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berzerkmonkey
Jul 23, 2003

Hihohe posted:

I was saying to my LGS friends, There needs to be a necromunda ash wastes expansion thats just GorkaMorka. Sorta like a stand alone expansion.

The expansion could basically be the story of GorkaMorka, your fighting orks and collecting scrap on Angelis, but it could also put in there that "If you want, you can play as orks in a Necromunda campaign too! heres how that works" then go about inserting them into a Necro

Orks have attacked Necromunda at some point so theyre probably still bopping around somewhere so its not impossible lore wise to play as them.

I love Orks so much and i just want GorkaMorka.

There was a whole hive that was infested with Orks. That's why the Imperial Fists have a garrison on the planet now. I'd love a GM game, but I feel like GW wants to keep the streams separated and we're unlikely to see them in NM. Also, GM was a colossal failure when it was released, and the last time GW released an Ork-centric game (Speed Freeks,) people pretty much threw away the game and kept the vehicles. They've got plenty of reason to avoid a GM reboot, as cool as it would be.

IMO, GM should be like Dark Future/Gaslands, and allow you to customize kustomize vehicles on the scale of Hot Wheels or Matchbox. I said it before, but just sell a starter, a box full of vehicle chassis, and weapon sprues.

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berzerkmonkey
Jul 23, 2003

chin up everything sucks posted:

Instead of having everything in the main post, have the main post link to each specific write-up post.

I was going to say this. Usually, the first few posts were marked as [Reserved for Something or Other] (though it's a bit late for that at this point, I assume...)

berzerkmonkey
Jul 23, 2003

Virtual Russian posted:

"Counts as" rules are officially ok last I checked, but also everyone I've played with is extremely relaxed about that wort of thing. The big tournament I go to locally is 100% fine with proxies so long as they aren't another existing model that has rules. So you can't use wave serpents as firestorms, but knights as Revenants are ok.

Generally Epic people are just happy to play, no one cares much about proxies, especially since the game has been out of print for nearly 2 decades.

Yeah, I was going to say that the benefit of Epic (and the rest of the Specialist games) being dead is that the community is generally very relaxed and chill regarding how folks go about it. Basing is pretty fluid, proxies are fine, and experimentation is encouraged. We're all here to have fun, man... :cool:

berzerkmonkey
Jul 23, 2003
Vandoth is everything and nothing - Fallen could imply anything from him being a former space marine, to having fallen from grace, to having been kicked out of the upper levels of the hive. NM being the crazy narrative game it is, you can make him whatever you want.

Personally, I think it's kind of unlikely that he's an actual space marine - fluff wise, a single marine could probably take out half a hive on his own. The Fallen are certainly not blood drinking monsters, and if he was a BA, he would seem more suited to having the Black Rage, but you don't just drop in and out of that.

This is GW going "Let's gently caress with the fans..."

berzerkmonkey fucked around with this message at 21:29 on Dec 27, 2022

berzerkmonkey
Jul 23, 2003
Arbites does seem plausible. In the upcoming miniatures they dropped the other day, the first silhouette was definitely dark eldar, the second sure as hell looked like an Arbite, the third looked like an ork - possibly Snikrot, dual wielding combat knives (they definitely look like his knife...), something Tau, and something space marine.

berzerkmonkey
Jul 23, 2003

LashLightning posted:

I thought the Inquisitor game made them the Space-FBI/Texas Ranger to the Inquisition's Space-CIA, 'retconning' the Necromunda figures to being called Enforcers who are a planetary police force slash planetary governor's goon squad.

Yeah, they are, and have been for some time. Enforcers are street level cops, and Arbites are an arm of Terra. Arbites can get called in to depose unruly planetary/system governors, put down planetary cults and insurrections, etc. They're the enforcers of the Inquisition and the Imperial Creed, effectively.

berzerkmonkey
Jul 23, 2003
I'm sure there are "plans" because GW is all about soaking up every last penny from the nostalgic among us.

berzerkmonkey
Jul 23, 2003

dishwasherlove posted:

Hey does bezerkmonkey still lurk this thread? It's about 8 years later but how do Bob Naismith's Egyptian Skeletons for Warmaster go together on a stand, 4 strips front to back? What's the go with the command group, just Tetris it in?

Yeah, I'm a'lurkin.

