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Ceebees posted:A certain enemy makes that sound as a warning, because they can gently caress you up in a hurry. There's a rare audio bug with their sound persisting after you kill them or leave their zone. Until the dev finally tracks it down, restarting is the correct way to get rid of it. Ahhh, I see. That must have been it. It was driving me crazy after awhile.
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# ? Apr 14, 2016 05:31 |
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# ? May 11, 2024 01:41 |
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PantsBandit posted:Wow, love the miniboss out of nowhere in the south quadrant. I was getting my rear end kicked over and over until I realized if you can destroy all his little turrets he's basically helpless. The one that shits all the projectiles? I'll be honest that was the only boss I beat on my first try. The shield dash trivializes it.
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# ? Apr 15, 2016 21:10 |
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I could fukken play this game forever. I want it to go on and on. It's totally my jam.
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# ? Apr 16, 2016 01:25 |
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Just randomly snagged this and it's freakin' excellent. Hope it lasts a little while cuz I don't want to stop.
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# ? Apr 20, 2016 16:40 |
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They just made some patches that made it a lot more accessible and less difficult, so it's a good time for you to get in on it if you've been worried about intimidating difficulty.
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# ? Apr 20, 2016 16:44 |
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if this game had procedurally generated dungeons, bosses, and gear it could be a contender for the greatest game of all time in my book e: and coop rap music fucked around with this message at 17:10 on Apr 20, 2016 |
# ? Apr 20, 2016 16:56 |
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RiotGearEpsilon posted:They just made some patches that made it a lot more accessible and less difficult, so it's a good time for you to get in on it if you've been worried about intimidating difficulty. The Friday patch? They reverted that back on Monday. Unless they put out another patch?
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# ? Apr 20, 2016 18:13 |
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They reverted it completely? I thought they only partially reverted it, and left a lot of the bonus invincibility frames etc.
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# ? Apr 20, 2016 18:18 |
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Pavlov posted:The one that shits all the projectiles? I'll be honest that was the only boss I beat on my first try. The shield dash trivializes it. Yeah I did not have the shield dash at that point I actually considered going back to town to buy it but I didn't want to redo the entire section. Ultimately I'm glad I didn't because it was really cool figuring out how to beat the guy without it.
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# ? Apr 20, 2016 18:24 |
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RiotGearEpsilon posted:They reverted it completely? I thought they only partially reverted it, and left a lot of the bonus invincibility frames etc. You are correct: quote:- Health kits no longer recharge at warp pads They didn't revert anything except the health pack refill (why), the other two changes are now kinda in-between.
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# ? Apr 21, 2016 05:07 |
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Meiteron posted:Game finished in around 7 hours. It would have been sooner but I spent about 30 minutes on the last boss because I was being really stupid and not baiting out one of the attacks that swept the room. Everybody with an interest in the plot needs to read the decoded monolith text. Going to post it out here, too: 1. TRANSCENDENCE FAITH IMMORTALITY 2. RIFTS CRAFTED, DANGEROUS POTENTIAL 3. A FOUNDATION FOR FAITH & VIOLENCE 4. A LOSS OF SELF, A NARROW PATH TRAVELED 5. OVERWHELMING WONDERS AND POWER 6. DESPERATE HUNGER FOR PROGRESS 7. DISTORTION OF LIFE, DEVOURING BODY 8. THE FIRST VICTIM OF THE INVASION 9. AN ISOLATED PEOPLE FEARFUL & OBSESSED 10. OFFERING OF A GREAT CLEANSING FLAME 11. A POISONED, MADDENED BONELAND 12. FRAGILE BALANCE SCORCHED, UNDONE 13. PRECIOUS MOMENTS CAPTURED BY CRYSTAL 14. A STILLNESS OF MIND, SKILL HONED SHARP 15. MIDNIGHT LOOMING 16. TRAPPED BY DESPERATION TO REMAIN Numbered just to keep track of them, there's obviously no way to determine a chronological order. Also, some of these are apropos of the zone they're found in, such as 13 & 14 being located in the west area full of crystals and samurai. Now, the final text that appears in the library once you've activated all monuments: HARNESSING A GREAT WELLSPRING, A PERFECT IMMORTAL CELL