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CirclMastr
Jul 4, 2010





It's time for another goofy, possibly terrible, probably unbalanced Mafia game by yours truly, CirclMastr!

What is this?
This is a role-heavy game incorporating puzzle mechanics for 9 players.

Do I need to know about video games to play this?
No, but if you're familiar with concepts involving Interactive Fiction, it helps.

Do I need to be able to solve puzzles to play this?
Not necessarily, but being able to solve puzzles will give you an advantage.

Do I need to read my role PM to play this?
Yes.

The Setup
You are all playing an Interactive Fiction game. Each in-game day will feature a puzzle, and the day will not end until the puzzle is solved. That makes this a no-deadlines game, sort of. As soon as someone solves the puzzle, the day ends and the player or players with the most votes will be eliminated. Night phases will last 24 hours. Being the player to solve the puzzle will also give you a bonus for the night phase.

The Game
During the day, players have to enter commands as actions to work on the puzzle. You might, for example, want to ##use the widget, or maybe ##look at the widget first to get more info, or maybe go ##north to explore the surroundings. Like all classic Interactive Fiction games, I won't give you a list of verbs or nouns that are comprehensive and valid. You get to try things out and I get to decide what effect it has. That being said, there are some ground rules for game actions.

1. After you attempt an action, whether it is successful or not, you cannot attempt another action until two other players have attempted actions. This is so that one player doesn't spam out actions and solve the puzzle before anyone else gets a chance to do anything.
2. Voting is not a game action. You can vote and unvote to your heart's content with no cooldown.
3. There is a special action, called ##solve. If you think you know the solution to the puzzle, you can attempt to solve it in any number of steps. e.g. ##solve: use the widget with the pillar, n, pull lever, s, crank widget. If all the actions successfully complete the puzzle, congrats, you solved the puzzle and the day ends. However, if ANY part of it is wrong, you will fail to solve the puzzle. You may only use the ##solve action once per day. If you have used your ##solve and want to solve the puzzle later that day, you will have to do so with individual actions that adhere to rule 1.
3a. The ##solve action should be based on the current game state, not the puzzle's initial game state. e.g. if someone else has already ##use widget with pillar'd, then you should do ##solve: n, pull lever, s, crank widget, in the example above.
4. Everyone moves as one entity. If someone goes ##north, everyone moves north (assuming that's a valid direction to move). No splitting the party. Just assume you're all duct-taped together or something.
5. There is a second, also special action, called ##think about. If you spend your action to ##think about something, you will get a hint regarding that something and the puzzle's solution. This is your hint system if somehow everyone gets stuck on a puzzle. Just remember rule 1; if you ##think about something for a hint, at least two other players get a chance to act on that hint before you do.
6. Don't ruin things by looking up puzzle solutions on the internet. If you're stuck, see rule 5.

Now for the important part that I stole from another Mafia thread: the rules.

Rule 0, the important one that overrules all other rules: First and foremost, we are here to have fun and enjoy ourselves. Please make sure that at all times you put your own sanity and mental well-being first. If at any point you feel like you're having a bad time, like someone's taking things too far or just need someone to talk to, please contact one of our many community volunteers. The following users have been suggested as points of contact: The Traditional Games forum moderators, Leperflesh and Antivehicular; and Mafia regulars VoodooFly, Hal Insandenza, Bifauxnen, Monathin, Wologar, Maerlyn, Cloacamazing!, EccoRaven, CCKeane, Opopanax, Sandwolf and Shellception.

1) Don't be a dick.
2) No unsanctioned out of thread communication about the game.
3) No copy-pasting any out of thread info into the thread, especially not your role PM. Paraphrasing is generally fine, when in doubt ask your mods.
4) Do not post after the hammer.
5) Do not fake day actions.
6) Do not post when dead.
7) Don't edit your posts.
8) Lurker rules: I've decided that it's too annoying to try to keep track of post counts specifically, just try to post every day.
9) Seriously, don't be a dick.

This game contains no elements that are purposefully designed as mod bastardry. There are no hidden components to any role that are not made clear in the role PM.