Unfortunately, my notes were not followed, and the model bases don't fit into a stand well on their own. I would recommend just trimming the model bases down and separating each in order to fit them onto a base with the remaining troops if you can't get things to fit in easily. It's a bit of a bummer, tbh - I had higher expectations.

berzerkmonkey
Jul 23, 2003
It's the same with Adepticon - they do it on opening night, to allow people to arrive, check in, and get badges. They can't do it during events, because nobody would show up.


Dull Fork posted:

Ehh, isn't the entire season supposed to be taking place on a spacehulk? Aren't those supposed to be conglomerations of smashed together ships lost in the warp/realspace for centuries? That doesn't really jive with 'shipment of prisoners getting pounced upon by slavers'. Even weirder if the prison ship actually IS part of the spacehulk, and its still populated by the prison guards? Iono. Maybe I'm just grumpy.
Yeah, but it's also about boarding actions and close quarters battle. It can fulfill both roles.

berzerkmonkey
Jul 23, 2003

Cat Face Joe posted:

Is there a list somewhere that says like this Sisters 40k model can be this Sisters KT model? The local group wants to start KT and ive got a line on huge pile of 40k Sisters for cheap. Also I don't know anything about either game.

Yeah, every 40K faction has a KT. Get yourself a copy of the KT Compendium 2021. If you want the Novitiates, you'll need the KT Chalnath book too.

berzerkmonkey
Jul 23, 2003

Pinwiz11 posted:

Not so fast, Votann, you have to wait for a bit...

Goddamn it. I typed "almost every 40k faction" and then deleted it...

berzerkmonkey
Jul 23, 2003

nesbit37 posted:

Have any of you played Warmaster at conventions like Adepticon? If so, how many points are the armies and for how many players? I'm trying to build a con game that will last 4 to 6 hours max and am not sure how many points it should be to achieve that. Assume some if not all of the players will have to be taught the system as its played.

I have, and we did the full 2000 point armies, and had eight people the few times we did it. We did three games in 6 (or 8?) hours. I don't know if the guy who used to run it is still doing so, but he used to get his event in a bit late. Also, looks like someone is already doing two events on Friday?

I would probably use a 1500 point army list per side, breaking each into 500 point force, each having a hero or wizard. Have a General at the head of each army that can be used by the event runner to activate a player unit in case they flub a command roll out of the gate. It's not a legal list, but it should allow everyone to experience magic and leadership, and push a few units around. Also, a full 6-8 hours is a looong time for a new player. For learning games and demos, things need to move fast so people don't lose interest. Doing two three hour events seems like a better time for folks who might not want to commit to a full day of learning one game (they can always come back for the second one if they really dig it.)

berzerkmonkey fucked around with this message at 19:40 on Jan 31, 2023

berzerkmonkey
Jul 23, 2003

nesbit37 posted:

Soubds good, thanks.8 hours is definitely too long. I think ideally I'd like to keep it to a 4 hour game slot since I figure at least an hour of that is going to be eaten up by people getting the hang of the rules in the first 2 or 3 turns.

Yeah. The good news is that WM is actually pretty easy, and the only time it really starts to get a little confusing is when you get into weird angles and sweeping advances and stuff. I'd also recommend the WM Revolution rules, if you weren't already using them. Also, if you're not already there, the Specialist Arms forum is pretty good, and my buddy Dave, who wrote the WM Army Selector is one of the Admins and can definitely give some advice to you.

berzerkmonkey
Jul 23, 2003

Floppychop posted:

TIL that cops in 40k need to gather more evidence before executing suspects than cops in the US do.

Gonna guarantee that the arbtes "evidence gathering" consists of sweeping up the remains and then confirming whether their hunch was correct.

Also, the chalk outline with detached head lol

berzerkmonkey
Jul 23, 2003

Al-Saqr posted:

The prices for soulshackle are starting to pop up on smaller hobby shop sites, 165 dollars, thats not too bad actually!

Considering that the gallowdark killzone by itself is 120 DOLLARS and each kill team is 60 dollars if you bought them seperately you'll be paying 240 dollars. not to mention the terrain upgrade is 35 dollars, you'll be saving 90-100 bucks.

https://spikeybits.com/2023/02/new-kasrkin-arbites-40k-kill-team-pricing-confirmed.html

also god drat 40 dollars for a pack of dice?!?! that's highway robbery! also the colors for Arbites and Drukhari dice are TERRIBLE and unreadable.

