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I think it depends on what you qualify as AAA horror. There's still plenty of horror-themed stuff but it's the difference between Action-Horror and Horror-Horror and Resident Evil has always kind of straddled the line between the two (while ever-inching more towards Action-Horror aside from that brief trip back to RE7.)
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# ? Jul 11, 2025 09:08 |
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veni veni veni posted:Tbh I feel like AAA horror that doesn't have the name Resident Evil attached to it is as good as dead. RE's revival has been such a smash success that it's taken up all the air in the already small survival horror room, especially after callisto bombed, and the more amnesia-style hide-and-seek formula has been largely taken over by mascot horror being made on the cheap by much smaller studios. i think there's plenty of room for midbudget releases ala SWTD, and you could probably even get a decent AA survival horror title in there if it's got better marketing than what AitD unfortunately got
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veni veni veni posted:Wow, there's actually some cool poo poo here. I might have to dip into this.
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Vermain posted:RE's revival has been such a smash success that it's taken up all the air in the already small survival horror room, especially after callisto bombed, and the more amnesia-style hide-and-seek formula has been largely taken over by mascot horror being made on the cheap by much smaller studios. i think there's plenty of room for midbudget releases ala SWTD, and you could probably even get a decent AA survival horror title in there if it's got better marketing than what AitD unfortunately got yeah, im still sad about how bad callisto ended up being. its just so loving generic and it misses so many of the beats that made dead space good. like one of my favorite parts of dead space is the opening where its setting up the world building and the characters, and that part where you enter the ship and its just dead silent outside the dumb ship introduction that plays for any new ship. it sets poo poo up great. In callisto, you never even see the prison really before poo poo goes down, how the prisons sign is blink and you miss as the game clearly tries to set up the moment. Xenomrph posted:Dead Space merch store is having a big sale on everything go go go go go i need that black marker.
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I picked up the plaque and the lithograph (which is huge I'm not sure I want video game art that big on my wall but for ten bux hey) Wanted to grab a tshirt but all they have is 2-3XL ![]()
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Dapper_Swindler posted:yeah, im still sad about how bad callisto ended up being. its just so loving generic and it misses so many of the beats that made dead space good. like one of my favorite parts of dead space is the opening where its setting up the world building and the characters, and that part where you enter the ship and its just dead silent outside the dumb ship introduction that plays for any new ship. it sets poo poo up great. In callisto, you never even see the prison really before poo poo goes down, how the prisons sign is blink and you miss as the game clearly tries to set up the moment. I don't even know where to start with TCP. Barring nice graphics (it was very nice looking) it was a fail on almost every level. bad pacing, not scary, boring guns, shallow melee combat as a main feature, unremarkable exploration and environments and an awful story. Just a bafflingly bad pile of crap.
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I think its core problem above all else is that it didn't really have a central idea that wasn't Dead Space With The Serial Numbers Filed Off. Like it isn't something that needs a lot, but it needs something. Instead we got For Pay DLC Death Animations which may be the single stupidest DLC concept in the world.
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I think that is what it was going for by being a melee focused survival horror, which is a rare thing. The problem is that the melee combat was way too shallow to be the backbone of a game and also felt like it served as an excuse to make the guns feel like unfun crap to use. I actually wish it was just DS with the numbers filed off. If it was just a spiritual successor that was as good as the original I'd have been happy. What we got was far worse than any Dead Space game, like even DS3 is 10 times better than TCP and that game sucks.
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The combat in TCP is 100% mindless. 1. Throw as many enemies off ledges or into spikes as you have telekinesis charges. 2. Enemy runs up to you, it's their turn to attack. 3. Hold left, right, left as they attack. It doesn't matter if they're actually doing a 3-hit combo, always assume they will since there's no punishment if you're wrong. 4. It's now your turn to attack, hit them with your baton and do the gun extension thing as much as you're able until they stop flinching. 5. Repeat from 2 If you're going to have a melee focus you need enemies that are going to mix up attacks and require some kind of reaction from you, like fighting computers in For Honor or something. The way they went about it is completely hollow and never changed for the entire runtime of the game, it's little more than a repeated quicktime event. There are endless other problems but there's no getting around what amounts to a total lack of gameplay. Crazy how they were able to spend ~$160 million on the project and the most fundamental flaws were never addressed, like none of that funding whatsoever went to playtesting. e: million not billion NoEyedSquareGuy fucked around with this message at 21:14 on Jul 9, 2024 |
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the melee combat in TCP was very clearly a core concept that either glen or someone else high up on the food chain was dead set on implementing without understanding that punch-out gameplay only functions in a 1v1 environment, and the least scary thing in survival horror is fighting a bunch of zombies who all politely line up for their turn to get the poo poo beat out of them like a bad kung fu movie, so you ended up with the horrendously janky initial release with combat that straight up didn't work until they threw their hands up in the air and made it horrendously boring instead. it's an idea that poisoned the entire gameplay loop irrevocably, and it's something any development team would've caught early if they didn't have someone with seniority insisting it remain i think what ultimately sunk the game was the focus on visual fidelity. my intuition is that glen wanted something that would surpass even capcom's output with RE7 when it came to the atmospheric experience of horror gaming, and that drive pushed them towards both the melee-focused combat system (something that could better showcase both high quality animations and materials/lighting/gore effects/etc.) and the ripped-from-a-textbook storyline that was meant to be generically palatable to a broader audience to increase their chances of making back at least a little of the $160m they spent on rendering josh duhamel's stubble
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I didn't hate TCP as much as some but yeah it loving sucked compared to Dead Space. Don't forget the ending that perfectly set up a sequel.......until they shot themselves in the foot by releasing the real ending via dlc.