WAS CRAFTED TO BE IMBUED WITHIN ALL SENTIENT LIFE A NOBLE GOAL, THOUGH SUCH A POWER TERRIFIED OTHERS, AND BROUGHT RUIN AS ITS PURPOSE WAS TRANSMOGRIFIED THE ABHORRENT CELL STILL FESTERS DEEP IN THE CHAMBERS OF THIS WORLD Less vague, puts the individual monument texts into clearer context, and more or less explains what Judgement is. Would be cool if we could get a link to this and the costume effects guide in the OP. There's a couple of story analyses on Reddit and they're terrible- for example, thinking that Anubis is the literal Egyptian god Anubis, despite the game having no explicit real-world connection whatsoever; bizarrely claiming that the north titan died of exposure and the east one drowned, despite severe battle damage on both and the north one's fist being found punched into the mountain, clearly mid-fight; and so on. One of the would-be VaatiVidyas has written several pages of rambling, frequently misspelled gobbledegook which, given how little definitive information this game actually contains, basically amounts to his own lovely fanfiction. I strongly encourage everyone to just play the game, read these deciphered texts, and come to their own conclusions instead.
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# ? Apr 21, 2016 06:16 |
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I prefer to stick to my personal narrative of your cough-disease having a side effect of insanely vivid hallucinations and you just end up stabbing your sword into the cities power reactor for no real reason, killing everyone when it collapses in on itself
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# ? Apr 21, 2016 06:32 |
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I'm glad there's some invincibility in the dash now, I was using it as a Dark Souls roll and getting bopped out of it all the time
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# ? Apr 21, 2016 06:56 |
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Cathair posted:Everybody with an interest in the plot needs to read the decoded monolith text. Going to post it out here, too: I got you fam.
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# ? Apr 21, 2016 08:14 |
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Zaggitz posted:I got you fam. Nice, thanks!
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# ? Apr 21, 2016 09:16 |
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flatluigi posted:I'm glad there's some invincibility in the dash now, I was using it as a Dark Souls roll and getting bopped out of it all the time Wait they added invincibility frames now? Having to physically dodge everything was half the challenge.
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# ? Apr 21, 2016 18:45 |
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It's becoming a different game in response to the broader feedback. I'm glad I got to play it in its original form, but I'm excited to see what it becomes.
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# ? Apr 21, 2016 19:42 |
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Back in my day we dodged without invincibility frames uphill both ways and we liked it
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# ? Apr 21, 2016 20:35 |
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Just beat the final boss, pretty neat game. Do I need to get all the modules/monoliths to unlock another boss for the Bully achievement?
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# ? Apr 23, 2016 04:18 |
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Cathair posted:You are correct: why would they revert the health pack change but keep the invincibility frames, that's dumb as hell
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# ? Apr 23, 2016 18:13 |
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Vadun posted:Just beat the final boss, pretty neat game. No, the ending you see is what you get. The modules just unlock doors with more content and secrets and the monoliths give you a vague idea of the game's backstory if you can crack its alphabet cipher.
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# ? Apr 23, 2016 18:18 |
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Tuxedo Catfish posted:why would they revert the health pack change but keep the invincibility frames, that's dumb as hell My assumption would be because "Health refills reward dying casuals " while dodge frames still requires you to dodge, and just gives you some leeway/pro speed runners can take advantage of it to act even more elitist about indie games. Speaking of health refills, I still stand by my statement that upgrades to give you a guaranteed minimum of 1, then 2, health kits on respawn would be more practical than max healthkit capacity upgrades. Because if you honestly need the extra room for more health kits, you're alraedy doing well enough you will not need them. I've had legitimate glitch induced deaths respawning me with no healthkits but still forcing me to go through an enemy gauntlet all over again, so while I understand no FREE refills I'd have loved to have a buffer.