Yeah, the pricing is insane. But they have to make up for the $4.5 million they spent on an ERP that doesn't work because their infrastructure is too old to support it. (https://www.theregister.com/2023/01/12/old_foes_collide_as_games/)

The stories I hear about their shipping and fulfillment side (at least in the US) are truly mind-boggling. Consistently failing to send product to retailers (but still charging them for said product); promising quantities and not delivering after the retailer has paid; overshipping and not being able to accept a return of the items AND not being able to accept payment from the retailer for the extra product shipped, etc.

berzerkmonkey
Jul 23, 2003

Chainclaw posted:

That explains a lot. My local stores seemed pretty annoyed at GW the last two years. They didn't even get some big sets in like the Votann launch box. For other stuff, like that awful Pariah Nexus box, they had dozens and dozens of them, just so many of a box no one wanted. When I'd ask how much of any upcoming thing they were getting in, they never knew. When I asked when they were restocking certain things, again, no idea.

I went in one day on another release date for something, asked about it, they hadn't gotten it in and had no idea when they would. The phone kept ringing with people asking the same question.

It felt like GW was purposely loving them over for some reason, especially because I could still place orders on GW's site for all this stuff and it would always show up in a reasonable time. I stopped buying local because they just couldn't get any stock in.

From what I understand, it's not intentional per se, but it's certainly a deep problem within GW itself. I guess sales reps would take the preorders for x amount of product, then after it was billed, tell the retailer that only y was available, because GW made a list minute decision to allot only 1 per store, or something insane. So now these retailers paid for a product that didn't exist (and would be credited, but it's not like the FLGS has piles of money lying around) and the trade guys were getting yelled at by these retailers after being blindsided by an active upper management decision to allocate to the webstore, rather than retailers, because the profit margin is higher.

They've recently implemented another policy for retailers that essentially means that a retailer doesn't know if they are getting order until like the night before pre-orders go live. They're also randomly capping some retailers, but not others. GW has always been unfair - back when I worked at a game store, dealing with GW retail accounts was pretty bad, and this was 20 years ago. But the stuff going on now seems like some sort of combination of elaborate shell game and house of cards, and I'm curious as to how long they can keep it up.

berzerkmonkey
Jul 23, 2003

with a rebel yell she QQd posted:

Not enough Mordheim content in this thread.

I painted my scratch built Plague Cart!




This is absolutely amazing work. Incredible job!

berzerkmonkey
Jul 23, 2003

dishwasherlove posted:

Warmaster Revolution 2.0 Rulebook just dropped too. http://aldikova.galerka.org/Warmaster/WMR%202.0.pdf

Not much in the way of changes other than removing all the nice unofficially licenced art.
Gah, why color? That's going to make it a pain to print...

berzerkmonkey
Jul 23, 2003

EdsTeioh posted:

Anyone used those OnePageRules things for something like a Necromunda/Inquisitor mashup?

They have a Gang War supplement for GFF.

berzerkmonkey
Jul 23, 2003
The Monarch would obviously be the Klovis the Redeemer.

berzerkmonkey
Jul 23, 2003

stackofflapjacks posted:

Gobbos gobbs Hobbs, is buy me some goblins

Beautiful, I never had the urge to play blood bowl but the models are great. Tbf Ive probably never seen it played so ignorance more than anything
BB can be extremely fun, but the dice can also be extremely punishing. For anyone who wants to play the game and doesn't have a local community, I would highly recommend Blood Bowl II on Steam. You can get it very cheaply with the DLC on sale regularly.

Just bear in mind that the tutorial introduces rules in a staggered fashion, so, for example, you don't play with tackle zones for like the first half dozen games, then all of a sudden you've got them and you have a dice roll to get out of them. It's a little wonky, but once you start playing proper, it's a decent enough port.

"Cum get frustrated at Nuffle, M'Lord!"

berzerkmonkey
Jul 23, 2003

nesbit37 posted:

There is a 3D modeler making an STL I want to use for Warmaster, but its on an 80mm base. The model is of a leader mounted on a flying monster. Is that base going to be a problem for Warmaster? I know Leaders are usually on 25mm rounds but I am not sure about monsters.

dishwasherlove posted:

The base size for a hero/general is irrelevant and you just measure to the center of the model.

