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![]() Balatro is out! Go buy it now! https://store.steampowered.com/app/2379780/Balatro/ Introduction The first game of solo indie developer localthunk, Balatro, named after an old Latin word for a jester, is by its own words... Steam Description posted:Balatro is a deck-building roguelite where you must play poker hands and earn chips to defeat enemy blinds. Enhance your deck of playing cards, buy Jokers to modify each hand you play, and discover new and wild synergies to win! Basic Mechanics ![]() ![]() Unlike most of the other poker-based roguelikes, where the mechanics of poker are used in service of what is functionally a monster slaying game, Balatro is about as purely about poker as you can get while still being a roguelike. Pick a deck, choose a blind to beat, and play several hands of poker until you get enough points to win or fail the run. You get the ability to discard up to 5 cards at a time per Discard to try and make perfect hands. How do you get points? Each poker hand gives a set number of Chips, or base value, to which the value of each individual card used to complete the hand is added: For instance, if you have a Two Pair made of two nines and two fours, you get the base Chip value of a Two Pair, followed by adding 9+9+4+4 = 26 Chips. Face Cards are worth 10 Chips by default. Aces are worth 11 chips, but are not Face cards and can be high or low as necessary but only as the starting/ending card of a Straight-based hand. To be noted: you can play as many cards as you want between one and five, but only cards that actually contribute to the hand are counted for chip value. All of the Chips are then multiplied by that poker hand's Mult value to get your final point total for the hand. A run consists of 8 levels of increasing difficulty or Ante, which jack up the number of points you need to win. Each Ante consists of a Small Blind, which gives a moderate amount of cash if you win, a Big Blind, with a higher point requirement and a slight increase in cash, and the Ante's Boss Blind, which gives a further increase in cash and is necessary to progress to the next Ante, but comes with a special condition that limits your ability to play the game. As of more recent versions of the game, including release, you can skip either the Small Blind or the Big Blind in exchange for a Tag - a power that either activates immediately or once you reach the next shop. These can be pretty busted in certain combinations, but keep in mind that skipping a blind also means you miss out on the money from that blind as well as its shop. And of course, you can't skip the Boss Blind! Shop/Jokers/Vouchers ![]() So far, so simple, right? Once you complete a Blind, you get Cash. Apart from the Blind's Cash value, there are a few other factors that add into this, the primary basic ones being how many hands you have left over and Interest from having multiples of $5 left over from previous Blinds. Cash is used to buy several things. First and foremost among them are Jokers, which are your primary source of bonuses. Each one has its own unique abilities which alters the field of play, like giving you a random number of Mults to multiplying all previous Mults that you've collected if you play Four of a Kind. Joker abilities can combo with each other, but are order of operations-specific. The more rightward you go in your Joker Hand, the later the Joker acts, so typically you want to have additive ones early on near the left and multiplicative ones later on near the right. I think abilities that affect Chips also usually trigger before ones that affect Mults, following the regular order of play. By default you may only have 5 Jokers in your Joker Hand at Maximum. As seen on the more expensive Joker in the shop here, Jokers can also randomly generate with alternate Editions which add an extra bonus to the card, though these notably do not synchronize with other abilities and just do whatever they say first based on the Card's position in the lineup. These are as follows: Foil: Add 50 Chips Holographic: Add 10 Mult Polychrome: x1.5 Mult Negative: +1 Joker Hand Size Vouchers are permanent abilities that affect the rest of the run. They tend to not be quite as direct as Joker abilities, although their effects are pretty plainly seen. All of them are pretty good, though some are more powerful than others. Finally, there are Booster Packs, though for ease of discussion those will be given their own section. Booster Packs Booster Packs can be subdivided into providing cards from one of four categories: Tarot Cards, Planet Cards, Spectral Cards, and Additional Playing Cards. Usually the cards are sold in packs that you can choose individual cards from, but circumstances may mean that you just end up seeing a singular card available for purchase in the shop. These will be in the Joker section rather than the Booster Pack section. Keep in mind that you can stockpile Tarot Cards, Planet Cards, and Spectral Cards depending on how you acquire them. Additional playing cards are just added to your main deck. Tarot Cards Tarot Cards are the most basic way to alter your deck that doesn't involve shoving more cards in, or alternatively can give you a bunch of money for free. The effects are typically limited to 1-3 cards or a bunch of money, but with multiple