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TwelveBaud
Jun 6, 2011

I hope you're happy CirclMastr...

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TwelveBaud
Jun 6, 2011

4 puzzles implemented in 7926 words; still have the mirror room, chasm, and depository to go out of the puzzles we've seen. (I may just flake on the pedestal puzzle since it requires so much parser support; the solve is in there, but all the other things the thread tried aren't.)

ANYWAY! YOLOing it.

##solve

TwelveBaud
Jun 6, 2011

CubicalSucrose posted:

It should be the bottom row, no?

That's kaschei's plan, and I feel it's probably more correct than mine. But I didn't see anyone planning on my solution, and the other solutions I could think of other people are going to spend their solve on, so might as well.

TwelveBaud
Jun 6, 2011

CirclMastr posted:

You are carrying:
Gold key
Silver key

TwelveBaud
Jun 6, 2011

My implementation of the pedestal puzzle is completely scuffed, and my implementation of the puzzle we're solving right now only allows inserting, turning, and immediately removing keys (as a single action) because PARSER, but...

Inform 10.1.2 posted:

The 14999-word source text has successfully been translated into a world with 16 rooms and 125 things, and the index has been brought up to date.

... and it's caught up with the rest of the thread.

TwelveBaud
Jun 6, 2011

(Inform version of the story is updated to Circl's last post, and a playable blorb is here if you have Gargoyle or another IF reader.)

Places with lettering in language we don't understand:
  • Carved into arm of a treefolk statue in the Inner Courtyard
  • Part of the filigree pattern in the stonework decorations just outside UNDOT
  • Painted on the mug of ale held by the halfling statue in the Mirrored Study
  • Woven into the sleeve of the elven ranger statue in East Wing Hallway North
  • Written on scraps of paper in a box in the Vault

Places with lettering in a language we do understand:
  • Engraved on the neck of the lute held by the human bard statue in West Wing Foyer: "The" in the common tongue
  • A scrap of paper in a box in the Vault: "...keys at the end of each wing. I'll find the west wing key, you find the east..." in the common tongue

Places with inscriptions that aren't lettering but carry meaning:
  • Glyphs in the door archway between West Wing Hall 2 and the Pedestal Room
  • Runes on the southwest pedestal in the Pedestal Room

I'm with Kaschei that the halfling statue's mug is probably all we can translate right now, and that's back in the Mirrored Study. That said, if we can recognize any of the drinks from the frescoes, we might be able to look up their names, and depending on the race or profession of the quaffers that might help with the other four letterings.

TwelveBaud
Jun 6, 2011

"We are all the ..."

##s, e, e, n, n, n, n, s, s

Next is the elven ranger statue.

TwelveBaud
Jun 6, 2011

There's a broken statue by UNDOT Entrance, but when we examined it "any distinguishing marks were worn away long ago". There's also a crammed together stack of statues in the vault, but when we examined them, even though they were "the same sort of stone statues that have appeared throughout the UNDOT", there was no mention of lettering. (We might have been distracted by the corpse though.)

TwelveBaud
Jun 6, 2011

Heck with it.

##n, look for box of notes, open box of notes, x notes, x pile of statues, think about giving up this UNDOT nonsense and becoming a bartender at an international hotspot, ...

TwelveBaud
Jun 6, 2011

##get box of notes

TwelveBaud
Jun 6, 2011

If this were an actual Infocom game, I'd blame the persnickety parser and ##open box of notes instead of taking and ##use book on scraps again.

Since this is being GMed by a human who saw our intentions from pages away, I'm guessing there wouldn't be any luck for us here even if we were able to pronounce things correctly.

I'm on cooldown, but could somebody...?

##s, s, s, n, n, s, s, w, up, n

TwelveBaud
Jun 6, 2011

We've used our bartending Rosetta stone to determine that the mysterious lettering on all the statues we've been seeing is "All together we are the key" (or some rearrangement of those words). We've also seen mysterious lettering on scraps of paper in a box in the Vault, but from how CirclMastr is reacting to our commands we think that those just aren't important anymore. So we're heading back (and have just arrived) to the fresco room to see if there's anything we can do with our newfound knowledge to open the door there.

TwelveBaud
Jun 6, 2011



Outside is
  • the black gates we entered to start this adventure
  • some unrecognizably eroded statues
  • a treefolk urbanite statue, missing some leaves, with "We" on the arm (immobile)
  • a worn-away broken statue head
  • two worn-away broken statue arms
  • a worn-away broken statue torso (immobile)
  • a diamond-shaped pressure plate with three overlapping circles carved in it, which the head and arms are on, which opened the door for us
  • some filigree carved between the pressure plate and the door, with "If you're not an Apprentice, don't waste your time out here!" in Gnomish

TwelveBaud
Jun 6, 2011

##say "We are the key all together."

Shirley he can't be serious...

TwelveBaud
Jun 6, 2011



If we go by the order we found them, it's "We the are all together key", which makes me think we missed a word, but we've been assured we haven't. We can't go in class order because two descriptions just cited situations instead of classes, although the treefolk might be a Rogue. Ordering by race or tongue doesn't look promising. Bodily location might, but some words were on objects and I don't know what that signifies.

TwelveBaud
Jun 6, 2011

Maybe the positions in the mural have meaning? But no playing cards were relevant to any of the statues, so...

Sorry for spamming, just trying to think through this and edits aren't allowed in maf threads.

TwelveBaud
Jun 6, 2011

Our score hasn't gone up yet. I wonder what that's tied to for this puzzle...

##look at self

TwelveBaud
Jun 6, 2011

Maerlyn posted:

##restart

I gotchu, fam.

I'd like to thank CirclMastr for hosting two excellent games nested within each other. All credit goes to him, and all mistakes or inaccuracies -- aside from the missing statue -- are entirely on me. Although I may have written the Inform version of the game, he fed me no information and didn't rely on anything I've done for his moderation, so even more credit to him.

I've spent the past 3 hours fighting with Inform to make more useful files for the thread, without much success besides the link above. I've got work in 6 hours but after that I'll find a way to make it work.

I'll part for now with an amusing note: The thread took 325 "turns" to solve the game, which doesn't count thinking about things and a few actions that didn't work. You can speedrun it in 73.

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TwelveBaud
Jun 6, 2011

I've published the Inform code I wrote on Github.

Thanks again to CirclMastr for hosting this shindig, and I'm looking forward to any post-game thoughts he'd like to share.

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