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Hal Incandenza
Feb 12, 2004

Oh heck now I am on cooldown dang it

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My Second Re-Reg
Aug 31, 2021

Come on down.
Let's make a deal.
You're good, it's only two commands before cooldown ends

My Second Re-Reg
Aug 31, 2021

Come on down.
Let's make a deal.
Info/Map as of D3:

-- Ranks
* D1: "Newbie"
* D2: "Beginner"
* D3: "Rookie"

-- Current Inventory
* Golden chalice
* Hand-written note
* Battle Axe
* Scroll

-- Locations:

1-C1 posted:


CirclMastr posted:

Tower Courtyard
After a long journey through the countryside, you have come upon the UNDOT [ed. note - come up with better name than Un-Named Dungeon Or Tower for 1.0 release]. Its imposing black gates are suspiciously cast open, and you can see a path flanked by statues leading north to the door.

1-C2 posted:


CirclMastr posted:

Inner Courtyard
You find yourself surrounded on your left and right sides by white marble statues, eroded by time. Most are unrecognizable, but one statue of a treefolk person looking into the distance seems to have held up better than the others. Ahead of you, the stone path widens to a dais leading up to the castle doors. [ed. note - maybe add multiple floors if it's going to be a tower or castle.]

CirclMastr posted:

Maerlyn posted:

##look at treefolk statue
The treefolk statue stands tall, though its face is too weathered to read whether it is looking wistfully or expectantly into the distance. A few leaves carved in its hair have broken off, and its cloth garments suggest that this particular treefolk is no stranger to urban areas. As you look closer, it appears that one of the arms has lettering carved into it, though you don't understand the language.

CirclMastr posted:

My Second Re-Reg posted:

##look at lettering
The lettering appears to be in a language you don't understand.

CirclMastr posted:

Maerlyn posted:

##think about the lettering on the statue
You can't do anything with the lettering on the statue until you find a way to translate it.

1-C3 posted:


CirclMastr posted:

UNDOT Entrance
You step onto the raised dais, and see the great stone double doors that lead into the UNDOT. Decorations are carved into the stonework near your feet. A marble statue, toppled and broken, lies in front of the door.

CirclMastr posted:

kaschei posted:

##look at broken statue
The statue was once a humanoid figure, but any distinguishing marks were worn away long ago. The torso, head, and each arm are now separate pieces. The feet and base are nowhere to be seen.

CirclMastr posted:

My Second Re-Reg posted:

##Look at stonework
The dominant carving is a large diamond inlaid with three overlapping circles. Around and above it ('above' meaning it is between the diamond and the door) is an elaborate filigree pattern.

CirclMastr posted:

Opopanax posted:

##look at filigree pattern
At first glance, it appears to be purely decorative. After a few moments of study, however, it appears there is lettering in the filigree in a language you don't understand.

CirclMastr posted:

Your Personal Muse posted:

##think about translation
There must be something inside the UNDOT that could help you with translation.

CirclMastr posted:

yuming posted:

##look at door
The double doors leading into the UNDOT are large, heavy, and imposing. There are no handles, no keyhole, and no hinges, so the door must swing inward. But the mechanism to open the door is not apparent.

CirclMastr posted:

Hal Incandenza posted:

##look at the diamond
The diamond is inlaid with three large circles that slightly overlap, forming a triangle inside the center of the diamond. A closer look at the stone itself reveals a small gap between the diamond and the rest of the stonework. It is apparently a separate piece, and not mortared to the other stones around it.

CirclMastr posted:

kaschei posted:

##jump on diamond
As you land on the diamond, it sinks downward, and a loud grinding sound echoes through the courtyard as the doors begin to open inward. When you jump upward and off the diamond, however, the diamond rises back up and the doors quickly slam fully shut.

CirclMastr posted:

Hal Incandenza posted:

##place head on diamond
You place the marble head on the diamond. The diamond sinks slightly, but otherwise nothing happens.

CirclMastr posted:

Opopanax posted:

##put arms on diamond
You place the marble arms on the diamond. The combined weight of all three pieces is enough to depress the mechanism, and the door opens with a loud grinding sound.

