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This season, based on everything I've heard, is one I'm most excited for. The rules and decisions continue to drift in good directions! A bigger field and more episodes for the show is great!
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# ¿ May 13, 2025 20:06 |
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The lineups they've shown so far have been really really good! I'm aware the whole thing is posted but I didn't look at it yet since it's a little fun to learn the coming fights when each robot makes a debut.
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What the hell, Whiplash?Tunicate posted:The thermal cam was a nice addition It would be nice to see more of that. The prefight voting is also neat. It's just cool to see them try different things to mix it up, so I'm not bothered by e.g. the Sawblaze captain being pulled into the announcer seat, either.
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PostNouveau posted:Looking forward to seeing this Triton monstrosity Going to have amazing failure states
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Didn't Blip lose a fight because of some stupid vertical black tusks they added? I seem to remember they couldn't get the opponent onto their flipper since they installed things to block it from happening, inexplicably.
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I don't mind that kind of mirror match. Captain Shred versus Gigabyte isn't terrible to see. For the control bot matchup for Clawviper vs Overhaul though, it's pretty clear that one team really has the gimmick dialed in. With the Skorpios match though, Sawblaze is really, really dialed in and particularly lethal. So ultimately I'm glad Skorpios did something stupid and had some fun with things with the potential for a Chomp-vs-Biteforce golden BB shot. I would hope that Triton would try to pull some crazy bullshit instead of just exploding in five seconds if they were against Tombstone.
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I love high-center minibots and shufflers, an opinion I've had forever. More weight bonuses for silly engineering!
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TomR posted:Maybe even the teams competing don't understand the judging matrix! I think this season they've done a fantastic job explaining and restating the rules throughout the process. It's probably the best one ever from a "making sure you know how this works" perspective. Lots of good upgrades like that versus previous seasons. The guest commentators are fun, hosts are not afraid to say NHRL on camera, the appeals system is a good idea, the floor seems more consistent, damage to the BattleBots sign seems more frequent. Feels like they've had more "let's check the damage" post-fight snippets in the tent although I could happily dig into much more of that. Four fights, pre-revealed cards, and guest novelty designs are also quality additions to the recipe. The little team skits like with PIZZA are also fun!
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Bertha the Toaster posted:As a Brit that doesn't follow sport I had to google "March Madness" because I had no idea what it was. It's two weeks in March where you're mad about the schedule being interrupted
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I dunno, I can only see three of them being a sure thing. The others could go either way. Fwiw it's fun to see nail biter matches and also fun to see a robot get totally wrecked, so I'm cool with ones that aren't much of a contest, anyhow.
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Slyphic posted:Simultaneous KOs aren't that rare. Could totally see overhaul getting sucked into the backside of the bar, becoming stuck while simultaneously high centering shredbro. They do well at NHRL, scaling up seems to be their struggle.
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Slyphic posted:Makes me wonder... Some have worked in the general sense of not falling apart and being able to give/take hits (SMEEEEEEEEEEEEEEEEEE) and others have worked very competitively (Sawblaze). Strategy can be very different between bigger arenas and smaller ones, especially since some small ones use pit hazards. Tombstone has different sizes, including a bigger version than the current 250lb iirc. It's just an elegant, brutalist design.
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Valkyrie is doing worse for the same reason the pizza bot is doing well, isn't that the old driver behind the moustache? I'd be interested to see team Whiplash run something like Terrortops as an alternate instead of whatever Defender was supposed to be. They'd be playing with adjustable forks, standoff lifter, and an entirely independent spinner. With their design/hardware chops and driving skill it feels like a real good fit. Hell just let them guest-drive.
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I remember stumbling across Riptide being first built and tested on YouTube a while ago, and being interested to see the team move forward with getting accepted. Now, I'm interested in seeing them getting shredded ![]()
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poo poo you've got me there.
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PostNouveau posted:Oh I didn't notice the weapon spin-up at the end at all. The judging rubric IIRC is very much like "Is weapon down? Is weapon damaged but working? Is drive totally down? Is drive damaged but working?" It might have been 6-5s with Minotaur winning damage and control and WD winning aggression, but I felt like Minotaur had a lot more significant charges in the beginning than WD did at the end. WD definitely had enough control to not go 0-3 because they got to dictate a lot of the end of the fight when Minotaur was really limping around. I could've sworn that somebody on the Witch Doctor team asked their operators to attempt to do the same, but found they really couldn't, at the end of the match. Maybe I misheard the exchange.
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ante posted:No was defending Riptide, everyone thought he was a dick from the get-go I enjoyed a promising new rookie team but, yeah. Although I've never liked Captain Confederator ![]()
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So are they going to build a self-righting mechanism next time, or just practice throwing themselves against the wall more? Either way they're the bot to watch.
