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Doc Hawkins posted:That's a pretty strong claim. I think I would need equity (beyond "we'll visit your house and do some make-a-wish poo poo") before I risked serious money on a vidja game. Even if it was just the game I wanted. Nope. https://twitter.com/#!/ChrisAvellone/status/120945556787970048 On topic, I believe the Onyx engine would be a good fit for a top-down turn based game. We already know that a variation of the engine is being used for the turn-based South Park RPG and that the camera can render landscapes from DS3.
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# ? Mar 31, 2012 07:30 |
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# ? Apr 26, 2024 13:19 |
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Fewd posted:Oh that thread got stickied again, what's.. wh... oh. Xik posted:Back on topic though I guess, has anyone been keeping track of number of backers? I'm pretty curious about if the announcement to bring in Obsidian brought in a huge batch of new backers or if it was mostly just existing backers increasing their pledged amount. There were 32,253 backers on March 27 at 23:10 Central Standard Time, according to RagingBoner LLC's post on page 44. There are now 35,683 backers, on March 30 at 23:30 Pacific Standard Time. I am going to have to guess that the majority of the difference is due to today's explosion, so figure ~3,000 new backers, and it went from $1,616,527 to $1,767,724 in that time, so $151,197, they were getting about $5k/day before the announcement, arbitrarily round up to $140k from the new backers, average $46.66 if they were all new donors. These numbers are basically meaningless, but I like basic math. Edit: Alectai posted:I just donated 100bux, does this make me a good person goons?
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# ? Mar 31, 2012 07:32 |
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I don't know if Onyx necessitates intense art and graphics requirements (I mean we're assuming a lot here by thinking that Onyx will be used at all). My understanding of it was that it's more of a set of design tools, sort of like Gamebryo (which was used to make many different kinds of games), including proprietary dialog flow chart tools and the like. Conceivably Onyx could be used to make turn-based games with low overhead. I don't know, maybe Rope Kid can elucidate it for us.
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# ? Mar 31, 2012 07:52 |
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Onyx is a complete engine and set of tools. It's not a do-anything engine, but it's good for the sort of games we make (which is why we made it).
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# ? Mar 31, 2012 08:19 |
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rope kid posted:Onyx is a complete engine and set of tools. It's not a do-anything engine, but it's good for the sort of games we make (which is why we made it). The rope kid, he lives!!! Mostly this thread appears to be dying to know if you're still a mole at Obsidian and can leak non-NDA info from month to month. Also it looks like the Kickstarer made close to $100K today alone. 17 days and $320K to go for Obsidian to be contracted.
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# ? Mar 31, 2012 08:23 |
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Andrigaar posted:The rope kid, he lives!!! 310k is a lot of money in 17 days though... I hope they can pull it off.
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# ? Mar 31, 2012 08:34 |
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Merry Magpie posted:Nope. https://twitter.com/#!/ChrisAvellone/status/120945556787970048 Well, I enjoyed my delusion while it lasted. I'll start talking about "spirtual sequels" now. Preferably with turn-based combat and destructible terrain.
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# ? Mar 31, 2012 08:39 |
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Doc Hawkins posted:
Honestly Sega having the trademark means next to nothing. It's not like there was some awesome fiction set up beyond SPY AGENCY and MAN WHO DOES CLANDESTINE OPERATIONS. At worse they might have to think up a new spy agency and generic action hero name. It's only a matter of time before someone makes another spy video game.
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# ? Mar 31, 2012 08:43 |
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Xik posted:Wrong Alpha Protocol thoughts Aside from being a perfectly fine game, I don't know how you haven't heard this by now, but the degree to which your choices effect the story, dialogue, characters, outcome of the game etc. in AP is staggering. You would have no idea how deep it goes if you have only played the game once. Even if you don't play it again, a brief read of the thread in this very forum will give you an idea of how fantastic the branching story of the game really is. Every play though is different, people have played it through 9 times and still discovered new things on their 10th run through. Major things down to minor details. It's something that is pretty unique to the video game format and it certainly would not translate to a movie or TV show, which shows you didn't really get it. Astrollinthepork posted:Yes I did, but I never got far enough to have much fun with it. I got to the first safehouse in.... Saudi Arabia (?) and never picked it up again. You didn't really even start the game proper, no wonder you didn't have much fun.
