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(Thread IKs: Sub-Actuality)
 
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Sub-Actuality
Apr 17, 2007

Game 2-28



Snatcher (Sega CD) - 1994 - Deadline 9/29/23 11:59EST

In Neo Kobe City, a metropolis on an artificial island in eastern Asia, humanoid robots dubbed "Snatchers" have been recently discovered killing humans, donning their skin as a disguise, and replacing them in society. The Neo Kobe government quarantines the city from the outside world and establishes JUNKER, a task force to hunt Snatchers. The player takes on the role of Gillian Seed, an amnesiac who can only remember that his past, along with that of his estranged wife Jamie, is somehow related to Snatchers. He starts working at JUNKER in hopes that hunting Snatchers will bring his past to light.





Snatcher is a cyberpunk graphic adventure game written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. Konami developed a Sega CD version of Snatcher specifically for North America and Europe in 1994. Kojima wanted Snatcher to have a cinematic feel, so the setting and story are heavily influenced by science fiction films, like Blade Runner, Akira, The Terminator, and Invasion of the Body Snatchers. Development on the PC versions took more than twice as long as the average game of the time, even after Kojima was asked to trim more than half his initial story. Kojima ftw lol



Get in the NEO KOBE CITY mood:

https://www.youtube.com/watch?v=HfltRGG_yQo&t=157s

Link to the game manual:


Trophies:

: Successfully infiltrate Outer Heaven
: Finish Act 1
: Finish Act 2
: Beat the game
: Kill a Snatcher without missing or taking damage (PLATINUM)

:siren:Game starts 9/23/23 12AM EST:siren:

Thanks to que sera sera for the game and trophy picks, and good luck imps!

 




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herculon
Sep 7, 2018

Oh poo poo

Evil Eagle
Nov 5, 2009

But Christmas is 3 months away

tmfc
Sep 28, 2006

Sub-Actuality posted:

Game 2-28



Snatcher (Sega CD) - 1994 - Deadline 9/29/23 11:59EST

lfg

Fungah!
Apr 30, 2011

fuckin hype!!

welcome
Jun 28, 2002

rail slut
Oh dip.

In Training
Jun 28, 2008

Always meant to play snatcher.

oddium
Feb 20, 2006

end of the 4.5 tatami age

cool

mycophobia
May 7, 2008
its a really cool game

I got the tude now
Jul 22, 2007
kojima ftw

Lunchmeat Larry
Nov 3, 2012

In Training posted:

Always meant to play snatcher.

Yup

big deal
Sep 10, 2017

sweet. maybe after i play this which I'll definitely do i can finally try the metal gear games.

que sera sera
Aug 4, 2006

Sub-Actuality posted:

Game 2-28



Snatcher (Sega CD) - 1994 - Deadline 9/29/23 11:59EST

In Neo Kobe City, a metropolis on an artificial island in eastern Asia, humanoid robots dubbed "Snatchers" have been recently discovered killing humans, donning their skin as a disguise, and replacing them in society. The Neo Kobe government quarantines the city from the outside world and establishes JUNKER, a task force to hunt Snatchers. The player takes on the role of Gillian Seed, an amnesiac who can only remember that his past, along with that of his estranged wife Jamie, is somehow related to Snatchers. He starts working at JUNKER in hopes that hunting Snatchers will bring his past to light.





Snatcher is a cyberpunk graphic adventure game written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. Konami developed a Sega CD version of Snatcher specifically for North America and Europe in 1994. Kojima wanted Snatcher to have a cinematic feel, so the setting and story are heavily influenced by science fiction films, like Blade Runner, Akira, The Terminator, and Invasion of the Body Snatchers. Development on the PC versions took more than twice as long as the average game of the time, even after Kojima was asked to trim more than half his initial story. Kojima ftw lol



Get in the NEO KOBE CITY mood:

https://www.youtube.com/watch?v=HfltRGG_yQo&t=157s

Link to the game manual:


Trophies:

: Successfully infiltrate Outer Heaven
: Finish Act 1
: Finish Act 2
: Beat the game
: Kill a Snatcher without missing or taking damage (PLATINUM)

:siren:Game starts 9/23/23 12AM EST:siren:

Thanks to que sera sera for the game and trophy picks, and good luck imps!

