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Brosnan posted:Why the gently caress would you want Ono to make a Darkstalkers game? because the old ones still exist for purists and I would be happier with something than nothing. I'm ok with it being sf4 with a few new mechanics.
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# ? Mar 4, 2012 05:50 |
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# ? Apr 28, 2024 15:52 |
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Darkstalkers is the pinnacle of 2D animation in fighting games and I really don't trust them to pull off anything nearly as cool in the SF4 engine.
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# ? Mar 4, 2012 05:57 |
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PaletteSwappedNinja posted:Darkstalkers is the pinnacle of 2D animation in fighting games and I really don't trust them to pull off anything nearly as cool in the SF4 engine. I see what you mean, no one these days will put the effort to draw sprites that good looking. Its all gonna be 3D of course. I'm just saying that this is the only way it will be made. We are lucky that capcom is so invested in fighting games these days. Very successful fighting games rarely do as well as other genres. sf4 only sold half of resident evil 5, but someone in capcom is still pushing for more fighting games. Fauxtool fucked around with this message at 06:06 on Mar 4, 2012 |
# ? Mar 4, 2012 06:03 |
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PaletteSwappedNinja posted:Darkstalkers is the pinnacle of 2D animation in fighting games and I really don't trust them to pull off anything nearly as cool in the SF4 engine. Capcom isn't going to make anymore sprite fighters. Like or not nobody gives a poo poo about this series anymore outside of Morrigan/Felicia/Hsien Ko and this will actually make people play it again.
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# ? Mar 4, 2012 06:07 |
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SpaceBees posted:Like or not nobody gives a poo poo about this series anymore outside of Morrigan/Felicia/Hsien Ko and this will actually make people play it again. Yeah, at this point without a new game the only thing the Franchise is worth is having Morrigan doing Cameos in everything. Darkstalkers needs a comeback so Sasquatch can hit the prime time again.
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# ? Mar 4, 2012 06:13 |
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Fauxtool posted:because the old ones still exist for purists and I would be happier with something than nothing. I'm ok with it being sf4 with a few new mechanics. You're in for a treat because I'm pretty sure this is exactly what we're gonna get.
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# ? Mar 4, 2012 06:21 |
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Jmcrofts posted:You're in for a treat because I'm pretty sure this is exactly what we're gonna get. That's all SFxTekken is, but but it's well received so far. They even kept most of the frame data
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# ? Mar 4, 2012 06:26 |
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Ono at the very least is really enthusiastic about Darkstalkers, and that is genuine. Every con or event he goes to he always polls for Darkstalkers interest. When I met him a few years ago at Fan Expo I mentioned Darkstalkers and his face lit up, he doesn't understand much English but he definitely knows that.
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# ? Mar 4, 2012 06:28 |
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SpaceBees posted:Capcom isn't going to make anymore sprite fighters. If "play it again" means "playing SF4+: Darkstalkers Reskin" then I'd rather it stayed dead.
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# ? Mar 4, 2012 06:29 |
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If you think the new Darkstalkers is going to "play like SF4" try looking through your post history to see whether you said that SFxT is a competitively unplayable copy of SF4 with overpowered gems and broken comeback mechanics, the results may be informative.
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# ? Mar 4, 2012 07:02 |
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My post was not saying one way or another that the game was going to be good, only that it's the only way people will actually play Darkstalkers in 2012 onward.
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# ? Mar 4, 2012 07:04 |
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Exactly. A Street Fighter 4 version of Darkstalkers is one of the blandest things I can think of. And the likelihood of that is loving huge. That's not even counting whatever ridiculously short sighted mechanic they'll shove into it either, I'm just talking about base gameplay speed here. Imagine Sas doing short hop mixups at 1/3 the speed. Forever
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# ? Mar 4, 2012 07:05 |
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Fauxtool posted:because the old ones still exist for purists and I would be happier with something than nothing. I'm ok with it being sf4 with a few new mechanics. Right, they totally should just make some piece of crap sequel and not actually make something cool and fun to play. Hey, if you're ok with sf4, guess what, you already have something! its called Street Fighter 4: Arcade Edition!
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# ? Mar 4, 2012 07:36 |
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Idat fukkin dog!! posted:Right, they totally should just make some piece of crap sequel and not actually make something cool and fun to play. Hey, if you're ok with sf4, guess what, you already have something! its called Street Fighter 4: Arcade Edition! Starcraft 1 is undeniably better but only the spergiest goonlords are still playing. Your idealized version of darkstalkers will always exist and most people will continue to not play it A new game is good for the scene because capcom is a big company that won't release a terrible game, just a bad one Fauxtool fucked around with this message at 07:56 on Mar 4, 2012 |
# ? Mar 4, 2012 07:52 |
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I loved Vampire Ryu and Werewolf Ruby Heart (I know he came first), but my all-time favorite Darkstalker is Donovan. I love making a sword fly around with a face on it and playing some sort of Indian version of Marvel's Blade.