Edit: although from memory the dragon mounted ones had a normal base aligned like cavalry.

Yeah, usually the largest unit in the game still fits on a standard base (40mm x 20mm). There are a couple exceptions that are on two side by side (40mm x 40mm) but that's about as big as it gets.

80mm would be kind of large - it's not game breaking, as the leaders are more placeholders than anything else, but you might find it difficult to position a model that big near a scrum of units.

berzerkmonkey
Jul 23, 2003

Beerdeer posted:

Somebody photocopy their Gorkamorka rules and mail them to me.

Just search Google. They are readily available as PDFs.

berzerkmonkey
Jul 23, 2003

Loxbourne posted:

I'd only ever seen those PDFs, so I was very surprised to see a printed rulebook and discover the big extra coloured sections and the Angelis survey reports at the end. I guess GW didn't bother scanning those, or they were kept as different manuscripts.

The Battlefleet Gothic rulebook also lost its coloured inserts, but those were just guidelines on painting and modelling.

They probably did it to reduce file weight, as download speeds weren't what they are now.

GW should be putting this kind of thing (full versions) in the Warhammer Vault, but I'm sure they don't want to deal with 1) possibly losing money if they do a reprint/reboot; and 2) nerds crying about how they can't get the Turn Gubbinz or fort anymore and how GAME$ WORK$HOP IS RIPPING ME OFF YET AGAIN!!!

berzerkmonkey
Jul 23, 2003
Obviously you won't know until you get there, but try bringing up epic to the local folks? We've had a ton of people come out of the woodwork and join our group just from walking by when we're playing at the store. It's also a very good time for dead games, now that you can print a full army very inexpensively, so you don't have the barrier to entry of even a few years ago.

berzerkmonkey
Jul 23, 2003

Muir posted:

Teasing Genestealers vs Terminators for the last Kill Team ITD box? Or maybe just the 10th edition starter? The white head on the terminator points away from Blood Angels, so maybe Kill Team after all?
https://www.warhammer-community.com/2023/03/12/echoes-from-the-warp/

Someone elsewhere pointed out it's got the 40k branding, so it's probably not going to be kill team. The white helmet indicates ultramarines first company.

It could be a 10th edition teaser, but it's kind of early considering 10th wouldn't drop until probably July.

berzerkmonkey
Jul 23, 2003

Gambrinus posted:

They turned up!

I got Man O War out of the box on the weekend and had a bit of a go, I've never played it before and spent a lot of the time going hmmm, and ????, and ignored the magic and wind rules for now. I suspect laminated cards may be the way forward instead of fiddling round with counters. The counters look nice though.

I never really understood Mighty Empires the first time round, it was slightly before my time but used to have the odd article in WD back then. The little models look nice though, and everything is there. The rulebook looks baffling. I'm still not sure if you can play it as an actual self-contained game instead of as a sort of WHFB campaign system.

Fantastic bit of art on the cover though.
ME is a campaign upkeep system really - you can play a standalone game, but it never really worked well as one.

Man o War should use the wind - it's an important aspect of the game. Also, yes, laminated cards are ideal. You can get cards that fit in card protectors from universal head. The real cards take up a lot of space and are easily moved, dislodging the counters.

And make sure your squadrons have easily identified individual ships! It's real easy to lose track of which ship has taken damage.

berzerkmonkey
Jul 23, 2003

Great deal. Those and the WFRP books are insanely good for fluff and background material.

berzerkmonkey
Jul 23, 2003

Kharnifex posted:

I supplied two 2nd ed 40k armies and had a fun, but very chaotic game of Chaos vs Genestealer cult.

Genestealers had 6 Psykers, I had none. at least 3 died to Daemonic attack.

Genestealers got a first turn charge in due to displacement, Booby traps card and overwatch meant I only lost one squad to them.

Later on they,d repeat the attempt with the Gate power, but were repelled with lots of overwatch.

The genestealer cult only lost to very bad dice rolls and luck, there was twice I could have been crushed.





The Leman was destroyed with an insane roll from a Dreadnought Heavy plasma gun, only to be returned via the reinforcement strategy card.