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# ? Apr 23, 2016 20:37 |
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Fully vulnerable dodges took some time to get used to but there wasn't anything inherently wrong with it. (Well apart from the weird conditions for activating the projectile shield, but that's a separate issue.) On the other hand, it's trivial to visit the North zone between expeditions and fill up on easily-accessed medkits, and they respawn each time you switch zones. It's just tedious.
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# ? Apr 23, 2016 20:39 |
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Section Z posted:My assumption would be because "Health refills reward dying casuals " while dodge frames still requires you to dodge, and just gives you some leeway/pro speed runners can take advantage of it to act even more elitist about indie games. I haven't played since I beat the game, but aren't supposed to have the same amount of health kits you had at the last autosave point when you die?
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# ? Apr 23, 2016 20:40 |
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Tuxedo Catfish posted:Fully vulnerable dodges took some time to get used to but there wasn't anything inherently wrong with it. Saying gently caress it and farming an entirely separate zone for meds isn't really engaging though. GoneWithTheTornado posted:I haven't played since I beat the game, but aren't supposed to have the same amount of health kits you had at the last autosave point when you die? I've had terrible luck with it playing the post gauntlet victory scene while a single ranged enemy is still alive. Then, saving my state of health kits but NOT that I beat the room, as I get finished off execution style the instant I get control back. "Well at least I beat the room so I won't have to do that all over again with no healthkits and-gently caress." Most of the times it happened I was able to avoid it because the enemy was all the way across the room, but those times where I haven't been able to, ow. Section Z fucked around with this message at 20:48 on Apr 23, 2016 |
# ? Apr 23, 2016 20:44 |
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Section Z posted:Saying gently caress it and farming an entirely separate zone for meds isn't really engaging though. Yes, that's my point. They should have left the medkit change alone, it was a quality of life change that had basically zero relationship to skillfulness. e: To be clear, the change was that interacting with a warp pad refilled your kits; nothing to do with respawning.
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# ? Apr 23, 2016 20:46 |
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Tuxedo Catfish posted:Yes, that's my point. They should have left the medkit change alone, it was a quality of life change that had basically zero relationship to skillfulness. I haven't been keeping up but that's a great change. Do any purchasable upgrades actually unlock access to more things (are there any grenade only doors?) and also if anyone is having trouble finding secret areas just look for dots on the ground. They are super easy to find. I've only gotten to the north dungeon and the east waypoint/crossroad and Ive gotten $7 and am sure I have missed 0 secrets. The only one I've found I can't get in the north there a space I drop to with a moving bridge I have to active, turn a switch, then dash back onto the bridge. This is hard, but I think it unlocks the thing I shoot nearby? I am having mechanical issues with this one moreso than finding it issues.
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# ? Apr 24, 2016 16:18 |
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The multi-dash is required to get some secrets. I think an upgraded gun is needed to hit the large switches across gaps to open some secrets too. There's one large switch per zone I think.
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# ? Apr 24, 2016 19:11 |
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Pavlov posted:The multi-dash is required to get some secrets. I think an upgraded gun is needed to hit the large switches across gaps to open some secrets too. There's one large switch per zone I think. There's a specific gun that activates those: the sniper rifle, the one with the visible laser sight. I don't think other guns work.
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# ? Apr 24, 2016 20:27 |
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Is that what it was? Does it need to be upgraded too? I could have sworn I hit them with the un-upgraded one and it didn't activate.
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# ? Apr 24, 2016 20:47 |
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Pavlov posted:Is that what it was? Does it need to be upgraded too? I could have sworn I hit them with the un-upgraded one and it didn't activate. No. AFAIK upgraded or not-upgraded makes no difference. I haven't tested this on every switch in the game of course, but I've never had a switch not activate when shot. Also, I'm not sure that you actually need the rifle. I've activated at least one pillar switch with the pistol. Sword slashes and even random enemy fire will also work on pillar switches that are repeatably activatable. The rifle is obviously the easiest to aim with though, and has perfect accuracy. All gun upgrades do is increase your max ammo count. This is more useful than it seems because ammo recharge via sword use seems to be percentile rather than flat-rate, so you get more ammo back per slash the higher your max total is, but these upgrades are still pretty low-priority compared to other, more strategy-altering abilities. Cathair fucked around with this message at 21:32 on Apr 24, 2016 |
# ? Apr 24, 2016 21:29 |
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Some pillars can be activated by any gun but the ones with the reticle on them can only be activated by the rifle.
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# ? Apr 24, 2016 21:54 |
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cenotaph posted:Some pillars can be activated by any gun but the ones with the reticle on them can only be activated by the rifle. This is what got me. I took a break from this game but now I've kill all 3 starting bosses and found all 8 west purple things. hooray. I might just use a map for the last few because I'm bored of east and north. Harold Fjord fucked around with this message at 17:40 on May 22, 2016 |
# ? May 22, 2016 17:38 |
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This game rules, but it also kind of annoys the poo poo out of me? It feels so good, it looks so good, the stuff they've done with making 3D illusion space work in 2D is incredible. But sometimes it feels made up 75% of minor frustrations; switch hunts, hidden paths to required stuff, frame-perfect inputs, four-greebles-makes-a-grobble type collectathons. The combat is so tight and I wish they'd done even more with it because when it really kicks into gear (bird wizard lord!!) it's unspeakably good, but so much of it is just guys throwing projectiles or themselves in a straight line at you that you can use the same strategy all the time. It's also really cool that you can't afford all the upgrades and some of them overlap in function so you kind of have to make a build. It reminds me of like Beyond Oasis or El Shaddai in that you skim along the surface of a beautiful game world that isn't quite ready for all the cool stuff you can do in it. Still! Huge achievement, great work
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# ? Jun 22, 2016 00:04 |
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Can someone tell me how to get to this upgrade box. It's driving me nuts. I figured out how to get into the building but there doesn't seem to be a path that goes down. Also, is the rhythm on the chain dash supposed to be incredibly hard or is this something with the PS4 version? I find is almost impossible to do with any sort of consistency. veni veni veni fucked around with this message at 07:25 on Jul 27, 2016 |
# ? Jul 27, 2016 07:10 |
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NESguerilla posted:Can someone tell me how to get to this upgrade box. It's driving me nuts. I figured out how to get into the building but there doesn't seem to be a path that goes down. there's another way into the building that lets you go through the south exit. also the chain dash became easier for me when I figured the rhythm out, managed to get 50+ a row without really trying in the village -- it's 3 dashes at a slower pace and then it speeds up and stays steady from there. think of it like X - pause - X - pause - X - pause - X - X - X - X .....
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# ? Jul 28, 2016 03:35 |
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The 800 chain dash thing is the dumbest bullshit. And it annoys me since they obviously put an unlockable behind it. E; Grammar Catastrophe. khwarezm fucked around with this message at 06:20 on Jul 28, 2016 |
# ? Jul 28, 2016 05:42 |
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It's just another color of outfit. Still, it's an obnoxious final barrier between getting a platinum on ps4. I can do everything on the achievement list, but gently caress doing that.
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# ? Jul 28, 2016 05:51 |
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That samurai boss is a real pain in the rear end.
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# ? Jul 29, 2016 02:07 |
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# ? May 11, 2024 01:41 |
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Got this on the PS4 the other day. Loving it so far. Been enjoying exploring the game without any assistance and feeling like I'm not missing anything (even if I am) It just feels way more organic than a lot of other adventure games like it.
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# ? Aug 1, 2016 19:05 |