poster boy legion for LI. Nice to see the jenkem boys get their time in the spotlight.

aaahhh that makes more sense. Chalk it up to a looking at a small pic on a dim phone, and seeing yellow with black instead of ivory and green

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