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You had asked about the first games to feature QTE. Technically the first was Dragon's Lair in 1983, but the entire game was QTE, and that feels kind of cheaty. For a game with separate gameplay and QTE during cinematics, the first appears to be Die Hard Arcade in 96 from SEGA. The first popular use of it would be Shenmue from 99, and the term Quick Time Event was coined by one of the game's designers (Yu Suzuki), also from SEGA. God of War and RE4 both came out in 2005.
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# ? Jul 18, 2023 15:15 |
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# ? Apr 29, 2024 06:40 |
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Since we're on the subject of RE4 and quick-time events, I might as well link to this, one of the only genuinely funny stand-up comedy bits about video games. https://www.youtube.com/watch?v=HZsDUSxK5Fs
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# ? Jul 18, 2023 16:39 |
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CzarChasm posted:The first popular use of it would be Shenmue from 99, and the term Quick Time Event was coined by one of the game's designers (Yu Suzuki), also from SEGA. God of War and RE4 both came out in 2005. *please don't ask how much I contributed to the Shenmue III kickstarter campaign
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# ? Jul 19, 2023 03:46 |
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I blame God of War's demo because that highlighted QTE's for free.
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# ? Jul 19, 2023 17:37 |
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I always thought they were called Quick Time Events because it was like watching a movie, rather than playing a game.
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# ? Jul 19, 2023 18:16 |
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# ? Jul 20, 2023 17:48 |
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I never got anything from the shooting gallery of the original.
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# ? Jul 20, 2023 23:17 |
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That trapdoor in the saferoom is actually a neat piece of design. It makes sure the player finds both a save point and clues to the next section of the game. It even builds tension as you know there's some sort of monster waiting for you in the cave.
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# ? Jul 21, 2023 19:08 |
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There's another Attaché management game coming out on steam, soon-ish. God of Weapons. It's a vaguely VS like, run around and auto-attack game, where you level up, but the level ups really just let you expand your case. 2 squares at a time, and you have to manage your damage output and recovery items by tetrising things around. Has a demo out, but it's very early https://store.steampowered.com/app/2342950/God_Of_Weapons/
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# ? Jul 21, 2023 22:14 |
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https://twitter.com/Rythayze/status/1682455757554438145
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# ? Jul 23, 2023 00:34 |
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The thing about Luis is that he was probably lying when he said he used to be a cop in Madrid in the original RE 4.
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# ? Jul 23, 2023 02:23 |
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MShadowy posted:The thing about Luis is that he was probably lying when he said he used to be a cop in Madrid in the original RE 4. I think somewhere in one of the rail shooters or something Wesker revealed he had been an anonymous puppeteer behind Luis, giving him some cover story of needing to infiltrate and then he joins Madrid PD just long enough to support that? I may have accidentally made all that up, I'll go dig through wikis and see if I can disentagle the remake from whatever came before. Edit: tracked down where I THOUGHT I'd found that info and it's not there, so I'm gonna say I made it up. Bruceski fucked around with this message at 03:53 on Jul 23, 2023 |
# ? Jul 23, 2023 03:44 |
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I'm not sure if it's ever revealed that Luis was working for Umbrella, but he definitely was the guy handling the biological research on the Las Plagas, since we find his research notes later on in the military base. At the very least, he had the kind of specialist knowledge that'd be a little odd for a cop to possess.
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# ? Jul 23, 2023 04:25 |
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Honestly, it's Resident Evil we're talking about, I would've believed it. They could reveal that Chris has a PhD in eyeball monsterology and I'd just nod and go along with it.
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# ? Jul 23, 2023 04:30 |
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# ? Jul 25, 2023 03:15 |
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I don't really love either version of the Del Lago fight either. It bothers me more in the remake because I spent more time goofing around with powerful/infinite weapons on higher difficulty levels, since it's one of those setpieces that completely negates any advantages by switching you to a custom weapon. That's just annoying to me. And yeah, I forget the specifics, but it does get to regen its health if it enters a particular animation sequence without being interrupted. I'm terrible at aiming, so I'll often miss that, making anything above the easiest difficulty just a painful slog.