Right at the end of the game, the Magus and Patriarch had both died, the entire army passed their leadership test and went into a frenzy, those Hybrids that could reach marines tore them to pieces, but the damage was done and they retreated.

Well. That's frigging amazing.

berzerkmonkey fucked around with this message at 13:13 on Mar 17, 2023

berzerkmonkey
Jul 23, 2003

Loxbourne posted:

I wonder if GW isn't releasing BFG because of licensing terms with the computer game developers. That may sound bonkers (why wouldn't they want the games to promote one another?) but the lead-in time for the first BFG game would have been long enough for the licence to be signed back under Kirby's tenure, and he believed that video games would cannibalise tabletop sales.

There have been on-and-off rumours for years, but any BFG game would have to be completely incompatible with the old minis or GW would lose sales to the swarm of third party manufacturers that have sprung up over time. That might make a re-release unpalatable, or just low priority forever.

I think it's simply a financial decision - they feel that they couldn't make enough money to justify it. TBH, like a lot of GW games, the concept was great, but the execution was somewhat lacking. It was fine for what it was (space Age of Sail) but adding Eldar in broke a lot of stuff and was like putting Tomahawk systems into Wooden Ships and Iron Men.

Paranoid Dude posted:

Mordheim is much more grounded than Warcry. I like Warcry, but Warcry campaigns don't function the same way as Mordheim does. I see what you're saying, but the game would be much more comparable to fantasy Necromunda than Warcry.

Only if GW doesn't flub Mordheim like they have with Necromunda. I am an unabashed original NM fan, but I feel like GW hopped the 40K train with NM17 and it's just too many books at this point, and no clear way to get started with new players. The game unfortunately went from scrappy gangs trying to eke out a living to house armies with access to extremely powerful weapons and tech. As much as I would love some new Mordheim weirdos, I would like for GW to just let Mordheim sleep in its shallow grave so we can continue to enjoy it for what it is.

berzerkmonkey
Jul 23, 2003

Improbable Lobster posted:

Goonhammer put out a Necromunda houserule set called Lost Zone that does a good job of capturing the older feel of scrappy gangs barely surviving in a deadly underworld.
https://www.goonhammer.com/necromunday-lost-zone-index/

Yeah, but at this point, I'd rather just play NM CE. I want to play a skirmish game, not an RPG that happens to use models. IMO the current designers want to make a PC skirmish/RPG but aren't quite cognizant of the fact that stuff like that is fun because the programming handles 90% of the heavy lifting. I don't begrudge anyone who enjoys it, but I just don't care for the current system (though the background is dope.)

And to take the PC analogy one step further, I'm really annoyed with the DLC-style bullshit. In order to play my Escher in Ash Wastes, I have to get a hold of the Cinderak Burning sourcebook ($50) in order to get two pages I need for the Cutter and Crew. Again, I love NM, but how can you tell a new player that they have to buy a gang ($50) the core rulebook, ($60) a gang book that might be currently out of stock ($50) and what is essentially a GM's campaign book ($50) for a skirmish game? Add $100 if you want a box of vehicles ($50) and the Book of the Outlands rules to use them ($50.) It's just frustrating to see a game I enjoy being taken down this path.

berzerkmonkey
Jul 23, 2003
Yeah, Mordheim (and NM) can be incredibly unbalanced - we had a Mordheim game where I played Defending Sisters of Sigmar, and a friend played Attacking O&G. "If at the end of the defender’s turn the attacker has more standing models within 6" of the objective than the defender, the attacker wins." He ran his gang up and at the end of turn three, won the game simply because he had more models in his gang. That's it. I think maybe there was a little combat? I mean, I love the game, but that's just bad design - anyone who actually just read that scenario, let alone played, could see how it's just unwinnable if the attacker has a large warband.

The Crown of Command podcast just did an short interview with Tuomas Pirinen and he said that some of the inbalance of the game was very intentional - life in Mordheim is meant to be brutal and short. One thing that stuck out was the houseruling on making armor half price because it's too expensive and not super effective. He stated that armor is supposed to be expensive, because through history, only the rich had stuff like plate, and, as it turns out, it wasn't a very good defense against much anyway. He did also mention skaven sling spam and said something to the effect of "just don't be a dick."

