|
Yami Fenrir posted:My main question was regarding what result you got when I launched you. Thank you. No it didn't. It said I crashed into someone and I got a one-shot bumper from it. Meanwhile, my vig aimed at taste hit IA. Later in the thread, taste independently claimed someone crashed into them on the night in question: t a s t e posted:Someone was launched onto me N3 and it wasn’t claimed, I don’t think. I don’t like that. I'd already linked "crashed into" with your launch ability so the conclusion seemed clear from my perspective. Since I was already aiming at taste and your launch ability threw me at taste, my conclusion was that my shot got redirected to IA and wiped out their bumper for the night, while your launch crashed me into taste after that (either after deflection from one or more other bumpers or directly, since the launch target is random) and that gained me the one-shot. I can't think of any other sensible interpretation unless taste was lying about being crashed into, but I can't see any reason for that in the context, even if they're scum.
|
|
|
|
|
| # ? Dec 17, 2025 12:56 |
|
Maugrim posted:Thank you. No it didn't. It said I crashed into someone and I got a one-shot bumper from it. Meanwhile, my vig aimed at taste hit IA. Ah, there we go. In that case I actually can't redirect you - because otherwise I'd have redirected you into IA completely and you wouldn't have gotten a 1-shot bumper.
|
|
|
|
Yami Fenrir posted:Ah, there we go. In that case I actually can't redirect you - because otherwise I'd have redirected you into IA completely and you wouldn't have gotten a 1-shot bumper. To be clearer, my action generates secondary visits apparently.
|
|
|
|
Okay so I've done some rereading and yolo motherfuckers let's finish this ##vote taste
|
|
|
|
Hey, that's a hammer for t a s t e!Votecount for Day 6 With 4 alive, it's 3 votes to execute. There is currently no deadline set.
|
|
|
|
Another bumper was cast from the machine! taste - bumper - town aligned was expelled on day 6! You are a Bumper Bumper - The first action targeting you at night will be randomly redirected to another living player, this ability is passive. You are town aligned and win when town eliminates all threats. it is night 7
|
|
|
|
In the night two pieces faced each other, itchy triggers just waiting to strike. Just like an old west duel at high noon. The Flipper buttons and the ball launch both moved like lightning at the same time and in the end they destroyed each other. The only witness, the last remaining intact part the lone bumper stood in witness. The next day the owner of the arcade stepped into the basement, confused why the pinball machine lay in ruins. Yami Fenrir - Ball Launch - Scum aligned was expelled on night 6! You are the Ball Launch Ball Launch - You may target another player at night. That player is launched. This means that they will randomly visit another player that night, the player they visit will be aware they were visited by a player. The player you target will then gain a 1 shot copy of the ability of the player they visit You are scum aligned and win when the scum control the vote. You will be added to the scum chat in discord once roles have gone out. Maugrim - Flipper Buttons - Town aligned was destroyed on night 6! You are the Flipper Buttons Flipper Buttons - You may target another player at night. That player will be killed. You are town aligned and win when town eliminates all threats. Town has won the game! Punkreas - Bumper - Town Aligned is the only part remaining! You are a Bumper Bumper - The first action targeting you at night will be randomly redirected to another living player, this ability is passive. You are town aligned and win when town eliminates all threats. So - Notes I'd like to address The Scum did definitely have a chance to win this despite complaints that they were underpowered. The ratio of scum to town was the proper 4:1 ratio. The only balance change i would make is to make the flipper buttons have limited shots instead of being a permanent vig. That being said, things kinda did go bad for scum. I miscalculated the bumps on night 1 and toal should have been dead instead of binus. That's totally my bad, but not a result of the balance of the game ![]() If the scum seemed weak to you, please keep in mind that the intention of the ball launch was to obfuscate night actions by using it on the person doing the kill so they could be "seen" visiting another player that wasn't the kill also gathering 1 shots to use for the scum players. There was also supposed to be two protections flying around at night as well and there was also a survivor, but of course, as always when you rely on such things for balance those roles go out fast. I know there was some confusion with the way some roles worked but I urge you, if you aren't 100% sure about how your role works. ASK ME I WILL CLARIFY YOUR ROLE FOR YOU. Coin Slot - You may target another player at night. That player will become Activated - this means that the players action will not be able to be redirected or blocked and will be moved to turn order number 1 meaning they will activate before any other ability except this one. The following night you will receive a 1 shot copy of that players power. This will only work on the players innate ability, if the player has the ability to do a factional night kill it will not activate on that, but instead their personal ability. The bolded line was there to imply that the activation could not be interfered with by the activated power to prevent something like the jailer targeting the coin slot with a jail and being activated thus creating a paradox. The activation itself could be redirected. Which could have been cleared up very easily with a direct question. Ball Launch - You may target another player at night. That player is launched. This means that they will randomly visit another player that night, the player they visit will be aware they were visited by a player. The player you target will then gain a 1 shot copy of the ability of the player they visit Yami at first thought this redirected the players action along with the visit and even after green wing pointed out in the masonry that it may just be a visit independent of their normal action Yami did not ask for clarification until it was too late. You may target a player at night, that player must then activate their ability on a second player of your choice. (You send me the first target AND the second.) The player knows their action has been tampered with. Second player here just meant, the second target that you pick and not that the target got to have two actions. This was just the witch/mind control role. Again, easily cleared up if you're unsure. Maugrim, for this being your first game obschat was VERY impressed and I hope you join more games! Here is the setup sheet. Yami gave a solid effort replacing into a bad situation and I think did a great job.
