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# ? Sep 12, 2015 15:21 |
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# ? Apr 26, 2024 06:17 |
Thanks for this. My PS2 broke years ago when I was about halfway through so it was nice to see the ending finally.
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# ? Sep 15, 2015 08:25 |
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I like to think the sequence at the end with Ashley's family-or-not is just saying that, well, it doesn't matter. Ashley remembers loving someone who is now dead. Regardless of whether that's a real memory or not, the fact that it doesn't feel fake means he still thinks he's capable of loving somebody. As opposed to, say, stabbing them and flinging them off a building to ascend to godhood, not naming any names. Anyway, looking forward to more rood pathways through the city. I like when the developers put something in for NG+ other than just carrying over your stuff.
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# ? Sep 19, 2015 06:44 |
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Whoops, that was probably me that gave you the bad information about Snowfly Forest; guess I remembered wrong. I hate that place.
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# ? Sep 20, 2015 05:21 |
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No, the one who gave the bad info was Rosencrantz.
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# ? Sep 20, 2015 13:13 |
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Still may be processing. Kampfy Von Wafflehaus posted:Thanks for this. My PS2 broke years ago when I was about halfway through so it was nice to see the ending finally. Glad to be of service. I can relate. I wanted to boot up my last console save to see how quickly I'd beaten the game in one sitting, only to find the PS3 didn't like the disc anymore. It seems just be just that one game. FFV boots up fine (aside from the crashing that is systemic to the console and game apparently)
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# ? Sep 28, 2015 04:01 |
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That minotaur might have been a chump, but he had some sweet tribal tats.
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# ? Sep 28, 2015 06:40 |
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Almost done with the second playthrough, so let's get two steps closer. The second one is just the Cathedral to mop up map%, plus remembering that explaining grimoire names was once a thing. huh, and since the main reason was to deal with the map, all my preview options are the post-boss stat reels.
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# ? Oct 9, 2015 03:21 |
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One of my favorite things is what YouTube decides to suggest for tags when I upload.
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# ? Oct 17, 2015 23:26 |
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This is actually quite the sizable post game. Are you going to get the Holy Win/Excalibur?
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# ? Oct 18, 2015 00:15 |
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Rigged Death Trap posted:This is actually quite the sizable post game. Yes. Also yes to the other 3 or 4 followup questions.
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# ? Oct 18, 2015 00:50 |
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FeyerbrandX posted:Yes. Wait, are you going to use a turbo controller? Because that's what I resorted to.
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# ? Oct 18, 2015 02:03 |
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George posted:Wait, are you going to use a turbo controller? Because that's what I resorted to. I didn't anticipate that question... I think. If its what I think, the answer is no, I'm not 5000 things. Even though I played this game for 10+ NG+ strings 2 or 3 times since the game came out, never got that title.
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# ? Oct 18, 2015 02:21 |
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I just mean forging a perfect weapon.
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# ? Oct 18, 2015 06:43 |
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George posted:I just mean forging a perfect weapon. I'll probably forge the best forgable weapons, but just in Hagane (or silver if I manage to make another silver stiletto). I already got the Wakizashi, Halberd and Destroyer. I'll show off the easy button method of making an ultimate Damascus weapon. With this the is over as far as showing all locations and getting all the treasure chests. One more video to show getting everything*. Then I don't know. At the bare minimum showing the no-save/sub 10 hour (~3-4 hour) Title run. *everything being the best tier of a given thing. Not farming for accessories inferior to but just as rare as good ones.
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# ? Oct 25, 2015 20:12 |
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That dark Iron Maiden maze makes me realize that Matsuno must REALLY like the idea of super-dark post-game dungeons. The Iron Maiden is almost pitch-black; the whole gimmick of FFT's Deep Dungeon was being totally dark; the Pharos Subterra from FFXII was completely dark... I don't remember Hell's Gate from Tactics Ogre being totally dark, but it probably was just a limitation of the hardware.
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# ? Oct 27, 2015 05:22 |
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Schwartzcough posted:That dark Iron Maiden maze makes me realize that Matsuno must REALLY like the idea of super-dark post-game dungeons. The Iron Maiden is almost pitch-black; the whole gimmick of FFT's Deep Dungeon was being totally dark; the Pharos Subterra from FFXII was completely dark... I don't remember Hell's Gate from Tactics Ogre being totally dark, but it probably was just a limitation of the hardware. The Grand Crystal was pretty dark once you wandered into post game territory too. And with that the second run is finished. Thanks for sticking through it
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# ? Dec 8, 2015 03:30 |
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I don't remember if I brought it up before, but this episode highlights a problem with the battle system. The whole game you're learning how to chain attacks. Being able to attack relentlessly without giving your enemies the chance to respond is what separates Ashley from common mortals. It's his Thing that he Does. It's what separates the games battle system from a turn-based one where you just take turns with the enemy smacking each other. You need timing and reflexes and to familiarize yourself with each weapon type. Human skill is required. And then you get towards the end of the game and it just says "NOPE." Everything has huge chain evade. You're just uselessly building up Risk if you try chaining anything, because 90% of the time they'll dodge it. So suddenly, at the end of the game, rather than testing the skills you built up and emphasizing what's unique about this battle system, it falls apart and just boils down to taking turns smacking each other. Open menu, attack once. Open menu, attack once. Repeat. It's really disappointing. Anyway, you haven't made the ultimate sword until you've maxed out all the afinities on your Damascus Holy Win. It's been years since I was dumb enough to do it, but I recall that every time an affinity goes up (Evil, or Wind, or whatever) the two affinities lower on the list (wrapping to the top) have a chance to go down. So I seem to recall maxing out every third affinity on a copy of the weapon. Then, when you combine weapons, it takes the highest affinity score between the two weapons for each affinity rating. So you basically need three copies of the Holy Win, each with its own set of maxed affinities. Then when you combine them all, you end up with a single weapon with all affinities maxed. Since every one is maxed, they can never go up, and since none ever go up, none ever go down either. The weapon is locked in with maxed stats in everything. It takes so, so long beating on the various training dummies to max that poo poo out (although that seems to be what the dummies are designed for- there's different dummies for all the enemy types, and I recall each one also being tied to a particular element so you can train all of those up too).
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# ? Dec 28, 2015 02:07 |
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Haven't forgotten about this, just distracted. Just to tease the next clipshow. Here's the itinerary. Sub-10 hour/no break arts/no chain run (should have been no magic too, but the game eating that one Radial Surge Grimoire and not farming for another Explosion killed that idea). Probably will master all break arts too or at least come close. No save and/or no magic. No gimmicks just to farm the missing single target spells and Dread Armor probably. One more fast run (maybe a stream) seeing just what will happen with 6 runs worth of stats and all that fun stuff.
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# ? Feb 1, 2016 03:47 |
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# ? Mar 3, 2016 02:30 |
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# ? Mar 25, 2016 23:52 |
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It's interesting, seeing these early experiments in achievements, two generations before there were consoles that could support them.
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# ? Apr 4, 2016 05:59 |
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# ? Apr 26, 2024 06:17 |
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And with this its done. Thanks for sticking with this for... too long. One Fiesta started and ended on this. I'm just letting this one last long enough to see the start of second. On that note, play for charity or for glory http://forums.somethingawful.com/showthread.php?threadid=3776693&userid=0&perpage=40&pagenumber=1
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# ? Jun 12, 2016 02:18 |