applications of Tarot Cards you can do some wacky stuff like: "all of these cards are now the Jack of Spades, which are worth several times a normal Jack of Spades." Tarot Cards are as follows: The Fool: Recreates the last Tarot or Planet card played this run, and adds it to your Consumable stockpile. The Magician: Enhances a card into a Lucky Card, which has a 1/5 chance to give +20 Mult, and a 1/15 chance to give $20. The High Priestess: Creates up to 2 random Planet Cards if you have room in your Consumable stockpile. The Empress: Enhances up to 2 cards into Mult Cards, which give +4 Mult when you play them. The Emperor: Creates up to 2 random Tarot Cards if you have room in your Consumable stockpile. The Hierophant: Enhances up to 2 cards into Bonus Cards, which give +30 Chips when you play them. The Lovers: Enhances a card into a Wild Card, which counts as all suits. The Chariot: Enhances a card into a Steel Card, which grants a x1.5 Mult as long as it stays in your hand. Justice: Enhances a card into a Glass Card, which grants x2 Mult once it is played but has a 1/4 chance to be destroyed after playing. The Hermit: Doubles your Cash or gives you $20, whichever is less. The Wheel of Fortune: 1/4 chance to give a random Joker any of the Editions except Negative. Strength: Increases up to 2 cards by 1 rank. The Hanged Man: Destroys 2 selected cards. Death: Pick two cards, the one of higher value (or if equal value, the leftmost) becomes a copy of the card of lower value/rightmost. Temperance: Get the sale value of your current jokers up in Cash, or $50, whichever is less. The Devil: Enhances a card into a Gold Card, which gives $3 if it's in your hand at the end of the round. The Tower: Enhances a card into a Stone Card, which has no suit or value, but provides 50 Chips. The Star: Converts 3 cards into Diamonds. The Moon: Converts 3 cards into Clubs. The Sun: Converts 3 cards into Hearts. Judgment: Creates a random Joker, if you have room for it in your Joker Hand. The World: Converts 3 cards into Spades. Planet Cards ![]() Planet Cards let you upgrade your poker hands so that their default values for Chips and Mults are higher. If you find yourself playing a ton of Two Pairs for instance (or have deliberately built your deck around doing so), you'll want a lot of the planet that does so. There are 12 Planets, and they are as follows: Mercury: For every level, add an additional +1 Mult and +15 Chips to the results for getting a Pair. Venus: For every level, add an additional +2 Mult and +20 Chips to the results for getting Three of a Kind. Earth: For every level, add an additional +2 Mult and +25 Chips to the results for getting a Full House. Mars: For every level, add an additional +3 Mult and +30 Chips to the results for getting Four of a Kind. Jupiter: For every level, add an additional +2 Mult and +15 Chips to the results for getting a Flush. Saturn: For every level, add an additional +2 Mult and +30 Chips to the results for getting a Straight. Uranus: For every level, add an additional +1 Mult and +20 Chips to the results for getting a Two Pair. Neptune: For every level, add an additional +3 Mult and +40 Chips to the results for getting a Straight Flush. Pluto: For every level, add an additional +1 Mult and +10 Chips to the results for getting a High Card. Planet X: For every level, add an additional +3 Mult and +35 Chips to the results for getting Five of a Kind. Ceres: For every level, add an additional +3 Mult and +40 Chips to the results for getting a Flush House (a Full House, but all in the same suit) Eris: For every level, add an additional +1 Mult and +40 Chips to the results for getting a Flush Five (Five of a Kind, but all in the same suit) There's been some changes since earlier editions: As far as I can tell, Royal Flushes are still just counted as a variant of Straight Flush and boosted by Neptune. However the unique hands allowed for by card manipulation now have actual planets associated with them. You can't unlock their associated planet cards unless you've managed to trigger the play in a particular run though. Black Hole, despite being a Spectral Card, can rarely show up in a Planet Card pack because of its effect. It will boost even hands you haven't unlocked yet, but this does not itself unlock them. Spectral Cards ![]() The biggest addition since earlier versions of the game, Spectral Cards are kind of like more powerful/rarer Tarot cards that have a greater one-off ability to mess with your deck. They're a bit harder to control though. Familiar: Destroy 1 random card in your hand, add 3 random Enhanced face cards to your hand. Grim: Destroy 1 random card in your hand, add 2 random Enhanced Aces to your hand. Incantation: Destroy 1 random card in your hand, add 4 random Enhanced number cards to your hand. Talisman: Add a Gold Seal, which gives $3 every time a card is played, to a selected card in your hand. Aura: Gives any of the Editions except Negative to a random card in your hand (not a Joker). Wraith: Gives you a random Rare Joker, resets your Cash to 0. Sigil: Converts all cards in your hand into a single suit. Ouija: Converts all cards in your hand into a numerical value. -1 Hand Size. Ectoplasm: Adds Negative to a random Joker. -1 Hand Size. Immolate: Destroys 5 random cards in your hand. Gives you $20. Ankh: Create a copy of a random Joker. Destroy