|
|
|
|
It should have been much clearer that it essentially causes a second action on the role, imo. That is FAR from my first thought when I see a role like that. Also my complaints about scum being too weak isn't number based. It's town having a vig, and all of the bumpers that are unlikely to be targetable at all, which has a increased chance of redirecting to non-bumpers. And none of the scums had any protection which imo just makes sense if town has a vig.
|
|
|
|
Another tremendous taste town victory
|
|
|
|
I’m sorry for dumping you into this scenario Yami, I think you did loving phenomenally considering the situation.
|
|
|
|
|
Wild game, sorry to mod and town for not playing much early, thanks for the game
|
|
|
|
Yami Fenrir posted:It should have been much clearer that it essentially causes a second action on the role, imo. As a note, the bumpers could just have easily been bounced back onto the bumpers from another bumper or redirect so it's not like they were invincible. The whole point of pinball mafia is lots of redirects.
|
|
|
|
This was a great game to follow from the shadows. Hope I get to join Pinball Mafia 4.
|
|
|
|
Sandwolf posted:I’m sorry for dumping you into this scenario Yami, I think you did loving phenomenally considering the situation. Facts yami almost had it I do tend to think scum was underpowered here but impossible to say with so much randomness in actions
|
|
|
|
Sandwolf posted:I’m sorry for dumping you into this scenario Yami, I think you did loving phenomenally considering the situation. Honestly dropping in late was a massive boon, because I had 0 association with you two to worry about
|
|
|
|
wologar posted:This was a great game to follow from the shadows. Hope I get to join Pinball Mafia 4. I'm not sure that pinball mafia 4 is in the cards. This is probably the last one.
|
|
|
|
Good game everyone, I enjoyed it even though it was super stressful at times. Yami I was really loving impressed by your play and will be extremely wary of you in any future games!
|
|
|
|
CapitalistPig posted:I'm not sure that pinball mafia 4 is in the cards. This is probably the last one. To clarify, i'm just not sure there's much else to do with the concept. Maybe if i get a good idea for it i might.
|
|
|
|
CapitalistPig posted:To clarify, i'm just not sure there's much else to do with the concept. Maybe if i get a good idea for it i might. Pinball 4 - 3D Space Cadet
|
|
|
|
drat, Maug, way to single-handedly win the game!
|
|
|
|
Thanks for the game cpig. Nice job town and yami. You did your best and it was fun watching you play
|
|
|
|
Oh yeah, and thanks for running it, Cpig!
|
|
|
|
And congrats to town mvp maugrim
|
|
|
|
Sandwolf posted:I’m sorry for dumping you into this scenario Yami, I think you did loving phenomenally considering the situation. Yeah, I thought you did amazingly well.
|
|
|
|
Thanks for running the game CPig! I'm definitely in the "scum were underpowered" camp. Not being able to kill who you want is a huge weakness for scum and this game had it in two dimensions (VT being basically bulletproof and there being a number of redirection powers). It also was weaker than normal in that it had a substantial chance each night of killing a scum player. It wasn't so imbalanced that we had no chance of winning, but it was definitely an uphill climb.
|
|
|
|
I've definitely lost my ability to play scum well, which is really unfortunate. I used to love it but it feels so inauthentic and deceptive now.
|
|
|
|
CapitalistPig posted:If the scum seemed weak to you, please keep in mind that the intention of the ball launch was to obfuscate night actions by using it on the person doing the kill so they could be "seen" visiting another player that wasn't the kill also gathering 1 shots to use for the scum players. How would the scum get 1 shots? They went to the player that they randomly visited, no? Also, I definitely didn't want the kill to have yet another layer of randomness.
|
|
|
|
Maugrim posted:Good game everyone, I enjoyed it even though it was super stressful at times. Yami I was really loving impressed by your play and will be extremely wary of you in any future games! Suffering from success You did great too, keep playing please Yami Fenrir fucked around with this message at 21:37 on Apr 27, 2023 |
|
|
|
wins32767 posted:How would the scum get 1 shots? They went to the player that they randomly visited, no? Also, I definitely didn't want the kill to have yet another layer of randomness. The one shots went to the launched player. The visited player just got a "crashed into" message Yami Fenrir posted:Suffering from success Thank you, I think I will. Perhaps a short break first though
|
|
|
|
wins32767 posted:How would the scum get 1 shots? They went to the player that they randomly visited, no? Also, I definitely didn't want the kill to have yet another layer of randomness. Had it backwards in my head.
|
|
|
|
It wouldn't have had another layer of randomness because the kill would still be directed at whoever the kill target was since the visit from the launch was separate from the players action.
|
|
|
|
CapitalistPig posted:Had it backwards in my head. Oh wait no I didn't yeah the launched player gets a 1 shot of the player they crash into.
|
|
|
|
I think giving scum an x shot jugg/strongman kill or having some sort of passive redirect could have helped with balance
|
|
|
|
|
| # ? Dec 17, 2025 12:56 |
|
A fourth scum who was a bumper, like we were all assuming near the end there, would have been a good shout I'd have thought. The reason I was assuming it was because I'd read (or misremembered reading) that 3 townies to 1 scum was a more normal ratio.
|
|
|






Hey, that's a hammer for t a s t e!
I miscalculated the bumps on night 1 and toal should have been dead instead of binus. That's totally my bad, but not a result of the balance of the game 