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# ? Mar 31, 2012 08:44 |
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thepopstalinist posted:I don't know if Onyx necessitates intense art and graphics requirements (I mean we're assuming a lot here by thinking that Onyx will be used at all). My understanding of it was that it's more of a set of design tools, sort of like Gamebryo (which was used to make many different kinds of games), including proprietary dialog flow chart tools and the like. Conceivably Onyx could be used to make turn-based games with low overhead. I don't know, maybe Rope Kid can elucidate it for us. rope kid posted:Onyx is a complete engine and set of tools. It's not a do-anything engine, but it's good for the sort of games we make (which is why we made it). South Park is using Onyx, right? It's my understanding that will be a Paper Mario style turn based RPG. So if inXile's partnership with Obsidian will include the engine, it seems more than capable of handling a Wasteland 2. Especially since it's might the sort of game Obsidian makes already. Dr. Video Games 0031 fucked around with this message at 08:56 on Mar 31, 2012 |
# ? Mar 31, 2012 08:52 |
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Brian Fargo would have good reason to toss in that infamous $100,000 he was going to add to get it to $1 million if things end up stalled at $2,000,000 on the last day. If we start with that assumption (which we probably should not), I do not think $200,000+ in 17 days is unreasonable. It was pulling in $5,000/day even before this announcement, and I doubt Double Fine's huge last day was a total fluke, so you have to figure there will be some last-minute "aw, what the hell" going on.
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# ? Mar 31, 2012 09:06 |
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randombattle posted:310k is a lot of money in 17 days though... I was merely stating the numbers. That is an absurdly large amount of money for 2.4 weeks of crowdsourcing. Even with a massive last-second push from people who flagged KS to remind them of the project, it'll probably be down to the wire. But time will tell. Unless Fargo spent all of the funds on California Lotto tickets for tonight's drawing
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# ? Mar 31, 2012 09:08 |
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Quarex posted:Brian Fargo would have good reason to toss in that infamous $100,000 he was going to add to get it to $1 million if things end up stalled at $2,000,000 on the last day. If we start with that assumption (which we probably should not), I do not think $200,000+ in 17 days is unreasonable. It was pulling in $5,000/day even before this announcement, and I doubt Double Fine's huge last day was a total fluke, so you have to figure there will be some last-minute "aw, what the hell" going on. Looking at how fast it's been going up actually I take back what I said I think they are gonna blow past 2.1 mil in a few days. It went up like 1k in the time since I posted. It felt good chipping in 52 bucks back before the Obsidian announcement and I can see that this new goal is giving people more drive to push it again.
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# ? Mar 31, 2012 09:09 |
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Is it bad that I dont really like Obsidian, and that's why Im not going to chip in? Give me one good reason to give my money on this if Obsidian is going to turn it into Wasteland: New Vegas.
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# ? Mar 31, 2012 09:35 |
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The Alchemist posted:Is it bad that I dont really like Obsidian, and that's why Im not going to chip in? Give me one good reason to give my money on this if Obsidian is going to turn it into Wasteland: New Vegas. Obviously there is no way to convince you that Obsidian's involvement is good if you hated Fallout: New Vegas, but you should also think about how New Vegas was probably the closest, aesthetic-wise, to Wasteland of all of the Fallout games, with its proliferation of crazed robots and enhanced Western themes (and Las Vegas itself, for that matter). Regardless, no, it is not bad that you do not like Obsidian. Differences make the world go round! Hooray!