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# ? Jul 25, 2023 04:01 |
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I couldn't hear the Castellans so I turned on audio subtitles (whatever it's called, environmental subtitles?) for the "mechanical cadence" note. Turns out they had some fun with it.
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# ? Jul 25, 2023 04:37 |
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While the GameCube version did come on two discs and the PS2 had just one, those proprietary GameCube discs only held 1.46 GB each whereas the PS2 DVD had at least 4.7 GB available. Disc space was definitely not the reason why the PS2 version is as rough as it is.
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# ? Jul 25, 2023 08:50 |
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The PS2 version for me was always an herb waster, since taking any damage on Normal meant I had to heal to full or always get eaten during the overboard sequences. The controller couldn't keep up. Should try the modded PC version and see if it's fixed.
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# ? Jul 25, 2023 12:59 |
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Time for the Blighttown level.
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# ? Jul 25, 2023 14:15 |
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I booted up the PS2 version and while it's obviously downgraded in various ways, it doesn't look all that bad when running at 480p and upscaled with the RetroTINK 5X. Well, the gameplay doesn't look that bad. The FMVs are a different story. I remember trying to play this version with composite cables back in the day. It was a horrendous blurry mess on my 720p TV and I could barely even see the laser sight. That was the moment I realized investing in better video cables for my non-HD consoles might actually not be a bad idea. DMorbid fucked around with this message at 14:26 on Jul 25, 2023 |
# ? Jul 25, 2023 14:20 |
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The PS2 cutscenes are a double whammy, since they're not only a downgrade in quality, because they're prerendered they lose all the special outfits
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# ? Jul 25, 2023 15:14 |
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I'll be honest, Del Lago scared the crap out of me when I played it on PS2. Admittedly, that's because I've got a fear of deep, obscured water in video games, especially when I know there's something down there.
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# ? Jul 25, 2023 15:51 |
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Resident Evil is exactly the sort of game where I'd expect doing this would drain the fuel and you have to go back and get another jerry can.
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# ? Jul 25, 2023 16:03 |
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Captain Hygiene posted:Honestly, it's Resident Evil we're talking about, I would've believed it. They could reveal that Chris has a PhD in eyeball monsterology and I'd just nod and go along with it. On the subject of what character has what job title: Leon is not a Secret Service agent. He's a operator for a secret service; that is, an agency like the CIA that conducts deniable espionage operations on foreign soil, in this case extraction of a VIP. Leon in particular also has the specific duty of protecting President Graham and his immediate family from bio-organic weapons, a job he shares with the actual US Secret Service. The Anti-Umbrella Pursuit and Investigation Team is only ever named in Dead Aim, of all places. In the original 4RE, it's just called a "secret organization", and in most supplemental material it's called a "secret military agency", and some of that material actually mistranslates the intentionally vague name as "US Secret Service". Thank you for coming to my stupid lecture on Resident Evil details. My RED talk, if you will.
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# ? Jul 25, 2023 22:18 |
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Captain Walker posted:The Anti-Umbrella Pursuit and Investigation Team is only ever named in Dead Aim, of all places. In the original 4RE, it's just called a "secret organization", and in most supplemental material it's called a "secret military agency", and some of that material actually mistranslates the intentionally vague name as "US Secret Service". The AUmPIT? That team stinks.
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# ? Jul 25, 2023 22:37 |
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Bruceski posted:The AUmPIT? That team stinks. Lol But also, in weirdly coincidental gameplay moments, I've finally been getting into Assassin's Creed Black Flag lately, and what does it have but a harpooning side activity that uses the Del Lago mechanics. Standing up front in a tiny boat, you spear a shark and then try to harpoon it as it tows you along. Eventually it breaks the line and disappears, and you have to try to hit it again when it reappears before it can attack the boat. Aiming and throwing harpoons feels about as janky with the thumbstick, except the game did include gyro aiming controls which help it go down easier. Nothing earth shattering, it's just new to me and I thought it was funny to pop up right after that last video.
