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If you've already tried multiple cables I wouldn't worry much more about them. Unless your environment has weirdly high levels of electromagnetic interference the USB cable part of the connection is going to be pretty binary, either works or doesn't. It's just a mic with a button using standard USB class drivers for both, it might not even be using the 12mbit/sec "full speed" mode, that signal will run over any cable that isn't actively broken. Agreed with Flipperwaldt, test with some normal audio application like Audacity to take the soft radio app out of the equation. If it's still bad, then try a known good mic for comparison.
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| # ¿ Nov 13, 2025 13:50 |
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Mr. Funny Pants posted:I've finally got the ability to put together a modest dedicated home theater room and am wondering about the size. It's less about the size of the room and more about being able to place the speakers in the right locations compared to your intended listening sweet spot. A larger room will usually allow for a larger sweet spot but if you have a roughly rectangular room with the seating location near the middle you can do a lot in a small space. That said even 7.1 was getting in to diminishing returns for traditional surround, I've personally never noticed the difference between 7.1 and 9.1 in a surround configuration. Where the modern multichannel receivers get interesting is Atmos, those same nine speaker outputs could be used in a 7.1.2 or 5.1.4 configuration to provide a real height dimension. Of course in the end it does always depend on what you're watching. 5.1 surround soundtracks are almost universal, 7.1 is pretty common, but I've never actually seen native 9.1 content. Atmos content in theory can make use of as many speakers as you can throw at it, but that's limited by how many objects the soundtrack defines.
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Mister Facetious posted:The industry decided that every feature of 2.1 is optional, while still allowing everyone to say their cable/port is hdmi 2.1, so you'll really need to do your homework to know what your tv/avr/cables/consoles actually support.
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I've been interested in picking up a multitrack audio interface and a mixer for both light game streaming and dinking around with synths and have always liked the idea of having them both be the same device, but for the longest time the only mixer I could find that could appear as multiple independent stereo interfaces over USB was the Soundcraft Signature MTK which is enormous, somewhat old, and apparently has a flawed power supply design doomed to repeated failure. Now the Zoom Livetrak L6max seems to be a perfect fit but I'm seeing a lot of people complaining about how its sample rate is locked to 48kHz. I know that'll mean there's some interpolation when playing 44.1kHz audio like CDs or older games with lower rates, but how much am I actually going to care about that in reality? I do not care at all about 96kHz or higher audio formats, I could never hear the difference back in the day when I bought some DVD-Audio discs.
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Scott Baculum posted:Tascam Model series? The Soundcraft 12 MTK appears to the host as seven different stereo inputs and six stereo outputs. At the time I posted that I thought the L6max split the difference by appearing as a single 14 channel input and two stereo outputs but now that I read the manual again I'm not as sure about that as I was. I am mostly interested in having something that can appear as at least two separate audio devices so I can easily route game audio to one channel pair and voice chat to a different one when streaming. I haven't seen anything other than the Soundcraft
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