Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Audax
Dec 1, 2005
"LOL U GOT OWNED"
TBH I don't rematch if real life poo poo pops up

Adbot
ADBOT LOVES YOU

great big cardboard tube
Sep 3, 2003


Audax posted:

TBH I don't rematch if real life poo poo pops up

This or if the connection is bad or the opponents pc is melting trying to keep up are the absolutely valid reasons. Otherwise run it back win or lose.

Nice Van My Man
Jan 1, 2008

I mean I'm also not going to rematch if there's anything going on in real life but that's probably not going to happen for 99% of matches. I also don't rematch for bad connections or if they're a tbagger, but again those are pretty rare (although I have noticed an uptick in tbagging opponents, they used to be nonexistant).

CharlieFoxtrot
Mar 27, 2007

organize digital employees



wit posted:

I think she's the only character where you cannot button mash in a panic at all. When I was learning her all kinds of weird stuff happens if you just hammer different button combinations, I remember at one point she just got down into the low stance, turned around, then got on the ground like gollum and started scampering off in the opposite direction of the opponent.

zafina update: this just happened on a stream lol

https://clips.twitch.tv/ResourcefulCoweringMartenMoreCowbell-HwbN_wrQC7qdOT2w

Nice Van My Man
Jan 1, 2008

Honestly I feel like I've had that happen a couple of times with non Zafina characters.

great big cardboard tube
Sep 3, 2003


Nice Van My Man posted:

I mean I'm also not going to rematch if there's anything going on in real life but that's probably not going to happen for 99% of matches. I also don't rematch for bad connections or if they're a tbagger, but again those are pretty rare (although I have noticed an uptick in tbagging opponents, they used to be nonexistant).

Tbagging opponents just make me want to rematch even more so if I win I can tbag back mercilessly and guilt free.

Dr. Fishopolis
Aug 31, 2004

ROBOT
when people tbag in tekken that just means they're new and they don't know to ki charge. embarrassing.

Weird Pumpkin
Oct 7, 2007

Dr. Fishopolis posted:

when people tbag in tekken that just means they're new and they don't know to ki charge. embarrassing.

Or they're trying to side step and doing it too slow, that's always a classic for really new players

CharlieFoxtrot
Mar 27, 2007

organize digital employees



im practicing fuzzy ducking

JackDarko
Sep 30, 2009

"Amala, I've got a chainsaw on my arm. I'll be fine."

Weird Pumpkin posted:

Or they're trying to side step and doing it too slow, that's always a classic for really new players

This, please I’m not being disrespectful I’m just bad.

Autsj
Nov 9, 2011
I still get stuck ducking when sidestepping even after years of playing on and off, mostly because I forgot I ended in a crouching state: df1, d4 is the round-ender classic, both for success and subsequent tbagging.

Nice Van My Man
Jan 1, 2008

A during match tbag is just a weird input, they only count when you're knocked out.

Speaking of ki charging bad manners I have 1+2 on l1 and 3+4 on t1 and sometimes my finger slips and I hit both at once and a few people have gotten super pissed and not rematched after I did that. I should probably rebind them but I refuse to learn new muscle memory.

AndyElusive
Jan 7, 2007

Ya I never consider it a teabag unless it's at the end of the round, until then I give everyone the benefit of the doubt because I'm also bad at inputting side step quickly enough.

Artelier
Jan 23, 2015


Okay, can someone explain how sidestepping works to me like I'm a five year old? I just can't get it.

Like I just did a Reina/Reina mirror match and they sidestepped some of my moves, and when I tried to induce the same situation, sidestepping the same way, I get stuffed or forced into block (I normally tap sidestep then holding block normally). What am I not getting?

Every time I'm matched up against someone better than me, it almost always comes down to better movement in general most likely, but pretty much all of them definitely have better sidestepping. Is it a hitbox thing, I'm too close? Am I inputting it too early? Too late? Do I have to do a full sidestep? (Which I tried, but I got stuffed every time I tried it too)

WorldIndustries
Dec 21, 2004

Artelier posted:

Okay, can someone explain how sidestepping works to me like I'm a five year old? I just can't get it.

Like I just did a Reina/Reina mirror match and they sidestepped some of my moves, and when I tried to induce the same situation, sidestepping the same way, I get stuffed or forced into block (I normally tap sidestep then holding block normally). What am I not getting?

