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sb hermit
Dec 13, 2016





It's always been interesting to find games where music composition becomes a reoccurring part of the gameplay. I mean, not in one-off puzzles like Resident Evil, but it has to be done enough that it almost becomes part of the core gameplay.

So it's interesting to see it here. The only other game where it sorta appears is the Playstation 3 game, Eternal Sonata, which stars Chopin as kind of a protagonist. Part of the game involves finding bits of music and then finding someone else in the world that could use that music to finish their composition. I have never been able to solve one of these puzzles.

As an aside, it would be funny if failure in these games is Goonies-style, where if you make too mistakes then Mozart just falls into a pit and dies.

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sb hermit
Dec 13, 2016





Here’s the Mozart that crowds revere. Congratulations!

sb hermit
Dec 13, 2016





Rocket Baby Dolls posted:

You're all going to love the next update! I feel like the word bonkers doesn't get as much use as it should these days.

bonkers is a good word

a lot more playful than the alternatives

sb hermit
Dec 13, 2016





When you said "I choose chaos", I didn't expect this.

sb hermit
Dec 13, 2016





I have mixed feelings about the innkeeper. Despite destroying the watch, at least he still did Mozart a solid by distracting the guard for free (instead of demanding another watch) but now he has the gall to demand that he never come back?

Mozart has been nothing but fair and honest from what we’ve seen. It’s kind of unreal that he has been treated as if he were the opposite.

sb hermit
Dec 13, 2016





Not only has this update made the plot mote coherent, it’s also made it quite fascinating.

I can see how they could have built a long series of games off of a premise of a renowned musician breaking secret conspiracies with just his presence, using an 18th century setting. I’m still not a fan of the repeat “puzzles”, though.

sb hermit
Dec 13, 2016





that elevator feels so random

it reminds me of the elevator in Fable, which was sitting there in the middle of the game with no purpose, until late in the game when it could be used to gain access to earlier areas

not that we had any similar foreshadowing here, but an elevator being a shortcut between two (seemingly) disparate places seems hilarious to me

sb hermit
Dec 13, 2016





I can’t believe they just left Mozart alone with his inventory, instead of locking him up.

It’s like they want their plans to be foiled.

sb hermit
Dec 13, 2016





Rocket Baby Dolls posted:

I mentioned in a previous post that I'm planning an LP of Normality next which I'm looking forward to getting started. I do plan on breaching another obscure game afterwards and it's one that I'm slightly reticent about, I felt that way about Kingdom O' Magic and Rent-A-Hero but this one could be the one that breaks me.

:ohdearsass:

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sb hermit
Dec 13, 2016





Narrator: adventure did not call Mozart for a new mission.

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