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# ? Mar 4, 2012 08:22 |
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Someone needs to make a "DS4 Bingo" in a similar vein to the MvC3 bingo that got made.
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# ? Mar 4, 2012 08:25 |
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Fauxtool posted:Starcraft 1 is undeniably better but only the spergiest goonlords are still playing. Your idealized version of darkstalkers will always exist and most people will continue to not play it I don't like this way of thinking about competitive video games. You take competitive board games, and even though they're a niche thing, games like Chess and Go have stayed pretty much the same over centuries. Unlike video games, if some publisher shits out Chess 2.0 where every piece is a pawn and you have to stick six of them up your nose to win the game, they just go back and play the good game. Nobody does this with video games. Street Fighter V could be a MapleStory clone and people would still play that poo poo competitively because it's newer, has Ryu, Ken, Akuma, Chun-Li, and Zangief in it, and adds one more game mechanic where you can mash buttons/pay/grind to win. PalmTreeFun fucked around with this message at 10:11 on Mar 4, 2012 |
# ? Mar 4, 2012 10:09 |
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Fauxtool posted:I'm ok with it being sf4 with a few new mechanics. Then you pretty much don't like Darkstalkers and your opinions on what should be in the next one kind of don't matter?
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# ? Mar 4, 2012 10:22 |
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Cmon if Ono makes a ton of new fighting games at least one of them should be good right? Right?
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# ? Mar 4, 2012 10:23 |
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Kuai posted:Cmon if Ono makes a ton of new fighting games at least one of them should be good right? Super Turbo exists. So does MvC2. Did he make those?
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# ? Mar 4, 2012 10:39 |
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Dizz posted:Super Turbo exists. So does MvC2. Did he make those? His entire fighting game history is pretty much just Third Strike, SF4, and SFxT I think.
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# ? Mar 4, 2012 10:41 |
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PalmTreeFun posted:His entire fighting game history is pretty much just Third Strike, SF4, and SFxT I think. Ono definitely did not work on 3s.
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# ? Mar 4, 2012 10:43 |
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Brosnan posted:Then you pretty much don't like Darkstalkers and your opinions on what should be in the next one kind of don't matter? Nope I dont like darkstalkers the game, but I like the art direction and the characters. My opinion does matter because I am a consumer. I am excited to see what direction they take the franchise good or bad. I dont have to be wrong for you to be right, its a forum, for discussion. I wonder who else is on the fighting game dev team? I wonder if they kept any talent from the earlier SF games. Ono is to blame for everything, but there are other people working on the games too.
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# ? Mar 4, 2012 10:52 |
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Ono has worked on the home versions of a bunch of Capcom fighting games as an audio director/programmer, most notably the Dreamcast versions of SF3 and the original MvC, but also older stuff like Alpha and various home versions of SF2. He's had random direction/production roles on other games like Devil May Cry and Onimusha, but he's never done any design work, as far as I can tell - he was was one of the producers on Capcom Fighting Jam and he's been a producer ever since.(He also wrote the soundtrack to the Megaman kart racer, apparently.) Dimps, the company that did the gruntwork for SF4 and SFxTK, has a legitimate fighting game pedigree - head guy Takashi Nishiyama worked on the original SF then jumped ship to SNK where he directed, planned and/or produced a ton of their series including Fatal Fury, KOF and Samurai Shodown, and eventually left to form Dimps with a bunch of ex-SNK/Capcom guys. PaletteSwappedNinja fucked around with this message at 11:03 on Mar 4, 2012 |
# ? Mar 4, 2012 10:58 |
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Ultima66 posted:Ono definitely did not work on 3s. Didn't he do music for it? PaletteSwappedNinja posted:Dimps, the company that did the gruntwork for SF4 and SFxTK, has a legitimate fighting game pedigree - head guy Takashi Nishiyama worked on the original SF then jumped ship to SNK where he directed, planned and/or produced a ton of their series including Fatal Fury, KOF and Samurai Shodown, and eventually left to form Dimps with a bunch of ex-SNK/Capcom guys. DIMPS also made some DBZ fighters and The Rumblefish series before they made SF4 on top of that The huge problem is there's almost no real way of telling who did the design aspects of SF4. Japanese game companies like to shroud who's responsible for things when they outsource talent. It could be some random guy, it could be Ono. Even when games are developed in general, Ono could be bowing his head to the guy above him. It's pretty much impossible to figure out why SF4 ticks the way it does and who made it that way. Pretty much the only confirmation in a recent Capcom game of who designed what was that the combat designer on MvC2 was the combat designer on MvC3. I find this pretty strange because I think Mvc2 has really, really good design despite the nature of the game, and Mvc3 has pretty questionable design choices. anime was right fucked around with this message at 11:14 on Mar 4, 2012 |
# ? Mar 4, 2012 11:09 |
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Fauxtool posted:why? Are you one of those people who only likes bands that no one has heard of and hates them the second they become successful? Ah yes one of those people who does not actually exist outside of goon strawmen
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# ? Mar 4, 2012 11:58 |
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Tokyo Slutty Gal posted:Ah yes one of those people who does not actually exist outside of goon strawmen I heard someone say that. I poo poo you not their words were, "I heard Yellowcard on the radio today, im not sure I should like them anymore." There are plenty of people who stopped liking skrillex when he hit it big even though his music is no less or more lovely Fauxtool fucked around with this message at 12:10 on Mar 4, 2012 |
# ? Mar 4, 2012 12:03 |
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Waterbed posted:Didn't he do music for it? No, that was Hideki Okugawa. Ono just rapped in the intro song.