Every time I'm matched up against someone better than me, it almost always comes down to better movement in general most likely, but pretty much all of them definitely have better sidestepping. Is it a hitbox thing, I'm too close? Am I inputting it too early? Too late? Do I have to do a full sidestep? (Which I tried, but I got stuffed every time I tried it too)

Sorry to state the obvious but you should check out the replay, especially to see if you are timing the sidestep as early as possible, or if a sidewalk would work instead.

Autsj
Nov 9, 2011

Nice Van My Man posted:

A during match tbag is just a weird input, they only count when you're knocked out.


AndyElusive posted:

Ya I never consider it a teabag unless it's at the end of the round, until then I give everyone the benefit of the doubt because I'm also bad at inputting side step quickly enough.

I guess you guys always drop the controls like a hot potato after winning a round; I move about, and that is when the df1,d4 tbagging happens.


Artelier posted:

Okay, can someone explain how sidestepping works to me like I'm a five year old? I just can't get it.

Like I just did a Reina/Reina mirror match and they sidestepped some of my moves, and when I tried to induce the same situation, sidestepping the same way, I get stuffed or forced into block (I normally tap sidestep then holding block normally). What am I not getting?

Every time I'm matched up against someone better than me, it almost always comes down to better movement in general most likely, but pretty much all of them definitely have better sidestepping. Is it a hitbox thing, I'm too close? Am I inputting it too early? Too late? Do I have to do a full sidestep? (Which I tried, but I got stuffed every time I tried it too)

To sidestep successfully you need to move your hurtbox completely out of the way of the incoming hitbox before it connects.

-That means you need to step the right direction, because some hitboxes are much larger in one direction than the other.
-You need to have enough frames that you can do this in time, generally at least 6 frames, more for bigger hitboxes.
-You need to not be too early, because this can cause the opponent's character, and thus their attack, to realign.
-If your opponent, at any point during your sidestep, taps a movement direction, their character immediately realigns and nullifies your sidestep. This can be done intentionally, or occur unintentionally due to sloppy inputs, in either case a simple example would be (f,)df1.
-Characters without a f+1 move can lead-jab: a lead-jab is holding forward while pressing 1, this gives the jab slightly more range, and can also allow for realigns on early sidesteps. Reina can lead-jab.
-F,F+x inputs can be delayed for about the duration of the dash, giving them more range and also allow for them to realign if you sidestep during this delay. Reina's love their f,f+2, which is linear as heck but can realign very easily.

With these things in mind, check the replay (including your opponent's inputs), and test in the lab.

Edit: Probably unnecessary clarification but: there are _no_ i-frames on sidesteps, if at any point your hurtbox connects with the opponent's hitbox, you get hit.

Autsj fucked around with this message at 07:28 on Mar 22, 2024

AndyElusive
Jan 7, 2007

Autsj posted:

I guess you guys always drop the controls like a hot potato after winning a round; I move about, and that is when the df1,d4 tbagging happens.

Snackbox Micro XL and I would never drop it so I just stop pressing buttons.

Autsj
Nov 9, 2011

AndyElusive posted:

Snackbox Micro XL and I would never drop it so I just stop pressing buttons.

You shouldn't, that thing is hard to get! But I didn't pay 70 bucks to not press buttons so I continue pressing buttons. :D

Artelier
Jan 23, 2015


Autsj posted:

Sidestep tips

Thank you so much for this detail! I didn't know most of these rules (except one side hurtbox bigger than other), so it's making more sense to me. Especially the ones about realignment and how dash attacks (like Reina's f, f+2) can have limited realignment. Back to the lab to test problem moves more in depth!

Weird Pumpkin
Oct 7, 2007

I think I'm gonna have to suck it up and make a big ole spreadsheet with strings for Nina so I can prioritize which ones I want to focus on using. The guide I linked up thread is a great starting point and has some of the "10 moves you should use" vibes, but since there's no good way that I've found to search the move list it's hard for me to remember for example which strings have a low in them, or which are cancellable by sidesteps/crouch dash (or roll dash the guide says? I'm not sure what the difference is)/hayashida

I've also only been playing her for a few days really so most of that is just inexperience, but it'd be really helpful to have a sort of "cheat sheet" that I can sort and filter.

