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Al-Saqr posted:Hey guys, kill team is the best, it’s so good it got me back into tabletop gaming after not even looking at it for twenty years, buy kill team, it’s fantastic 10/10 would go broke again for it. Kill Team is good. It is so good, it is almost as good as Necroumnda!
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# ¿ Dec 12, 2022 18:48 |
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# ¿ Apr 27, 2024 20:52 |
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moths posted:Take note: White Dwarf 482 is a VERY SPECIAL ISSUE that you want to buy because it includes: But then I'd have to buy a PC, and that's money that could be used for goring the pile of shame!
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# ¿ Dec 13, 2022 02:37 |
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Law & Misrule campaign question: if someone has a Guild racket (like Water Guild Bond or whatever they are called) or another racket that gives them hive scum / bounty hunters for free, does that increase the crew rating, or do they not count towards that? It seems like less of a bonus if your opponent gets to take ~400 credits worth of inducements if you bring your siphoning delegation.
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# ¿ Dec 15, 2022 23:41 |
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Al-Saqr posted:I did some concept art for Gallowdark SoulShackle lol The hobby hero we do not deserve. Amazing!
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# ¿ Jan 6, 2023 15:45 |
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And while I have all your attention, Necromunda question: are Chem-Synths one use, or can you just apply them every turn? \/\/ Thank you! That's how we have been playing it. Lumpy fucked around with this message at 19:07 on Jan 6, 2023 |
# ¿ Jan 6, 2023 15:46 |
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engessa posted:
If you absolutely love all the models, paying $3.50 per isn't terrible for GW minis, but nothing else in the box is worth anything. Just fish it out of the dumpster in 6 months.
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# ¿ Jan 8, 2023 23:12 |
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My backlog can handle two more models, right?
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# ¿ Jan 9, 2023 17:41 |
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Atlas Hugged posted:The rules are clear and concise, the table of contents is useful, and there's an honest to god index. I might buy it just for that.
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# ¿ Jan 25, 2023 15:55 |
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Cat Face Joe posted:Is there a list somewhere that says like this Sisters 40k model can be this Sisters KT model? The local group wants to start KT and ive got a line on huge pile of 40k Sisters for cheap. Also I don't know anything about either game. Does the model have a gun / weapon that looks kind of like the KT model? Congrats, you can use it!
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# ¿ Jan 27, 2023 17:47 |
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War and Pieces posted:idk about you but I've got a sudden urge to run away
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# ¿ Feb 10, 2023 18:37 |
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!Klams posted:Necromunda is really fun! We don't do alliances in our campaigns, as they are complicated enough! The various delegations run from "meh" to "horribly OP" which is another reason to skip them, or at least have the Arbiter balance them in some way.
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# ¿ Feb 14, 2023 18:54 |
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!Klams posted:It's a shame, the Nautica Delegation was what got me into Necromunda, because I wanted those models. Oh don't worry, we are doing Law & Misrule, so you get the delegations w/o the complication of Alliances.
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# ¿ Feb 16, 2023 16:38 |
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!Klams posted:Oh.... what does that mean? If you own one of the ___ Guild Bond rackets, you get to add that guild's delegation to your crew. I own the Water Guild Bond, so I get to add those folks to my gang.
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# ¿ Feb 16, 2023 21:40 |
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Desfore posted:If you want to be competitive in KT, at this point you're best off picking up one of the established team boxes*. All the older custom Compendium teams have been power crept out of the meta. That being said, if you're just looking for casual LGS play, I think the Compendium teams can probably still hold their own, especially against each other. * except the Necrons. Good lord do they suck. Their compendium team is much better, and that compendium team is awful.
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# ¿ Feb 17, 2023 21:18 |
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Annointed posted:I want mugshots
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# ¿ Mar 1, 2023 03:34 |
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moths posted:In the 41st millennium, the people are oppressed by two separate yet equally important groups: The Arbites, who investigate "crime," and the Inquisition, who [REDACTED]. These are their stories.
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# ¿ Mar 2, 2023 17:56 |
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!Klams posted:Got my enforcers a web gun. Feels, kinda bullshit, if I'm honest. One guy is playing Ogryns, and it means that if I can get within 12" of any of his team with two of my guys, only needing to roll a single dice, on a 4+ his guy goes ooo. Web and Toxin are on the one hand very OP, but on the other hand are what keep high wound / toughness models from steamrolling you.
