|
That was quite the arena in the port level. I imagine the way to get the par time isn't to use the invincibility to kill as much as possible but to ignore as much as possible.
|
# ? Jan 1, 2022 07:24 |
|
|
# ? Apr 28, 2024 10:43 |
|
That seems accurate. I'd never thought about how "par" doesn't also include 100%ing all three categories. just how long it takes to reach the end by powering to the exit (although I don't think that's entirely accurate usage of "par" either, I could be wrong).
|
# ? Jan 2, 2022 00:52 |
|
NGDBSS posted:The term for that article of clothing is A-shirt or (more crudely) a wifebeater.
|
# ? Jan 2, 2022 13:53 |
|
Sleeveless shirts are the general category, but that shirt on the Mancubus is specifically an A-shirt. Over here in the US it's associated with rednecks and muscleheads.
|
# ? Jan 2, 2022 19:23 |
|
Stronghold feels a little out of place, closer to early levels in everything but monster types.
|
# ? Jan 3, 2022 17:32 |
|
Well with that first level I think its safe to say not being able to use the brightness setting is intentional.
|
# ? Jan 9, 2022 22:07 |
|
Pictured: not the final boss. Yay! We've saved everyone. Almost!
|
# ? Jan 10, 2022 15:10 |
|
Oh wow, the skybox was right out of Monkey Island as well, with the 'evil mountain'. That was ... something alright. Thanks for showing it off.
|
# ? Jan 11, 2022 02:25 |
|
A very nice LP About the Lost Souls infighting: I believe that's because the Doom engine handles melee and hitscan attacks differently than projectile attacks, which is why hitscan enemies can damage enemies of the same type with their attacks and thereby cause infighting, unlike projectile enemies; and Lost Souls are the only enemy that can accidentally hit other enemies with a melee attack because of how their attack frames work. Additional fun fact: It is in fact possible to get two projectile enemies of the same type to infight (and kill each other if they have a secondary melee attack), by baiting enemy A into hitting a barrel with its projectile so that the barrel's explosion harms enemy B, which gets registered as damage caused by enemy A for some reason.
|
# ? Jan 12, 2022 01:32 |
|
That final boss fight was kind of bullshit, but otherwise the mod seemed real good. Too bad about the (lack of) lighting, though. Thanks for showing it off!
|
# ? Jan 15, 2022 11:38 |
|
|
# ? Apr 28, 2024 10:43 |
|
Geemer posted:That final boss fight was kind of bullshit, but otherwise the mod seemed real good. Too bad about the (lack of) lighting, though. The (seemingly) one hit kill attack is the sort that kind of goes completely against the normal Doom mode of always be moving. If you don't watch where the cannonballs are going you may just walk into them as easily as they can hit you. Glad you posted a picture of the spider pirate because most of it was behind a pillar the whole time!
|
# ? Jan 17, 2022 05:08 |