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# ? Mar 31, 2012 09:45 |
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The Alchemist posted:Is it bad that I dont really like Obsidian, and that's why Im not going to chip in? Give me one good reason to give my money on this if Obsidian is going to turn it into Wasteland: New Vegas. No, but it's bad that you're making such a terrible post. This is a project that should be supported simply because of what it might encourage in the future. Audiences that aren't catered to by the current mainstream, lowest common denominator ethos of game development and publishing have an avenue in which to directly support the creators of the product they crave. If your dislike of something that might be peripherally involved is strong enough to dissuade you from supporting it, fine. Don't donate (or post).
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# ? Mar 31, 2012 09:46 |
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The Alchemist posted:Is it bad that I dont really like Obsidian, and that's why Im not going to chip in? Give me one good reason to give my money on this if Obsidian is going to turn it into Wasteland: New Vegas. Yes this is a bad attitude because these are the guys who combined together made the greatest RPGs of all time. Together they made Planescape Torment, Fallout 1 and 2, and more. Obsidian being involved will allow them the use of all of the experience and tools that Obsidian has at their disposal. From design to the actual game every bit of Wasteland 2 would be improved with the resources of an already established major developer studio and the fact that this studio also contains people who helped create the original and many more of the greatest RPGs ever made is also a huge bonus. If you did not like Fallout 1 and 2, Planescape and the other things that were created from the Black Isle team then you would not like Wasteland 2 and should there for
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# ? Mar 31, 2012 09:48 |
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Dan Didio posted:I would be incredibly curious to just how you viewed KOToR1 and Fallout 3 in comparison to New Vegas and KOToR2. Knights Of The old Republic is a strange way to capitalise it! What's with all the people who don't like New Vegas?
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# ? Mar 31, 2012 09:49 |
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MrL_JaKiri posted:What's with all the people who don't like New Vegas? 1. They played and hated Fallout 3, and assumed New Vegas was like Fallout 3, and hate it. 2. They heard other people hated Fallout 3, and assumed New Vegas was what they assumed Fallout 3 would have been like if they had played it, and hate it. 3. ... ??? 4. No, some people claimed to have had genuine mega-problems with the game (edit: bugs/stability/et cetera, that is), which I never experienced so I cannot say much about it. Plus, 5. Some people just plum do not cotton to first-person games, so that is respectable. Other than AStrollinthePork, though, I have never heard anyone talk about hating New Vegas for reasons that would actually be applicable to hating Obsidian's involvement in Wasteland 2, namely their writing ability. Dr. Quarex fucked around with this message at 10:06 on Mar 31, 2012 |
# ? Mar 31, 2012 09:53 |
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There were also some pretty huge technical issues with F:NV. I used to have Geforce 8800GT and the game simply refused to get past intro video without a CTD. Only way I got it to run was by using the DLL fix from that Nexus porn site. Problem went away when I upgraded to 560 Ti at some point.
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# ? Mar 31, 2012 10:02 |
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Fewd posted:There were also some pretty huge technical issues with F:NV. I used to have Geforce 8800GT and the game simply refused to get past intro video without a CTD. Only way I got it to run was by using the DLL fix from that Nexus porn site.
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# ? Mar 31, 2012 10:05 |
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Didn't stop me from sinking around 500 hours into that fucker though. So I'm not exactly screaming at rope kid to give me a refund for a horribly broken product.