1-T1 posted:


CirclMastr posted:

Grand Foyer
You enter the grand foyer of the UNDOT, which is grand mostly because of the grand staircase leading up to a door with an imposing lock. There are also doors to the West Wing and East Wing of the castle. The old adventuring credo of the Left Hand Rule would suggest going to the West Wing first.

1-W1 posted:


CirclMastr posted:

West Wing Foyer
You step into another, smaller foyer. Like the grand foyer, it is largely unfurnished. A stone door leads north, while the west wall features a row of levers. On the floor beneath the levers, you see the skeletal remains of an unfortunate adventurer who came before you. To the south, there is a life-sized statue of a human bard.

CirclMastr posted:

Hal Incandenza posted:

##look at levers
There are five levers with colored handles, all in the 'up' position. From left to right, the levers are black, yellow, blue, green, and red.

CirclMastr posted:

Tea Party Crasher posted:

##look at statue
The statue is of a human bard strumming a lute. She is wearing a fancy cap with a feather in it and her mouth is open in song. As you look closer, the neck of the lute has lettering carved into it. The lettering is the word "The" in the common tongue.

CirclMastr posted:

My Second Re-Reg posted:

##look at skeleton
The skeleton is old and skeletonized enough that you cannot tell how they died. One hand is gripping a small golden chalice; the other is gripping a small piece of paper.

CirclMastr posted:

yuming posted:

##look at paper
The paper seems to be a small hand-written note. You can't read it without taking it from the skeleton's grasp.

CirclMastr posted:

Your Personal Muse posted:

##look at chalice
The chalice is small and made of gold, with a silver band around the stem.

CirclMastr posted:

My Second Re-Reg posted:

##look at silver band
It appears to be a simple decorative band.

CirclMastr posted:

kaschei posted:

##look at lute
The lute is carved out of marble, like the rest of the statue. As you look closer, the neck of the lute has lettering carved into it. The lettering is the word "The" in the common tongue.

CirclMastr posted:

My Second Re-Reg posted:

##look at stone door
The stone door is a featureless slab within the doorframe. Based on the very slight gap at the bottom, you can surmise that the door lifts up somehow.

CirclMastr posted:

yuming posted:

## look at paper
The paper reads:

"The second lever will sound like a roar
A primary first helps open the door
The last lever pulled is the color of sky
After the second will buzz like a fly"

CirclMastr posted:

yuming posted:

##solve: first pull yellow and blue lever. Then, pull levers in this order: red, black, yellow, green, blue
You pull the lever into the down position. As you do so, the room fills with the sound of a buzzing bee.

You pull the lever into the down position. As you do so, the room fills with the sound of a strumming lute. A bright bolt of energy shoots from the levers, hitting the skeleton and disintegrating it. After that, all the levers reset to the 'up' position.

You pull the lever into the down position. As you do so, the room fills with the sound of a ringing bell.

You pull the lever into the down position. As you do so, the room fills with the sound of a roaring lion.

You pull the lever into the down position. As you do so, the room fills with the sound of a buzzing bee.

You pull the lever into the down position. As you do so, the room fills with the sound of a rushing wind.

You pull the lever into the down position. As you do so, the room fills with the sound of a strumming lute. As the sound of the lute subsides, the door open.

1-W2 posted:


CirclMastr posted:

West Wing Hall
You step into a long hallway, with a red carpet running north along the floor. On the western side of the hall is a statue of a dragonkin barbarian clad in furs, with a large battle-axe across its back.

CirclMastr posted:

yuming posted:

##look at axe
The glint of the axe suggests it is surprisingly sharp. Wait a minute, the axe isn't marble! It's not actually a part of the statue!

CirclMastr posted:

My Second Re-Reg posted:

##look at carpet
The carpet is a cool red color, without much frill or decoration. It must be here for comfort, since there's not much style to it and it's impossible to get lost in a hallway.

1-W3 posted:


CirclMastr posted:

West Wing Hall 2
The carpet of the hall leads to a large stone door, set into an archway covered with glyphs. A dead adventurer lies in front of the door.

CirclMastr posted:

My Second Re-Reg posted:

##look adventurer
The adventurer is long dead, a humanoid skeleton clad in tatters. In its bony fingers, it grips a scroll.

CirclMastr posted:

Maerlyn posted:

##look at glyphs
There are sixteen glyphs, each on a stone that makes up the archway around the door.


