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![]() It's time for another goofy, possibly terrible, probably unbalanced Mafia game by yours truly, CirclMastr! What is this? This is a role-heavy game incorporating puzzle mechanics for 9 players. Do I need to know about video games to play this? No, but if you're familiar with concepts involving Interactive Fiction, it helps. Do I need to be able to solve puzzles to play this? Not necessarily, but being able to solve puzzles will give you an advantage. Do I need to read my role PM to play this? Yes. The Setup You are all playing an Interactive Fiction game. Each in-game day will feature a puzzle, and the day will not end until the puzzle is solved. That makes this a no-deadlines game, sort of. As soon as someone solves the puzzle, the day ends and the player or players with the most votes will be eliminated. Night phases will last 24 hours. Being the player to solve the puzzle will also give you a bonus for the night phase. The Game During the day, players have to enter commands as actions to work on the puzzle. You might, for example, want to ##use the widget, or maybe ##look at the widget first to get more info, or maybe go ##north to explore the surroundings. Like all classic Interactive Fiction games, I won't give you a list of verbs or nouns that are comprehensive and valid. You get to try things out and I get to decide what effect it has. That being said, there are some ground rules for game actions. 1. After you attempt an action, whether it is successful or not, you cannot attempt another action until two other players have attempted actions. This is so that one player doesn't spam out actions and solve the puzzle before anyone else gets a chance to do anything. 2. Voting is not a game action. You can vote and unvote to your heart's content with no cooldown. 3. There is a special action, called ##solve. If you think you know the solution to the puzzle, you can attempt to solve it in any number of steps. e.g. ##solve: use the widget with the pillar, n, pull lever, s, crank widget. If all the actions successfully complete the puzzle, congrats, you solved the puzzle and the day ends. However, if ANY part of it is wrong, you will fail to solve the puzzle. You may only use the ##solve action once per day. If you have used your ##solve and want to solve the puzzle later that day, you will have to do so with individual actions that adhere to rule 1. 3a. The ##solve action should be based on the current game state, not the puzzle's initial game state. e.g. if someone else has already ##use widget with pillar'd, then you should do ##solve: n, pull lever, s, crank widget, in the example above. 4. Everyone moves as one entity. If someone goes ##north, everyone moves north (assuming that's a valid direction to move). No splitting the party. Just assume you're all duct-taped together or something. 5. There is a second, also special action, called ##think about. If you spend your action to ##think about something, you will get a hint regarding that something and the puzzle's solution. This is your hint system if somehow everyone gets stuck on a puzzle. Just remember rule 1; if you ##think about something for a hint, at least two other players get a chance to act on that hint before you do. 6. Don't ruin things by looking up puzzle solutions on the internet. If you're stuck, see rule 5. Now for the important part that I stole from another Mafia thread: the rules. Rule 0, the important one that overrules all other rules: First and foremost, we are here to have fun and enjoy ourselves. Please make sure that at all times you put your own sanity and mental well-being first. If at any point you feel like you're having a bad time, like someone's taking things too far or just need someone to talk to, please contact one of our many community volunteers. The following users have been suggested as points of contact: The Traditional Games forum moderators, Leperflesh and Antivehicular; and Mafia regulars VoodooFly, Hal Insandenza, Bifauxnen, Monathin, Wologar, Maerlyn, Cloacamazing!, EccoRaven, CCKeane, Opopanax, Sandwolf and Shellception. 1) Don't be a dick. 2) No unsanctioned out of thread communication about the game. 3) No copy-pasting any out of thread info into the thread, especially not your role PM. Paraphrasing is generally fine, when in doubt ask your mods. 4) Do not post after the hammer. 5) Do not fake day actions. 6) Do not post when dead. 7) Don't edit your posts. 8) Lurker rules: I've decided that it's too annoying to try to keep track of post counts specifically, just try to post every day. 9) Seriously, don't be a dick. This game contains no elements that are purposefully designed as mod bastardry. There are no hidden components to any role that are not made clear in the role PM. Night action results will be given as "You successfully [action]ed your target.", followed by any further information. Failed actions will be given as "You failed to [action] your target." There will usually be some flavor text in italics delivered with the night results. While flavor text won't outright lie to you, it also isn't part of your result text. Rely on it at your own peril. You will need Discord to play this. Please join the server here: https://discord.gg/JWNrqe6enk
CirclMastr fucked around with this message at 18:04 on Jun 16, 2024 |
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# ? Mar 21, 2025 07:43 |
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Obs
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Join Game
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OK I'll play
Maerlyn fucked around with this message at 00:39 on Jun 11, 2024 |
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Here to be eaten by a grue.