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# ¿ Mar 4, 2023 16:10 |
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Yeah, I love Necromunda as a concept but the bespoke rules for everyone, the insane complexity that non-house gangs add (I'm looking at you Helots) and the fact that after a few campaign weeks your rag-tag gang is better armed than most Kill-Teams and the flavor of the game changes because of that makes it a relationship that sours as the weeks roll on and the credits roll in. Going to give the One Page Rules "Gang Wars" a look. I know Goonhammer has their modified campaign, but you have to house rule so many things (with their campaign or not) it's tough to be an Arbiter. That or make my own game! (coming in fall of 2048)
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# ¿ Mar 20, 2023 18:07 |
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The Enforcers showed up and confiscated everyone’s gear.
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# ¿ Mar 22, 2023 13:12 |
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Covermeinsunshine posted:The only way to gently caress yourself over in list building for KT is by playing necrons I think they'll get buffed again in the next data slate. Buffed to the point where they are usable?
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# ¿ Mar 23, 2023 18:01 |
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Al-Saqr posted:So with the new updates have they made the necrons worth buying? We'll have to see, but they are at least out of the basement.
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# ¿ Mar 30, 2023 17:49 |
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Super Waffle posted:Hey guys, need some advice on building my Legionary kill team. I only play against my brother who plays Kommandos and he seems to crush me every time. I just can't deal with all his units being concealed. I tried making a shooty list but I'm thinking I need to go full-combat to stand a chance. Currently running Champ, Plasma, Missile Launcher, Annointed, Acolyte, and a bolter dude w/malefic blade. Since we're playing Gallowdark, I'm thinking to swap the plasma for a flamer, and swap bolter guy for either a butcher or a shrivetalon. Thoughts? Shirvetalon is an auto-include in any list. Plasma is the mainstay, but swap it to Melta depending on board and opposing team. Orcs in Gallowdark is probably a good time for that. Ditch the Missile Launcher, and use the Chaincannon. Aspiring Champ is a good pick, use the Plasma pistol, and switch between Power Fist and Maul. For Orcs, probably Maul, since they have 10 wounds so you need two hits to kill them.
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# ¿ Mar 31, 2023 22:40 |
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Annointed posted:Currently in No Voidscarred Corsair hell while my local gaming store tries to order a box from Games Workshop. In the meanwhile does anyone have an in depth guide on how to win with them? Haven't done much more than one mock game on tabletop simulator. IIRC it was "don't play them".
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# ¿ Apr 5, 2023 14:12 |
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I started Necromunda like 8 months ago, and got a campaign up and running despite never even playing before. Our group is just wrapping up our second one, which I also ran, and we should be starting our third in a few weeks. I am really, really, really looking forward to this next one. Because someone else is running it and I may actually get to enjoy the experience!
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# ¿ Apr 13, 2023 03:00 |
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Professor Shark posted:Those cool crabs have me thinking about Nissan for my next Killteam. Do I understand it correctly that I can have three warriors and five Genestealers as a team? It looks pretty effective for killing the heck out of stuff I think you can only bring two SUVs, one cross over, and the rest of the team has to be sedans. You can select up to 4 to be hybrids or electrics.
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# ¿ Apr 23, 2023 15:27 |
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A buddy of mine that I play Necromunda and 40k with has been working on getting me to try Warcry for a while, and so this weekend it finally happened. We got in 2 games in 2 hours including me learning all the rules and checking out which warbands I wanted to play. I think it is a great, great "beer and pretzels" minis game; super easy to pick up, interesting with the random missions / deployment / twists, neat initiative mini-game type thing, and so swingy with crits that you can't possibly play it competitively. If my backlog wasn't the size of the moon, I'd pick up the starter box! If you are looking for a very casual game or a great "how to minis game" for friends, this is a good one.
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# ¿ Apr 24, 2023 14:37 |
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Ahh the good old days of using your last activation to GA2 two scrubs with Grenades up the board because even if you lost initiative, your opponent could only kill one of them.
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# ¿ May 12, 2023 15:41 |
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Al-Saqr posted:Is winning with Veteran Guardsmen or navy breachers in Kill Team impossible?! I did a mega marathon yesterday with people who played as orks kommandos, i had a full 14 man complent for the veterans and a normal 11 armsmen and they loving washed me both times the thing that helped them the most is the loving 'just a scratch' horseshit they pull whenever i need to make a key kill (yes obviosuly its once a turn), like the orks are infinitely harder to kill abd they are able to just sweep the poo poo out of me when its their turn to do damage. Vet Guard are still one of the strongest teams, and you can trounce Kommandos with them. Conversely, Kommandos are also a good team, and can win against anyone with enough skill and dice. I'd give Guard a 60/40 edge on Kommandos (75/25 pre grenade nerf) How much have you played Guard? Did you pick good secondaries for the matchup and max them every game, etc.? I'm not a great player by any stretch, and I haven't played Vet Guard in a while, and I have been playing Kommandos a little as of late, so here's a rough guide: Stuff that applies to every match.
