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lowtax death mask posted:There's a channel in the server specifically for talking about gigantic numbers. It goes over my head, but the highest number it supports is.. whatever the gently caress e10##1000 is. I tried reading the author explaining what that number means and it just went in one eye and out the other. someone joked re: the balatro max score tas that we might need knuth's up-arrow notation and the cryptid mod sounds like it it also sounds funny as hell. how do you install mods in this poo poo again
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# ? Mar 25, 2025 07:53 |
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Zamujasa posted:someone joked re: the balatro max score tas that we might need knuth's up-arrow notation and the cryptid mod sounds like it It's pretty easy, the only fiddly part is getting steamodded installed. Annoyingly, the only official guide is a video. But it's basically installing the old version of steammodded, which you can get on the Cryptid git page, guide for that is here. After that it's just putting it in your mods folder. Also you would be right! OmegaNum uses that notation (if I'm understanding this correctly...) ![]() It supports up to e10##1000. lowtax death mask fucked around with this message at 00:59 on Feb 13, 2025 |
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Making Balatro mods seems quite difficult but the modding community has done an excellent job of making it so installing mods is simple and easy.
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it's funny that even the balatro mods that try to be balanced overcorrect wild cards to be like "x0.25 mult for every pixel on a wild card played"
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To get comically high or even remotely close to the OmegaNum cap you'd need the mod for Cryptid that adds really stupid Jokers, Jen's Almanac.![]() I genuinely don't get the point of it, as every joker just gives ^^2 and stupid poo poo like that. Or looks like this. ![]() Or this. ![]() I don't particularly like Jen's Almanac because of it, Cryptid is a nice balance between stupid poo poo and still some semblance of sanity.
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oddium posted:it's funny that even the balatro mods that try to be balanced overcorrect wild cards to be like "x0.25 mult for every pixel on a wild card played" It was nice the second I managed to get the "play a flush using all wild cards" achievement because it meant never having to care about wild cards again.
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lowtax death mask posted:To get comically high or even remotely close to the OmegaNum cap you'd need the mod for Cryptid that adds really stupid Jokers, Jen's Almanac. Yeah, I didn't bother with Cryptid for a long time because I thought it would be like that.
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Ariong posted:Yeah, I didn't bother with Cryptid for a long time because I thought it would be like that. Aye, I dodged it for a while myself until I saw it in a random YT video as b-roll. Cryptid in the grand scheme of things isn't too out there all things considered. Most of the really extreme cards are really hard to get (Exotics are the silly ones, and there's only one way to get them unless you're playing a specific deck). Plus, there's enough difficulties where you can make almost any deck a challenge to get a win with.
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Isn't modding balatro easy since it's coded to be one giant if else if block for ever joker
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I wish the cameo card skins weren’t locked by suit(aka I can’t put a skin on all the face cards). It’s kinda confusing to have face cards of different suits look different
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Battle report: Golden Needle Tackled the final challenge today. Here's a screenshot of my joker line-up at the beginning of ante 8 ![]() Right before the screenshot was taken, I had Abstract instead of Campfire. My line-up wasn't really in need of more X-mult on the face of it, but I had a worry building. The ante 8 boss was Crimson Heart, and I had no re-roll. And if you think about the core jokers here sans Campfire, what we have is a very strong combo with just one weak spot: Blueprint, Oops and Chad are all pretty worthless without Bloodstone. So the boss has a one-in-six shot of disabling the lynchpin of the build - don't forget you only get one hand in this challenge, so the joker it hits might as well be sold. Blueprint and Chad can be a great combo in many circumstances, so I was looking for a plan B - a Photograph, a Justice card, something like that. And the Campfire was an option that at least would make Blueprint effective. By the end of the Big Blind, nothing better had emerged so I committed to the Campfire plan, sold Banner and anything else I could buy into slot 6, plus all the consumables I could. My one slight slip here was to sell the final joker I could afford prior to selecting the boss, so I went in with a one-in-five chance of the Bloodstone being hit. ![]() Of bleeding course...No matter, this is what we trained for, the moment has been foreseen. Can the emergency Plan B get us over the line? I assembled the best flush I possibly could (because now neither banner nor golden needle cost are barriers to discarding) and with a lot of trepidation I sent it... ![]() Oh yeah, all the challenges are through! And yeah, on reflection I should have sold Oops and Bloodstone to pad the margin of error some more.
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Yeah, wild cards are absolutely trash, unless there's some 10k IQ play I'm missing with them. Disabled by 4 different boss blinds, only usable for hands I never want to invest in, no associated joker like every other card type. They need a joker or two that actually play off of wilds, two wilds per tarot, or being immune to suit boss blinds rather than triggering them all.
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Whoo, managed to unlock Stuntman with the dream team of Hanging Chad, Photograph, Brainstorm, and Blueprint. Also had Scary Face which didn’t hurt. What a fun combo ![]()
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Gangringo posted:Yeah, wild cards are absolutely trash, unless there's some 10k IQ play I'm missing with them. Disabled by 4 different boss blinds, only usable for hands I never want to invest in, no associated joker like every other card type. I find them useful when I'm trying to flush with something like onyx agate or such.
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TACD posted:Whoo, managed to unlock Stuntman with the dream team of Hanging Chad, Photograph, Brainstorm, and Blueprint. Also had Scary Face which didn’t hurt. What a fun combo I had that exact combo last night minus Brainstorm, I’m jealous. The most I got was like 20m
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Gangringo posted:Yeah, wild cards are absolutely trash, unless there's some 10k IQ play I'm missing with them. Disabled by 4 different boss blinds, only usable for hands I never want to invest in, no associated joker like every other card type. Wild cards are slightly ok for enabling ancient joker but otherwise they are pretty weak. Wish they came 2 to a tarot like Magician.
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Yeah, that would probably be fair. I think part of the problem is that most situations where wild cards are beneficial are where you're playing to one specific known suit. And in that space, they're competing against lots of alternative deck fixing like suit changers and Death which are just better at the job. Ancient, Seeing Double and Flower Pot are the places I see the additional flexibility of a wild card being especially good, but those latter two jokers are pretty uninspiring.
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Psychologist: Perkeo is not real and he can not hurt you. Perkeo: ![]()
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Bold thinking to assume that things can't hurt you just because they aren't real.
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I think the last time I picked up any wild cards was when I saw an early Seeing Double while forcing clubs flush. Basically made my wild cards into glass cards that couldn't break (and obviously with a different trigger point, but I don't remember if that ended up mattering). I do dream of a flower pot + ancient joker + onyx agate + bloodstone + all wilds jank deck, but only being able to get one wild card at a time just really sucks the fun out of it. Lovers should hit at least 2 cards, and honestly probably would be fine being at 3 like Moon/Sun/Star/World, maybe with a lower probability to appear to compensate.
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It’d be cool if Sigil had a small chance of making all the cards Wild
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is flowerpot the worst joker in the game? I can't think of another joker I have simply never gotten any value out of whatsoever
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Jezza of OZPOS posted:is flowerpot the worst joker in the game? I can't think of another joker I have simply never gotten any value out of whatsoever I can imagine how it might work ok if you have some kinda splash build where you can just throw out whatever trash hands, and not worry about actual the poker hands? I dunno, might still be tricky to consistently get all 4 suits, unless you have and expanded hand size and plenty of discards
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I think flowerpot + splash could work in a high card or pair build, but I never play high card or pair runs so I haven't actually tried it. It can do some work in a straight or full house run, but you have so many better options it's hard to justify how inconsistent it is there.
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Coffee Jones posted:Psychologist: Perkeo is not real and he can not hurt you. AAHHHH!!
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Flowerpot is basically the only Joker that really resonates with having a fuckload of wildcards, it's trash otherwise.
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Horace Kinch posted:Flowerpot is trash.
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Chicot doesn’t feel very legendary. At least it sells for $10
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Flowerpot is better than it's given credit for. If I'm not deliberately tailoring my deck to reduce suit spread (which admittedly is generally a good idea, but not always a priority, and sometimes the tarots just don't show up) then I'd happily take it over Acrobat; even if I only trigger Flowerpot once per round, I get the same benefit as Acrobat but still get to save unplayed hands for $$$, and I might get the bonus more than once per round. Still extremely meh for how situational it is, though.
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Are there are any jokers besides cavendish that have per-run conditions for appearing?
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super fart shooter posted:Are there are any jokers besides cavendish that have per-run conditions for appearing? The jokers that depend on specific card modifiers (e.g. glass joker or steel joker, lucky cat, the stone one) will only show up if you have those cards in your deck already.
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Stone Joker, Glass Joker, and Lucky Cat can only appear if you have their respective enchantment in your deck somewhere.
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Also Canio will only show up if you have no face cards or there are no possible Hanged Man cards available on your seed
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don't forget everyone's favorite, golden ticket
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What’s the idea behind Hieroglyph/Petroglyph? The trade off is steep. Are they worthwhile? Edit: GoutPatrol posted:don't forget everyone's favorite, golden ticket Golden Ticket with Miser and Smiley and/or scary face Joker could be an ok combo
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Blackbelt Bobman posted:What’s the idea behind Hieroglyph/Petroglyph? The trade off is steep. Are they worthwhile? Hieroglyph/Petroglyph give you more time to get your build going.
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Blackbelt Bobman posted:What’s the idea behind Hieroglyph/Petroglyph? The trade off is steep. Are they worthwhile? They can be. They're not great--losing 1 hand a round means less money and fewer plays to pump up scaling jokers, which somewhat defeats the purpose of buying extra time--but if you desperately need extra shops to scale/dig for missing pieces in your build then they can be a life saver.
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the holy poopacy posted:Flowerpot is better than it's given credit for. If I'm not deliberately tailoring my deck to reduce suit spread (which admittedly is generally a good idea, but not always a priority, and sometimes the tarots just don't show up) then I'd happily take it over Acrobat; even if I only trigger Flowerpot once per round, I get the same benefit as Acrobat but still get to save unplayed hands for $$$, and I might get the bonus more than once per round. Still extremely meh for how situational it is, though. Here's the thing: Acrobat is rear end and Flower Pot is also rear end. If I'm putting together a tier list of gold stake jokers, those are both below the stuff you grab in ante 1 because it'll make you more money with saved hands than it costs, like Joker and Sly Joker.
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Acrobat is actually pretty good but to make it really work you have to keep a calculator close to hand and actually figure out what your score with it will be, because if you test it out and it's not enough you lose. I'm not doing that.
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# ? Mar 25, 2025 07:53 |
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RatHat posted:Chicot doesn’t feel very legendary. At least it sells for $10 Chicot is incredibly powerful but it's really hard to appreciate the tangible benefit from it while you're holding it and it always feels like it's taking up a joker slot that you want to free up. It's often worth it to keep because there could always be a boss blind that destroys your entire run, but it only actually matters for 1/3 blinds and most of the boss blinds you can handle anyway and are then disappointed that you didn't really need your Chicot. Like Negative is good on everything but Chicot seems like the platonic ideal of a great negative. It's biggest flaw is that it's usually better to spend your joker slots to get higher scores and a lot of times it's easier to beat bosses with powerful jokers that can just brute force through the penalties. Ror fucked around with this message at 17:28 on Feb 14, 2025 |
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