all other Jokers besides these two. Deja Vu: Add a Red Seal, which repeats play once when a card is played, to a selected card in your hand. Hex: Add Polychrome to a random Joker, destroy all other Jokers. Trance: Add a Blue Seal, which creates a Planet Card if the card is in hand at the end of the round, to a selected card in your hand. Medium: Add a Purple Seal, which creates a Tarot Card if the card is discarded, to a selected card in your hand. Cryptid: Create 2 copies of a selected card in your hand. The Soul: Creates a random Legendary Joker. Black Hole: Upgrades every poker hand by one level. Additional Playing Cards There's not that much to add here. You can buy extra playing cards, which helps if your deck is centered around certain plays. The one interesting thing to note is that some of the playing cards from Booster Packs can start with Enhancements/Editions/Seals, so it can be a quick way to frontload some extra pizzazz. This is also a good place to note that while even regular cards can have all of the various modifiers listed, each card can only have one Enhancement/Edition/Seal each. Metaprogression/NG+ ![]() It's not a Roguelike in 2024 if it doesn't have metaprogression, right? A whole bunch of shop purchasable stuff/alternative decks are locked to start with. You do get a lot of things that you can buy and just don't know about until you purchase them for the first time, but a bunch of stuff will not unlock until you complete certain achievements. You don't need to play a lot before you make sizeable progress/win though. Decks are half locked by achievements/half locked by winning with the already unlocked decks. The game does allow you to just turn off the collectible part of the metaprogression system on a given profile though, as long as you're okay with not having achievements recorded. ![]() ![]() Winning the game (aside from, y'know being the goal) allows you to keep on playing in Endless Mode until you lose. You also unlock the ability to play with an additional penalty modifier for that specific deck, with there being a total of 7 additional levels of modifier beyond the default experience. Apart from that there are 20 Challenge scenarios, some of which are real jerks to beat. Mod Repository Apparently the modding community mostly operates via code injection into the game folders/files by a nonintegrated third-party modloader? If you're okay with braving the wonders of files downloaded on GitHub, here you go: https://github.com/jie65535/awesome-balatro Relyssa posted:A couple fun mods I've been experimenting with: Ariong posted:Congratulations! I'll get there too, someday. If you're still hungry for more Balatro, here are a few mods I'd recommend, which I can confirm are all compatible: Tiny Myers posted:Thanks for sharing my mod! I've tried to be as comprehensive as possible for in-run mechanics without spoiling literally every surprise that the game has in store, although with the ability to unlock everything immediately from the start, that is sort of a losing proposition. Balatro's really more about your own journey through the tools you've been given anyway, figuring out how they fit together and create devastatingly overpowered combos. May you all be merry and have much luck in your blinds! Guides Kuros posted:Short form: Early on you need very little in the way of mults/chips to hit thresholds so typically you want one or two economy jokers to build up your funds. From there you slowly change from economy jokers to score/utility jokers to make the blinds. The only reason to keep an economy joker in your pool late game is if it's polychrome, negative or it's actively helping your mult due to effects of other jokers. Kuros posted:One thing to put into the guides part, hands and jokers are tallied up from left to right in order in MOST cases. Conditional triggers from jokers will trigger first before triggering other effects in the joker pool from left to right. Arcanuse posted:Let's start with a basic Glass card. the holy poopacy posted:Broadly, in order to score well you need: roomtwofifteen posted:Extraordinary stuff. Infinitum posted:I did find out that Alkanos posted:I watched this the other day so I might be remembering it wrong, but the changes aren't to the scoring. His move only takes effect between scoring and calculating the additional money collected. So when it start scoring it "locks" the joker order for that purpose, but reads the new order when calculating funds. Unless I read that completely wrong while I was watching. Color Printer posted:https://www.youtube.com/watch?v=2pQznnrzeBk There was enough interest in games which are either Balatro-likes or at least vaguely themed around gambling later on in the thread, such that I am adding a category for them to the OP. If nothing else, you can find something mildly amusing to play while you're taking a break from the game because you're tilted at Gold Stakes/Black Deck/Jokerless/Golden Needle. ![]() Aotenjo - Balatro, but Mahjong. Probably the better of the two available offerings. ![]() ULTIMAHJONG - Mahjong-based casino roguelike. Less slick than Aotenjo, less immediately from the same school of design. But does notably have arabic numeral accessibility options whereas that game does not. ![]() Bingle Bingle - Balatro, but Roulette. Bingle Bingle is apparently highly variable even