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Probably Claw Viper. Part of me thinks you should watch some NHRL if you want more wacky designs because there's plenty of variety there and half of the teams are on Battle bots anyway.
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# ? Apr 18, 2025 15:06 |
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Yeah I will say I was blown away by Hypershock's speed and the driver's skills. Definitely stood out. I really just expected it to just zip out and kill every bot in front of it in like 10 seconds.
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Personally, I got more interested once strategy started to become more refined and we saw more good fights and fewer 3-minute shoving matches. I get that it's not as exciting when a lot of what is going on is happening under the hood, though.
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fully realized Huge is designed to hard counter the vert meta and boy did that happen last season
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Pararoid posted:Personally, I got more interested once strategy started to become more refined and we saw more good fights and fewer 3-minute shoving matches. re: strategy, I still don't know if I like infinitely modular bots. Like, the idea of, say, Ribbot having vertical and horizontal spinner configurations is kinda cool. But when some teams brag that they basically have 31 configurations for every possible opponent, it feels less fun. But I don't know where you draw that line.
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Nissin Cup Nudist posted:fully realized Huge is designed to hard counter the vert meta and boy did that happen last season Watching Huge evolve over the years was magical. On the other hand, SMEEEEEEEEEEEEEEEEEEE
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oh jay posted:re: strategy, I still don't know if I like infinitely modular bots. Like, the idea of, say, Ribbot having vertical and horizontal spinner configurations is kinda cool. But when some teams brag that they basically have 31 configurations for every possible opponent, it feels less fun. its part of what feels like an ever increasingly stacked deck against horizontal spinners. when you can just slap a giant plow on the front of your robot and not have to commit to forked wedges or anything that would be otherwise vulnerable to a horizontal spinner, it kinda makes things difficult
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I'm not sure how well it would pan out, but I could imagine allowing configuration changes every X fights at the tournament level as one way to shift the meta away from that a little bit in favor of longer-term strategizing.
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rarbatrol posted:I'm not sure how well it would pan out, but I could imagine allowing configuration changes every X fights at the tournament level as one way to shift the meta away from that a little bit in favor of longer-term strategizing. frankly it would save the teams a shitload of headache too. i think they all do it because they all want to win, but i know a bunch of them hate going through the stupid process of pre-fight config setup mindgames and the extra work of fabricating other poo poo and slapping it onto the bot and so on and so forth. i dont want it to go away in its entirety, and i dont think the teams really do either. it's not the world's biggest problem, but it's getting out of hand.
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Borsche69 posted:frankly it would save the teams a shitload of headache too. i think they all do it because they all want to win, but i know a bunch of them hate going through the stupid process of pre-fight config setup mindgames and the extra work of fabricating other poo poo and slapping it onto the bot and so on and so forth. I know I've heard the organisers complaining about it too, I can't remember who it was but one team kept switching up their config to play mind games against their opponent and after they'd had their bot checked in for the fight they went and changed it again, which is a big no no.
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Tunicate posted:As far as flippers go, Bronco and Hydra both showed up in the discovery seasons and did fairly well, and Blip is pretty good as a new bot Just weld some risers into the floor. They don't even need to be that high. One round one, one square one and ditch the upper deck. It was a neat idea, but getting a bot up there and making them stay there was basically impossible if they didn't end up immobilized anyways. It'd be a different story if it was some kind of pit with a slope to drive out of as it'd give the opponent some advantage as they try keep the other in, but that's probably too much to change the field
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Literally just put a bunch of highway dots around the starting squares. If they can't get out of the square, they're too ground gamey.
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is Double Jeopardy the only significant projectile type? I always thought that was cool in a unique way even though they seem really hard to win with (looking at their battlebots record and I think it's all losses lol) and potentially dangerous. Flamethrowing bots are also cool though I feel like I just usually watch them slather another bot in flame without much effect. also always liked the ones that launched little useless minibots.
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Yea, projectiles are pretty worthless on Battlebots as they have a maximum power they can use. Projectiles are unlikely to do any damage unless they could get a lucky show on a vert spinner or something. Same goes with Flamethrowers, the maximums they are allowed in Battlebots makes them ineffective. Now Flamethrowers at NHRL are sometimes very effective as there is more plastic and 3D printed bots at their events. To add to the ineffectiveness of flamethrowers at Battlebots, teams are allowed the same amount of fuel at Battlebots as what NHRL allows in their 12 & 30lb weight classes!
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Battlebots definitely needs to introduce a lower weight class. Like 50 to 100lbs but same weapons limits. 30 is a bit too small for the battle box
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Xelkelvos posted:Battlebots definitely needs to introduce a lower weight class. Like 50 to 100lbs but same weapons limits. 30 is a bit too small for the battle box Ehhhhhh, I don't want to say the elimination of the weight classes is the ONLY reason this incarnation of the TV show has done well, but it's probably a significant factor. The "fight night" format is very good, and if they added more weight classes, they'd probably have to change it. I've watched NHRL here and there, and it's fun, but it seems like it would be very hard to follow because of the huge number of teams you wind up with when you have a lot of weight classes. There's a constant stream of robots you've never seen and likely will never seen again. Usually those fights are an established team absolutely shitcanning them. It's fun; you can just let it wash over you and enjoy the carnage, but engaging more deeply than that would require a whole lot more investment of time.
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Heavyweights and lightweights. Ziggo was a 50-60 pounder right?