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Bertha the Toaster posted:Didn't they used to have a self righter? They had a rake mount that was strong enough to flip them
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Railing Kill posted:Also: I am starting to "get" Jake Ewart Dude loves what he does, loves the existence of the sport, and his family members actively make and sell parts designed to make better robots for everybody plus take contact work to build frames etc on their heavy machinery iirc BattleBots competition has way more in common with Great British Bake-off than a usual sports tournament. Team Riptide doesn't realize this, so they come off as jerks. In contrast, Ray Billings can gently caress up tons of robots but everybody's gonna cheer when he shows up.
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Best episode of the best season, with the best final. Really enjoyed the vintage clip of Warhead breakdancing.
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https://youtu.be/wQ_N8X0NqTs Discussion panel with several of the builders, hosted by the bot whisperer himself, with a good amount of nhrl chat
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Looking forward to operational footage
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Suddenly all my YouTube recommendations are barbecue tips
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Borsche69 posted:Crushers are the only one that seems to be close in terms of damage effectiveness, but they're difficult to make and they're still unfortunately slow. Quantum is basically the only effective one atm but its a glimpse at the potential of the weapon design. It's just unfortunately going to be hard countered by either horizontals or anything that can beat its ground game. Clawviper isn't quite a crusher but it's fast as gently caress and if it were a crusher, it would be pretty bonkers. I guess I want to see a stupid fast crusher!
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Hoping for a giant fuckin' spinner in the middle of the bottom so the control bots will be able to wreck your poo poo with that, or a comedy option hydraulic catapult built into the floor
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https://youtu.be/1V0kKc-N_VE BattleBots champions panel discussion with winning teams E: The captions are positively awful though Chronojam fucked around with this message at 21:29 on Jun 17, 2024 |
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It's closed? You're supposed to buy tickets there to be able to see the upcoming untelevised tournament, it's going to be a thing at least through October I thought.
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Punkin Spunkin posted:I've kind of been catching up to some of the later seasons available on Discovery, and am I right in thinking that eventually people kind of figured out an optimal battle bot model and there stopped being more of the goofy ones? There is a meta you can see appear, but there're also a lot of very effective robots you could easily bet on taking the win who won't fall into the "wide base vertical spinner" category. Hypershock succeeds through driving and tenacity as much as through having a vertical spinner, and Whiplash only has a spinner for style points when you compare it to something like Biteforce. There is a lot of tech progression under the hood, and a lot of new or revisited design concepts (Blip and Hydra mentioned as flippers but way more powerful than old systems). Blip team also makes a robot that punches, and both are designs around component miniaturization, which also gives a robot like Copperhead robustness. Tombstone is a tried and true, brutal industrial design from a prior era and while it'll look the same, it is apparently currently undergoing modernization with 3D printed rubberized fire-reducing internals. Meanwhile, Sawblaze looks like an evolution of Comedy Central designs (angry dust pan) but with next-level efficiency from armor to drive to positioning and weapon strikes. Similarly, Huge just looks silly but gets very deadly as it evolves. Oh and Claw Viper is also a loving terror now despite being a control bot. There are some good bitey designs for that matter.
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SLICK GOKU BABY posted:Yea, projectiles are pretty worthless on Battlebots as they have a maximum power they can use. Projectiles are unlikely to do any damage unless they could get a lucky show on a vert spinner or something. NHRL definitely gets it real good when it comes to the rules and incentives. Leads to lot of effective multi-bots and variety of designs, although the lower barrier of entry means you get a lot of iteration. The scale also leads to tons of broken bits everywhere plus magnifies the fire damage, as you said, and those boxes get pretty wrecked up. They've seriously got it dialed in. The big production show could stand to crib more from it. Ray Billings was joking with a producer about having Tombstone drop from the ceiling mid -fight and you know what, that would be a fantastic way to deliver a single-use unstick.
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Definitely a fun bonus episode with a lot of fan favorites, albeit some slightly older incarnations. Don't skip out.
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NHRL really keeps pushing the production quality and reviewing the rules to push better bots and formats. I'm absolutely here for it. If you've been sleeping on their stuff because you thought it was off-brand or something: congrats, you've probably got like 48 hours of runtime to catch up on just from 2024.
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RBA Starblade posted:For what they're working with now I thought the format was pretty good! Just wish there was more, I liked having the episode on and glancing at it between meetings all day lol Honestly I felt the opposite way. I think NHRL has become such a finely tuned production, they almost ought to try to arrange a 250lb exhibition there or bring in their crew to announce and film in the BattleBots arena somehow. But I love me some more BattleBots. I need more after-battle damage! They're kinda doing it but it's edited pretty short. The camera quality seemed kinda off, maybe due to the lighting setup? The behind-the-scenes stuff was good though.
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# ¿ May 13, 2025 20:06 |
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They need to just get the NHRL announcers (who include BattleBots competitors!) to do the play-by-play, those guys nail it. Although I'm not sure about the new guy commenting just yet, but he's OK at the interview portions.
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