Seltzer
Oct 11, 2012

Ask me about Game Pass: the Best Deal in Gaming!

Weird Pumpkin posted:

I think I'm gonna have to suck it up and make a big ole spreadsheet with strings for Nina so I can prioritize which ones I want to focus on using. The guide I linked up thread is a great starting point and has some of the "10 moves you should use" vibes, but since there's no good way that I've found to search the move list it's hard for me to remember for example which strings have a low in them, or which are cancellable by sidesteps/crouch dash (or roll dash the guide says? I'm not sure what the difference is)/hayashida

I've also only been playing her for a few days really so most of that is just inexperience, but it'd be really helpful to have a sort of "cheat sheet" that I can sort and filter.

I've mentioned this before but for me the quickest way to learn a new character is to consult this page

https://docs.google.com/spreadsheets/d/e/2PACX-1vTsgbCJNSTKajMNlJvQleJOl0eTiEcV-PbeU0obDg1lsSqmz0lTtcD2k6NzfTPt7Db9Ua2dz1o_34Sv/pubhtml

and mark down a few key "tent pole" moves (10 frame punish, 15 frame launcher, while running move, df1 properties and if there are extensions, good +on block move etc). Then I go into practice, run through the whole move list and find what I think will be useful to me and I take those moves and put them onto a small white board. The white board is handy because you can easily add more when you're ready and take things off if you think theyre not worth using or you get when to use the move down. But the most important thing imo, is getting those very basic core moves down and just a few others. Overloading yourself is definitely a big thing and I see a lot of people here and elsewhere trying to run before they walk with a lot of stuff.

Weird Pumpkin
Oct 7, 2007

Seltzer posted:

I've mentioned this before but for me the quickest way to learn a new character is to consult this page

https://docs.google.com/spreadsheets/d/e/2PACX-1vTsgbCJNSTKajMNlJvQleJOl0eTiEcV-PbeU0obDg1lsSqmz0lTtcD2k6NzfTPt7Db9Ua2dz1o_34Sv/pubhtml

and mark down a few key "tent pole" moves (10 frame punish, 15 frame launcher, while running move, df1 properties and if there are extensions, good +on block move etc). Then I go into practice, run through the whole move list and find what I think will be useful to me and I take those moves and put them onto a small white board. The white board is handy because you can easily add more when you're ready and take things off if you think theyre not worth using or you get when to use the move down. But the most important thing imo, is getting those very basic core moves down and just a few others. Overloading yourself is definitely a big thing and I see a lot of people here and elsewhere trying to run before they walk with a lot of stuff.

Oh yeah I get it, and that plus the guide I linked up thread are very helpful. Key move lists are the best for getting started and learning a new character. That's mostly what I've been doing.

But I really want a better organized list of moves that also contains the properties of said moves. It's not so much that I want to learn the whole thing right away, I just want to be able to find options that I want to integrate as I get more comfortable with the essentials

Dr. Fishopolis
Aug 31, 2004

ROBOT

Autsj posted:

You shouldn't, that thing is hard to get! But I didn't pay 70 bucks to not press buttons so I continue pressing buttons. :D

i simply 3d print my own controllers so i can throw them across the room and send all the buttons flying and just grab another one and plug it in.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Weird Pumpkin posted:

Oh yeah I get it, and that plus the guide I linked up thread are very helpful. Key move lists are the best for getting started and learning a new character. That's mostly what I've been doing.

But I really want a better organized list of moves that also contains the properties of said moves. It's not so much that I want to learn the whole thing right away, I just want to be able to find options that I want to integrate as I get more comfortable with the essentials

Have you checked the Nina discord, usually the specialists will have that info on hand

Weird Pumpkin
Oct 7, 2007

CharlieFoxtrot posted:

Have you checked the Nina discord, usually the specialists will have that info on hand

Not that I've seen linked (or in the pins) sadly

Also I kinda like making spreadsheets so while it's a bunch of work might be fun to just toss on some music and create it :shobon:

Autsj
Nov 9, 2011

Weird Pumpkin posted:

I think I'm gonna have to suck it up and make a big ole spreadsheet with strings for Nina so I can prioritize which ones I want to focus on using. The guide I linked up thread is a great starting point and has some of the "10 moves you should use" vibes, but since there's no good way that I've found to search the move list it's hard for me to remember for example which strings have a low in them, or which are cancellable by sidesteps/crouch dash (or roll dash the guide says? I'm not sure what the difference is)/hayashida

I've also only been playing her for a few days really so most of that is just inexperience, but it'd be really helpful to have a sort of "cheat sheet" that I can sort and filter.