:cheerdoge:

mbt
Aug 13, 2012

Insanely good pick. Been on my log forever thank you qss


Dr. Fishopolis
Aug 31, 2004

ROBOT
oh hell yeah im finally gonna play snatcher

sourdough
Apr 30, 2012


:letsgo:

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~
snatcher ftmfw


Pablo Nergigante
Apr 16, 2002

Dr. Fishopolis posted:

oh hell yeah im finally gonna play snatcher

Tarranon
Oct 10, 2007

Diggity Dog
hell yes

grieving for Gandalf
Apr 22, 2008

Spoderman
Aug 2, 2004

snatcher is insanely win

tawal
Feb 7, 2012

been wanting to replay snatcher for a while. hell yeah

tmfc
Sep 28, 2006

i'm about to SNATCHER me some loving trophies

Fortaleza
Feb 21, 2008

This looks sick, is it reasonably emulateable on retroarch with the right core?

symbolic
Nov 2, 2014

Fortaleza posted:

This looks sick, is it reasonably emulateable on retroarch with the right core?

don't you dare

super sweet best pal
Nov 18, 2009


: Permanently hire a full crew


: Have Spirit Eyes identify the killer
: Complete the Sinsearach tests
: Get the Renraku map overlay
: Beat the game

That was neat but it was practically all grind.

Lunchmeat Larry posted:

Lol this is what I did while watching Resident Evil Apocalypse. I bought like the second or third cheapest deck then jumped straight to the SEGA one. Dunno why you would bother saving up for the loving 250k one

I agree, waste of money. A maxed out SEGA's fine for corp hacks and there's not much of a reason to invest further since by that point the money's better spent on gear for the final battle.

Evil Eagle
Nov 5, 2009

I only bought the 6 MPCP one lol

French Accent
Feb 3, 2012

Fortaleza posted:

This looks sick, is it reasonably emulateable on retroarch with the right core?

just buy the game and hardware, thank me later.

Sub-Actuality
Apr 17, 2007

trying out something a little different again as a mini event for October:

 




Sub-Actuality
Apr 17, 2007

OCTOBER MINI-EVENT



DOOMtober (PC) - 1995 - Deadline 10/31/23 11:59EST
Play DOOM map packs and help make an IZGC Community Pack

In the future, an unnamed marine is posted to a dead-end assignment on Mars after assaulting a superior officer who ordered his unit to fire on civilians. The Union Aerospace Corporation, which operates radioactive waste facilities there, allows the military to conduct secret teleportation experiments that go wrong. A base on Phobos urgently requests military support, while Deimos disappears entirely, and the marine joins a combat force to secure Phobos. He waits at the perimeter as ordered while the entire assault team is wiped out. With no way off the moon, and armed with only a pistol, he enters the base intent on revenge. Keep this story and your character's motivation in mind while playing, it comes up a lot in dialogue choices!





The month-long game for October is DOOM, and more specifically map packs for DOOM II. A bunch of trophies will be available for beating Ultimate Doom, Doom II, and a curated selection of map packs (64 levels' worth). Part of the goal for this month is to let imps play one of the best games ever made without inducing migraines.



In Training will also be hosting a level-building workshop with tutorial videos, live streams etc. starting in the second week of October. He'll help imps learn how to make basic DOOM levels, and will combine whatever levels imps come up with into an Imp Community Pack wad, which you can earn another couple of trophies for playing & beating before the end of the month. (In Training explains this part in more detail in the next post)

In Training's tutorial videos:
https://www.youtube.com/playlist?list=PLOCrncfen-zeHk9Nv1SQI8bBGAfdpsy9a

Part I: Getting Started
https://www.youtube.com/watch?v=TdyC7Kwt9k8

Part II: Building Basics
https://www.youtube.com/watch?v=zhGIJ_Lp_IM

Part III: Intermediate Building
https://www.youtube.com/watch?v=JKktLMxSan8

There's also a unique plat for whichever masochistic imp manages to beat E1M1 in more ports than anyone else. rip lol



This .zip includes all the map packs with earnable trophies:

>> Download the selection of map packs <<



THE HOTTEST FASTEST MOST ADVANCED FIGHTING GAME EVER

https://www.youtube.com/watch?v=JXhZWi3c-UA

This is an ad for the Jaguar version but I don't care because it loving rules

https://www.youtube.com/watch?v=Rgklh0kDHiI

Link to the game manual:


-------------

GAME TROPHIES:

: Beat The Ultimate Doom
: Beat Doom II
: Beat Doom E1 on Nightmare with 100% secrets (PLATINUM)
: Beat E1M1 in more Doom ports than any other imp (PLATINUM)



MAP PACK TROPHIES:

>> Download the selection of map packs <<

: Beat Imp Zone (1 level, 1994)
: Beat Imp Zone 2 (1 level, 1994)
: Beat epic.wad (5 levels, 2007)
: Beat Glaive (9 levels, 2018)
: Beat Lunatic (5 levels, 2011)
: Beat Tangerine Nightmare (10 levels, 2018)
: Beat Sucker Punch 2 (9 levels, 2021)
: Beat Overboard (6 levels, 2022)
: Beat Crumpets (9 levels, 2015)
: Beat Water Spirit (3 levels, 2017)
: Beat Overboard NG+ (6 more levels, 2022)
: Beat any 32-map megawad (PLATINUM)



LEVEL BUILDING TROPHIES:

: Make a working door in Doom Builder
: Make a complete level in Doom Builder
: Play another Imp's level
: Beat the Imp Pack
: Beat the Imp Pack in Ironman Mode (continuous play, no saving or reloading on death) (PLATINUM)



:siren:Game starts 10/1/23 12AM EST:siren:

Thanks to In Training for the event idea and for hosting the level building part of the month. Good luck imps!