Night action results will be given as "You successfully [action]ed your target.", followed by any further information. Failed actions will be given as "You failed to [action] your target." There will usually be some flavor text in italics delivered with the night results. While flavor text won't outright lie to you, it also isn't part of your result text. Rely on it at your own peril.

You will need Discord to play this. Please join the server here: https://discord.gg/JWNrqe6enk

  1. AFancyQuestionMark
  2. Hal Incandenza (he/him/hal)
  3. kaschei
  4. Maerlyn (she/her)
  5. My Second Re-Reg
  6. Opopanax (He/him/opop)
  7. Tea Party Crasher
  8. Your Personal Muse
  9. yuming (she/her)

CirclMastr fucked around with this message at 18:04 on Jun 16, 2024

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CirclMastr
Jul 4, 2010

It has been decades since the heyday of adventure games, and yet more decades since the heyday of Interactive Fiction. Games like Zork are fondly remembered by those who played it, however, and a niche community will always do its best to keep its niche alive. This is one such project: a strange and new multiplayer adaptation of the genre, where a group of players must cooperatively solve puzzles in an effort to achieve... well, telling you the ending would be a spoiler, wouldn't it? But between the boom in popularity of Dungeons & Dragons, escape rooms, and Elden Ring's Seamless Co-op mod, the developer of this game is just certain that this new game's co-op focus will revitalize a long-dead genre! Sure, IF games haven't been commercially viable since the 80's, but that's just market forces at work. It's not like the game engine itself is going to come alive to try to murder the first group to play through the game together or anything...

The Retail PC Games Industry, DEAD-aligned NPC, has been killed Night 0!

The Retail PC Games Industry posted:

Surely someone wants to buy the random shovelware on the quarter-shelf of Best Buy next to the Roblox gift cards. Surely!

You are Vanilla. Your only power is your vote and your voice!

You win when all threats to town have been eliminated.

In any case, Day 1 has begun!

Tower Courtyard
After a long journey through the countryside, you have come upon the UNDOT [ed. note - come up with better name than Un-Named Dungeon Or Tower for 1.0 release]. Its imposing black gates are suspiciously cast open, and you can see a path flanked by statues leading north to the door.

CirclMastr
Jul 4, 2010

Hal Incandenza posted:

##look at statues

From here, most of the statues appear to be in disrepair. You'll need to move closer to get a better look.

CirclMastr
Jul 4, 2010

Your Personal Muse posted:

FINE. ##move closer to statue

I only understood you as far as wanting to move in a direction.

CirclMastr
Jul 4, 2010


Your pockets are like your mindscape: vast but empty.


Inner Courtyard
You find yourself surrounded on your left and right sides by white marble statues, eroded by time. Most are unrecognizable, but one statue of a treefolk person looking into the distance seems to have held up better than the others. Ahead of you, the stone path widens to a dais leading up to the castle doors. [ed. note - maybe add multiple floors if it's going to be a tower or castle.]

CirclMastr
Jul 4, 2010

Hal Incandenza posted:

##examine treefolk statue

I only understood you as far as wanting to do something to the treefolk statue.

CirclMastr
Jul 4, 2010

Maerlyn posted:

##look at treefolk statue

The treefolk statue stands tall, though its face is too weathered to read whether it is looking wistfully or expectantly into the distance. A few leaves carved in its hair have broken off, and its cloth garments suggest that this particular treefolk is no stranger to urban areas. As you look closer, it appears that one of the arms has lettering carved into it, though you don't understand the language.

CirclMastr
Jul 4, 2010

Opopanax posted:

##check inventory

Sorry, I don't know how to check something.

CirclMastr
Jul 4, 2010

kaschei posted:

##sashay north

Sorry, I don't know how to sashay.

CirclMastr
Jul 4, 2010

Opopanax posted:

##look at inventory

Your pockets are like your mindscape: vast but empty.

CirclMastr
Jul 4, 2010

My Second Re-Reg posted:

##look at lettering

The lettering appears to be in a language you don't understand.

CirclMastr
Jul 4, 2010

Maerlyn posted:

##consult Google

Sorry, I don't see a Google here.

kaschei posted:

##take leaf

Sorry, I don't see a leaf here.