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# ? Mar 31, 2012 10:12 |
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Quarex posted:Because Obsidian is going to be like half the design team at most, and if for nothing else, they do not have the rights to Fallout or the in-game aspects of Fallout, and cannot possibly just turn it into that. Because Brian Fargo somehow managed to assemble almost the entire design team of the original game, despite nearly a quarter century passing since then, which indicates just how dedicated he is to this being a real sequel--you realize most of the design team of the first game never even worked on a computer game before or since? Why would he want Ken St. Andre back if not because he valued his insight to the genre? (I have talked to Ken a few times over the years in person and via e-mail, and he was responsible for much of the overarching plot of the original game ... which honestly surprised me, as I figured given Tunnels & Trolls and his signature brand of not-letting-things-be-too-serious that he was likely responsible for the black comedy stuff instead) Actually you gave some pretty good and valid points, with no fanboyism or opinion-based arguments, and your post really makes me feel alot better about Obsidian now. After all New Vegas is only game from Obsidian that I really dislike, Neverwinter 2 was actually really good. I dont want to go into too much detail on why New Vegas isn't better than Fallout 3, but I just want to mention that I love Fallout 1 and 2 to death, and neither Fallout 3 or New Vegas was a worthy sequel for them. I also want to point out that I have no nostalgic bias in this since I'm only 19 years old and actually played Fallout 1 and 2 after playing Fallout 3. randombattle posted:If you did not like Fallout 1 and 2, Planescape and the other things that were created from the Black Isle team then you would not like Wasteland 2 and should there for Seriously my favorite games of all time. It's not like new Obsidian is exactly the same group that made those games however, and I'm not really happy with their recent works. I dont know if its the guys themselves or the gameindustry that's changed so dramatically that is the reason of their games not being fun anymore, but something's going on. I could go in depth with reasons why I dont like New Vegas but I have a strange feel that I better not. I'll just go play Wasteland .
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# ? Mar 31, 2012 10:27 |
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Fewd posted:Didn't stop me from sinking around 500 hours into that fucker though. So I'm not exactly screaming at rope kid to give me a refund for a horribly broken product. (Minecraft is a shame because it is a project this is horribly mismanaged. But that isn't going to happen to this kickstarter, no way...) Pledged $15 and keeping it $15, I like hedging my bets, what can I say?
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# ? Mar 31, 2012 10:28 |
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The Alchemist posted:I dont like Fallout 1, Fallout 2, and Planescape. I LOVE THEM!! Which is why new Obsidian as a whole is not working the game in this case. The people like Chris Avellone are. The Obsidian thing isn't about pulling in the flavor of their new games. It's about getting the people who made those classics back together. If these guys were at Capcom or EA Sports they would have approached those companies about working together. It just so happens that these guys are at Obsidian now. So you really shouldn't let that color your opinions negatively. This was the whole point Brian Fargo made about publishers dictating so much about modern game development. You should be actively encouraging them to work with Obsidian because you know the kind of games these guys can make working together with out publisher limitations.
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# ? Mar 31, 2012 10:47 |
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The Alchemist posted:Actually you gave some pretty good and valid points, with no fanboyism or opinion-based arguments, and your post really makes me feel alot better about Obsidian now. After all New Vegas is only game from Obsidian that I really dislike, Neverwinter 2 was actually really good. I dont want to go into too much detail on why New Vegas isn't better than Fallout 3, but I just want to mention that I love Fallout 1 and 2 to death, and neither Fallout 3 or New Vegas was a worthy sequel for them. I also want to point out that I have no nostalgic bias in this since I'm only 19 years old and actually played Fallout 1 and 2 after playing Fallout 3. Eh, this makes sense, and I say that as someone who thinks New Vegas is probably the best game in like ten years. But if you were also pretty lukewarm on Fallout 3 then yeah, New Vegas was pretty samey in some major ways. Now, its the people who hate New Vegas but love Fallout 3 that just leave me bewildered. This thread has reminded me that I only have two games installed on my PC, KOTOR2 and Planescape, and I never even got out of the first area in Planescape (where you're palling around with that floating skull). May have to pick it up this weekend.
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# ? Mar 31, 2012 11:21 |
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Yeap, that Obsidian partnership was pretty much the best possible thing to happen to this Kickstarter. Upped my pledge to $165 STAT.