 




Sub-Actuality fucked around with this message at 17:44 on Oct 16, 2023

In Training
Jun 28, 2008

The Imp Zone Game Club Community Pack
Info & Deadlines

Welcome to the Imp Zone Game Club Community Pack!!! As part of the month of DOOMtober, I’m encouraging everyone to take a crack at making your dream Doom level come to life (it won’t look like it does in your head but it will probably still be dope)

The Requirements
We will be mapping in the limit-removing vanilla Doom II format. If you don’t want to care what this means, I have a two minute video below showing you what buttons to click to make it work and you can move on to the schedule & submissions details.

Basically, this is a source port compatibility setting which everyone will use to make the wad consistent across levels. I chose cl2 bc I think a fun way to get used to making Doom levels is being restricted to the tools they had in 1995, even though our editors are a bajillion times easier than what Lord Peterson and Romero were working with. This means that you only have the engine actions that were built for the commercial Doom & Doom II releases. Modern Doom ports let you do customizable actions like “this door opens slowly for 3 seconds and then comes back down fast” or instant drop floors etc. We won’t be using any of that. Just plain ol doom. Limit removing means you don’t have worry about visplane crashes from putting 1000 Cacodemons in one room though, or making a huge epic desert with no defining features, so its like modified vanilla.

The Schedule + Submissions
Levels are due by Sunday, October 22, 11:59PM!! You can use any kind of filesharing program you want since WAD files are like 45kb. The Doomworld forums have a pinned thread with good options avail here[/url[. You can post files here, DM me or DM my [url=https://www.doomworld.com/profile/37404-intraining/]Doomworld acct.

Please name your levels in this format
code:
LEVELNAME_AUTHORNAME.wad

I will spend Monday night, the 23rd, compiling all the individual levels into one single set and then upload it for everyone to play. I will just add levels to the pack in the order I received them, with a couple exceptions! Please claim the following map #s if you want to map with some specific goal in mind:

MAP01 - nothing mechanically special but if you feel strongly that you want to set the tone for the adventure, you can reserve the first level slot
MAP07 - this is the only map slot that lets you activate Sector Tag 666/667, which are hard coded on this map slot to open doors when all Mancubi are dead and raise a floor when all Arachnotrons are dead. Very stupid. You probably won't use it. But if anybody wants to make the Dead Simple clone to end all Dead Simple clones, be my guest.
MAP15 - this is one of two map slots that support secret exits. Claim it if you want to make a secret exit
MAP31 - the second map slot that supports secret exits. Also is a secret map itself.
MAP32 - the second secret map, only supports one exit which will return the player to MAP16
MAP30/end of wad - If we actually get 32 entrants I'll be shocked, but if you want your level to be the final boss level, whatever slot # it winds up being, please claim it in the thread. Fwiw MAP30 also has a hard coded effect - it's the only level for monsters can instagib you. But again you probably won't care to actually use it. If you want to make a fuggin sick Icon of Sin map(lol) feel free to claim the actual MAP30 slot.

You can select any DOOMII MIDI you want for your level, just lmk the name. Here’s a OST with song titles in the description - https://www.youtube.com/watch?v=cixW6rogZ48&t=4033s We could also use custom MIDIs, it’s not too complicated. Just share a MIDI file with me and I can worry about implementation.

For all the artists out there, it would be dope if we had a custom title graphic, intermission pic and title screen pic…I am very much out of my depth with the art side of doom, but if you want to do this I can scrounge up some resources on file formats, file size restrictions and the required palette for doom materials.

After DOOMtober
When the IZGC hosts Impsmas this year, we will use the month of December to reopen the level pack, and anybody can submit revisions to their levels, submit new levels, etc.

At the end of Impsmas I will upload the completed project to the idgames archive and post it in the wider doom community! I'm sure people will be absolutely baffled by a SA video game subforum sporting a moniker from a completely forgotten doom 1 wad from 1995. If you don't want your level in the final public release, lmk and I'll be happy to take it out.

Level Making Tips & Tricks
if you haven't made a level before, don't worry, I am here to help however I can. In preparation for DOOMtober, I’ve produced three tutorial videos. The first is a very brief overview of everything you need to play doom + get Ultimate Doom Builder working. The second and third are basic & intermediate advice on making levels. They will go live on youtube on Oct. 1, I'll link them in the thread when they're published

In addition to these vids, starting the week of October 9th I'll regularly stream level making on twitch, working on my own submission for the pack and being available to answer any questions you have or do some playtesting of your levels. Im not a professional designer or player, but I’d be happy to be a resource for everybody.