at the best of times, and quality seems to widely vary between updates/patches. ![]() Luck be a Landlord - Slots-based casino roguelike. Predates Balatro but has a lot of the same gamefeel, unlike a bunch of games mentioned later which also involve casino game mechanics but don't feel anything at all like Balatro. localthunk cites it as one of Balatro's biggest inspirations. ![]() Cat God Ranch - Slots-based casino roguelike. Heavily inspired by Luck be a Landlord, to the point where I would say it's almost like the dev just isolated the parts that they particularly enjoyed in LbaL (mostly chicken management) and turned them into their own game. The dev knew what to grab though, so it's fun. ![]() Dice Player One - Dice/Yahtzee-based casino roguelike. A bit hesitant to say it's "Balatro but Yahtzee", although the demo gave me that experience. Seems pretty good, unless I've missed something utterly egregious. ![]() Ballionaire is a pachinko-based casino roguelike. localthunk likes it, but for some reason I seem to dislike every game that Balatro's developer recommends, so your mileage may vary. ![]() Dungeons & Degenerate Gamblers - Blackjack-based casino roguelike. The start of the roguelikes that just happen to involve casino theming and maybe a couple of bits of card manipulation. Notable for technically predating Balatro but releasing later, and has a shoutout from localthunk. ![]() Poker Quest: Swords and Spades - Poker-based casino roguelike that isn't Balatro. Part of an older generation of games that happened to involve poker as a core mechanic. Arguably falls outside of the genre, but if I'm including Dungeons & Degenerate Gamblers, might as well include these ones too. ![]() Aces & Adventures - Poker-based casino roguelike that isn't Balatro, part 2. Same deal as Poker Quest, a little bit closer to Balatro, but still mostly in the older style of poker-based roguelikes. ![]() Spin Hero - Not out yet. Slots-based casino roguelike deckbuilder that isn't Luck be a Landlord. Take the commentary for the last couple of games but apply it to slots instead. Jossar fucked around with this message at 22:31 on Jan 6, 2025 |
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# ? Feb 13, 2025 11:56 |
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Keepers of the Third VowAmitābha, Buddha of the Pure Land posted:Provided I become a Buddha, if in that country of mine the beings who are born there should not all be of the colour of genuine gold, then may I not attain the enlightenment. Power of Pecota posted:85 completed gold stake runs and I've got Completionist++! Chicot was the last one to cross off. Tonetta posted:finally, I'm free to do white stake zoomies runs. goodbye maybe forever gold stake, I'll miss the rent tag but that's about it the holy poopacy posted:And there goes Completionist++ Kuros posted:IT HAS BEEN COMPLETED! Unormal posted:My watch is over. Jossar posted:
GoutPatrol posted:301 hours. Chamale posted:
mfcrocker posted:And after 233 hours, you can add me to the sacred halls of Completionist++. Just got a ridiculous run with constantly retriggering polychrome queens that also allowed me to carry (and find!) my final 2 jokers. Scholtz posted:
Old Doggy Bastard posted:I finally beat Completionist++ and set out to try and get naninf. Does anyone have advice on what to do here? I've gotten to Ante 14 a few times, and Ante 16 once... but this time I think it's possible to go further if I make the right move from here. Wooper posted:Had a ridiculous build playing flush five of a kind Kings. Arcanuse posted:
Onmi posted:
studio mujahideen posted:
TastyLemonDrops posted:Not sure if I'm ever gonna get this lucky again: Sparticle posted:I was starting to get annoyed that I hadn't seen a legendary jokers yet until I was blessed with 2 legendaries from the same shop. Dr. Mantis Toboggan posted:I think I hit a new record for the thread. MagicBoots posted:Well that's going to be hard to beat, could have kept it going to but I played 4 queens on the loosing hand instead of 5 Canine Blues Arooo posted:Interesting The Postman posted:
Chadzok posted:
Alkanos posted:Yeah, but when it works well it works REALLY REALLY well Lemon posted:Finally got my first E score! Irony Be My Shield posted:The wild thing is that a Vampire + Blueprint setup is still only quadratic scaling (or quartic scaling on the Plasma Deck, I guess) and will rapidly fall behind the greater-than-exponential-growth of the blinds. One of the "in-hand" multiplication builds seems like the only real way to stack multiplications repeatedly and get a long way into Endless - I had one just now which got me to Ante 14 and probably could've got me further if I managed my deck better/I didn't get really unlucky on one of the blinds and fail to get a hand full of Kings for the first time in ages. uPen posted:Beat Ante 14 for the first time ever with Blueprint/Brainstorm/Hologram/Burned/DNA. Got high card leveled up to the 90s with a deck that contained 80+ Red tag/holo/Steel aces. quiggy posted:Tried to get the 100,000,000 point hand to unlock that joker, ended up going quite a bit beyond pumpinglemma posted:New best run on white stake/yellow deck: a deck consisting entirely of queens of hearts, half steel and half glass. Two triboulets doubling multiplier for every queen I play for x32 each, campfire with a stupid economy