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I think an active middleweight class (100-150 lbs) would have the best balance of exciting action and as a testbed to scale-up lower-weight-class designs without teams eating up the costs of a full 250 lb. bot. Would there be money in it (from the organizers, sponsors, the fanbase)? Well...
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In the Comedy Central show, middle weight was always my favorite to watch becuase they were big enough to have real weapons and some armor. So you'd still get big hits, but it wasn't a ton of instakills like in the lightweight division. The super heavyweight (closest to the modern weight limit) was always the most boring because teams would just pile on the armor But also, I dont think think it would make sense for the modern show economically. The 4 pre tournament matches means they get plenty of content out of the current slate of bots, splitting it into extra weight classes would either mean a reduction in matches, too much content to be meaningful and interesting, or a bunch of fights not getting aired
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SLICK GOKU BABY posted:Yea, projectiles are pretty worthless on Battlebots as they have a maximum power they can use. Projectiles are unlikely to do any damage unless they could get a lucky show on a vert spinner or something. NHRL definitely gets it real good when it comes to the rules and incentives. Leads to lot of effective multi-bots and variety of designs, although the lower barrier of entry means you get a lot of iteration. The scale also leads to tons of broken bits everywhere plus magnifies the fire damage, as you said, and those boxes get pretty wrecked up. They've seriously got it dialed in. The big production show could stand to crib more from it. Ray Billings was joking with a producer about having Tombstone drop from the ceiling mid -fight and you know what, that would be a fantastic way to deliver a single-use unstick.
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I'd love to see a season/contest that is set in a bunker with camera-only control and much much higher safety limits.
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Chronojam posted:Ray Billings was joking with a producer about having Tombstone drop from the ceiling mid -fight and you know what, that would be a fantastic way to deliver a single-use unstick. "OH MY GOD THAT'S RAY BILLINGS' MUSIC" would be incredible
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New Zealand's first permanent robot fighting venue: https://thespinoff.co.nz/society/14-10-2024/hot-new-hobby-alert-robot-fighting
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https://x.com/BattleBots/status/1850130318864285747
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Round 7 of NHRL. Big fights. Bot fires. FUN! https://www.youtube.com/watch?v=ZjIBJw0g5LQ
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"Vegas All Stars" event premiering here at 10 am EST https://www.youtube.com/watch?v=EML6rVscNsE
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Very little fluff in this. 8 fights in 30 minutes. The only stuff other than the fights are small preview/interview packages that for all I know are from old episodes. Blip-Whiplash: Sad, just sad. Hypershock-Tombstone: This was filmed 2 years ago, and I think it was the first time Hypershock started looking really loving good. Big ![]() Cobalt-Skorpios: Skorpios looked like they might have had a shot early, but once their forks got bent, it was very over. Good on Skirpios going the distances even if they did get saved by the bell, survived a bunch of big punches. Hyrda-Madcatter: I can't recall a knockout like that before. Usually nobody gets THAT jammed in the screws that the screws can't reverse at all. Madcatter was looking good before getting stuck in the screws, pretty good showing for (if I recall correctly) a pretty meh version of Madcatter. It wasn't until the most recent season or the last that they seemed like a good bot. Hypershock-Blip: Hypershock got very lucky there. It didn't look like their flipper was 100% the whole time, and Alex was driving all over the place. You don't usually see a bot like Blip just shut down, but I think this was filmed right after a brusing tournament. Cobalt-Hydra: Well not much to say about that. Grudge Match: Very nice of Malice to keep the weapon spun down while Jackpot was stuck AND unstick them when their self-righter couldn't do the job. Malice looks like they could have made a run in this event. Hypershock-Hydra: Funny to see Alex having basically the same issue Will always has with spending half the match upside down trying to right. She didn't drive great, but did get those 2 or 3 excellent shots in that sealed it.
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Definitely a fun bonus episode with a lot of fan favorites, albeit some slightly older incarnations. Don't skip out.
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You can tell it isn't the same production quality as proper TV episodes but that was a pretty drat fun video.
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It had so much less fluff that I didn't need to skip at all. Huge win.
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Zedd posted:You can tell it isn't the same production quality as proper TV episodes but that was a pretty drat fun video. It feels like the commentary happened in a studio like a month later, and the crowd noise is extremely fake sounding
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NHRL finals are today: https://www.youtube.com/watch?v=Mhne0usnM2o
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Goddamn that (partial, safely contained) arena breach ![]()
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I've been having a great time with this NHRL. Fun fights and some crazy box damage.
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Tomorrow (Feb 1st) is the 1st NHRL event of 2025! Also for some fun, Ray Billings posted the video he sent to ABC back in 2015 to get selected for the Battlebots revival. https://www.youtube.com/watch?v=dAth12ccSNs
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NHRL really keeps pushing the production quality and reviewing the rules to push better bots and formats. I'm absolutely here for it. If you've been sleeping on their stuff because you thought it was off-brand or something: congrats, you've probably got like 48 hours of runtime to catch up on just from 2024.
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https://x.com/BattleBots/status/1898399850971971886 I can't remember if the show has a contract for another season. Seems like a bad sign if not that they're producing so much content themselves these days.
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They have no contract, and they're currently hemorrhaging the founder, Trey's money, last I heard.
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ante posted:They have no contract, and they're currently hemorrhaging the founder, Trey's money, last I heard. What a bummer. Hopefully the second incarnation of the live show will do better than the first did without all those F1 races getting in the way.
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# ? Apr 18, 2025 15:06 |
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It feels kinda like the Vegas show was a mistake, would that be fair to say?
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