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the fact that they've chosen to pivot the IP into a pastel isometric roguelite twinstick shooter is still one of the strangest turns for a franchise to have ever taken
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One silly thing I did like about TCP is that enemies would die instantly if they got into any situation where pathing would break. No ledges or spike walls to use for instakills? Just pick up a zombie and then gently set them back down on top of a table, or any narrow gap in geometry. I cleared out an entire encounter by picking these guys up one by one and dropping them on the other side of this fence.![]() NoEyedSquareGuy fucked around with this message at 21:43 on Jul 9, 2024 |
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NoEyedSquareGuy posted:One silly thing I did like about TCP is that enemies would die instantly if they got into any situation where pathing would break. No ledges or spike walls to use for instakills? Just pick up a zombie and then gently set them back down on top of a table, or any narrow gap in geometry. I cleared out an entire encounter by picking these guys up and then one by one dropping them on the other side of this fence. carici has a pretty funny hitless maximum security run where he abuses this to kill the majority of the game's enemies by GRPing them onto beds and railings
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Agreeing with the consensus on Callisto's combat being one-note. There's even a hidden perfect dodge you can do which puts the game into slow mo for a second, but you can't follow up with an attack you have to keep dodging. I think the cinematic visuals make up for it, especially after the DLC update which added new finishing moves to every enemy so they don't all go down the same way. But you should def play it on Easy so that it's not a slugfest and just enjoy the ride. If cutting off their limbs caused them to transform like RE6's J'avo and exterminating the parasite in the torso was required like a reverse Dead Space then it'd be an instantly better game. ![]() I am not immune to propaganda! But to be fair this is the first plasma cutter that's been sold in fifteen years ![]() CJacobs fucked around with this message at 17:57 on Jul 10, 2024 |
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CJacobs posted:Agreeing with the consensus on Callisto's combat being one-note. There's even a hidden perfect dodge you can do which puts the game into slow mo for a second, but you can't follow up with an attack you have to keep dodging. I think the cinematic visuals make up for it, especially after the DLC update which added new finishing moves to every enemy so they don't all go down the same way. Look at this loser, real fans make their own plasma cutter out of poo poo they find lying around a ruined blood-spattered spaceship.
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I was in the hospital recently so I made this one out of a tissue laser, however we don't yet live in Dead Space's macro-scale future sadly so it turned out a bit diminuitive. Great for kids though!![]() (the dead space 2 special edition with this cutter was $120) CJacobs fucked around with this message at 18:03 on Jul 10, 2024 |
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I have one of these bad boys:![]() It was Not Cheap. It’s all metal and has the tri-dot laser pointer function. The case is really nice, too.
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CJacobs posted:I was in the hospital recently so I made this one out of a tissue laser, however we don't yet live in Dead Space's macro-scale future sadly so it turned out a bit diminuitive. Great for kids though! To be honest that's pretty drat good for something made while in the hospital!
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Thinking about it, that plasma cutter does last Isaac the whole game doesn't it? And he jury rigs it in like 30 seconds. Imagine How powerful he'd be if he hadn't gone to community college.Xenomrph posted:I have one of these bad boys: That is so sick, congrats. Schofield Tools should be sold at Quad Ace Hardware
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There are plenty of harpoon guns for sale online but none which electrocute their targets and then explode. Big hole in the market imo.
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I just duct taped a Dremel tool to a big flashlight and I've never felt more powerful in my whole life.
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Never thought about it before but the plasma cutter would be an ergonomic nightmare
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veni veni veni posted:Never thought about it before but the plasma cutter would be an ergonomic nightmare I feel like applies to literally everything in the Dead Space universe.
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ergonomics is probably a secondary concern in the space future where the most important drivers of the economy are giant ships that look like splayed ribcages
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“Put as many spikes around as you can! There can never be enough dangerous spikes!”
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The Plasma Cutter is right up there as one of my favourite sci fi guns alongside the M41A Pulse Rifle.
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the callisto protocol is -70% on steam right now, is it worth that much even as a curiosity?