CirclMastr
Jul 4, 2010


UNDOT Entrance
You step onto the raised dais, and see the great stone double doors that lead into the UNDOT. Decorations are carved into the stonework near your feet. A marble statue, toppled and broken, lies in front of the door.

Maerlyn posted:

##look at cloth garments

You don't see any garments here.

CirclMastr
Jul 4, 2010

kaschei posted:

##look at broken statue

The statue was once a humanoid figure, but any distinguishing marks were worn away long ago. The torso, head, and each arm are now separate pieces. The feet and base are nowhere to be seen.


Do not cite the deep magic to me, I was there when it was written!


You cry out to the heavens for succor, but receive no answer.

(Hint: if you're stuck, try to ##think about your problem!)

kaschei posted:

##elbereth

Sorry, I don't know how to elbereth.

CirclMastr
Jul 4, 2010

Maerlyn posted:

##think about the lettering on the statue

You can't do anything with the lettering on the statue until you find a way to translate it.


Taken.

kaschei posted:

##flip torso

You try your best to lift the torso, but it's too heavy for you to move.

CirclMastr
Jul 4, 2010


Taken.

My Second Re-Reg posted:

##Look at stonework

The dominant carving is a large diamond inlaid with three overlapping circles. Around and above it ('above' meaning it is between the diamond and the door) is an elaborate filigree pattern.

kaschei posted:

##knock on double doors

You knock on the door, but there is no answer.

CirclMastr
Jul 4, 2010

yuming posted:

##use arms to flip torso

You try your best to lift the torso, but it's too heavy for you to move.

CirclMastr
Jul 4, 2010

Opopanax posted:

##look at filigree pattern

At first glance, it appears to be purely decorative. After a few moments of study, however, it appears there is lettering in the filigree in a language you don't understand.

CirclMastr
Jul 4, 2010

kaschei posted:

##stand in center circle

I only understood you as far as wanting to stand.

CirclMastr
Jul 4, 2010

yuming posted:

##use arms and head to flip torso

You try your best to lift the torso, but it's too heavy for you to move.

CirclMastr
Jul 4, 2010

Your Personal Muse posted:

##break torso with head

You won't get anywhere by breaking things!

(Hint: if you're stuck, try to ##think about your problem!)

kaschei posted:

##look at self

You are a Newbie.

You currently have 0 points, out of a possible 10 points.

You are carrying:
Marble head
Marble arm
Marble arm

CirclMastr
Jul 4, 2010

My Second Re-Reg posted:

Have we tried to just ##open door?

You push with all your might, but the door doesn't budge.

CirclMastr
Jul 4, 2010

Opopanax posted:

##knock on door

You knock on the door, but there is no answer.

CirclMastr
Jul 4, 2010

Your Personal Muse posted:

##think about translation

There must be something inside the UNDOT that could help you with translation.

CirclMastr
Jul 4, 2010

kaschei posted:

##pull door open

Midvale school for the gifted my rear end

Sorry, I don't see anything to pull here.

CirclMastr
Jul 4, 2010


You are on cooldown.

Maerlyn posted:

##examine door

I only understood you as far as wanting to do something to the door.

CirclMastr
Jul 4, 2010

yuming posted:

##look at door

The double doors leading into the UNDOT are large, heavy, and imposing. There are no handles, no keyhole, and no hinges, so the door must swing inward. But the mechanism to open the door is not apparent.

CirclMastr
Jul 4, 2010


I don't see an up here. [Ed. note - insert an easter egg ending for this]

CirclMastr
Jul 4, 2010

kaschei posted:

##look at stone arms

The arm is broken off near the shoulder, and examining the break reveals it to be a solid piece of marble, not hollow. It weighs quite a bit on its own.

Maerlyn posted:

##think about entering the UNDOT

The mechanism to open the door must be on the dais somewhere. Have you looked at both the diamond and filigree?

CirclMastr
Jul 4, 2010

Hal Incandenza posted:

##look at the diamond

The diamond is inlaid with three large circles that slightly overlap, forming a triangle inside the center of the diamond. A closer look at the stone itself reveals a small gap between the diamond and the rest of the stonework. It is apparently a separate piece, and not mortared to the other stones around it.

