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Demon Lord
Jun 8, 2003
ex nihil, ex omni, ad infinitum
Those are wonderful!

Here's a BattleToad one I just made:

1600x1200: http://pages.infinit.net/demonlrd/images/Battletoad-Wallpaper-Large.png

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Demon Lord
Jun 8, 2003
ex nihil, ex omni, ad infinitum

quote:

Shodanbait came out of the closet to say:


Do the airbike stage to really piss people off.

Good idea :-) (notice the crash at the end):


1600x1200: http://pages.infinit.net/demonlrd/images/Battletoad-Race-Wallpaper-Large.png

Demon Lord
Jun 8, 2003
ex nihil, ex omni, ad infinitum
And here's a little one for Simba fans:

1600x1200: http://pages.infinit.net/demonlrd/images/LionKing-Wallpaper-Large.png

Demon Lord
Jun 8, 2003
ex nihil, ex omni, ad infinitum

quote:

PovRayMan came out of the closet to say:


Holy loving poo poo...

Did you use my method or did you do something else that was easier? That is so loving cool.

Thanks for the :cool:

Here's how I did this one:
1) Disable the background layer (it scrolls at a different pace)
2) Go someplace, disable the sprite layer, take a screenshot, and reenable the sprite layer
3) Using your pic editor (I use Gimp), put all these on a layer, magic-wand cut the transparent sections
4) Repeat to get the backgroud layer.
5) Here, the background was only a small pic, so I stretched it full screen.
6) On another layer, add some sprites
7) Fix for bottom spacing. I use a 46 pixel gap, this is my taskbar height.

I started this one as soon as I finished the Battletoad racer, so it took me... about 1h30

Demon Lord
Jun 8, 2003
ex nihil, ex omni, ad infinitum

quote:

PovRayMan came out of the closet to say:


What I don't understand is this disable sprite layer thingie, can you please explain it to me?

Well, all I have done so far are SNES images, which can handle 5 layers (4 in parallax scrolling + 1 sprite layer). On most emulators (I use ZSNES), you can toggle these layers, usually via the '1' to '5' keys. When taking screenshots, the emu will save what's on the screen, so the disabled layers won't show. This is a necessity, otherwise it is impossible to match the pictures.

If I remember correctly, the NES has 2 layers, a main one and a sprite one. I don't have a NES emu installed, so I can't confirm it.

Demon Lord
Jun 8, 2003
ex nihil, ex omni, ad infinitum
Here's part of second level of The Lion King (Sorry, MacBeth, still young Simba):

1600x1200: http://pages.infinit.net/demonlrd/images/LionKing-WannabeKing-Wallpaper-Large.png

Enjoy!

Demon Lord
Jun 8, 2003
ex nihil, ex omni, ad infinitum
Here's one for smaller desktops and fans of small furry animals*

1024x768: http://pages.infinit.net/demonlrd/images/Lemmings-Wallpaper-Medium.png



* not furry **

** really.

Demon Lord
Jun 8, 2003
ex nihil, ex omni, ad infinitum
Here is a SMB3 one, end of level, this time:

1600x1200: http://pages.infinit.net/demonlrd/images/SMB3-Wallpaper-Large.png

Demon Lord
Jun 8, 2003
ex nihil, ex omni, ad infinitum

quote:

Toom came out of the closet to say:
another one. this was a bitch. waayy to much black on this level (and the foreground didn't help


click for 1600x1200

word.

one more jim. SNOT A PROBLEM baby.

Try stretching the background nebula instead of repeating it, I think it might look nice if you don't overdo it.

Demon Lord
Jun 8, 2003
ex nihil, ex omni, ad infinitum

quote:

Dillinger came out of the closet to say:


Me, cause I never got to see them.

Also, how big is the taskbar in Windows 98? I gotta edit these for my use with it until I get the initiative to install XP. Some of them look like crap when the entire bottom of it is covered.

Take a look at my SMB3 and Lion King screenshots for a clean way to make space for the taskbar. Once the bottom part is done, I move it 46 pixels up (ie.: the height of my KDE task bar, which is higher than Windows' ones) and fill the void with the bottom textures. This way, no matter how high the taskbar is, it still looks ok.

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Demon Lord
Jun 8, 2003
ex nihil, ex omni, ad infinitum
Here are some tips spread in this thread regarding the creation of these maps.

PovRayMan on how to create these pictures:
http://forums.somethingawful.com/showthread.php?s=&threadid=574546&perpage=40&pagenumber=5#post278208276

Me on handling backgrounds:
http://forums.somethingawful.com/showthread.php?s=&threadid=574546&perpage=40&pagenumber=6#post278215777
http://forums.somethingawful.com/showthread.php?s=&threadid=574546&perpage=40&pagenumber=6#post278216143

Lakitu7 on patterns:
http://forums.somethingawful.com/showthread.php?s=&threadid=574546&perpage=40&pagenumber=9#post278229791

A summary by Dan, esp. for cheating:
http://forums.somethingawful.com/showthread.php?s=&threadid=574546&perpage=40&pagenumber=12#post278240915

Sock on removing sprites with Kawaks:
http://forums.somethingawful.com/showthread.php?s=&threadid=574546&perpage=40&pagenumber=16#post278258278

Me on tips for taskbar spacing:
http://forums.somethingawful.com/showthread.php?s=&threadid=574546&perpage=40&pagenumber=16#post278260252

Dan on save states + relevant link:
http://forums.somethingawful.com/showthread.php?s=&threadid=574546&perpage=40&pagenumber=16#post278261012

Demon Lord fucked around with this message at 18:54 on Jun 23, 2003