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# ? Mar 31, 2012 11:58 |
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Quarex posted:I try to forget the second video exists. I think the problem was not even really with the content so much as the length. I bet he has actually been getting some behind-the-scenes snarky comments from publishers, but since that has not really been part of the discussion, it seems like he is just randomly claiming that the Kickstarter games movement is being targeted by the big names, which, while perhaps true (Obsidian's abrupt game cancellation after discussing it?), certainly is not solidified enough to be compelling. Particularly not when his "foil" in that video was much less convincing than the series of foils in the first video. You may be right for now, but isn't there a genuine risk they will at some point try to pull something? On one hand I'm very optimistic about Kickstarter and on the other terribly pessimistic, because according to a lot of important people this is not how capitalism is supposed to work. New Vegas sold 5 million and the publisher took every cent of profit. Crowdfunding is a serious threat to that insane racket. It's like they've set up a perfect hamster cage and now the hamsters are escaping. I suspect some publishers are already thinking up ways to sabotage or corrupt this trend.
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# ? Mar 31, 2012 12:00 |
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Obsidian in on Wasteland 2? This is the worst news ever - for my wallet. Oh, well. Here, take another $70. It's not that i needed that to buy important things, like food. Who needs food anyway. Now excuse me, i have to go starve somewhere.....
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# ? Mar 31, 2012 13:13 |
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gravelbeast posted:You may be right for now, but isn't there a genuine risk they will at some point try to pull something? On one hand I'm very optimistic about Kickstarter and on the other terribly pessimistic, because according to a lot of important people this is not how capitalism is supposed to work. New Vegas sold 5 million and the publisher took every cent of profit. Crowdfunding is a serious threat to that insane racket. It's like they've set up a perfect hamster cage and now the hamsters are escaping. I suspect some publishers are already thinking up ways to sabotage or corrupt this trend. Crowd funding will definitely not put up 50 million in development money though. If anything, Kickstarter is just filling a niche. CRPG fans are still a relatively small crowd compared to the larger gaming community. Publishers still don't know how much money/profit Wasteland 2 and Double Fine Adventure is going to make after release and as for profit companies, they look for higher margin projects.
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# ? Mar 31, 2012 13:21 |
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^^ Crowd funding wont pull 50 million now. But it's just starting. Give it a decade before you make any guarantees. Imagine how much this could do for so called "green" energy investments. Guaranteed profit now for products later. There's a lot of potential there both good and incredibly fraudulent. Quarex posted:...you realize most of the design team of the first game never even worked on a computer game before or since? Why would he want Ken St. Andre back if not because he valued his insight to the genre? Why is the fact that most of the design team has not worked on a game before or since a good thing? That's really my only remaining skepticism regarding this project (I'm on board for many other reasons). There are plenty of reasons to get original devs onboard from a marketing standpoint -- especially with crowdsourcing. Bring St. Andre on as a consultant for a minor fee, win fan credibility. That doesn't guarantee a quality product, however. That said, I have way, way, way more faith in this system than in the current one, and I'm investing purely for the principle of it. If this works out and shows that it can work in uh, less niche markets, I might even vote for Ron Paul in 2016! DONT THREAD ON ME fucked around with this message at 13:46 on Mar 31, 2012 |
# ? Mar 31, 2012 13:42 |
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r1ngwthszzors posted:Crowd funding will definitely not put up 50 million in development money though. This is a good thing in my opinion. I think most games would actually benefit from smaller budgets, and the naive, idealistic part of me really wants the quality and success of these smaller budget kickstarter titles to make publishers realize they don't need to try and cram every good idea into the AAA mold. I pretty much know it will never happen, but hey, if you're gonna dream, dream big.
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# ? Mar 31, 2012 13:47 |
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r1ngwthszzors posted:Crowd funding will definitely not put up 50 million in development money though. Though I doubt New Vegas had an actual cost of 50 million. People seem to forget it is entirely possible to make a game with out it costing several hundred million dollars as long as you spend your money wisely. The problem is a lot of publishers don't actually care that much on if their money is going as far as it could. They automatically assume expensive acting directors and voice over talent will make the game sound better with out thinking if that's right for the project and so on. If the Double Fine adventure game and Wasteland 2 turn out to be super huge sellers doing millions of sales then it will absolutely change the industry. If the business model is proven that this produces good games then more people will go in on a kickstarter sort of deal. Don't forget only around 37 thousand people have put forth money for Wasteland 2 and it's almost at 2 million dollars. If the kickstarter model produces really great games then I can absolutely imagine more and more people going in on it. What do you think the donation chart would be for a game that had 1 million donators? 2 million donators? What if in the future everyone that wants to buy the game donates to the kickstarter equivalent for it? Imagine how much money Ubisoft would have if all the Assassin's Creed 3 preorders were in the form of kickstarter donations you could very well get close to funding that kind of project if a vast percentage of your userbase donates.
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# ? Mar 31, 2012 13:50 |
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randombattle posted:Imagine how much money Ubisoft would have if all the Assassin's Creed 3 preorders were in the form of kickstarter donations you could very well get close to funding that kind of project if a vast percentage of your userbase donates. Of course, that's just me. I'm sure Ubisoft could market the model into something terrible.
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# ? Mar 31, 2012 13:57 |
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The best thing I think Kickstarter really brings is the ability to pay what you want for a game and get more out of it if you do. Some people want the collector's edition, some don't, and some can only afford to spend 15 bucks or so. Some people can afford much more, and it all balances out to about 40-50 bucks a person. So long as the project looks good, I think it's a shame to cut out everyone who can't afford a game but would buy it if only it weren't 59.99.
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# ? Mar 31, 2012 13:57 |
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Xik posted:Back on topic though I guess, has anyone been keeping track of number of backers? I'm pretty curious about if the announcement to bring in Obsidian brought in a huge batch of new backers or if it was mostly just existing backers increasing their pledged amount. Data seems to show that it is new people, as the average donation has actually gone down from a few days ago: Also, the donation amount spiked again during the night: (red finger tells you where to look you dummy) So apparently word is spreading... again.
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# ? Mar 31, 2012 14:06 |
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Anything to loosen the stranglehold Publishers have taken over the majority of the gaming industry is great. More indies, more DD, more Kickstarters. Hell, I hope the fuckers the best. Maybe we will have more millionaires Notches wanting to bankroll poo poo like Psychonaughts 2 and other awesome titles.
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# ? Mar 31, 2012 14:11 |
Chalk me up as one of those people who is stupidly in debt and yet kicked in $16 to help. I never played the original Wasteland but I loved Fallout 1 + 2 and it seems like this game is a dream for a lot of people, so why not throw a few dollars around to help make a whole lot of dreams come true? And who knows, maybe the game itself will be amazing.. e: I also donate to charity while broke so don't judge me too harshly Sulla Faex fucked around with this message at 14:17 on Mar 31, 2012 |
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# ? Mar 31, 2012 14:12 |
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Berk Berkly posted:Anything to loosen the stranglehold Publishers have taken over the majority of the gaming industry is great. More indies, more DD, more Kickstarters. Hell, I hope the fuckers the best. Maybe we will have more millionaires Notches wanting to bankroll poo poo like Psychonaughts 2 and other awesome titles. If anything it will hopefully improve the number of unique games similar to the golden age of PC gaming.
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# ? Mar 31, 2012 14:18 |
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# ? Apr 26, 2024 13:19 |
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This whole all-star team consisting of the people who made Fallout and Planescape Torment working together to make an old-school RPG without any publisher interference is almost too good to be true. Something that happens once a generation. It's the PC equivalent of Chrono Trigger. I'm not that concerned about the quality of the game anymore. Like, I almost don't even care at this point. This is just something that has to happen.
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# ? Mar 31, 2012 14:23 |