I think most Nina players just use RBNorwar: https://rbnorway.org/nina-t8-frames/

Nina's strings don't tend to use a typical low/mid mixup, it's usually either a high/mid where the high has better properties, or a 'will she/won't she' game with her counterhit string enders.

A rolldash is a slightly old fashioned term for a crouchdash done with a qcf input: since the Mishima style crouchdash done with f,n,d,df usually has more ways to cancel while the typical qcf crouchdashes can't, some people from back in the day used different terms for them.

Spread sheeting is good, it helps you organize poo poo in your head, I spreadsheeted Nina back in the day when I was learning her, though I'd recommend using the RBNorway list to narrow down on moves/strings you care about instead of doing the whole thing. You really don't need to care about every df3 extension.

WorldIndustries
Dec 21, 2004

Weird Pumpkin posted:

Not that I've seen linked (or in the pins) sadly

Also I kinda like making spreadsheets so while it's a bunch of work might be fun to just toss on some music and create it :shobon:

Here's another good starting point, this has a ton of info about move properties as well like tracking
https://wavu.wiki/t/Nina_movelist

Weird Pumpkin
Oct 7, 2007

Autsj posted:

I think most Nina players just use RBNorwar: https://rbnorway.org/nina-t8-frames/

Nina's strings don't tend to use a typical low/mid mixup, it's usually either a high/mid where the high has better properties, or a 'will she/won't she' game with her counterhit string enders.

A rolldash is a slightly old fashioned term for a crouchdash done with a qcf input: since the Mishima style crouchdash done with f,n,d,df usually has more ways to cancel while the typical qcf crouchdashes can't, some people from back in the day used different terms for them.

Spread sheeting is good, it helps you organize poo poo in your head, I spreadsheeted Nina back in the day when I was learning her, though I'd recommend using the RBNorway list to narrow down on moves/strings you care about instead of doing the whole thing. You really don't need to care about every df3 extension.

:cheers: thanks!

Nice Van My Man
Jan 1, 2008

Got S+ in throwbreaking :cool:

What the game doesn't know is I'm just using the ol' guess n' press. Practicing throw breaks is really hard because people just don't throw. I can break throws in practice mode all day long but I don't think it really translates after awhile. I've got my throwbot trained but it's kind of boring to fight.

Anyway, here's the cheat sheet for how to break throws by guessing:

up to red: 1 break to start, but it honestly seems more random than higher levels.
red+: 1+2 break 99% of the time. If your opponent looks smart you will get maybe one more 1+2 break before they switch to a 2 break. If you break that they will never throw you again.

Most people just give up on throwing if you get one break in there. It sounds all well and good but I think the muscle memory for having a break locked and loaded is different from actually observing the break and hitting a button. When I first moved up through the ranks I was getting thrown like crazy because my 1+2 opening default didn't work from Tekken 7. One day someone will find out my secret and throw me to death.

Artelier
Jan 23, 2015


Guys, I did it!

I purposefully sidestepped a linear move!

In a match!!!!!!

I AM UNSTOPPABLE

Narrator: He was very stoppable

Weird Pumpkin
Oct 7, 2007

Nina feels so great

Also I ran into someone who was named Doobie Dogs who played King, show yourself!!

Artelier
Jan 23, 2015


Is there a way to filter by types of players? I was on a series of good, relatively even matches, but suddenly I fought three players, all PC, and all of them had super horrible lag in game (though the connection said it was 5 bars). Not sure what's up.

Not to say that this happens with all PC players, but I feel like I haven't seen this issue with console players. But PC will be like 5 bars full connection also it suddenly stutters when the match starts

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!

Artelier posted:

Is there a way to filter by types of players? I was on a series of good, relatively even matches, but suddenly I fought three players, all PC, and all of them had super horrible lag in game (though the connection said it was 5 bars). Not sure what's up.