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# ? Jul 25, 2023 22:45 |
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Bruceski posted:The AUmPIT? That team stinks. Fair; so does Dead Aim
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# ? Jul 25, 2023 23:34 |
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Captain Hygiene posted:But also, in weirdly coincidental gameplay moments, I've finally been getting into Assassin's Creed Black Flag lately, and what does it have but a harpooning side activity that uses the Del Lago mechanics. Standing up front in a tiny boat, you spear a shark and then try to harpoon it as it tows you along. Eventually it breaks the line and disappears, and you have to try to hit it again when it reappears before it can attack the boat. Aiming and throwing harpoons feels about as janky with the thumbstick, except the game did include gyro aiming controls which help it go down easier. Nothing earth shattering, it's just new to me and I thought it was funny to pop up right after that last video.
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# ? Jul 26, 2023 09:43 |
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# ? Jul 28, 2023 00:29 |
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The boat was showing signs of imminent sinking when you woke up. I am glad the map had a sea creature on it and you get to fight it.
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# ? Jul 28, 2023 01:33 |
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I didn't mention it during the earlier video, but I have to wonder if the emblem symbol puzzle here is actually based on that puzzle next to the graveyard that they cut from the original. I don't really have anything to base that on, the puzzle layout just seems so similar that I wonder if it was something they just iterated on and shifted around until they found somewhere to fit it in. Also, for the gun debates, I was a vocal keyboard warrior in favor of the Red9 and a later shotgun ever since the original game came out. The remake did something interesting in that it flipped my preferences to two I never even touched in the original. Mostly due to specs and handling changes, but the shotgun also suffered a lot because the changes to capacity upgrades that were discussed earlier basically negated its final upgrade. Still salty about that, I think it might be the mechanical change that bugs me the most.
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# ? Jul 28, 2023 03:03 |
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Loved the egg of doom. The total opposite of those old carbon tet fire 'grenades' Megillah Gorilla fucked around with this message at 16:04 on Jul 28, 2023 |
# ? Jul 28, 2023 16:01 |
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The name for those column cave formations is columns.
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# ? Jul 29, 2023 03:54 |
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# ? Aug 1, 2023 01:08 |
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That raindrop animation during the end of El Gigante was terrible. Even Ashley looks like she had a really hard life or it's her older sister.
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# ? Aug 1, 2023 03:07 |
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Something I've wondered about RE4, but the remake specifically - Do headshots increase the chance of a Ganado spawning a plagas head? Is it random? Or is it a seed thing?
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# ? Aug 1, 2023 03:16 |
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The old footage reminded me I need to try switching to the original music for my next playthrough. The new one's great, but all the original tension music just hits harder in its own way. The save room remix is good too, but gets a little bit too ambient compared to the first one.
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# ? Aug 1, 2023 03:53 |
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CzarChasm posted:Something I've wondered about RE4, but the remake specifically - Do headshots increase the chance of a Ganado spawning a plagas head? Is it random? Or is it a seed thing? Not sure about remake but in classic RE4 headshots have no effect on whether an enemy will sprout Las Plagas. It’s all RNG when the room is loaded, aside from specific enemies which will always have it.
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# ? Aug 1, 2023 04:05 |
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# ? Apr 29, 2024 06:40 |
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RE4make adjusts ammo drops based on your spare ammo and this doesn't include ammo loaded in your gun. So you'll get more ammo if you use high capacity guns Just throwing that out because it makes capacity upgrades more valuable than they seem. Also I've seen people struggle with ammo for this reason.
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# ? Aug 1, 2023 06:53 |