for x6-10, a polychrome family for x6, and a steel joker for x4.5. And it still died to the first blind of ante 14, getting 9.3e11 with an optimal hand out of 2.9e13 needed and ending at a mere 2e12. I think to take it further I would have needed mime and/or seltzer bottle and/or red seals... Still, at least I got the ROI and flushed achievements at the same time. RBA Starblade posted:Purple stake's not loving around huh PoundSand posted:Got my first E hand, haven't really been shooting for them but I was just climbing on blue deck for my next gold and stumbled across a midgame polychrome 2 and hack so I shot for it. Couple jokers could have taken it to the next level (ended up with 6 slots due to voucher). And I legit never saw a glass tarot for the rest of the game but can't complain. Relyssa posted:Finally hit scientific notation! Two poly triboulet + poly supernova + hanging chad + sock and buskin. Got to ante 12, died to the plant because I was never offered any sort of boss reroll by the time I realized this would go the distance. It got very silly very quickly. Sockser posted:In a situation like this, where most of your points are coming from cards left in your hand, yeah, you should just be playing high card. That would be two more queens in your hand, each of them multiplying your mult by 1.5 twice, vs whatever base mult you're getting from 3 of a Kind. Eschatos posted:Ayy I did it. Spent too much time adding cards to my deck before I got the Baron, but not bad for my first time past ante 12 small blind. Went through like 20 hands digging for Mimic in the shop with no luck. Probably should have dropped the Burnt Joker earlier but I couldn't resist temptation to keep double leveling high card every hand. godogg posted:Finally unlocked Stuntman and got my first e-value hand, thanks to Shoot the Moon, Mime, Hologram, Obelisk, and Blueprint. Also Burnt Joker for the first 7 antes and Square Joker for the first 3. I made it to ante 13! Gangringo posted:Made it to scientific notation for the first time. 5e24, crashed out on the boss blind of ante 16. If I had managed to slip a red tag into my king duping engine it would have been something amazing. GoutPatrol posted:
Necronomicon posted:I finally got into scientific notation scoring on a pretty wild run. I played Anaglyph with the intent of getting a ton of negative jokers via double tags, and got a Perkeo in like the first shop, and over time managed to get an entire deck full of polychrome steel kings, with Mime to double the steel and Blueprint + Brainstorm + Baron to stack a bajillion 1.5x bonuses off of everything in hand. Unfortunately I never found any red seals and I imagine they would have helped me get up into Ante 17 and beyond, but my best hand was 3.311e19 and by god I’m probably gonna take a little break from this game now that I’ve done that. I ended up with 24 jokers total but ironically not a single one of the negatives ended up being all that important to the strategy. LifeLynx posted:The hunt is over, I got into high Es. Blueprint and Brainstorm on Baron, which had to be on the left for Brainstorm to work, which aside from a handful of non-red-seal kings was the only thing keeping me from going to whatever the end of Balatro is. Panic! At The Tesco posted:finally got my first e numbers. fun as hell watching all those red seal steel kings trigger multiple times as it speeds up. WhiteHowler posted:Just had my best run, somehow lucking into a red seal steel king deck without really hunting for it initially. I got a ridiculous economy via Gold Mask and the "all cards are face cards" joker, and from there was able to reroll my way into some higher antes. Tonetta posted:I finally broke blind 14 but ngl I can't even see a chance on me climbing any higher. the joker setup was the dice, then 3 cats + 2 copy jokers @ ~38x multi. I think I'll wait for next patch to try cause goddamn this run was almost perfect and it still isn't even close to breaking ante 16 DaveWoo posted:
AlphaKeny1 posted:Finally made it to e notation! Got a pretty early Perkeo with Brainstorm, and then 2 antes later picked up a Baron and immediately switched to steel kings by making 2 death tarots per round. Was able to get a red seal on a regular king and then kept opening tarot packs until I could turn it into steel. In ante 9 I got a mime and that was pretty much it. Felt so good. Perry Mason Jar posted:Just got my first e!!! 7.380e11 baby Furious Lobster posted:
Devo posted:And this is the very next run. Black deck is so much harder it's just unreal. Jossar posted:
Nucular Carmul posted:Finally hit the E score club with Sock and Buskin, the legendary that gives x2 multi when a king or queen scores, and blueprint to copy that. Ended up going with a full house build with kings and queens. I may have thrown the opportunity to get past ante 14 because I wasn't sure if I should pivot to a five of a kind or even flush five, but by the time it seemed likely to do I already had 20 levels in full house. The thing is though I kept getting kings and queens in various forms pretty evenly, the biggest gap in the numbers at one point was like 15 kings and 13 queens. Couldn't find enough deck cutting and waffled too much so I just stuck with full house. Popete posted:I finally joined the exponential club and beat ante 13 thanks to a blueprint and Perkeo combined with the voucher that gives x1.5 mult for each planetary card held in hand that matches. WhatEvil posted:
Zoracle Zed posted:I finally beat gold stake plasma deck, and managed to get into scientific notation for the first time as well. Got a permanent hitchhiker in the first or second blind, and then a triboulet in ante 2 or 3 allowed a king/queen full house to carry me most of the way to ante 8. Around there I got a red seal on one of the kings and pivoted to flush five, with blueprint and brainstorm doubling up the triboulet. Got up to e32 before loving up my joker order but I don’t think it going going to make much more than low e33. oddium posted:my best hand is 3.977e14 but that was before i was good at the game Tsietisin posted:New high score achieved. Detheros posted:Finally got an e score Chamale posted:I died to The Arm on Ante 12 in the game I just posted about. I got unlucky with lots of my glass jokers self-destructing, and then my cards weren't enough to score 2.4 billion. My best hand in that playthrough was 4,005,000,000 - still nowhere close to my best ever, which was 2.018*10^22 with Triboulet*, Hanging Chad**, and Photograph***. Aggro posted:I just had the most blessed run that I've gotten in ages. Playing Plasma Deck, Red Stakes. Didn't really have much going until Ante 4, and then the deck just went bonkers. Despite having a deck of entirely clubs, playing a Flush Five still took down The Club in one hand. And the boss was Verdant Leaf which again didn't matter. FPyat posted:Really knocked it out of the park with Lucky Cat, Hack, Bloodstone, and the Idol, running Flush Houses. Could have done even more if Invisible Joker had given me something good. GaiaShell posted:It finally happened, my first e Kuros posted:New personal best, early Triboulet with some a ton of negative skips equals massive scores. Landed a Showman and held onto it to get Brainstorms, but wish one of them was a Blueprint instead. cirus posted:Finally got to e hands. White Stake Anaglyph with early negative Burned, DNA, Bloodstone, Showman. Ended up with 4 copies of Chad, 2 Photograph, and Perkio. I was duping red seal glass King of Hearts. Unfortunately I wasn't able to build up a high powered hand early and it stalled but it was so satisfying Combo posted:I got my first scientific notation win tonight on a dream setup of jokers that all came early on. Heavy_D posted:Dear Jongleurs Magazine, I never thought it would happen to me... brugroffil posted:Just finished a run with the checkered deck with (Unfortunately the post is running out of room and Gold Stakes runs are the best return on investment to cut out word-wise. Click on the post quotes to go and explore each goon's individual Gold Stakes story!) Just For Fun Infinitum posted:This game is going to consume me TwoStepBoog posted:The wheel of fortune is not happy with me--that's okay, I'll still keep buying that garbage. Veryslightlymad posted:
Pwnstar posted:
WarEternal posted:
Darke GBF posted:Like it or not, this is what peak performance looks like, ladies. Jossar posted:
Veryslightlymad posted:
Onmi posted:
Quantum of Phallus posted:Check this poo poo out: Waffle! posted:This plays all the time in my head, might as well get funky with it: Necrosaro posted:InstrumentManiac just released a great cover of the Balatro theme. Elman posted:I finally came up with a really strong deck for endless! lunar detritus posted:I made a balatro simulator, for those times when I have no idea how to order my cards and it's my only hand left. Paul.Power posted:Sure, here you go. Not sure if it's downloadable from Dropbox, I might need to host it somewhere else or fiddle with the link a bit if you can't do that. Scholtz posted:
Sockser posted:Blueprint? Brainstorm? Jezza of OZPOS posted:its so funny to me that ff7 rebirth came out, I threw 130 hours into it, wouldn't shut up about it, cried a couple of times, felt incredible catharsis and joy from playing it, and I'm still probably going to give my GOTY to the poker game that looks like it was designed to run on a VGA monitor with absolutely no story whatsoever Kuros posted:
El Jeffe posted:Was watching the X-Files and Tsietisin posted:I decided to make my own challenge to see if I could beat the game in 8 hands. DaveWoo posted:Good news, I found a way to make Space Joker work: Tonetta posted:speaking of double legendary, this seed offers negative trib and perkeo in ante 2:1 by buying both the packs. it's currently the most broken (found) seed in the entire game and you can do crazy stuff in it like make 2k money a round and go to ante 40 with the right joker choices. RBA Starblade posted:
Scholtz posted:Also, one extremely good thing came out of Balatro's GOTY nomination at TGA: the orchestral theme Power of Pecota posted:It's pending verification, but I just broke the Speedrun.com skipless gold stake random seed world record (previously 11m25s) with a sub-10 minute one. repiv posted:
mfcrocker posted:Someone edited this to be even better Jossar posted:
MMAgCh posted:Thanks! As suggested earlier I slightly sped up/smoothed out the animation, and I guess it does look a bit better like this? Jossar fucked around with this message at 22:36 on Feb 12, 2025 |
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Aces can be low, I did a A2345 entirely out of curiosity. They still give ten chips, too.