Not to say that this happens with all PC players, but I feel like I haven't seen this issue with console players. But PC will be like 5 bars full connection also it suddenly stutters when the match starts

I've seen people say this is down to how Tekken 8 compiles it's shaders on the PC version. Unlike SF6 where I think you just sit there and let it do it when it needs doing on boot up, T8 does it all in the background while playing which can lead to gameplay issues during matches. Then again I play both games on PS5 so might not be the best person to ask.

Kobold Sex Tape
Feb 17, 2011

there are some psychopaths who are doing netplay with computers that can barely get 30 fps. there's not much you can do except not rematch them afterwards

Artelier
Jan 23, 2015


Kobold Sex Tape posted:

there are some psychopaths who are doing netplay with computers that can barely get 30 fps. there's not much you can do except not rematch them afterwards

Oh right, I didn't even think about underpowered PCs, yeah that was probably it for at least one of those bad matches. The guy was playing King and just did a million armour moves and throws and big hits, and with everything jittering so bad I couldn't really do much, even if I did land a hit I couldn't follow up.

CharlestonJew
Jul 7, 2011

Illegal Hen

Weird Pumpkin posted:

Nina feels so great

Also I ran into someone who was named Doobie Dogs who played King, show yourself!!

So many bodies… piled high

Seltzer
Oct 11, 2012

Ask me about Game Pass: the Best Deal in Gaming!

Artelier posted:

Is there a way to filter by types of players? I was on a series of good, relatively even matches, but suddenly I fought three players, all PC, and all of them had super horrible lag in game (though the connection said it was 5 bars). Not sure what's up.

Not to say that this happens with all PC players, but I feel like I haven't seen this issue with console players. But PC will be like 5 bars full connection also it suddenly stutters when the match starts

I stopped accepting PC players in ranked and only do 5 bar wired console matches. In quick play I set the parameter to xbox only and I play 5 bar wired and 5 bar wifi people. Despite limiting to xbox only in quickplay I still get matches right away and don't run into the same people. So if youre in a populated area where people have your console of choice you can consider that option. But yeah in quickplay its nice to just instantly mash accept match and not have to manually decline wifi people and PC people for a minute like I do for ranked (I play against wifi in quickplay but its not the biggest problem if its laggy once in awhile vs that happening in ranked)

Weird Pumpkin
Oct 7, 2007

I got someone last night with 1,2 > SS1 > hayashida 4 last night and let me tell you, it felt great

Seltzer posted:

I stopped accepting PC players in ranked and only do 5 bar wired console matches. In quick play I set the parameter to xbox only and I play 5 bar wired and 5 bar wifi people. Despite limiting to xbox only in quickplay I still get matches right away and don't run into the same people. So if youre in a populated area where people have your console of choice you can consider that option. But yeah in quickplay its nice to just instantly mash accept match and not have to manually decline wifi people and PC people for a minute like I do for ranked (I play against wifi in quickplay but its not the biggest problem if its laggy once in awhile vs that happening in ranked)

I wonder if this is why I get so many matches declined. My PC runs everything no issue, sucks to get lumped in with it rip

Seltzer
Oct 11, 2012

Ask me about Game Pass: the Best Deal in Gaming!

Weird Pumpkin posted:

I got someone last night with 1,2 > SS1 > hayashida 4 last night and let me tell you, it felt great

I wonder if this is why I get so many matches declined. My PC runs everything no issue, sucks to get lumped in with it rip

Most likely. The 5 bar wired PC pool, in my experience, is on average worse than the 5 bar wifi console pool. I don't know about the issues on PC but aside from people running toasters I've seen people on "good machines" complaining about stuff like shader compilations and other things (one guy was like, you just need to load every stage in a row in practice after each patch! lol). But give matching PC to PC only a shot if you want less declines.

Adbot
ADBOT LOVES YOU

Weird Pumpkin
Oct 7, 2007

Seltzer posted:

Most likely. The 5 bar wired PC pool, in my experience, is on average worse than the 5 bar wifi console pool. I don't know about the issues on PC but aside from people running toasters I've seen people on "good machines" complaining about stuff like shader compilations and other things (one guy was like, you just need to load every stage in a row in practice after each patch! lol). But give matching PC to PC only a shot if you want less declines.

Hmm, I haven't really noticed any stuttering issues and I'm pretty sensitive to that generally, but I guess even if mine is running fine that doesn't guarantee anyone else's is regardless. Definitely couldn't hurt to just run through all the stages, doesn't exactly take very long

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply