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Opopanax
Aug 8, 2007

I HEX YE!!!



Lol I love that the final puzzle was just dealing with the parser ##n

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CirclMastr
Jul 4, 2010

kaschei posted:

##think really hard about going north

Oh man it's RIGHT THERE it's so close you can practically touch it!


UNDOT Peak
You enter a luxuriously appointed room with fine furniture and rugs. At the center of the room is a small round table with a scroll sitting atop it, labeled "READ ME". Off to one side is a bar with flutes of champagne and a charcuterie board.

Shellception
Oct 12, 2016

ALL THINGS THAT ARE ARE OURS. BUT WE MUST CARE. FOR IF WE DO NOT CARE, WE DO NOT EXIST. IF WE DO NOT EXIST, THEN THERE IS NOTHING BUT BLIND OBLIVION.

AND EVEN OBLIVION MUST END SOMEDAY.
##read scroll

CubicalSucrose
Jan 1, 2013

Phantom my Opera and call me South Park: Bigger, Longer, & Uncut

Shellception posted:

##read scroll

##look charcuterie

Hal Incandenza
Feb 12, 2004

So tempted to just blindly drink the champagne

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

I would IRL struggle not to go straight for the charcuterie.

##look champagne

TwelveBaud
Jun 6, 2011

Our score hasn't gone up yet. I wonder what that's tied to for this puzzle...

##look at self

kaschei
Oct 25, 2005

I assume 9/10 of all the food in front of us is poisoned

Champagne should not stay bubbly this long!

CirclMastr
Jul 4, 2010

Shellception posted:

##read scroll

The scroll reads:

"Congratulations! You have worked together to achieve the first victory of - hopefully - many, paving the way for a new rise in Interactive Fiction with the addition of multiplayer! Your help has been instrumental in making this game a real product, and I couldn't have done it without you! I'd also like to take this opportunity to thank:

Steve 'Jaspor' Orr and Bill Putrino, for writing the puzzles adapted here.
Bill Putrino, Christian Petermann, AeronDrake, and QalarValar for maps and images.
TwelveBaud, for writing and coding.
AFancyQuestionMark, Hal Incandenza, kaschei, Maerlyn, My Second Re-Reg, Opoponax, Tea Party Crasher, Your Personal Muse, and yuming, for being the first beta testers of this game.

Now go forth, and engage in jolly co-operation!"

Your score has gone up! You have won! You may Restart/Retry/Quit at any time.

CubicalSucrose posted:

##look charcuterie

It is a cheese board arranged with a delightful variety of cheeses, crackers, and cured meats.

Ignatius M. Meen posted:

##look champagne

The champagne looks pleasantly bubbly; the bar is probably enchanted to prevent the drinks from going flat.

TwelveBaud posted:

##look at self

You are a Novitiate.

You currently are Frustrated.

You currently have 10 points, out of a possible 10 points.

You are carrying:
Volo's Guide to Spirits

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

:toot:

kaschei
Oct 25, 2005

##toast the cold unfeeling parser and drink

What was the deal with the n,n,s,s grue-hallway?

CirclMastr
Jul 4, 2010

kaschei posted:

##toast the cold unfeeling parser and drink

What was the deal with the n,n,s,s grue-hallway?

If you've played any of the Wizardry games, you might be familiar with spinner traps. Basically, certain spaces you step on can invisibly spin you around to be facing a random direction, rather than your intended direction. At the midpoint of the hallway, a spinner trap spins you 180 degrees. The intention would be that you go north through the hallway and mysteriously end up back where you started, and you solve from there. Instead you literally did the exact sequence necessary to get to the north end of the hall entirely by accident, because I decided a dark hallway would be the best place to have a Zork reference in the description. There was never any actual grue and you were in no danger other than getting confused.

Opopanax
Aug 8, 2007

I HEX YE!!!



Here lies Opop
peperony and chease

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Hell yeah! :toot:

##make and eat all the little meat and cheese cracker sandwiches you can before getting full

CirclMastr
Jul 4, 2010

Ignatius M. Meen posted:

##make and eat all the little meat and cheese cracker sandwiches you can before getting full

You successfully make and consume 9 meat and cheese cracker sandwiches.

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

##restart

CirclMastr
Jul 4, 2010

Maerlyn posted:

##restart

Your shareware has expired. Please register to continue.

TwelveBaud
Jun 6, 2011

Maerlyn posted:

##restart

I gotchu, fam.

I'd like to thank CirclMastr for hosting two excellent games nested within each other. All credit goes to him, and all mistakes or inaccuracies -- aside from the missing statue -- are entirely on me. Although I may have written the Inform version of the game, he fed me no information and didn't rely on anything I've done for his moderation, so even more credit to him.

I've spent the past 3 hours fighting with Inform to make more useful files for the thread, without much success besides the link above. I've got work in 6 hours but after that I'll find a way to make it work.

I'll part for now with an amusing note: The thread took 325 "turns" to solve the game, which doesn't count thinking about things and a few actions that didn't work. You can speedrun it in 73.

CubicalSucrose
Jan 1, 2013

Phantom my Opera and call me South Park: Bigger, Longer, & Uncut

CirclMastr posted:

Your shareware has expired. Please register to continue.

I have mailed my check. I await my floppy diskettes.

Maerlyn
Jun 29, 2003

Everything at once
the evil step-son

This av has been socialized, viva la Revolución

CirclMastr posted:

Your shareware has expired. Please register to continue.

Thanks for continuing on, it was fun.

I look forward to Escape Room 2: Electric Boogaloo at some point

TwelveBaud
Jun 6, 2011

I've published the Inform code I wrote on Github.

Thanks again to CirclMastr for hosting this shindig, and I'm looking forward to any post-game thoughts he'd like to share.

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CirclMastr
Jul 4, 2010

The big thing I wanted to address was the dark hallway and how peeved I was that you all solved it on accident.

Some other random thoughts:

I had no idea how to properly signpost that the lettering was for a later puzzle (which turned out to be the last puzzle by the time I did the layout of the UNDOT). I'm just glad you didn't immediately grab the translation guide as soon as you got to the study and wasted a bunch of turns translating things that had no use yet.

I also had no idea how to signpost doing the west wing first without a literal signpost. I included the left-hand-rule reference but didn't think it would be enough, and sure enough, I needed a big sign saying "Go away until you solve more puzzles." The second key is impossible to get without the first.

Failed puzzles zapping already-dead adventurers was an empty threat, since I couldn't kill anyone while Mafia was still happening. Once Mafia was done and people wanted to finish the game, though, killing the player character and forcing a restart would have killed any enthusiasm for the puzzles. So I reached for the Bureaucracy blood pressure levels as another empty threat (I was just going to have increasingly bad-sounding descriptions, "Incensed", "Apoplectic", etc.) As far as TwelveBaud's game product goes, I'm not sure where it should fall since some puzzles will require some trial and error (like the lever puzzle).

The puzzles were adapted from Puzzles, Predicaments & Perplexities, which I got from Dungeon Masters Guild (I can't remember if it's free or if I bought it) for a D&D one-shot some years ago, and decided to just repurpose. Since it's statted for D&D, failed puzzle solves just resulted in damage rather than death, which I couldn't really do here. The one-shot I ran was a big joke about MTG's The One Ring card that they made a 1 of 1 exclusive version of. The party had to investigate the missing Wizard on the Coast, who had missed his latest delivery to the town toy store. When the party arrived at the toy factory (here the UNDOT), it was besieged by Sir Malone of the Post and his cult followers, who were desperate to get their hands on The One Thing that the wizard was crafting. Sure enough, Post Malone bought the actual 1 of 1 card, not that it was hard to predict that would happen. Even that one-shot didn't go as planned; I was going to have The One Thing be a clockwork wyvern that attacked the party as a final boss, but by the time they beat all the cultists and Sir Malone, a boss fight would have been a TPK.

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