Enjoy the mapping & gaming, and I can't wait to see what you all make :cheers:

Some megawads to check out for your Trophy
Plutonia (1996) [its a commercial IWAD, you will have to buy it. Or Find it :ninja:]
Hell Revealed (1997)
Revolution! (2001)
Scythe (2003)
Back to Saturn X - Episode 1 (2013)
Going Down (2014)
Ancient Aliens (2016)
Japanese Community Project (2016)
Eviternity (2019)
Ozonia (2022)

Pablo Nergigante
Apr 16, 2002

Whoa that's awesome.

herculon
Sep 7, 2018

That's a lot of Doom

Sub-Actuality
Apr 17, 2007



FRESH HELL (updated)
hamsauce666
https://doomshack.org/uploads/freshhell_hamsauce666_rev1.wad

BURNOUT BLAST (updated)
In Training
https://doomshack.org/uploads/burnoutblast_intraining_rev2.wad

PROJECT METEOR
P-Mack
https://doomshack.org/uploads/PROJECTMETEOR.zip

THE BEAST PENS
Kongming
https://doomshack.org/uploads/TheBeastPens.wad

SOMETIMES BE GAME OVER (updated)
Sub-Actuality
https://doomshack.org/uploads/sbgo_subactuality-v2_5-meaner.wad

ALTAR OF SKULLS
Kongming
https://doomshack.org/uploads/AltarOfSkulls_Final.wad

PLASMODROME
In Training
https://doomshack.org/uploads/plasmodrome_intraining.wad

DOOM-MAKU
mycophobia
https://mycophobia.org/media/DOOM-MAKU_MYCOPHOBIA.wad

CRATES AND BARRELS (updated)
Plebian Parasite
https://www.doomshack.org/uploads/CratesAndBarrels_Plebv2.wad

EAGLE'S TOWER
Evil Eagle
https://doomshack.org/uploads/eagletwr_gzfix.zip
NOTE: You must type 'idclev07' after launching the wad and loading into map01 in order to play this map. map01 is a work in progress that I walled off. -EE

IMPO'S DOMAIN (updated)
French Accent
https://mega.nz/file/QQRigSoZ#d4gWQYHIurYVssx34sXxlBrv3j4WYqzPZN-HvzzvRtc

BACK ALLEY BRAWL
Kongming
https://doomshack.org/uploads/BackAlleyBrawl.wad

LIKE A DEMON (updated)
Plebian Parasite
https://doomshack.org/uploads/LikeADemon_Pleb_v3.wad

CIRCLE TRIGONISM
P-Mack
https://doomshack.org/uploads/Circle%20Trigon.zip

SLEEPWALKER (updated)
symbolic
https://mega.nz/file/gI9ghCSD#qE5wjqntnE71n533gvQkeO6UrY5olb00TfMC1RVbdEs

SERVER ROOM (updated)
Jenny Agutter
https://mega.nz/file/EcNjCbKA#j-vPpyAVPBpmmTSqx6FriXXP-COjQ9IR8G-jI8Rcccg

DEJA VU
rodbeard
https://doomshack.org/uploads/DejaVu_rodbeard.wad

SHOTGUN ZONE (updated)
Ditocoaf
https://drive.google.com/file/d/1OHdobcGbGTLmmftbtFJWydTFbr_F1rwE/view

BONE ZONE
Cubone
https://drive.google.com/file/d/1Ryh_2-IvL02yab-qPvxyZScQ9pQYlIfP/view?usp=share_link

PINKY RUN
Arch Nemesis
https://drive.google.com/file/d/14A20RPIk_lh84jxfPqi9kF7H1_cKjAKw/view?usp=sharing

KEPT YA WAITING
Tarranon
https://mega.nz/folder/RRJgCaxb#PZz7PhlDcsoZ546rgTfv6Q

 




Sub-Actuality fucked around with this message at 03:57 on Oct 23, 2023

French Accent
Feb 3, 2012

guess i'm playing doom again.

Dr. Cool Aids
Jul 6, 2009
yooo nice


ty sub-actuality for av, the kins for sig & very nice i like for medal

In Training
Jun 28, 2008

if we get even like 5 maps I'll be happy. It will be fun to play this not on SNES.

Evil Eagle
Nov 5, 2009

Oh boy. Hope people make some sick maps

symbolic
Nov 2, 2014
lol wtf i literally just started a DOOM 1 replay yesterday. let's fuckin gooo

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Pablo Nergigante
Apr 16, 2002

symbolic posted:

lol wtf i literally just started a DOOM 1 replay yesterday. let's fuckin gooo

You better stop right loving now.

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