There's another interview at https://www.youtube.com/watch?v=AnzwrRNf5p8, but I haven't watched it yet.

berzerkmonkey
Jul 23, 2003

Indolent Bastard posted:

A wonderful ideal, but if I can just spam a winning attack and beat the game, you made a crummy game. Should I "break" the game and spam the winning option? Probably not, but if you created something with a degenerate strategy that allows that kind of abuse I say the game maker is more at fault than the person abusing the strategy.

Obviously it is easier to remedy the issue if you game with friends, but games like MH are often played in a league at your flgs.
I'm not disagreeing with you, just stating what he said.

Like was said previously, this is a big issue for GW games - unless you have a core group or gaming club (as seemed prevalent in the UK - not sure how much of a thing they are these days) you can't bypass the bad design by just agreeing to not be assholes to each other.

berzerkmonkey
Jul 23, 2003

Paranoid Dude posted:

They were supposed to announce the new Epic: Horus Heresy box set during adepticon... reliable leaker can't have just lied... right?
I assume you're being facetious because why in the world would they do HH Epic when they literally just launched HH less than a year ago?

berzerkmonkey
Jul 23, 2003

Improbable Lobster posted:

Adeptus Titanicus is set during the HH and the rumoured return of Epic will supposedly be the same scale as AT and Aeronautica

I understand that, but AT is strictly titans. AI is strictly aerospace ops, neither of which tread upon HH. If GW put out an epic scale HH, they would immediately potentially split the playerbase - it doesn't make financial sense to do epic at this time.

That being said, IMO, they should have tied AI and AT together with HH Epic, and just bypassed the 32mm scale altogether. But I'm an epic fan, so I'm biased.

berzerkmonkey
Jul 23, 2003

chin up everything sucks posted:

The Imperials ships are mostly newer designs, and by newer I mean only 4-6k years old. There is one Grand Crusade era ship the Imperials can take, and it explicitly has a bad reputation because so many of that class had joined traitor fleets
Not that it matters, because GW can easily rewrite the lore like they did with Titan classes.

Also, always loved how all the traitor ships were named things like "Murder class" as if that wasn't a clear warning sign...

berzerkmonkey fucked around with this message at 17:34 on Mar 25, 2023

berzerkmonkey
Jul 23, 2003

Cease to Hope posted:

imperial ship classes that don't show up in chaos fleets include Tyrant, Dictator, Overlord, Dominator, Firestorm, and Armageddon

the imperium are bad guys OP
Lol my voice to text turning "traitor" into "trader".

Oh yeah, absolutely. Nobody's a good guy, but some are slightly worse than others.

berzerkmonkey
Jul 23, 2003

TheDiceMustRoll posted:

Man, the Civilitas Imperialis Terrain kits are fuckin' awesome but I've never seen them on sale, which is really odd. I managed to snag a double kit for cheap from a guy who bought the Grand Master Edition of AT. I wonder if they stopped making them because you realistically don't need more than two kits. I got seven whole-rear end buildings out of that poo poo, and I only paid the guy like 50 bucks.

Yeah, I think people either have zero or all the buildings, because that's pretty much what you see on an AT table - "We've got hills and trees" or "I built a six foot cathedral using all of the Civitas kits in the Southern Hemisphere."

berzerkmonkey
Jul 23, 2003

Southern Heel posted:

Mostly I would be collecting and painting -but I want them to at least be a valid army in one of the games.

Then you want NetEpic: Armageddon. You're going to have a much wider pool of potential opponents, full stop. IMO NetEpic Gold is a holdout of a handful of people who can't let go of the original version of the game, even though NetEA is a much better version. It removes the needless granularity of NetEG with a more modern, streamlined ruleset, and the suppression mechanic used in NetEA is an excellent mechanic. Obviously, people are free to play whatever they want, but I feel NetEA is a better game and you're more likely to find opponents to play.

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berzerkmonkey
Jul 23, 2003
You can pick up two boxes of the Skaven Team for around $70 USD total on Ebay, which will be more than enough for a team. Alternatively, buy one box and kitbash the two additional assassins and anything else you need - you might actually get away cheaper. You don't need the Star Players or FW resin players. Also, once you buy a team, you're done. That's it. No more money needs to be spent on that team, ever.

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