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Eau de MacGowan posted:the callisto protocol is -70% on steam right now, is it worth that much even as a curiosity? if you've done replays of DS1/DS2 recently and are really hankering for survival horror that's not resident evil, then it's probably worth a pickup at that discount. all the major elements are very serviceable now that the combat's not a hot mess, there's some fun to be had with hucking zombies into the various woodchipper-powered machinery, and it's a remarkably gorgeous game if you've got the hardware to run it
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Eau de MacGowan posted:the callisto protocol is -70% on steam right now, is it worth that much even as a curiosity? If you're a Dead Space fan and want to approach it as a game design curiosity, maybe. A lot of the hate the game receives is a result of failed expectations, at launch I was hoping like most people that it was going to be at the same level of quality of the original Dead Space games and even bought a new graphics card so my PC would be up to spec for it. Under those expectations it's a much bigger letdown, if you're going into it already knowing its flaws they're not going to sting as much. Even though I ultimately didn't like it I wouldn't classify it as trash like a lot of people, it's like a 5/10 game overall. It had a massive budget and tried to do a lot of things, it just failed at most of them.
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i think the best metaphor i can give is that TCP is a little caesar's pizza party hosted in a ritz-carlton ballroom, and $20 is an entirely acceptable price point for that
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One thing that Callisto and Dead space share is sheer environmental detail. It's 360-era linear meaning there are no diverging paths, which has allowed the developers to cram every single room with assets that don't repeat. There is a LOT of thought put into making Callisto a miserable place. It is a game that is worth slowing down to examine each motif filled crevice because it really will only appear once. If you like games that reward you for poking the camera over walls and through glass windows to see hand placed little stories, Callisto will scratch that itch real good.
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thanks for your thoughts from everything i've heard about the callisto protocol it sounds like hellblade, think i'll give it a crack and go into it with that mindset
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CJacobs posted:One thing that Callisto and Dead space share is sheer environmental detail. It's 360-era linear meaning there are no diverging paths, which has allowed the developers to cram every single room with assets that don't repeat. There is a LOT of thought put into making Callisto a miserable place. It is a game that is worth slowing down to examine each motif filled crevice because it really will only appear once. If you like games that reward you for poking the camera over walls and through glass windows to see hand placed little stories, Callisto will scratch that itch real good. The environments are detailed but they are so non-descript I rarely had any idea of what the purpose of the place I was in was, which Imo is pretty high on the priority list of survival horror games. NoEyedSquareGuy posted:If you're a Dead Space fan and want to approach it as a game design curiosity, maybe. A lot of the hate the game receives is a result of failed expectations, at launch I was hoping like most people that it was going to be at the same level of quality of the original Dead Space games and even bought a new graphics card so my PC would be up to spec for it. Under those expectations it's a much bigger letdown, if you're going into it already knowing its flaws they're not going to sting as much. Yeah this is pretty spot on. I think it’s awful because my expectations were high. Without those expectations it’s very mediocre but it looks pretty enough that if you love the genre it’s probably worth one deep discount playthrough.
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The shuttlecraft brought up some artifacts from the planet today. Altman be praised! ![]() ![]() The cutter is incredible honestly. Glass is sorta specky and you can't reach it to clean it but with the naked eye it doesn't show. They went all out with the detail, it's more detailed than the one in the game in spots like the rotating motor. The paint is just excellent and there aren't any obvious moldlines. Even the frame is weighty, thick, and greebly. Plus, this one's actually the size of a human hand! ![]() ![]() ![]() ![]()
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veni veni veni posted:Never thought about it before but the plasma cutter would be an ergonomic nightmare Funnily enough for poor Isaac it used to be much better, and then later altered for gameplay reasons perhaps. ![]() ![]() Check out the additional sight on the beta tool, he's aiming with the top laser. But if he rotated it that sight would not make any sense. With the real one he aims via the ammo counter in both modes which looks, um, difficult. edit: There was also a Timson Tools version of the original's Schofield Tools cutter made by Epic Weapons, which has an actual pistol for a grip ![]() CJacobs fucked around with this message at 07:10 on Jul 14, 2024 |
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CJacobs posted:Funnily enough for poor Isaac it used to be much better, and then later altered for gameplay reasons perhaps. Yep, the Epic Weapons one is the one I have, it’s really hefty and I find it difficult to wield one-handed lol My Dead Space store order got split into two shipments, I got the CEC neon sign on Friday and then my Tshirt and the Ishimura plaque are arriving tomorrow I think.
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The plaque is nice (for the sale price it's really great) but man the stand is a piece of poo poo.
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Dogen posted:The plaque is nice (for the sale price it's really great) but man the stand is a piece of poo poo. Can it be mounted on the wall?
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# ? Jul 11, 2025 09:08 |
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Xenomrph posted:Can it be mounted on the wall? Not without some sort of modification or clever mounting unfortunately. The back is totally flat and doesn’t have a hanger on it. The plaque itself is neat but the stand is horrific and barely functional. I don’t know what they were thinking with that one. My order also got split. Got the plaque a few days ago and Im still waiting on the print.
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