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DACK FAYDEN posted:Aces can be low, I did a A2345 entirely out of curiosity. They still give ten chips, too. Duly noted! Edited into the OP, along with several other things I found from playing for a little bit longer. Everybody loves stupid runs! Here's my latest. The Jokers are out of order due to the Boss Blind that negates your rightmost joker (the optimal order is Blueprint, Onyx Agate - with the Die on either side of those two, then all the multipliers, ending with the Polychrome Acrobat) but this got really crazy in the postgame once I replaced the Tarot Joker with the one that multiplies 3 of a Kind. I probably could have made it extraordinarily far into postgame Antes if I hadn't tried to push my luck against a Boss Blind for which the deck was poorly suited and rerolled it. Should have just gone with that, even if the Boss Blind was postgame only, there's more chances to find it for collectible 100%ing than a run to Ante 20. ![]() ![]() ![]() ![]() Jossar fucked around with this message at 03:31 on Jun 19, 2023 |
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DACK FAYDEN posted:Aces can be low, I did a A2345 entirely out of curiosity. They still give ten chips, too. Note that they don't loop around, though; QKA23 doesn't work.
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who's your favourite joker and why is it yorick (i still haven't unlocked every one but this guy is a beast)
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Artelier posted:who's your favourite joker and why is it yorick (i still haven't unlocked every one but this guy is a beast) My favorite is the Blueprint because of its versatility. It never makes a winning build on its own, but it makes a lot of builds that would otherwise only almost work into insane powerhouses. Among the Legendaries, my favorite is Chicot. He helped me win a run, but mostly it's just vibes.
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Played as far as the demo let me, cool game. I'd buy it but it's not for sale yet. Love that you get to tamper with the standard 52-card deck itself. Vibes kinda similar to slot machine roguelite Luck be a Landlord.
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May I present the Guybrush Threepwood deck:![]()
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That deck is beautiful. My main weakness is forgetting to reroll the boss blind. Why yes, I would love to play against "No hands with Pairs allowed" when half my deck is a 5 of Hearts ![]()
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could someone explain Stone cards to me, as if I was a particularly slow child? i've read the description like a dozen times and still don't fully get what they do and don't do.
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Countblanc posted:could someone explain Stone cards to me, as if I was a particularly slow child? i've read the description like a dozen times and still don't fully get what they do and don't do. Stone Cards do not count as anything except for being a card in the most generic possible sense, except for when the text of another card specifically refers to Stone Cards. They're just always playable and count towards the hand (unless you would otherwise be prevented from playing any card at all, like the 5th card in the Arm ruining the hand), 50 Chips straight. They don't count towards poker hand status because they have no suit or number, so if you were trying to set up a flush and only had 4 clubs and a Stone Card, then you're screwed. I'm a bit less certain on how the weird edge cases that are supposed to apply to literally all cards work on them. My guess is that Stone rules override literally everything else except being a generic card, so if you have the Joker that says all cards are now Face cards... well, a Stone Card still isn't. Because it CAN'T have any kind of classification other than being a Stone Card. But if it just refers to a card existing at all (I don't think this is a real example, but: if you play a valid hand, get extra chips for every card played in the hand), then a Stone Card would still be considered a card. But again: this is a guess and not complete certainty. I feel like unless you have a really good Stone Card Joker setup, it's useful to have a few Stone Cards early on, but in the long term they become a trap precisely because they don't synchronize well with anything else. Jossar fucked around with this message at 04:14 on Jun 26, 2023 |
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Jossar posted:They don't count towards poker hand status because they have no suit or number, so if you were trying to set up a flush and only had 4 clubs and a Stone Card, then you're screwed. (I completely avoid them if that is not already the case, I don't want to hunt for a specific joker just to make this godawful curse playable)
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Northernlion streamed the game today.![]()
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Jossar posted:stone cards Actually, all-cards-are-face-cards and face-cards-are-played-twice work pretty well. Especially if you have Stone Joker too. You can't rely on it forever, though.
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Demo going on pause at the end of the week:Discord announcement posted:Demo Pause & Playtest channel And also, mysterious GIFs: ![]() ![]() Pigbuster fucked around with this message at 04:59 on Jul 20, 2023 |
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how dare you make a thread for a game i can't play anymore of because i am not in the playtest yet and already played the demo a lot >:I
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![]() quote:Update 0.8.8
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https://store.steampowered.com/app/2379780/Balatro/ Demo's back up for those interested in taking another poke at it. Not limited to 50 rounds this time, although supposedly capped in other ways.
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Well this game is really fun. I want the full release to be out.
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These booster packs feel way better. I assume this means the decks with the free planet and tarots are out tho.
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This game owns, let me buy it already
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I downloaded the demo last night and played ~3.5 hours which for me is a lot of time to play a game in a day.
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I've clocked 9 hours already and I hate it. I hate that it keeps teasing me with cool new jokers that I don't get to play. Just let me give you money already goddamnit
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18.5 hours and I finally beat the demo. This game is fantastic, I am really looking forward to the full release.
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Following this thread as a fan is like following the Hunter X Hunter thread. Every time this gets bumped, I get so excited thinking there's a new release (Game excellent I love it)
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This game rocks. I've seen people say it could be a new Slay the Spire in terms of longevity and based on how often I find myself going "goddamn I wish I was playing Balatro right now", I'm kinda coming around to it. One small gripe I have is that I feel like Royal Flush is really underpowered relative to how much effort you have to put in to get it. I feel like it almost takes less effort to produce a deck that can consistently play Flush Houses and that hands VOMITS out points relatively. grate deceiver posted:I've clocked 9 hours already and I hate it. I hate that it keeps teasing me with cool new jokers that I don't get to play. Just let me give you money already goddamnit Showing me cool looking pictures of Jokers and not even telling me what they do so I can't even fantasize about possible builds is cancel culture, in my opinion.
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Yeah this game is right up there with Slay the Spire. I've beaten the demo and it actually made me re-install StS again. I can't wait for it's full release it's so easy to get sucked into one more round.
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MJeff posted:This game rocks. I've seen people say it could be a new Slay the Spire in terms of longevity and based on how often I find myself going "goddamn I wish I was playing Balatro right now", I'm kinda coming around to it. Royal flush is literally no different from any other straight flush mechanically, the dev basically had to be bullied into even acknowledging it with the label instead of just saying “straight flush”. But straight flushes in general are underpowered, I’d agree with that.
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https://store.steampowered.com/news/app/2379780/view/3868093712830336689 Well, it's some kind of new content, right? ![]() Presented for your amusement is Balatro: Jimbo's Invitational, starting January 19th at 10:00 AM PST, in which 6 Twitch streamers are locked in a room for 24 hours (okay, probably not literally) to play for the best hand score possible. Mostly noting it because the winner gets 200 Steam keys of the game (and the runner-up, 100 keys) to hand out as they see fit.
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Malf is a bozo, FrostPrime will dominate.
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who is the least popular streamer there so i can get a steam key, ho ho ho
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This is one of my most anticipated releases of 2024 (please come out this year) I'm not entirely sure why, I'm not like a big poker fan or anything but this game is super addicting.
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Pigbuster posted:Note that they don't loop around, though; QKA23 doesn't work. That's a standard poker rule, but it's good to know for people not familiar with poker. e: This game owns and I'm eagerly awaiting the day I can throw money at the dev for the full release.
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tell them to put the demo back up until there is a release date. this is important
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Cavauro posted:tell them to put the demo back up until there is a release date. this is important hell put the demo back up but only if you prepurchase the game at full price idgaf
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oh that twitch thing is going on. wonder how the key giveaway thing would work, could i time it to just jump in the twitch of whoever is in the lead in the last second and get lucky and grab a key? i dunno how twitch works.
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Top score is currently 145 mil. I think this one might be over. ![]() Snooze Cruise posted:oh that twitch thing is going on. I assume it's up to each streamer how they distribute the keys.
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I don't want a free key because I want to give the geniuses who are making this game whatever amount of money they ask for. Give me Balatro
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# ? Feb 13, 2025 11:56 |
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MJeff posted:Top score is currently 145 mil. I think this one might be over. Beautiful. ![]()
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