CirclMastr posted:

You unfurl the scroll, and see that the adventurer had translated the glyphs. Of course, he didn't solve the puzzle, so how much help could it really be?


CirclMastr posted:

Maerlyn posted:

##think about glyphs
While letters might technically qualify as 'glyphs', the glyphs on the note are not the same as any lettering you've seen.

1-E1 posted:


CirclMastr posted:

East Wing Foyer
You enter a small foyer much like the Grand Foyer, just smaller. It is unfurnished, with a stone door to the north and a sign above the door.

CirclMastr posted:

Maerlyn posted:

##read sign
The sign reads:

"WARNING: If you are not a Greenhorn, turn back!"

CirclMastr posted:

kaschei posted:

##look at door
The stone door is unadorned save for its iron ring pull.

1:T2 posted:


CirclMastr posted:

Grand Balcony
You ascend the stairs to the grand balcony overlooking the foyer. There is a massive stone door, with an equally massive triangular lock system.

CirclMastr posted:

Opopanax posted:

##look at lock
The lock is a large triangle, inset with a pyramid of 120 keyholes. At each corner of the triangle is a stylized star symbol.



CirclMastr posted:

Maerlyn posted:

##look at stone door
The stone door is held shut by four clamps, one in each corner of the door.

CirclMastr posted:

My Second Re-Reg posted:

##look at foyer
You look over the balcony, and immediately regret it. You don't want to fall that far!

My Second Re-Reg
Aug 31, 2021

Come on down.
Let's make a deal.
If I hosed any of that post up lol

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

That's really helpful actually

did we get any details about the barbarian statue? We got the axe but maybe there's something on the barbarian because we didn't actually look at it

I don't know what room we're currently in...lol. Same as dead adventurer/where we got scroll?

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

oh we're in West Wing 2, barbarian statue is back a room

My Second Re-Reg
Aug 31, 2021

Come on down.
Let's make a deal.
I'm down to go back real quick and check out the statue; also we never looked at the axe after we took it from the statue. I'll do the latter real quick, in case there's anything anyone else wants to accomplish in this room before we move.

##look at axe

CirclMastr
Jul 4, 2010

Hal Incandenza posted:

##look at adventurer

The adventurer is long dead, a humanoid skeleton clad in tatters.


The axe is in pristine condition, with a sharp edge and no sign of wear. It's easy to tell that no one has actually used this axe in combat.

yuming
Feb 26, 2008

dance dance dance
##push and turn safe passage glyph

CirclMastr
Jul 4, 2010

yuming posted:

##push and turn safe passage glyph

You push on the glyph, and the archstone sinks back flush to the wall. A ruby on the door begins to glow.

yuming
Feb 26, 2008

dance dance dance
I bet we have to push one stone from each row.

Maybe fire/sun themed because of the ruby?

yuming
Feb 26, 2008

dance dance dance
We should absolutely kill YPM today btw.

Your Personal Muse
Oct 5, 2010

what a cool dude

yuming posted:

We should absolutely kill YPM today btw.

Eh

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

yuming posted:

##push and turn safe passage glyph

I would say "wtf how did you know" but I'm guessing it's from your role ability?

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

##push and turn fire glyph

Hal Incandenza
Feb 12, 2004

Yuming is calling the hint line I think

CirclMastr
Jul 4, 2010

Maerlyn posted:

##push and turn fire glyph

You push on the glyph, and the archstone sinks back flush to the wall. The second emerald on the door begins to glow.

yuming
Feb 26, 2008

dance dance dance

Maerlyn posted:

I would say "wtf how did you know" but I'm guessing it's from your role ability?
I can get a private hint yes.

My hint was that we used the scroll at this door. The pushing was my own idea :sparkles:

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

CirclMastr posted:

You push on the glyph, and the archstone sinks back flush to the wall. The second emerald on the door begins to glow.

The "second emerald" text stands out to me here, guess we'll see if that's a different solution than the ruby ones

My Second Re-Reg
Aug 31, 2021

Come on down.
Let's make a deal.
I'm missing something here, would anyone be kind enough to explain what the logic is we're trying out with the glyphs?

yuming
Feb 26, 2008

dance dance dance

My Second Re-Reg posted:

I'm missing something here, would anyone be kind enough to explain what the logic is we're trying out with the glyphs?
I’m just trying to guess.

How about earth next?

Opopanax
Aug 8, 2007

I HEX YE!!!



##push earth glyph

My Second Re-Reg
Aug 31, 2021

Come on down.
Let's make a deal.
I don't think we ever did this: ##look at door

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

My Second Re-Reg posted:

I'm missing something here, would anyone be kind enough to explain what the logic is we're trying out with the glyphs?

I think yuming got a hint for glyphs privately but we're just kinda winging it for the rest...maybe we just need to do trial and error

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

##push sun glyph

yuming
Feb 26, 2008

dance dance dance
##think about gylphs

CirclMastr
Jul 4, 2010

Opopanax posted:

##push earth glyph

You push on the glyph, and the archstone sinks back flush to the wall. The first emerald on the door begins to glow.

My Second Re-Reg posted:

I don't think we ever did this: ##look at door

The door is dominated by a carving of a sword, which eclipses a circle with a sun and moon along its arc. Above the carving are two rows of gems: four emeralds above three rubies. The first two emeralds and the first ruby are glowing with magical light. Beneath the carving, there are handwritten scrawls in red ink.

Maerlyn posted:

##push sun glyph

You push on the glyph, and the archstone sinks back flush to the wall. A ruby on the door begins to glow.

yuming posted:

##think about gylphs

It is clear the glyphs open the door, and you can surmise from the behavior of the gems that either four are correct and order matters, or three are correct and order doesn't matter.

Opopanax
Aug 8, 2007

I HEX YE!!!



##look at scrawls

CirclMastr
Jul 4, 2010

Opopanax posted:

##look at scrawls

The scrawls are faded with time, but you can make out "Life of a sword? Birth of a sword?"

My Second Re-Reg
Aug 31, 2021

Come on down.
Let's make a deal.
So I guess the first emerald was already glowing; ngl I really have no idea what to do next so I'm going to ##think about door

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

I was thinking birth of a sword as in how it's created

The two emerald lights came from fire and earth, I don't know if that makes any sense

The ruby lit up from "safe passage", does that fit for life of the sword?

Opopanax
Aug 8, 2007

I HEX YE!!!



I have a feeling we want emeralds to light up and not rubies. Red=bad green=good

My Second Re-Reg
Aug 31, 2021

Come on down.
Let's make a deal.
I'm going to take a stab in the dark ##push War glyph

CirclMastr
Jul 4, 2010

My Second Re-Reg posted:

I'm going to take a stab in the dark ##push War glyph

You push on the glyph, and the archstone sinks back flush to the wall. The fourth emerald on the door begins to glow.

yuming
Feb 26, 2008

dance dance dance
##push death and gaurdian glyphs

CirclMastr
Jul 4, 2010

yuming posted:

##push death and gaurdian glyphs

You push on the glyph, and the archstone sinks back flush to the wall. A ruby on the door begins to glow. Suddenly, a bolt of magical energy shoots out from the carving, disintegrating the remains of the dead adventurer. All the archstones that were pressed reset to their original positions, and all the gems stop glowing.

Opopanax
Aug 8, 2007

I HEX YE!!!



Right, so emeralds only then

My Second Re-Reg
Aug 31, 2021

Come on down.
Let's make a deal.

CirclMastr posted:

You push on the glyph, and the archstone sinks back flush to the wall. A ruby on the door begins to glow. Suddenly, a bolt of magical energy shoots out from the carving, disintegrating the remains of the dead adventurer. All the archstones that were pressed reset to their original positions, and all the gems stop glowing.

Wait, pushed on which glyph? Was yuming able to do a multi-action?

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

CirclMastr posted:

You push on the glyph, and the archstone sinks back flush to the wall. A ruby on the door begins to glow. Suddenly, a bolt of magical energy shoots out from the carving, disintegrating the remains of the dead adventurer. All the archstones that were pressed reset to their original positions, and all the gems stop glowing.

We do need to know which glyph triggered this

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Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

Opopanax posted:

Right, so emeralds only then

Okay lets see......

Maerlyn posted:

The two emerald lights came from fire and earth, I don't know if that makes any sense

##push water glyph

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