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# ? Mar 4, 2012 12:15 |
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Man, I came in here expecting excitement that the long requested DS revival is rumored and people couldn't start making assumptions fast enough. Whee, everyone has already decided it will be the worst thing ever! LOL at the guy who said " I'm excited even if it's like SF4" and someone just said "get out!!!". Can't even wait for a screenshot?
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# ? Mar 4, 2012 12:20 |
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Ono's been teasing about a Darkstalkers remake for months, it's not really news to anyone here except for a slight upgrade in reliability. I'm not sure why you're talking about screenshots as if that's somehow relevant to the quality of a future Capcom fighting game compared to, you know, the trend established by their last half-dozen releases.
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# ? Mar 4, 2012 12:31 |
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Tuxedo Catfish posted:I'm not sure why you're talking about screenshots as if that's somehow relevant to the quality of a future Capcom fighting game compared to, you know, the trend established by their last half-dozen releases. I've enjoyed SF4 and MVC3 so I'm not as upset about the last 6 releases as everyone seems to be. I'll shut up now.
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# ? Mar 4, 2012 12:54 |
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A Sf4 engine darkstalkers isn't ideal but i agree with fauxtool that it's better than nothing.
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# ? Mar 4, 2012 13:53 |
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As long as the "standing on the side of a building" stage makes a return, the engine doesn't matter much to me.
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# ? Mar 4, 2012 14:17 |
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The SF4 engine pretty much has nothing to do with the actual quality of the game and modifying it is probably relatively easy to suit your needs. Like, if you change the shaders, put in good art assets and the person designing the system mechanics is smart, you can make a really good game with the SF4 engine.
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# ? Mar 4, 2012 14:33 |
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A lovely Darkstalkers really isn't better than nothing since anything Capcom releases will inevitably take attention away from better more deserving games.
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# ? Mar 4, 2012 15:16 |
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Tokyo Slutty Gal posted:A lovely Darkstalkers really isn't better than nothing since anything Capcom releases will inevitably take attention away from better more deserving games. on that note! P4:Arena looks really good, Skullgirls will probably be good and Under Night: Inbirth looks really solid and fun. UNIB looks really Guilty Gear in terms of gameplay, with a higher emphasis on a ground game and less insane freedom the MB series offered. P4U is like BB/MB style freedom with more hardcore GG mechanics.
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# ? Mar 4, 2012 15:37 |
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I just hope they change the visual style from what SF4 and SFxT is using. I'm just so drat tired of the fat brush stroke look.
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# ? Mar 4, 2012 16:14 |
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Tokyo Slutty Gal posted:A lovely Darkstalkers really isn't better than nothing since anything Capcom releases will inevitably take attention away from better more deserving games. Like what? SF, Darkstalkers, and MvC were the only Capcom FG franchises that had enough fan attention to even think about a remake. I suppose CvSNK, but that seems even less likely now that one is firmly 3d and the other is 2d.
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# ? Mar 4, 2012 16:31 |
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Ocatamai posted:As long as the "standing on the side of a building" stage makes a return, the engine doesn't matter much to me. iron horse, iron terror
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# ? Mar 4, 2012 16:34 |
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# ? Apr 28, 2024 15:52 |
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Crackbone posted:Like what? He means games not made by Capcom.
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# ? Mar 4, 2012 16:39 |