Stuff that applies to Kommandos.
Again, I'm not a great player, so take all that w/ a piece of Heavy Terrain sized grain of salt.
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# ¿ May 13, 2023 12:59 |
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jadarx posted:Maybe because I haven't played Kill Team yet, but I'm having some trouble getting my head around the Frenzy incapacitation rules. So if I understand this correct, once a Fellgor gets Frenzied * You do get incapacitated when your activation ends. So if it activates again, it dies immediately after. Note that I am not saying this makes them not OP; just clarifying that most case they do die the next turn no matter what.
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# ¿ May 15, 2023 03:09 |
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Annointed posted:I feel like I can finish up on most of my models by today. I painted a cape for two hours today.
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# ¿ May 15, 2023 03:10 |
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Al-Saqr posted:Its a shame that ashes of faith is coming out so soon before 10th edition sadly im gonna skip it to save up for leviathan Part of me wants to get Leviathan, but I have no interest in Space Marines or Tyranids. So why do I still want to get it?
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# ¿ May 15, 2023 18:14 |
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Annointed posted:Are there in depth guides for Kill Team? Other than Wahapedia and the occasional in depth article on Goomhammer info on higher level tactics and play seem to be hidden behind word of mouth and discord. There's a YouTube channel called Turning Point Tactics that does lots of in depth stuff. Austin Powers40k on YT has his tournament games from TTS on-line and he's a good player. The Command Point Discord has tons and tons of people talking tactics and so on for each faction.
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# ¿ May 16, 2023 03:06 |
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!Klams posted:
Yes, if my reading of their rules is correct. !Klams posted:
Right now it would mean buying the big box (if you can find it) or buying the Votann sprue on eBay. They will eventually come out as their own team box, so if you can wait, that's the way to go.
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# ¿ May 25, 2023 02:43 |
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Go to the grocery / dollar store and buy some green army men. They are just cannon fodder anyway!
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# ¿ May 26, 2023 13:34 |
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!Klams posted:I'm clearly doing something wrong, but I'm totally open to the idea that it's "not fielding Sicarians". Seems like maybe without them I'm lacking wounds, melee, strategems and tactics, and that's probably a bit too much of a hit. It is in fact that. Without them you are a one note team that's easy to kill at best, and against a team that can shoot twice, "lol, lmfo". In other news, I played against the Beastmen for the first time the other day, played by a high-level tournament player, and despite the "oh no the sky is falling" some YouTubers would have you believe that they are unstoppable "I WIN" buttons for Kill Team, I lost by 2 points, and had I made a slightly better decision turn 3 or not gotten two very terrible rolls turn 4, I probably could have won.
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# ¿ May 29, 2023 12:38 |
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!Klams posted:How do Tac Ops work in Kill Team, and, are there physical versions of the Hearthkyn Salvagers ones? Do I just use theirs, or do I use from the full deck? You can optionally choose ONE of theirs, and the others must come from a single archetype of the team's, which IIRC are RECON and SECURITY. There are probably not physical versions of their cards, but there will be some generic "Faction Tac Op 1" type cards in the decks.
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# ¿ May 30, 2023 16:08 |
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!Klams posted:ahhh, ok, that makes sense, so it's like, pick one of theirs, and then look at two -> Pick one twice from one of the archetypes they belong to? yep, your four options are: 3 Recon 3 Security 1 faction, 2 Recon 1 faction, 2 Security
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# ¿ May 30, 2023 17:31 |
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SuperKlaus posted:Yeh I got a starter set box and as I'm totally new to DIY minis I could use some guidance on miniature assembly (including magnetization) and painting. I have a paint scheme in mind for the Orks at least. For most / all teams: build all the specialists. If they give you a choice between "Guy with unique weapon / kit / role" and "Generic Guy", always build the unique one. For KT, you only need to magnetize the base, as if you do need to switch options (i.e. your model has a plasma, but you want melta this game), you can just proxy. ]
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# ¿ May 31, 2023 19:23 |
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SuperKlaus posted:Thank you, and thanks to Jack B Nimble, Arcturas, and !Klams. I realized shortly after posting that my problem thinking someone could shoot through a wall was that I forgot LoS like a dummy (exhibit 1 in "don't post sleep deprived"). Correct. Crit Ops does not have a fixed terrain layout. Glass has a good video on making boards / placing terrain that's worth a watch. The big things are:
There's also a bunch of KT tournament packs online that include layouts for the various deployment zones you can find with some
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# ¿ Jun 6, 2023 14:50 |
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# ¿ Apr 27, 2024 20:52 |
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amazing work
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# ¿ Jun 6, 2023 21:11 |