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I'm already covered in duct tape
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I'll sub in if needed
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Oh well I can't not play this, I have an honorary degree from G.U.E. Tech
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A game where I can be stupid about two mechanics??? Sign me up
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Tea Party Crasher posted:A game where I can be stupid about two mechanics??? Sign me up
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Make me and TPC scum together if you want to see the stupidest poo poo imaginable tia
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If we fail hard enough, we can achieve infinite day 1 Put me in
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Okay ![]()
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It has been decades since the heyday of adventure games, and yet more decades since the heyday of Interactive Fiction. Games like Zork are fondly remembered by those who played it, however, and a niche community will always do its best to keep its niche alive. This is one such project: a strange and new multiplayer adaptation of the genre, where a group of players must cooperatively solve puzzles in an effort to achieve... well, telling you the ending would be a spoiler, wouldn't it? But between the boom in popularity of Dungeons & Dragons, escape rooms, and Elden Ring's Seamless Co-op mod, the developer of this game is just certain that this new game's co-op focus will revitalize a long-dead genre! Sure, IF games haven't been commercially viable since the 80's, but that's just market forces at work. It's not like the game engine itself is going to come alive to try to murder the first group to play through the game together or anything... The Retail PC Games Industry, DEAD-aligned NPC, has been killed Night 0! The Retail PC Games Industry posted:Surely someone wants to buy the random shovelware on the quarter-shelf of Best Buy next to the Roblox gift cards. Surely! In any case, Day 1 has begun! Tower Courtyard After a long journey through the countryside, you have come upon the UNDOT [ed. note - come up with better name than Un-Named Dungeon Or Tower for 1.0 release]. Its imposing black gates are suspiciously cast open, and you can see a path flanked by statues leading north to the door.
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Votecount for Day 1![]() ![]() ![]() ![]() ![]() With 9 alive, it's 5 votes to execute. There is currently no deadline set.
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##look at statues
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Hal Incandenza posted:##look at statues From here, most of the statues appear to be in disrepair. You'll need to move closer to get a better look.
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FINE. ##move closer to statue
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Your Personal Muse posted:FINE. ##move closer to statue I only understood you as far as wanting to move in a direction.
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##i
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##north
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Your pockets are like your mindscape: vast but empty. AFancyQuestionMark posted:##north Inner Courtyard You find yourself surrounded on your left and right sides by white marble statues, eroded by time. Most are unrecognizable, but one statue of a treefolk person looking into the distance seems to have held up better than the others. Ahead of you, the stone path widens to a dais leading up to the castle doors. [ed. note - maybe add multiple floors if it's going to be a tower or castle.]
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##examine treefolk statue
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Hal Incandenza posted:##examine treefolk statue I only understood you as far as wanting to do something to the treefolk statue.
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Look at this basic parser!
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##look at treefolk statue
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Maerlyn posted:##look at treefolk statue The treefolk statue stands tall, though its face is too weathered to read whether it is looking wistfully or expectantly into the distance. A few leaves carved in its hair have broken off, and its cloth garments suggest that this particular treefolk is no stranger to urban areas. As you look closer, it appears that one of the arms has lettering carved into it, though you don't understand the language.
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##check inventory
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Opopanax posted:##check inventory Sorry, I don't know how to check something.
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##sashay north
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kaschei posted:##sashay north Sorry, I don't know how to sashay.
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##look at inventory
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I already checked inventory:CirclMastr posted:Your pockets are like your mindscape: vast but empty.
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CirclMastr posted:Sorry, I don't know how to sashay. I'm sorry... for you ![]()
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Opopanax posted:##look at inventory Your pockets are like your mindscape: vast but empty.
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##look at lettering
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CirclMastr posted:The treefolk statue stands tall, though its face is too weathered to read whether it is looking wistfully or expectantly into the distance. A few leaves carved in its hair have broken off, and its cloth garments suggest that this particular treefolk is no stranger to urban areas. As you look closer, it appears that one of the arms has lettering carved into it, though you don't understand the language. ##consult Google
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My Second Re-Reg posted:##look at lettering The lettering appears to be in a language you don't understand.
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##take leaf
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# ? Mar 21, 2025 07:43 |
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Maerlyn posted:##consult Google Sorry, I don't see a Google here. kaschei posted:##take leaf Sorry, I don't see a leaf here.
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