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Vizuyos
Jun 17, 2020

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Ariong posted:

I guess I’m just not yet skilled/experienced enough to wrap my head around the practical difference between +8 mult and +15 mult. That’s a big difference, I’m sure there must be one.

New joker idea: Uncommon, you can’t beat a blind if you have more than 0 hands left, +3 mult for each hand played with a higher score than required for the blind. OP?

It's twice as much mult, which means that your score is (at least) twice as big.

That's not a bad thing. Even if it's more score than you really need, that just means you can knock out more rounds in fewer hands, which means more money to fish for your endgame strategy cards.

+15 is huge in the early-game, very few non-stacking Jokers offer that much consistently. That's as big as Gros Michel but without randomly disappearing on its own. Popcorn beats it for two rounds.

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Vizuyos
Jun 17, 2020

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Lessons learned the hard way: if you use an Ankh to duplicate a Gros Michel, their extinction chance is shared. When one Gros Michel vanishes, the other one will too

Vizuyos
Jun 17, 2020

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Being able to take maximum advantage of lucky draws and manage the risk of unlucky draws is basically what skill is for a game like this. There isn't really any gameplay outside of that.

That goes for bosses too. You get to hit two shops between when you see a boss blind coming and when you actually face the boss, so you have chances to prepare. If you see the "lose all your money if you play your most common hand" boss coming up, you can adjust your jokers to make other hands viable, or you can just spend all your money before you reach that boss so you don't really lose anything.

There's definitely other viable strats besides "make pairs every hand".

Vizuyos
Jun 17, 2020

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Alan Smithee posted:

how the gently caress do you even deal with boss blind where every card after initial hand is dealt face down

only time ive gotten past it was when i was able to make my flush from discards and it was enough to beat the minimum chips

Make your hands as small as possible, win in as few hands as possible, and never add extra non-scoring cards to your hands

Vizuyos
Jun 17, 2020

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there are some jokers that are good despite heavily discouraging you from using discards, like Green Joker

Delayed Gratification just doesn't carry enough of a payoff to be worth it. in order to exceed Golden Joker, you have to get a bunch of jokers and/or vouchers that increase your discards and then never use those extra discards. but that's a fair amount of investment

Vizuyos
Jun 17, 2020

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That depends on how high you'd scaled Runner and Green Joker, and how much you'd leveled up Straight Flush or whatever hand you were going to use.

Unless something's way off with my math, a level 1 Straight Flush with the best Fibonacci straight (A-2-3-4-5) is worth about 5000 points. 125 chips (100 from the hand, 25 from the cards) * 40 +mult (8 from the hand, 32 from four Fibonacci triggers). Good hands by themselves aren't really worth that much, you really need to scale them up somehow. Even if Acrobat wasn't disabled, it would only bring you to 15000, by tripling that 40 mult to 120 mult.

That's not counting Green Joker and Runner, since the power of those jokers is entirely dependent on how many times you've triggered their conditions. And Straight Flush scales relatively well with planet cards. So depending on how much you'd leveled them up, it's entirely possible that you could have cleared that hand. But without any source of *mult, you'd need quite a bit of +chips and +mult to hit 75000 in one hand.

Given that all of your hands up to that point combined couldn't reach the 25000 mark, I suspect you probably didn't have much chance of delivering the remaining 75000 in a single hand, even if Acrobat was active.

Vizuyos
Jun 17, 2020

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Mordiceius posted:

Thanks for the tips. I should give the game a shot again. I had unlocked majority of the decks and was chasing the stakes on the blue deck (+1 hand). I think I had gotten to the point where I had unlocked Purple Stake but that took a full week of banging my head against it. After a week of not coming close to a victory on that stake, I just gave up on the game.

I think I found it kinda frustrating because on the spectrum of luck vs skill, it feels like the game is far more on the luck side. I guess "Get more money" is the answer to this.

I just think of games like Binding of Isaac where you can get completely screwed on the items available but you can sometimes still win just by playing well. I feel like a very large percentage of my Balatro runs are just "well, I got no good drops/cards/items and that hosed me."

Yeah, money is really important. At the very least, you need to get to $25 ASAP to max out interest

Vizuyos
Jun 17, 2020

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Ariong posted:

You don't need to get lucky to make money. Money jokers are nice, but not that common, and less than a quarter of my winning runs included me acquiring one at any point. The best way to get money is to get scoring jokers ASAP and then be frugal until you get to $25. Cheap non-scaling scoring jokers can carry you through the early antes. This snowballs, because clearing the early blinds in just one or two hands means you get more money from extra hands left at end of round, which give you extra money to buy more cheap jokers, which will let you win more blinds quickly. If you spend $4 on a joker that lets you win in 2 rounds instead of 4, that joker will literally pay for itself in two rounds.

On white stake, I can easily and reliably get up to $25 by the time I enter the round 4 shop, no money jokers required.

:balatrono:

It's not that you need to get lucky to make money, it's that you need to spend money to cope with having bad luck

If you're hitting a wall with what you have and the store isn't offering you what you need to break through that wall, your only real option is to spend money on booster packs and rerolls

I've definitely had runs where I desperately needed something (often something really basic and broad, like "any decent xMult joker at all") but the store absolutely refused to offer me anything that would be useful after ante 3

Vizuyos
Jun 17, 2020

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HazCat posted:

Huh, I guess I parsed every guide I read saying 'keep your xMult to the far right' as being because it mattered for both, when I... guess they're just saying that because as long as your xMult are on the far right it doesn't matter whether the rest are +Chips or +Mult?

Either way, I guess I immediately proved my own point about plenty of people being confused about how order of operations work in Balatro :v:

your xMult need to be the right of your +Mult, and it's easier to avoid accidentally messing it up if you put your xMult to the right of everything else

Vizuyos
Jun 17, 2020

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Tiny Myers posted:

Sorry if this has already been discussed but what's everyone's thoughts on Erosion?

I kept seeing it when I already had an established deck with lots of additional cards and thinking "that seems neat, wish I could do something with it" so once it came my way at the start of the game with holographic on it, I took the plunge.

Ended up a fuckin' ball and chain around my ankle for most of that deck, would've ditched it had it not been eternal. It just feels like it gives you way too little for how much it takes to get set up, the game doesn't give you a ton of tools to prune your deck that heavily unless you luck upon Trading Card (which I did get, briefly, but I had to give it up for a legendary joker) or have a rube goldberg machine of purple seals.

It's a cool concept and I love playing with Trading Card, but it needs a little buff :(

There's also a few jokers that can get you a lot of tarot cards pretty easily, such as Hallucination, Cartomancer and especially Vagabond.

And if you get lucky enough to get Perkeo, you can easily guarantee one Hanged Man per round.

Vizuyos
Jun 17, 2020

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HootTheOwl posted:

Isn't misprint something like +10 on average making it a good early joker?

in general, yeah

but after ante 2 or so, one or two below-average rolls at the wrong time can end your run, so you really want to replace it with something more reliable as soon as you can

Vizuyos
Jun 17, 2020

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early Wee Joker, plus I got lucky with an Ouija that converted a bunch of cards to 2s, plus Hanging Chad and Hack and a bunch of red seals

and it was a plasma deck run, too, so those chips were punching above their weight

still not enough to get me past ante 11, though. even rolling five-of-a-kind 2s every hand and using a Hieroglyph to get an extra few hands to play, it just couldn't scale fast enough

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Vizuyos
Jun 17, 2020

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khwarezm posted:

Reading up on some online tips, surprised to see how people think that skipping (and by extension, throwback) is a bad idea and you shouldn't do it. I'm skipping almost every second blind I see and I never really notice its supposed downsides when you get a sense of what's worth it.

if you play a blind, you get cash from your remaining hands, cash from interest, possibly cash from the blind, and a trip to the shop

a lot of the skips are worth less than that

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