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Kangra
May 7, 2012

Professor Duck posted:

Music used:
K. 477 Maurerische Trauermusik, or Masonic Funeral Music with a HARD shift to K. 492, Overture from The Marriage of Figaro in a really somewhat inappropriate spot
Bad MIDI rendition of K. 504, Symphony No. 38
K. 487, Piano concerto No. 21 in C major
K. 370, Quartet in F Major with a nasty cluster chord thrown in for good measure ("A very good interpretation" is questionable there, game)
K. 312, Allegro in G minor with another hard shift, but this time to K. 527, Overture from Don Giovanni/
K. 332, Piano Sonata No. 12 in F major

I thought more of my expertise would be at play here, but I'm becoming less relevant as this game wears on. Mozart's just kinda a placeholder character, it seems, unless something comes along later to alter that.

I kind of wish the game let you play MIDI versions of the part where you're 'fixing' the score by moving notes around, just to hear how screwed up you could make it, and then went to proper recordings when you finally got it right. (I guess you'd want a button to play it how it's supposed to be, too). They did a decent job making the 'conducting' mini-game sound bad when you screw up.

It's somewhat conceptually interesting that these bits suggest that Mozart is maybe 'thinking through' the solution to other puzzles via music, though I'm not really sure the game isn't just vaguely mixing music and puzzle-solving together.

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Kangra
May 7, 2012

You had Leyden jars which could store charge by then, but they wouldn't have the voltage to arc that far across or to maintain it. In Mozart's time there may have been some early static electricity generators, but nothing powerful enough to block his path. Not to mention that that set-up might well have arced to him as he got near it.

The real-life Rosicrucians have built an Egyptian burial chamber inside a building near where I live, but they do not block off the elevator to it with electrical arcs, as it'd likely violate the ADA. (It's a museum.)

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