Opopanax posted:

##look at diamond

The diamond is inlaid with three large circles that slightly overlap, forming a triangle inside the center of the diamond. A closer look at the stone itself reveals a small gap between the diamond and the rest of the stonework. It is apparently a separate piece, and not mortared to the other stones around it.

kaschei posted:

##jump on diamond

As you land on the diamond, it sinks downward, and a loud grinding sound echoes through the courtyard as the doors begin to open inward. When you jump upward and off the diamond, however, the diamond rises back up and the doors quickly slam fully shut.

CirclMastr
Jul 4, 2010

Hal Incandenza posted:

##place head on diamond

You place the marble head on the diamond. The diamond sinks slightly, but otherwise nothing happens.

CirclMastr
Jul 4, 2010

Opopanax posted:

##put arms on diamond

You place the marble arms on the diamond. The combined weight of all three pieces is enough to depress the mechanism, and the door opens with a loud grinding sound.

CirclMastr
Jul 4, 2010

Maerlyn posted:

##walk through open door

With no more obstacles to your progress, you enter the UNDOT.

Your score has gone up!

Nobody was eliminated Day 1!

You have 24 hours to submit night actions.

CirclMastr
Jul 4, 2010

In the hitching of a load between zones, one of the players suddenly disappears. Surely they just had their multiplayer connection drop, and they weren't horribly murdered by a game that resents both its creator and players. Surely...

AFancyQuestionMark, AKA The Easter Egg Hunter, TOWN-aligned 1-shot Vigilante, was eliminated Night 1!

The Easter Egg Hunter posted:

Sure, the developer put in effort on all these puzzles, but if you type 'wake up' you get an easter egg AND can technically say you've beaten the game!

Once during the game at night, you may ##kill a player. Assuming no interference with your action, that player will die.

You win when all threats to town have been eliminated.

It's up to the rest of the players to carry on without them.

Grand Foyer
You enter the grand foyer of the UNDOT, which is grand mostly because of the grand staircase leading up to a door with an imposing lock. There are also doors to the West Wing and East Wing of the castle. The old adventuring credo of the Left Hand Rule would suggest going to the West Wing first.

CirclMastr
Jul 4, 2010

yuming posted:

##look at lock

Sorry, I don't see a lock here.

CirclMastr
Jul 4, 2010


The ethical discussion around hunting and conservationism aside, you don't have a hunting permit.

CirclMastr
Jul 4, 2010


You can't go that way.

CirclMastr
Jul 4, 2010

Maerlyn posted:

##enter west wing door

West Wing Foyer
You step into another, smaller foyer. Like the grand foyer, it is largely unfurnished. A stone door leads north, while the west wall features a row of levers. On the floor beneath the levers, you see the skeletal remains of an unfortunate adventurer who came before you. To the south, there is a life-sized statue of a human bard.

CirclMastr
Jul 4, 2010

Hal Incandenza posted:

##look at levers

There are five levers with colored handles, all in the 'up' position. From left to right, the levers are black, yellow, blue, green, and red.

Tea Party Crasher posted:

##look at statue

The statue is of a human bard strumming a lute. She is wearing a fancy cap with a feather in it and her mouth is open in song. As you look closer, the neck of the lute has lettering carved into it. The lettering is the word "The" in the common tongue.

My Second Re-Reg posted:

##look at skeleton

The skeleton is old and skeletonized enough that you cannot tell how they died. One hand is gripping a small golden chalice; the other is gripping a small piece of paper.

kaschei posted:

##look at bard

The statue is of a human bard strumming a lute. She is wearing a fancy cap with a feather in it and her mouth is open in song. As you look closer, the neck of the lute has lettering carved into it. The lettering is the word "The" in the common tongue.

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CirclMastr
Jul 4, 2010

yuming posted:

##look at paper

The paper seems to be a small hand-written note. You can't read it without taking it from the skeleton's grasp.

Your Personal Muse posted:

##look at chalice

The chalice is small and made of gold, with a silver band around the stem.

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